Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 14:09:10 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (301) 1505 Value Destroyed (14540) 14540 Prototype IDs (62) 1240 Alien Tech Used (4) 800 Bonus (16736) 16736 TOTAL SCORE: 43521 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4607 Follower Combat Kills 2846 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -617 Cogmind --------- Core Integrity 28/1600 Matter 256/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Improved Heavy Siege Treads Experimental Energy Well (600) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Phase Armor Experimental Focal Shield Beam Splitter Experimental Hardlight Generator > --- WEAPON ----------- Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Experimental Energy Well High-capacity Matter Pod Advanced Transmission Jammer Advanced Force Field Advanced Force Field Experimental Force Field Deep Network Scanner System Shield Long-range Tractor Beam Z-Drone Bay Compact Linear Accelerator Compact Linear Accelerator Neutron Missile Launcher CR-A16's Behemoth Slayer Zhirov Special [Rating: 221] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Tri-rail Accelerator Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . . . 2 . . 2 . 2 . 2 Power 3 | . . . . . . 1 . . 1 . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 1 . . . . . . . . . . . . 2 . . Utility 10 | . . 1 . . . 4 . . 1 . . . . 2 . . 1 . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 312 | . 15 8 . 18 . 12 7 4 62 3 2 3 . 12 1 4 5 56 54 21 25 Power 27 | . 1 2 . . . 1 . . 8 . 1 . . 3 . . 1 6 2 . 2 Engine 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Core 13 | . . 1 . . . 1 . . 8 . 1 . . 1 . . . 1 . . . Reactor 12 | . . . . . . . . . . . . . . 2 . . 1 5 2 . 2 Propulsion 36 | . 8 2 . . . 3 3 1 5 . 1 . . 3 . 1 1 3 4 . 1 Treads 32 | . 4 2 . . . 3 3 1 5 . 1 . . 3 . 1 1 3 4 . 1 Leg 4 | . 4 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 177 | . 2 1 . 3 . 8 . 3 37 3 . 2 . 5 1 1 3 36 44 16 12 Device 135 | . 1 1 . 2 . 5 . 1 20 1 . . . 1 . . 3 32 44 13 11 Storage 4 | . 1 . . . . . . . 1 . . . . 1 . . . 1 . . . Processor 6 | . . . . . . 1 . . 3 . . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 30 | . . . . 1 . 2 . 2 13 2 . 2 . 2 1 1 . 3 . 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . 2 . Weapon 72 | . 4 3 . 15 . . 4 . 12 . . 1 . 1 . 2 . 11 4 5 10 Energy Gun 6 | . . 1 . 4 . . . . . . . . . . . . . 1 . . . Energy Cannon 13 | . . 1 . 3 . . 3 . 6 . . . . . . . . . . . . Ballistic Gun 13 | . 4 1 . 2 . . . . . . . . . . . . . 1 1 3 1 Ballistic Cannon 13 | . . . . . . . . . 4 . . 1 . 1 . 1 . 2 1 . 3 Launcher 9 | . . . . 1 . . . . 2 . . . . . . 1 . 3 . . 2 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 3 . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . 1 . . 1 . . . . . . . . . . 4 2 2 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 1 . 3 . 1 . 1 3 . . 1 . 2 . . . 7 7 2 2 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 5 | . . . . . . . . 5 . . . . . . . . . . . . . Parts Lost 26 | . 1 . . . . . 2 . 3 1 . . 1 2 . 2 2 1 1 . 10 Power 11 | . 1 . . . . . . . 2 . . . 1 1 . . 1 1 . . 4 Propulsion 6 | . . . . . . . 2 . 1 . . . . . . 1 . . . . 2 Utility 9 | . . . . . . . . . . 1 . . . 1 . 1 1 . 1 . 4 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 10 | . 1 . . . . . 2 . 1 1 . . 1 2 . 2 2 1 1 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 98 100 100 100 91 92 92 89 88 88 82 87 82 89 85 82 79 72 73 78 Core 9 | . . 7 11 11 11 13 13 13 16 17 17 17 16 10 5 5 4 2 . . . Reactor 3 | . . . . . . . . . . . . . . 1 10 10 8 11 13 13 15 Treads 22 | . 19 32 33 33 33 25 25 26 22 23 23 23 23 21 21 17 17 12 13 13 11 Device 16 | . 9 21 22 19 11 19 20 20 19 12 11 11 11 9 5 5 11 17 16 17 20 Storage 6 | . 14 11 11 11 11 6 6 6 5 5 5 5 5 6 5 5 4 4 4 4 3 Processor 6 | . . . . . . . . . 6 11 11 11 11 11 15 15 14 14 13 13 14 Protection 7 | . . . . 2 11 11 13 11 5 9 11 11 11 14 20 21 15 6 4 3 . Energy Gun 1 | . . 2 11 13 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 7 . . 22 13 12 13 6 . . . . . . . . . . . . Ballistic Gun 3 | . 28 12 11 7 . . . . . . . . . . . . . . . 3 2 Ballistic Cannon 2 | . . . . . . . . . 2 5 5 . 5 5 5 4 4 4 7 4 5 Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 187 | 12 49 57 56 68 68 100 97 100 118 120 120 120 120 129 133 133 137 162 174 166 187 Greatest Support 220 | 20 40 60 60 60 60 80 90 90 98 98 98 98 98 103 98 101 121 150 220 195 195 Greatest Overweight (x) 1 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Average Overweight (x) . | . . . . . 1 . 1 . . 1 1 . 1 . 1 1 1 . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 7 16 20 19 19 18 19 19 19 19 19 19 20 19 20 17 15 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 20 20 20 20 20 20 20 20 19 20 20 20 20 20 16 20 20 20 20 5 Class Distribution -------------------- 41% | Scavenger-Mutant 32% | Mutant 6% | Gunner 6% | Scavenger-Gunner 5% | Messiah-Mutant 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Testing Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Generator-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Matter Collected 13285 | 200 438 364 . 128 52 120 60 230 3722 275 255 . 158 373 105 139 194 2022 2239 624 1587 Remotely 4259 | . . . . . . . . . 179 156 . . . . . . 50 1143 1628 246 857 Salvage Created 14119 | . 585 746 . . . 832 267 . 3279 245 283 . 232 453 188 351 321 2281 1702 883 1471 Parts 485 | . 29 35 . . . 16 18 . 96 4 10 . 7 15 6 10 8 91 51 49 40 Haulers Intercepted 15 | . 2 4 . . . . . . 2 . . . . 1 . . . 3 1 . 2 Recyclers Shooed 17 | . 1 3 . . . 4 . . 3 . . . . . . . 1 1 2 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . 4 12 . 2 . . 4 19 . 7 . 6 8 . . . . . Prevented 19 | . . . . . 3 . 16 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 222 | . 13 4 . . . 1 4 . 34 6 12 . 5 8 4 10 5 43 33 15 25 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 2 Guns 20 | . 13 1 . . . . . . . . . . . . . . . . . 4 2 Cannons 176 | . . 3 . . . 1 2 . 27 6 12 . 5 8 4 6 5 35 32 11 19 AOE 19 | . . . . . . . . . 5 . . . . . . 4 . 8 . . 2 Classes Destroyed 25 | . 5 3 . . . 1 2 . 4 . 1 . . . . . 1 4 3 . 1 Worker 10 | . 1 1 . . . 2 . . 2 . . . . . . . . 1 . 2 1 Builder 14 | . . 2 . . . . . . 4 . . . . 1 . . . 5 1 1 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hauler 15 | . 2 4 . . . . . . 2 . . . . 1 . . . 3 1 . 2 Recycler 32 | . 1 4 . . . 5 . . 12 . . . . 1 . . 1 4 1 1 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . . 2 . . Operator 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Watcher 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . Swarmer 41 | . 6 . . . . . . . 9 . . . . 4 . 4 . 10 . 4 4 Saboteur 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 Grunt 81 | . 7 1 . . . 1 . . 7 4 2 . 3 1 3 5 3 9 21 7 7 Brawler 4 | . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . Duelist 7 | . . . . . . . . . . . . . . . . . 1 . 1 . 5 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Researcher 5 | . . . . . . . . . . . . . . . . . . 5 . . . Sentry 16 | . . 3 . . . . 1 . 2 1 . . 1 1 1 1 1 3 1 . . Hunter 22 | . . . . . . . 2 . 6 1 3 . . . . . . 4 2 . 4 Programmer 30 | . . . . . . . . . 8 . . . . 2 . . . 13 4 3 . Heavy 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Q-Series 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Behemoth 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . Assembled 6 | . . . . . . . . . . . 6 . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 5 . . . 3 1 . 5 4 6 . 4 4 3 10 4 13 10 8 10 Combat Bots Only 10 | . 4 1 . . . 1 1 . 5 4 6 . 4 4 3 10 4 6 9 8 6 Max Kills in Single Turn 5 | . 2 1 . . . 2 1 . 2 1 1 . 1 2 1 2 2 5 2 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 . . . . . . 2 . 3 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Hostile Shots Fired 2333 | . 114 7 . . 1 9 102 . 142 28 38 . 54 28 14 52 25 303 389 80 947 Missed 634 | . 37 1 . . . 3 26 . 44 10 13 . 17 9 4 18 4 88 82 16 262 Damage Taken 15353 | . 712 55 . . 20 98 1216 . 1727 298 373 . 619 382 215 716 521 1915 870 348 5268 Core 1953 | . 104 . . . . 8 80 . 30 29 60 . 14 . . 46 . 52 52 11 1467 Absorbed by Shields 9126 | . . 21 . . . 27 167 . 317 52 . . . . . . . 1976 1941 460 4165 Reduced by Siege Mode 148 | . . . . . . . . . . . . . . . . . . 13 73 6 56 Redirected to Core 652 | . . . . . . . . . . . . . . . . . . . . . 652 Redirected to Shielding 365 | . . . . . . . 59 . 53 . . . . 12 . 82 107 52 . . . Ignored by Resistances 11915 | . . . . . . . . . 91 3 9 . 44 14 . . . 531 4536 647 6040 Regen/Repaired (Parts) 1131 | . 238 62 . . . . . . . . . . . . . . . 522 309 . . Core Remaining (%) 80 | 100 58 . . . 100 . . 89 . . . . 86 . . 96 . 96 . 95 1 Volleys Fired 730 | . 55 33 . . 1 13 12 . 104 24 26 . 21 23 10 13 18 167 88 40 82 Largest 3 | . 2 2 . . 2 2 2 . 2 1 1 . 1 1 1 1 1 2 2 2 3 Hottest 210 | . 40 91 . . 126 126 126 . 178 60 60 . 60 60 60 60 60 121 121 90 210 Shots Fired 1112 | . 112 66 . . 2 26 22 . 159 25 27 . 22 23 10 13 18 172 174 75 166 Gun 237 | . 112 33 . . . . . . . . . . . . . . . . . 38 54 Cannon 858 | . . 33 . . 2 26 22 . 154 25 27 . 22 23 10 10 18 167 174 37 108 Launcher 17 | . . . . . . . . . 5 . . . . . . 3 . 5 . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 903 | . 112 33 . . . . . . 45 25 27 . 22 23 10 10 18 167 174 75 162 Thermal 106 | . . 33 . . . . . . 73 . . . . . . . . . . . . Explosive 17 | . . . . . . . . . 5 . . . . . . 3 . 5 . . 4 Electromagnetic 86 | . . . . . 2 26 22 . 36 . . . . . . . . . . . . Robot Hit Streak 34 | . 9 10 . . 12 14 7 . 15 10 14 . 10 18 8 8 22 23 33 34 29 Robot Miss Streak 6 | . 6 2 . . . 2 3 . 3 4 5 . 3 3 2 3 1 3 3 5 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 5 | . 5 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 888 | . 64 42 . . 2 17 20 . 122 25 25 . 21 21 10 13 18 169 144 50 125 Core Hits 649 | . 27 15 . . 1 11 4 . 83 17 23 . 14 19 11 20 19 138 103 42 102 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Critical Strikes 58 | . . . . . . 1 . . 4 1 3 . 3 4 1 2 1 7 15 3 13 Destroy 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Blast 48 | . . . . . . . . . 3 1 3 . 3 4 1 2 1 6 14 1 9 Corrupt 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 Melee Attacks 30 | . . . . 3 . . 7 . . . . . . . . . . 10 4 2 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . . . . . . . . . Piercing 29 | . . . . 2 . . 7 . . . . . . . . . . 10 4 2 4 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . 3 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42008 | . 882 838 . . 40 699 654 . 5173 1158 1048 . 1185 1110 444 997 1180 10813 7190 2556 6041 Guns 2738 | . 820 337 . . . . . . . . . . . . . . . . . 623 958 Cannons 35717 | . . 442 . . 40 515 428 . 4576 1158 1048 . 1185 1108 444 521 1180 9798 7025 1807 4442 Explosions 2640 | . 57 . . . . 168 98 . 579 . . . . . . 476 . 819 . 80 363 Melee 452 | . . . . . . . 128 . . . . . . . . . . 164 134 . 26 Ramming 461 | . 5 59 . . . 16 . . 18 . . . . 2 . . . 32 31 46 252 Kinetic 34457 | . 820 337 . . . . . . 2003 1158 1048 . 1185 1108 444 521 1180 9798 7025 2430 5400 Thermal 2408 | . . 442 . . . 168 98 . 1700 . . . . . . . . . . . . Explosive 2202 | . . . . . . . . . 544 . . . . . . 476 . 819 . . 363 Electromagnetic 2028 | . 57 . . . 40 515 428 . 908 . . . . . . . . . . 80 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 452 | . . . . . . . 128 . . . . . . . . . . 164 134 . 26 Highest Corruption 17 | . 2 . . . . . . 5 2 2 2 2 2 1 1 1 . 17 7 12 12 Average Corruption 4 | . 2 . . . . . . 5 1 2 2 2 2 1 1 1 . 11 4 9 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . 15 . . . Effects 174 | . 7 . . . . . . . 13 7 12 2 12 1 5 . . 63 25 18 9 Message Errors 52 | . 2 . . . . . . . 3 4 4 . 3 . 3 . . 20 4 7 2 Matter Fused 43 | . 1 . . . . . . . 2 1 3 . 4 . 2 . . 15 6 5 4 Heat Flow Errors 18 | . . . . . . . . . 3 . 2 1 . . . . . 8 2 2 . Energy Discharges 11 | . . . . . . . . . . . 1 1 1 . . . . 4 1 2 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 20 | . 1 . . . . . . . 3 1 1 . 1 . . . . 7 6 . . Data Loss (major) 8 | . . . . . . . . . 2 . . . 1 . . . . 3 2 . . Misfires 6 | . 2 . . . . . . . . 1 1 . 1 . . . . . 1 . . Alerts 4 | . 1 . . . . . . . . . . . 1 . . . . 2 . . . Weapon Failures 8 | . . . . . . . . . . . . . . . . . . 3 3 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 833 | . . 12 . . . 47 28 . 152 . . . 9 17 . . 1 362 158 20 27 Projectiles 623 | . . 12 . . . 3 28 . 110 . . . 9 17 . . 1 251 158 7 27 Explosions 136 | . . . . . . 44 . . 42 . . . . . . . . 37 . 13 . Melee 74 | . . . . . . . . . . . . . . . . . . 74 . . . Knockbacks 243 | . . . . . . . . . 7 17 11 . . 11 1 3 14 84 62 13 20 Impact 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Kinetic 223 | . . . . . . . . . 5 17 11 . . 10 1 3 10 77 58 13 18 Secondary 18 | . . . . . . . . . 2 . . . . . . . 4 7 3 . 2 Self-Inflicted Damage 211 | . 13 . . . . 65 . . 66 . . . . . . 50 . . . . 17 Shots 8 | . 1 . . . . 2 . . 2 . . . . . . 2 . . . . 1 Rammed 38 | . 4 5 . . . 1 . . 3 . . . . 1 . . . 3 2 1 18 Targets Rammed 46 | . 6 9 . . . 1 . . 3 . . . . 1 . . . 3 2 1 20 Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 4 . . . . . . . . . . . . . . . . . . 2 Highest Temperature 372 | . 12 62 . . 78 216 174 . 336 52 242 162 13 . 47 22 41 292 147 231 372 Average Temperature 76 | . 5 27 . . 44 76 62 . 82 24 93 82 13 . 30 9 14 122 60 122 117 Received Heat Transfer 1225 | . 144 20 . . 9 15 90 . 111 68 27 . 67 18 67 120 130 150 90 21 78 Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . . . . . 4 7 1 5 Total Turns 420 | . . . . . . . . . . . . . . . . . . 92 216 24 88 Longest Duration 56 | . . . . . . . . . . . . . . . . . . 39 56 24 30 Robots Corrupted 7 | . . . . . . 3 1 . 3 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . Parts Fried 25 | . . . . . . 10 2 . 12 . . . . . . . . . . 1 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . 10 . . . . . . . . . . . . Heat Transferred 3652 | . . 777 . . . 225 100 . 2550 . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 1 . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Peak Influence 2559 | . 292 215 44 . . 467 . . 776 . . . . 507 . . 324 1149 1325 1172 2559 Initial 687 | . . 31 44 . . 151 . . . . . . . 50 . . 214 182 645 687 604 Average 560 | . 133 94 44 . . 345 . . 313 . . . . 252 . . 273 617 986 920 1830 Maximum Alert Level 5 | . 1 1 . . . 2 . . 3 . . . . 2 . . 1 4 4 4 5 Low Security (%) 27 | . 55 99 100 . . 9 . . 47 . . . . 37 . . . 7 . . . Level 1 23 | . 44 . . . . 61 . . 8 . . . . 45 . . 100 23 . . . Level 2 16 | . . . . . . 28 . . 34 . . . . 16 . . . 16 9 7 7 Level 3 20 | . . . . . . . . . 9 . . . . . . . . 46 48 83 15 Level 4 6 | . . . . . . . . . . . . . . . . . . 6 41 8 5 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . 23 High Security 4 | . . . . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 . . . . 3 . . 8 . . . . 2 . . 1 9 6 4 20 Investigation 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . Extermination 16 | . . . . . . 2 . . 3 . . . . 1 . . . 5 2 2 1 Reinforcement 18 | . 3 . . . . . . . 5 . . . . . . . 1 4 . 1 4 Assault 19 | . . . . . . . . . . . . . . . . . . . 3 1 15 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Distress Signals 17 | . 1 2 . . . . . . 3 . . . . 2 . . 1 1 2 1 4 Communications Jammed 163 | . . . . . . . . . 11 . . . . 6 . . . 31 35 21 59 Distress Signals 151 | . . . . . . . . . 6 . . . . 6 . . . 30 34 21 54 Times Spotted 405 | . 23 13 . . 6 15 6 . 41 6 13 . 7 20 4 10 5 60 46 22 108 Peak Tracking Total 37 | . 6 4 . . 4 3 3 . 4 3 2 . 3 7 3 10 4 8 9 5 37 Tactical Retreats 10 | . . . . . . . 2 . 1 . 1 . . 1 . . . 1 1 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 35 | . 3 1 . . . 2 . . 12 . . . . 2 . . . 6 . 7 2 Max in Single Turn 3 | . 3 1 . . . 1 . . 3 . . . . . . . . 1 . 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 23 | . 6 4 . 1 . 2 . 1 1 . . 4 1 1 . . . 1 . . 1 Terminals 11 | . 5 2 . . . . . . . . . . 1 1 . . . 1 . . 1 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 65 | . 17 14 . 3 . 4 . 1 3 . . 17 1 1 . . . 2 . . 2 Successful 43 | . 8 9 . 3 . 2 . 1 . . . 17 1 1 . . . 1 . . . Failed 22 | . 9 5 . . . 2 . . 3 . . . . . . . . 1 . . 2 Catastrophic 5 | . . . . . . 1 . . 2 . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 12 10 . 1 . 3 . . 3 . . . . 12 . . 3 13 8 10 6 Terminals 27 | . 13 8 . . . . . . . . . . 1 1 . . . 2 . . 2 Fabricators 6 | . . . . . . 3 . . 3 . . . . . . . . . . . . Repair Stations 8 | . 4 4 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 29 | . 3 2 . 3 . . . 1 . . . 17 1 1 . . . 1 . . . Record 6 | . . . . . . . . . . . . 5 1 . . . . . . . . Part Schematic 7 | . . . . 3 . . . . . . . 4 . . . . . . . . . Robot Analysis 7 | . 2 1 . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 4 4 . . . . . . . . . . . . . . . . . . . Scan Component 4 | . 2 2 . . . . . . . . . . . . . . . . . . . Repair 4 | . 2 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 6 2 . . . 2 . . 1 . . . . . . . . . . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . 4 . . . . . . . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . . . . 18 . . . . . . . 4 . . . . . 24 . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . . . . Parts Repaired 4 | . 2 2 . . . . . . . . . . . . . . . . . . . Time 104 | . 52 52 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . 6 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Total Allies 21 | . . . . 6 . 2 . . 2 . . . . 2 . . 1 . 2 . 6 Largest Group 7 | . . . . 6 6 7 2 . 1 . . . . 2 . . 1 1 1 . 4 Highest-Rated Group 648 | . . . . 344 344 319 77 . 99 . . . . 206 . . 32 27 33 . 648 Highest-Rated Ally 269 | . . . . 96 96 87 40 . 99 . . . . 103 . . 32 27 33 . 269 Zionite Dispatches 10 | . . . . . . . . . 1 . . . . 3 . . 1 . 3 . 2 Heavy 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 Recon 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . 2 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 14 | . . . . . . . . . 1 . . . . . . . 2 . 10 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . 1 . . . . . . . 1 . 2 . . EXPLORE 6 | . . . . . . . . . . . . . . . . . 1 . 4 1 . RETURN 3 | . . . . . . . . . . . . . . . . . . . 3 . . Ally Attacks 261 | . . . . . 63 85 . . 6 . . . . 13 . . . . . . 94 Total Damage 12767 | . . . . . 2110 2441 . . 281 . . . . 1070 . . . . . . 6865 Kills 70 | . . . . . 11 16 . . . . . . . 8 . . . . . . 35 Allies Corrupted 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total 7 | . 2 1 . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 1 1 . 1 . 1 . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . 2 . 14 2 . Drone Recoveries 14 | . . . . . . . . . . . . . . . . . . . 12 2 . Zionite Intel Received 6 | . . . . . . . . . . . . . . 1 . . . 3 . 2 . Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Turns Passed 18010 | . 1151 690 87 2055 754 1363 815 306 2348 545 948 356 572 496 731 90 279 1917 1028 511 968 Spaces Moved 7162 | 1 529 308 55 1156 301 537 304 118 775 201 358 144 220 180 292 24 89 582 329 222 437 Core 21 | . . . . . . . . . . . . . . . . . . . . . 21 Treads 6992 | . 381 308 55 1156 301 537 304 118 775 201 358 144 220 180 292 24 89 582 329 222 416 Legs 149 | 1 148 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 240 160 242 162 160 242 242 162 242 162 242 242 242 170 158 161 50 Average Speed 207 | 120 166 160 160 173 240 228 242 237 237 242 242 241 242 237 242 242 244 238 168 161 155 Slowest Speed 265 | 120 240 160 160 240 240 242 243 242 245 242 242 242 242 242 242 243 249 265 173 161 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 2 73 30 11 86 58 14 54 11 26 46 44 60 41 7 59 6 15 69 15 38 20 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 5 | . . . 1 1 . . . . . . . 3 . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . . . . 1 . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . . . 3 1 . 2 1 . . 2 . 2 . 2 . . . . . . Spaces Dug 9 | . . . . . . . . . 4 . . . . 1 . . . 3 . . 1 Terrain Destroyed 371 | . . . . . . 3 8 . 79 16 16 . 9 13 5 29 5 86 42 12 48 Melee 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 Projectile 197 | . . . . . . . . . 30 16 16 . 9 13 5 6 5 31 42 12 12 AOE 170 | . . . . . . 3 8 . 49 . . . . . . 23 . 52 . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Total 9231 | . 696 444 54 1204 333 652 348 147 1142 236 415 154 240 225 308 45 136 912 607 323 610 Wait 586 | . 69 53 . 2 28 61 14 15 88 9 29 . . 1 4 . 16 52 86 31 28 Move 7140 | . 528 307 54 1155 300 536 303 117 774 200 357 143 219 179 291 23 88 581 328 221 436 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | . 11 22 . 11 2 9 3 4 46 . . 3 . 4 1 2 4 12 15 1 6 Fast Attach 72 | . 2 2 . 3 . 2 . 1 15 . . 3 . 4 . . 2 14 12 6 6 Attach 70 | . 2 1 . 3 . 5 3 2 28 1 . 1 . 3 . 4 3 6 4 1 3 Detach 4 | . . . . . . . . . 2 . . . . . . . 1 1 . . . Swap 173 | . 11 5 . 12 . 5 4 1 20 2 2 . . 5 1 . . 36 38 14 17 Drop 209 | . 12 12 . 15 2 10 2 7 62 . 1 4 . 5 1 3 4 30 26 6 7 Fire 730 | . 55 33 . . 1 13 12 . 104 24 26 . 21 23 10 13 18 167 88 40 82 Melee 30 | . . . . 3 . . 7 . . . . . . . . . . 10 4 2 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . Crush 44 | . 4 9 . . . 1 . . 3 . . . . 1 . . . 3 2 1 20 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . 10 . . . . . . . . . . . . 4 . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 9) 542 | -10/Materials | Repaired Lgt. Treads 569 | -10/Materials | Repaired Lgt. Treads 612 | -10/Materials | Discovered new exit (range 8) 785 | -10/Materials | Discovered new exit (range 16) 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -9/Materials | Discovered new exit (range 11) 1722 | -9/Materials | Discovered new exit (range 16) 1780 | -9/Materials | Repaired Lgt. Treads 1807 | -9/Materials | Repaired Lgt. Armor Plating 1842 | -9/Materials | Entered Mines 1843 | -9/Mines | Learned location of Storage (-8) 1920 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1929 | -9/Mines | Entered Zion 2029 | -7/Zion | Given A8's code to call for help 2106 | -7/Zion | Discovered new exit (range 13) 2594 | -7/Zion | Found CR-A16's Pointy Stick 2821 | -7/Zion | Given the Hacking Drone Bay 2826 | -7/Zion | Found Prototype Device 2972 | -7/Zion | Found Prototype Special Weapon 2972 | -7/Zion | Identified RU-N14's Throwing Claymores 3374 | -7/Zion | Imprinted 3376 | -7/Zion | Declared Zion's savior 3510 | -7/Zion | Identified Hacking Drone Bay 3543 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3544 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3984 | -7/Zion | Entered Proximity Caves 3984 | -6/Proximity Caves | Accompanied by 6 allies 4663 | -6/Proximity Caves | Discovered new exit (range 7) 4738 | -6/Proximity Caves | Entered Factory 4738 | -6/Factory | Accompanied by 5 allies 4738 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4928 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 5022 | -6/Factory | Discovered new exit (range 4) 5046 | -6/Factory | P-60 Hacker assimilated allied Angel 5a 5407 | -6/Factory | Identified exit to Factory 5888 | -6/Factory | Lost 3 allies 5959 | -6/Factory | Terminal network hard line cut 6079 | -6/Factory | Discovered new exit (range 5) 6101 | -6/Factory | Entered Lower Caves 6101 | -6/Lower Caves | Accompanied by 2 allies 6210 | -6/Lower Caves | Build established: Scavenger-Mutant 6391 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6576 | -6/Lower Caves | Spotted B-75 Beast 6820 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 6823 | -6/Lower Caves | Destroyed B-75 Beast 6894 | -6/Lower Caves | Discovered new exit (range 7) 6916 | -6/Lower Caves | Entered another Lower Caves area 7033 | -6/Lower Caves | Discovered exit to Factory (range 15) 7133 | -6/Lower Caves | Found Prototype Device 7164 | -6/Lower Caves | Identified Heart of Steel 7222 | -6/Lower Caves | Entered Factory 7222 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7223 | -5/Factory | Identified exit to Upper Caves 8091 | -5/Factory | Zion Offense Resupply teleported in 8532 | -5/Factory | Cargo convoy interrupted 8676 | -5/Factory | Terminal network hard line cut 8989 | -5/Factory | Heart of Steel transformed into Warbot 9570 | -5/Factory | Entered Upper Caves 9587 | -5/Upper Caves | Learned Factory interactive machine intel 9916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10089 | -5/Upper Caves | Discovered new exit (range 12) 10115 | -5/Upper Caves | Entered another Upper Caves area 10305 | -5/Upper Caves | Encountered a Warlord checkpoint 10357 | -5/Upper Caves | Learned Factory terminal intel 10967 | -5/Upper Caves | Discovered new exit (range 12) 11063 | -5/Upper Caves | Entered Zhirov 11063 | -5/Zhirov | Discovered new exit (range 3) 11108 | -5/Zhirov | Met Zhirov 11161 | -5/Zhirov | Learned location of Quarantine (-2) 11161 | -5/Zhirov | Learned location of Testing (-3) 11161 | -5/Zhirov | Learned location of Command (-1) 11175 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11212 | -5/Zhirov | Found Alien Artifact 11212 | -5/Zhirov | Identified Integrated Dissipator 11212 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11310 | -5/Zhirov | Found Alien Artifact 11419 | -5/Zhirov | Entered Proximity Caves 11438 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11486 | -4/Proximity Caves | Learned Research stockpile data 11535 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11966 | -4/Proximity Caves | Discovered new exit (range 12) 11991 | -4/Proximity Caves | Entered Factory 11991 | -4/Factory | Evolved 2 slots: Utility x2 11992 | -4/Factory | Loaded intel: 52 interactive machine locations 11993 | -4/Factory | Loaded intel: 26 terminal locations 12039 | -4/Factory | Zion Heavy squad teleported in 12145 | -4/Factory | Identified exit to DSF 12290 | -4/Factory | Retrieved Zion intel report: Main Access 12290 | -4/Factory | Identified exit to Research 12291 | -4/Factory | Zion Recon squad teleported in 12331 | -4/Factory | Zion Recon squad teleported in 12384 | -4/Factory | Discovered new exit (range 16) 12395 | -4/Factory | Found Prototype Protection 12396 | -4/Factory | Identified Zio. Weapon Casing 12487 | -4/Factory | Entered Upper Caves 12618 | -4/Upper Caves | Encountered a Warlord checkpoint 12638 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12654 | -4/Upper Caves | Learned Research emergency access door positions 12681 | -4/Upper Caves | Build established: Messiah-Mutant 13184 | -4/Upper Caves | Discovered new exit (range 15) 13218 | -4/Upper Caves | Entered another Upper Caves area 13225 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13239 | -4/Upper Caves | Discovered exit to Research (range 12) 13279 | -4/Upper Caves | Destroyed 10 combat bots 13308 | -4/Upper Caves | Entered Research 13308 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13412 | -3/Research | Discovered new exit (range 36) 13492 | -3/Research | Zion Heavy Resupply teleported in 13587 | -3/Research | Entered Testing 13587 | -3/Testing | Accompanied by 1 ally 13677 | -3/Testing | Build established: Scavenger-Mutant 13683 | -3/Testing | Found Prototype Device 13683 | -3/Testing | Identified Exp. Focal Shield 13742 | -3/Testing | Found Prototype Energy Gun 13742 | -3/Testing | Identified Hyp. EM Gauss Rifle 13785 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 13886 | -3/Testing | Spotted Striker 13970 | -3/Testing | Spotted Striker 13996 | -3/Testing | Destroyed Striker 14069 | -3/Testing | Destroyed Striker 14093 | -3/Testing | Spotted Alpha 7 14106 | -3/Testing | Scanned by Researcher 14174 | -3/Testing | Destroyed Alpha 7 14188 | -3/Testing | Stole the SGEMP Prototype 14246 | -3/Testing | Build established: Scavenger-Tank 14339 | -3/Testing | Found Prototype Protection 14339 | -3/Testing | Identified SHELL Armor 14571 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 14627 | -3/Testing | Build established: Scavenger-Gunner 14631 | -3/Testing | System corruption reached 10% 14775 | -3/Testing | Found Prototype Device 14775 | -3/Testing | Identified Exp. Hardlight Generator 14994 | -3/Testing | Retrieved Zion intel report: Emergency Access 15067 | -3/Testing | Terminal network hard line cut 15092 | -3/Testing | Found Prototype Device 15189 | -3/Testing | Identified Imp. Particle Accelerator 15437 | -3/Testing | Discovered new exit (range 8) 15445 | -3/Testing | Spotted PD-68HCLAJ45C 15504 | -3/Testing | Entered Research 15504 | -2/Research | Evolved 2 slots: Propulsion x2 15563 | -2/Research | Build established: Gunner 15572 | -2/Research | Zion Recon squad teleported in 15618 | -2/Research | Zion Defense Resupply teleported in 15628 | -2/Research | Found Prototype Device 15632 | -2/Research | Found Exp. Focal Shield 15640 | -2/Research | Identified Beam Splitter 15754 | -2/Research | First assault squad dispatched 15963 | -2/Research | Destroyed 9 combat bots 16188 | -2/Research | Zion Defense Resupply teleported in 16193 | -2/Research | Found Prototype Device 16193 | -2/Research | Identified Exp. Weapon Cycler 16204 | -2/Research | Found Prototype Device 16205 | -2/Research | Identified Exp. EM Disruption Field 16216 | -2/Research | Found Prototype Device 16216 | -2/Research | Identified Exp. Force Field 16466 | -2/Research | Found Prototype Device 16466 | -2/Research | Identified Exp. ECM Suite 16494 | -2/Research | Discovered new exit (range 15) 16494 | -2/Research | Spotted B-90 Cyclops 16510 | -2/Research | Destroyed B-90 Cyclops 16532 | -2/Research | Entered Quarantine 16814 | -2/Quarantine | Found Alien Artifact 16814 | -2/Quarantine | Identified Phase Redirector 16823 | -2/Quarantine | System corruption reached 10% 16830 | -2/Quarantine | First assault squad dispatched 16852 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 16859 | -2/Quarantine | Build established: Scavenger-Gunner 16940 | -2/Quarantine | Destroyed 8 combat bots 16965 | -2/Quarantine | Found Alien Artifact 16965 | -2/Quarantine | Identified Phase Armor 16985 | -2/Quarantine | Discovered new exit (range 5) 17021 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17038 | -2/Quarantine | Cryocooling Duct disabled 17043 | -2/Quarantine | Entered Access 17043 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17044 | -1/Access | Loaded intel: 109 machine locations 17044 | -1/Access | Loaded intel: 71 trap records 17044 | -1/Access | Identified exit to Surface 17044 | -1/Access | Discovered exit to Surface (range 221) 17044 | -1/Access | Identified exit to Command 17044 | -1/Access | Discovered exit to Command (range 166) 17044 | -1/Access | Delivered the SGEMP Prototype to Zhirov 17044 | -1/Access | Zhirov transferred Access data 17064 | -1/Access | Zion Experimental squad teleported in 17262 | -1/Access | Zhirov warped through subspace 17302 | -1/Access | Found Prototype Hackware 17349 | -1/Access | Zion Heavy squad teleported in 17350 | -1/Access | Build established: Generator-Gunner 17544 | -1/Access | High security lockdown imminent 17578 | -1/Access | Spotted B-99 Colossus 17582 | -1/Access | Spotted B-99 Colossus 17602 | -1/Access | Identified Transdimensional Reconstructor 17602 | -1/Access | Warped through subspace 17615 | -1/Access | Lost 3 allies 17624 | -1/Access | High security lockdown engaged 17933 | -1/Access | Energy Cycler disabled 17956 | -1/Access | Spotted B-99 Colossus 17959 | -1/Access | Spotted B-99 Colossus 17969 | -1/Access | Core integrity fell below 50% 17977 | -1/Access | System corruption reached 10% 17997 | -1/Access | Released all parts (9) 18004 | -1/Access | Core integrity fell below 20% 18011 | *** | Escaped! Last Messages --------------- 17999_ Knocked back. 17999_ Penetrated by Slug. 17999_ Slug penetrates Sealed Heavy Doors. 17999_ Penetrated by Slug. 17999_ Slug penetrates Sealed Heavy Doors. 18000_ The unstable cave ceiling collapses. 18002_ Critical hit (Burn: +37). 18003_ Penetrated by Slug. 18003_ Slug penetrates Sealed Heavy Doors. 18003_ Penetrated by Slug. 18004_ The unstable cave ceiling collapses. 18004_ Acquired 7 matter. 18006_ Slug penetrates Sealed Heavy Doors. 18006_ Slug penetrates Reinforced Barrier. 18006_ Slug penetrates Sealed Heavy Doors. 18009_ The Access Shell folds into the floor. 18010_ Slug penetrates Sealed Heavy Doors. 18010_ Penetrated by Slug. 18010_ Slug penetrates Sealed Heavy Doors. 18010_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" ###### # # ################# | | " #### # ############# | | ### ############# | | ### ############# | | ########### # ############# | | ########## # ############# | | ########## ############# | | ########## ] # ############# | | ######### ############ | | ######### # ############ | | ######## # # ########### | | ######## # ########### | | ######## # ### # % # ########### | | ######## # # ########### | | ######## # ## # # ########### | | ######## = ########### | | ######## # #%]!!! ########### | | ########### # #]*%!! ## # ########### | | ########## ]!/!!] # ############ | | ########## # !]!!!! # ############ | | ############ #"" """""""# ############ | | ############ #%% # ############# | | ############ ## ## ############# | | "############ ## ### ### ################ | | "################### "" #################### | | "#### ### "@ #################### | | "#### ### #################### | | "#### ### #################### | | #### ### #################### | | #### ### #################### | | #### "" " ## ################ | | #### "" """ ###"" ################# | | #### "Y """ ###"" ################# # | | #### "" " ###"" ################# # | | #### "" ###T ################# # | | #### ###"" ################# # | | #### ###"" ################# # | | +#############+#####"" ################ | | s k | | | | ##############+####################/#+######## | | ##### ################ ###### | | ##### ################ ## | | + ################ ## | | ##### ################ ## | | ##### ################ " ## | | ##### ################ """" ## | | ##### ################ """"" ## | | ##### """""" ################ """"" ## | | ##### """""" ################ """" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 85 Energy Capacity 930 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 75 Resistance: EM 25 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Magnetic Acceleration Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Molecular Scythe | -3/Testing | Archive Exp. Signal Interpreter | -3/Testing | Archive Cld. Antigrav System | -3/Testing | Archive Electron Diverter | -3/Testing | Archive Kinetic Spear | -3/Testing | Archive Adv. Matter Compressor | -3/Testing | Archive Neutron Missile Launcher | -3/Testing | Archive Lgt. Antimatter Cannon | -3/Testing | Archive Exp. System Shield | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Exp. Focal Shield | -3/Testing | Archive Exp. Flexi-carbon Leg | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Z-intel Quantum Shading Machine | -3/Testing | Z-intel Exp. Cooling System | -3/Testing | Z-intel Exp. Hacking Suite | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Hdn. Centrium Wheel | -3/Testing | Z-intel Adv. Plasma Rifle | -3/Testing | Z-intel Stealth Drone Bay | -3/Testing | Z-intel Tactical Quantum Warhead | -3/Testing | Archive Imp. Matter Compressor | -3/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive T-07 Excavator | -3/Testing | Archive E-15 Imp | -3/Testing | Archive K-01 Serf | -3/Testing | Archive B-74 Champion | -3/Testing | Archive S-43 Plague | -3/Testing | Archive L-61 Swordsman | -3/Testing | Archive G-67 Veteran | -3/Testing | Archive Y-72 Warden | -3/Testing | Archive Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Phase Armor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionAssemblyGreatsword Manual? 0 Play Time 01:53:31 Cumulative 882.9 hours Start 2024.03.22 @ 19:13:42 End 2024.03.23 @ 14:09:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1351 Rogue 1351 Adventurer 0 Explorer 0 Win Type 0 Total 85 Types 51/1/14/14/4/0/0/1/0 Lore% 90 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1839d788-7222-4c7e-8e8d-31a6cd67f19f