Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 23:46:41 Player: Zuz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1334) 1334 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 3484 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 273/550 Matter 245/300 Energy 325/325 System Corruption 7% Temperature Cool (9) Movement Flying (114) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Flak Cannon Powered Hammer > --- INVENTORY (5) ---- Cooled Ion Engine Particle Gun Advanced Beam Rifle Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Minigun Powered Hammer > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Medium Armor Plating Particle Gun Advanced Beam Rifle Autogun Autogun [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 60 | 5 7 6 23 19 Power 6 | . 1 1 2 2 Engine 5 | . 1 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 1 . 8 6 Treads 4 | 2 1 . . 1 Leg 10 | . . . 8 2 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 19 | 1 3 3 8 4 Device 6 | . 1 1 3 1 Storage 5 | 1 2 . 2 . Processor 4 | . . 2 2 . Hackware 1 | . . . . 1 Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 18 | 2 2 2 5 7 Energy Gun 7 | 1 2 1 1 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 1 . 1 2 2 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . . 12 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . . 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 91 | . 86 88 96 88 Engine 13 | . 7 11 16 15 Treads 8 | . 27 22 2 . Leg 15 | . . . 23 19 Device 6 | . 8 7 8 2 Storage 9 | . 14 11 9 8 Processor 6 | . . 3 9 7 Protection 1 | . . . . 4 Energy Gun 7 | . 14 22 5 1 Energy Cannon 2 | . . . 3 1 Ballistic Gun 11 | . 14 11 13 9 Ballistic Cannon 1 | . . . . 3 Impact Weapon 4 | . . . 4 8 Naked Turns . | . . . . . Heaviest Build 49 | 9 18 28 43 49 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 10 25 10 Average Capacity 9 | 6 9 10 10 9 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 4 6 9 9 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 5 10 10 9 5 Class Distribution -------------------- 57% | Mutant 23% | Skirmisher 11% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1035 | 221 171 . 433 210 Remotely . | . . . . . Salvage Created 1465 | . 360 . 346 759 Parts 78 | . 23 . 25 30 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 41 | . 9 . 10 22 Melee 10 | . . . . 10 Guns 15 | . 9 . 6 . Cannons 5 | . . . . 5 AOE 2 | . . . 2 . Classes Destroyed 8 | . 3 . 3 2 Worker 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 16 | . 3 . 6 7 Grunt 12 | . 6 . 1 5 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 8 | . . . 1 7 Hunter 2 | . . . 2 . Best Kill Streak 5 | . 3 . 5 4 Combat Bots Only 5 | . 3 . 5 4 Max Kills in Single Turn 2 | . 1 . 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2762 | . 375 . 734 1653 Core 382 | . 105 . 97 180 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 74 | . 74 . . . Core Remaining (%) 86 | 100 58 100 . . Volleys Fired 67 | . 29 . 24 14 Largest 3 | . 2 . 3 2 Hottest 123 | . 70 . 123 88 Shots Fired 140 | . 58 . 59 23 Gun 114 | . 58 . 52 4 Cannon 26 | . . . 7 19 Launcher . | . . . . . Special . | . . . . . Kinetic 81 | . 29 . 33 19 Thermal 13 | . 9 . 4 . Explosive . | . . . . . Electromagnetic 46 | . 20 . 22 4 Robot Hit Streak 9 | . 7 . 9 8 Robot Miss Streak 13 | . 3 . 3 13 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 138 | . 38 . 39 61 Core Hits 57 | . 18 . 16 23 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 7 | . . . 1 6 Critical Strikes 10 | . . . 2 8 Burn 1 | . . . 1 . Smash 9 | . . . 1 8 Melee Attacks 63 | . . . 6 57 Impact 63 | . . . 6 57 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 3312 | . 541 . 810 1961 Guns 960 | . 500 . 408 52 Cannons 435 | . . . 151 284 Explosions 145 | . 41 . 104 . Melee 1772 | . . . 147 1625 Ramming . | . . . . . Kinetic 760 | . 250 . 257 253 Thermal 259 | . 117 . 142 . Explosive . | . . . . . Electromagnetic 521 | . 174 . 264 83 Impact 1772 | . . . 147 1625 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 473 | . . . 65 408 Projectiles . | . . . . . Explosions . | . . . . . Melee 473 | . . . 65 408 Knockbacks 11 | . . . . 11 Impact 4 | . . . . 4 Kinetic 6 | . . . . 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 117 | . 40 . 77 . Shots 3 | . 1 . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 279 | . 13 . 279 250 Average Temperature 72 | . 3 . 80 74 Received Heat Transfer 723 | . 165 . 45 513 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 9 | . 1 . . 8 Impact Corruptions 23 | . . . 4 19 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 507 | . 272 . 235 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 541 | . 198 63 196 541 Initial 53 | . . 53 26 20 Average 129 | . 104 54 44 309 Maximum Alert Level 2 | . . . . 2 Low Security (%) 79 | 100 100 100 100 27 Level 1 8 | . . . . 29 Level 2 11 | . . . . 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . . 7 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 15 . 23 33 Peak Tracking Total 6 | . 5 1 5 6 Tactical Retreats 16 | . 2 . 6 8 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 13 | . 2 4 4 3 Terminals 8 | . 1 3 1 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 49 | . 12 20 12 5 Successful 40 | . 9 16 11 4 Failed 9 | . 3 4 1 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 2 | . . 1 . 1 Terminals 33 | . 6 17 5 5 Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 3 | . . . 3 . Scanalyzers 5 | . . 3 2 . Garrison Access 2 | . . . 2 . Terminal Hacks 27 | . 4 14 5 4 Record 14 | . 4 7 2 1 Prototype ID Bank 1 | . . 1 . . Open Door 2 | . . . . 2 Level Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . 1 . . Alert Level 2 | . . 2 . . Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 5 . . . Scan Component 4 | . 4 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . . . 3 . Process 2 | . . . 2 . Report Inventory 1 | . . . 1 . Scanalyzer 4 | . . 2 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 4 4 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 36 | . 36 . . . Parts Recycled . | . . . . . Recycled Matter 10 | . . . 10 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3103 | 82 586 306 1262 867 Spaces Moved 1387 | 49 263 176 562 337 Core 7 | 7 . . . . Treads 592 | 42 263 176 84 27 Legs 709 | . . . 478 231 Wheels . | . . . . . Hover . | . . . . . Flight 79 | . . . . 79 Fastest Speed 50 | 50 160 160 120 114 Average Speed 170 | 144 160 160 177 175 Slowest Speed 240 | 160 160 160 190 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 44 16 50 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . 3 . 9 . Melee . | . . . . . Projectile . | . . . . . AOE 12 | . 3 . 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1902 | 58 373 203 777 491 Wait 227 | . 59 8 119 41 Move 1383 | 48 262 175 561 337 Hop . | . . . . . Pick Up 57 | 5 9 7 22 14 Fast Attach 11 | 5 2 1 1 2 Attach 26 | . 5 3 9 9 Detach 6 | . 4 1 1 . Swap 23 | . . 2 13 8 Drop 39 | . 3 6 21 9 Fire 67 | . 29 . 24 14 Melee 63 | . . . 6 57 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 5) 507 | -10/Materials | Repaired Broken Lgt. Treads 621 | -10/Materials | Discovered new exit (range 16) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 958 | -9/Materials | Discovered new exit (range 10) 975 | -9/Materials | Entered another Materials area 975 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1221 | -8/Materials | Build established: Skirmisher 1891 | -8/Materials | Identified exit to Factory 1959 | -8/Materials | Build established: Mutant 2166 | -8/Materials | Discovered new exit (range 13) 2237 | -8/Materials | Entered Storage 2297 | -8/Storage | Learned location of Armory (-3) 2477 | -8/Storage | Garrison activated, responded to threat 2780 | -8/Storage | Garrison activated, responded to threat 2814 | -8/Storage | Lost 5 parts (1p2n1u1w) 2951 | -8/Storage | Lost 3 parts (2n1u) 3104 | -8/Storage | Core integrity fell below 50% 3104 | -8/Storage | Self-destructed Last Messages --------------- 02998_ K-01 Serf collects debris. 02999_ Acquired Flight Unit. 03000_ Acquired 10 matter. 03002_ K-01 Serf collects debris. 03005_ Acquired Flight Unit. 03007_ K-01 Serf collects debris. 03009_ Dropped Autogun. 03009_ Dropped Corrupted Hvy. Assault Rifle. 03010_ Dropped Lgt. Treads. 03010_ Dropped Autogun. 03011_ K-01 Serf collects debris. 03011_ Dropped Med. Storage Unit. 03011_ Dropped Drone Bay. 03014_ K-01 Serf collects debris. 03019_ R-06 Scavenger collects Drone Bay. 03029_ System corrupted: Energy discharge (-97). 03047_ System corrupted: FCS attempts to trigger Flak Cannon. 03047_ System corrupted: Flak Cannon misfires. 03069_ System corrupted: Heat flow error (+122). 03101_ E:VDMI%JWRUU9GR%M0AIP&WF Map ----- +----------------------------------------------------+ | ??# # %#%[ T"# "???"" # #??????? | | ??# + %+ ! 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Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityBattleBlaster Manual? 0 Play Time 01:06:05 Cumulative 17.4 hours Start 2022.05.27 @ 22:33:02 End 2022.05.27 @ 23:46:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7413205c-4733-4b2b-993e-4115e32a2c36