Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 01:59:00 Player: celerysam Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (887) 887 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 6772 Bonus ------- Pacifist 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 28/300 Energy 84/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Triangulator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Advanced System Shield Authchip [R/Combat] Magnetic Acceleration Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Gravmag Array Antigrav System > --- UTILITY ---------- Triangulator Improved Kinecellerator Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Improved Lightning Gun Tesla Rifle Tesla Rifle > --- INVENTORY -------- Improved Signal Interpreter Advanced System Shield Authchip [R/Combat] Magnetic Acceleration Cannon Enhanced Gauss Cannon [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Surge Thruster Utility Targeting Computer Device Improved Kinecellerator Storage Small Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . 2 . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . . 1 . . . 1 Utility 3 | . . 1 1 . . . . . . 1 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 74 | 6 1 6 17 2 16 7 . . 1 18 Power 9 | 1 . . 3 . 1 2 . . 1 1 Engine 6 | 1 . . 3 . 1 . . . 1 . Core 3 | . . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 3 5 . 7 . . . . 6 Treads 5 | . . . . . 5 . . . . . Leg 1 | . . . 1 . . . . . . . Wheel 9 | 2 . . 2 . 2 . . . . 3 Hover 6 | . . 3 . . . . . . . 3 Flight 2 | . . . 2 . . . . . . . Utility 15 | 1 1 1 2 1 5 . . . . 4 Device 5 | . . . 1 . 1 . . . . 3 Storage 3 | 1 . . . 1 1 . . . . . Processor 3 | . 1 . . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . 1 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 27 | 2 . 2 7 1 3 5 . . . 7 Energy Gun 9 | 1 . 1 2 1 . 1 . . . 3 Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 9 | 1 . 1 2 . 2 3 . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 4 | . . . 2 . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . 1 Parts Lost 45 | . . . 10 . 7 5 4 . 1 18 Power 9 | . . . 2 . 1 1 2 . . 3 Propulsion 12 | . . . 4 . 1 . . . 1 6 Utility 12 | . . . 3 . 4 2 1 . . 2 Weapon 12 | . . . 1 . 1 2 1 . . 7 Highest Loss Streak 9 | . . . 6 . 6 5 3 . 1 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 55 | . 94 85 69 57 53 62 35 20 20 31 Engine 5 | . 14 11 6 7 2 4 . . 1 2 Treads 1 | . . . . . 11 . . . . . Wheel 10 | . 28 12 4 15 9 13 13 13 11 4 Hover 4 | . . 13 14 . . . . . . 4 Device 2 | . . . 3 . . . . . . 5 Storage 4 | . 14 11 4 7 5 3 . . . . Processor 7 | . 8 11 9 7 9 13 11 6 6 2 Protection 3 | . . 3 7 7 2 3 . . . 2 Energy Gun 5 | . 14 11 8 3 1 . 1 . . 4 Ballistic Gun 5 | . 14 11 2 . 5 15 2 . . . Peak Build Rating 62 | 6 7 22 33 21 36 42 42 21 21 62 Average Rating 21 | 4 6 13 20 18 20 37 26 20 19 28 On Entrance 18 | . 6 7 22 15 21 36 42 20 21 17 Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 35 | 13 13 22 25 25 26 28 28 . 10 35 Greatest Support 66 | 32 32 32 28 28 66 56 56 28 28 42 Greatest Overweight (x) 4 | . . 1 3 . 1 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 5 4 5 5 5 Average Carried 5 | 3 7 7 6 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 5 4 4 4 4 5 5 5 Class Distribution -------------------- 93% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Matter Collected 760 | 260 . 21 152 . 29 119 . . 4 175 Remotely . | . . . . . . . . . . . Salvage Created 891 | . . 71 279 . . 249 . . . 292 Parts 52 | . . 5 24 . . 13 . . . 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Combat Hostiles Destroyed 23 | . . 1 12 . . 6 . . . 4 Melee 1 | . . . . . . 1 . . . . Guns 10 | . . 1 4 . . 4 . . . 1 Cannons 3 | . . . 1 . . . . . . 2 AOE 7 | . . . 7 . . . . . . . Classes Destroyed 6 | . . 2 3 . . . . . . 1 Watcher 2 | . . 1 . . . . . . . 1 Swarmer 8 | . . . 4 . . 4 . . . . Cutter 3 | . . . 3 . . . . . . . Grunt 5 | . . 1 3 . . . . . . 1 Sentry 5 | . . . 2 . . 2 . . . 1 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 6 | . . 1 5 . . 6 . . . 2 Combat Bots Only 6 | . . 1 5 . . 6 . . . 2 Max Kills in Single Turn 3 | . . 1 3 . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Hostile Shots Fired 511 | . . 10 118 . 17 114 7 . 4 241 Missed 182 | . . 2 33 . . 43 . . . 104 Damage Taken 6914 | . . 84 1910 . 817 928 277 . 164 2734 Core 2083 | . . 20 538 . 294 82 93 . 56 1000 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 48 | . . . 48 . . . . . . . Core Remaining (%) 71 | 100 100 95 2 . 58 . . . 72 . Volleys Fired 72 | . . 6 36 . . 10 . . . 20 Largest 2 | . . 2 2 . . 2 . . . 2 Hottest 125 | . . 65 108 . . 66 . . . 125 Shots Fired 120 | . . 12 58 . . 19 . . . 31 Gun 100 | . . 12 45 . . 19 . . . 24 Cannon 12 | . . . 6 . . . . . . 6 Launcher 8 | . . . 7 . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 47 | . . 6 16 . . 19 . . . 6 Thermal 42 | . . . 25 . . . . . . 17 Explosive 7 | . . . 7 . . . . . . . Electromagnetic 24 | . . 6 10 . . . . . . 8 Robot Hit Streak 18 | . . 10 18 . . 4 . . . 8 Robot Miss Streak 3 | . . 1 3 . . 3 . . . 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 88 | . . 11 42 . . 12 . . . 23 Core Hits 40 | . . 3 20 . . 9 . . . 8 Critical Kills 3 | . . . . . . 3 . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . Critical Strikes 7 | . . . 1 . . 5 . . . 1 Destroy 4 | . . . . . . 4 . . . . Blast 1 | . . . . . . . . . . 1 Corrupt 1 | . . . 1 . . . . . . . Smash 1 | . . . . . . 1 . . . . Melee Attacks 2 | . . . . . . 2 . . . . Impact 2 | . . . . . . 2 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2034 | . . 122 1183 . . 156 . . . 573 Guns 1085 | . . 122 587 . . 114 . . . 262 Cannons 267 | . . . 117 . . . . . . 150 Explosions 635 | . . . 479 . . . . . . 156 Melee 42 | . . . . . . 42 . . . . Ramming 5 | . . . . . . . . . . 5 Kinetic 544 | . . 39 241 . . 114 . . . 150 Thermal 523 | . . . 345 . . . . . . 178 Explosive 442 | . . . 442 . . . . . . . Electromagnetic 478 | . . 83 155 . . . . . . 240 Impact 42 | . . . . . . 42 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . 3 . . . . . . . . 15 Average Corruption 7 | . 2 . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . 3 . . . . . . . . 12 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 4 | . 1 . . . . . . . . 3 Energy Discharges 5 | . 1 . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 2 | . 1 . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . . . . 5 . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 5 | . . . . . . 5 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 58 | . . . 19 . . . . . . 39 Shots 3 | . . . 2 . . . . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 111 | . . 40 103 . . 3 . . . 111 Average Temperature 32 | . . 15 32 . . 3 . . . 46 Received Heat Transfer 636 | . . 48 396 . . 48 . . . 144 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . . 4 Heat Transferred 1197 | . . . 716 . . . . . . 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Peak Influence 334 | . . 57 334 151 105 148 51 7 28 203 Initial 151 | . . . 24 151 105 33 51 7 8 14 Average 64 | . . 30 154 151 66 51 27 7 12 61 Maximum Alert Level 1 | . . . 1 . . . . . . 1 Low Security (%) 96 | 100 100 100 77 100 100 100 100 100 100 99 Level 1 3 | . . . 22 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 4 . . . . . 1 2 Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . 3 . . . . . 1 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 57 | . . 6 17 . 1 6 5 . 2 20 Peak Tracking Total 7 | . . 3 6 . 1 5 5 . 4 7 Tactical Retreats 10 | . . . 1 . 2 . 1 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Traps Triggered 8 | . 2 . . . 2 1 . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Machines Disabled 2 | . . . 1 . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Machines Accessed 6 | . . . . 1 . . . 1 . 4 Terminals 4 | . . . . 1 . . . 1 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . . . . 1 . . . 1 . 7 Successful 5 | . . . . 1 . . . 1 . 3 Failed 4 | . . . . . . . . . . 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . . . 2 Terminals 5 | . . . . 1 . . . 1 . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 . . . 1 . 1 Open DSF 2 | . . . . 1 . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . . . 10 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Turns Passed 1836 | 71 198 127 289 79 204 191 96 22 64 495 Spaces Moved 1662 | 57 195 121 251 80 108 140 96 22 59 533 Core 72 | 6 . . 4 . . . . . . 62 Treads 47 | . . . . . 47 . . . . . Legs . | . . . . . . . . . . . Wheels 970 | 51 195 54 47 80 61 140 96 22 59 165 Hover 521 | . . 67 148 . . . . . . 306 Flight 52 | . . . 52 . . . . . . . Fastest Speed 26 | 50 100 42 26 95 95 100 100 100 100 50 Average Speed 84 | 94 100 69 62 95 118 100 100 100 100 73 Slowest Speed 250 | 100 100 120 200 95 145 100 100 100 100 250 Overloaded Moves 14 | . . . 14 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 40 15 28 3 92 5 76 . 59 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 33 | . . . 26 . . . . . . 7 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 31 | . . . 26 . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Total 1958 | 72 197 152 320 82 183 167 96 22 64 603 Wait 74 | . . 13 3 . 39 2 1 . . 16 Move 1646 | 56 194 120 243 79 107 140 95 21 58 533 Hop 3 | . . . 3 . . . . . . . Pick Up 53 | 10 2 3 11 1 6 3 . 1 2 14 Fast Attach 28 | 2 1 2 6 . 8 5 . . . 4 Attach 37 | 4 . . 8 2 7 1 . . 1 14 Detach 3 | . . . . . 2 . . . . 1 Swap 9 | . . 4 3 . 1 1 . . . . Drop 20 | . . 4 7 . 5 3 . . 1 . Fire 72 | . . 6 36 . . 10 . . . 20 Melee 2 | . . . . . . 2 . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . 8 . . . 2 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 187 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 387 | -9/Materials | Discovered new exit (range 16) 397 | -9/Materials | Entered another Materials area 397 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 573 | -8/Materials | Core integrity fell below 50% 588 | -8/Materials | Lost 6 parts (1p2n3u) 594 | -8/Materials | Core integrity fell below 20% 617 | -8/Materials | Discovered new exit (range 16) 637 | -8/Materials | Garrison activated, responded to threat 686 | -8/Materials | Entered Factory 686 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 765 | -7/Factory | Identified exit to DSF 765 | -7/Factory | Entered DSF 815 | -7/DSF | Additional patrols routed to DSF 846 | -7/DSF | Lost 6 parts (1p1n3u1w) 899 | -7/DSF | Discovered new exit (range 13) 969 | -7/DSF | Entered Factory 969 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1160 | -6/Factory | Sucked down chute 1160 | -6/Factory | Entered Waste 1169 | -6/Waste | Lost 5 parts (1p2u2w) 1173 | -6/Waste | Spotted C-40 Crusher 1181 | -6/Waste | Spotted C-40 Crusher 1182 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1190 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1215 | -6/Waste | Spotted C-40 Crusher 1216 | -6/Waste | Spotted C-40 Crusher 1221 | -6/Waste | Lost 3 parts (2p1w) 1225 | -6/Waste | Spotted C-40 Crusher 1233 | -6/Waste | Crushed by Compactor (1 part destroyed) 1246 | -6/Waste | Discovered new exit (range 11) 1256 | -6/Waste | Entered Factory 1278 | -6/Factory | Identified exit to DSF 1278 | -6/Factory | Entered DSF 1303 | -6/DSF | Additional patrols routed to DSF 1323 | -6/DSF | Discovered new exit (range 15) 1342 | -6/DSF | Entered Factory 1342 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -5/Factory | Lost 9 parts (2p2n1u4w) 1579 | -5/Factory | Core integrity fell below 50% 1727 | -5/Factory | System corruption reached 10% 1795 | -5/Factory | Lost 4 parts (1p1n2w) 1809 | -5/Factory | Core integrity fell below 20% 1837 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01771_ Acquired Smartbomb Launcher. 01778_ Penetrated by Slug. 01778_ Slug penetrates Wall. 01789_ System corrupted: Energy discharge (-21). 01808_ Nuclear Reactor explodes. 01811_ System corrupted: Imp. Light Armor Plating rejected. 01812_ U-05 Engineer lays Concrete. 01828_ Smartbomb Launcher destroyed. 01831_ U-05 Engineer lays Concrete. 01833_ The unstable cave ceiling collapses. 01833_ Slug penetrates Wall. 01834_ System corrupted: Energy discharge (-24). 01834_ U-05 Engineer lays Concrete. 01834_ Gravmag Array destroyed. 01835_ Imp. Kinecellerator destroyed. 01835_ U-05 Engineer lays Concrete. 01835_ M-13 Machinist repairs P-70 Sage. 01836_ U-05 Engineer lays Concrete. 01837_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????####### | | ??????????????????????????????????# """ = | | ??????????????????????????????????# "R" | | ?????????????????????? ?????????# " " | | ???????????????????? ?????????# | | ???????????????????# ?????????# """"" | | ???????????????????# #????????# """"" | | ????????????????? # #????????# """ | | ???????????? """ # #????????# | | ????????????? """ # #????????# """"" | | ????????????? + +????????# """"" | | ????????????? ! # #????????# """ | | ????????????? # #????????# | | ???????????### # ################ | | ???????????# | | ??????????## | | ?????###### | | ????? | | ????""""""" | | ???? ###+#######+#### | | ???"""""""" # u # # | | ???? + # | | ??""""""""" # @ # """""" # | | # # """""" # | | ??""""""""" h # """""" # ! | | # # ! """""" # | | ??""""""""" ### # | | ??? # #?# # | | ??""""""""" #! m #?# / | | ???? ?# p ## #?# ""T"" #! | | ????#######?# #### #?# """"" # | | ????????????# #??# #?# # | | ????????????# #??# #?#####/########## | | ???#######??# ####/####### #????????? | | ???# ?# # ## #????????? | | ???# ?# # ## #????????? | | ???? # # """ """ ## #????????? | | ??????""""" # p# """ """ ## #????????? | | ??????""""" + + """ """ ## #????????? | | ??????""""" # # ## #????????? | | ??????""""" # # ## #????????? | | ?????? ?# # ## #????????? | | ????? ?################## #????????? | | ????######???????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 23 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissilePitchforkAutobeam Manual? 0 Play Time 00:32:15 Cumulative 194.0 hours Start 2025.01.16 @ 01:22:04 End 2025.01.16 @ 01:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 62 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 460f047d-5956-4aab-b013-81be231ec504