Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 23:07:19

Player: SKIP

Result: Destroyed by Q8-ZG1(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (881)      881
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1951

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     170/200
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (117) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
    Improved Heat Sink
       Large Storage Unit
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY (15) ---
  Subdweller Power Source
  Subdweller Power Source
       Light Nuclear Core
             Aluminum Leg
             Titanium Leg
  Subdweller Monowheel
     Compact Matter Pod (150)
  Subdweller Optics
             Tower Shield
  Subdweller Machine Gun
             Battle Cannon
             Battle Cannon

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
>            --- WEAPON -----------
             Particle Gun
             Battle Cannon
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Power Source
       Light Nuclear Core
             Aluminum Leg
             Titanium Leg
  Subdweller Monowheel
     Compact Matter Pod
  Subdweller Optics
             Tower Shield
  Subdweller Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 7   5   6   11  
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 5    | 2   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 3   1   4   6   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          4    | .   .   2   2   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       3    | .   1   .   2   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   2   .   10  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   2   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      3    | .   2   .   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     94   | .   85  100 99  
  Engine                   14   | .   14  14  14  
  Treads                   25   | .   28  28  20  
  Wheel                    2    | .   .   .   7   
  Device                   4    | .   .   .   12  
  Storage                  14   | .   14  14  14  
  Protection               3    | .   .   14  .   
  Energy Gun               2    | .   .   .   7   
  Energy Cannon            4    | .   .   5   7   
  Ballistic Gun            7    | .   15  6   .   
  Ballistic Cannon         12   | .   12  14  12  
Peak Build Rating          17   | 6   7   11  17  
  Average Rating           10   | 4   6   9   14  
  On Entrance              5    | .   6   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 13  30  35  33  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   10  15  15  
  Most Carried             15   | 6   13  15  15  
  Average Carried          11   | 3   8   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   13  15  13  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1186 | 223 366 226 371 
  Remotely                 .    | .   .   .   .   
Salvage Created            1027 | .   575 100 352 
  Parts                    63   | .   31  4   28  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                1    | .   .   .   1   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  26   | .   10  4   12  
  Guns                     5    | .   4   .   1   
  Cannons                  17   | .   6   3   8   
  AOE                      4    | .   .   1   3   
Classes Destroyed          6    | .   4   1   1   
  Worker                   1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Swarmer                  5    | .   .   2   3   
  Grunt                    12   | .   10  2   .   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           4    | .   3   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        152  | .    57   14   81   
  Missed                   47   | .    19   5    23   
Damage Taken               1924 | .    514  89   1321 
  Core                     252  | .    10   17   225  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              120  | .    51   12   57   
  Largest                  2    | .    2    2    2    
  Hottest                  140  | .    55   98   140  
Shots Fired                224  | .    90   24   110  
  Gun                      99   | .    58   5    36   
  Cannon                   116  | .    32   19   65   
  Launcher                 9    | .    .    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  158  | .    90   17   51   
  Thermal                  37   | .    .    .    37   
  Explosive                9    | .    .    .    9    
  Electromagnetic          20   | .    .    7    13   
  Robot Hit Streak         24   | .    6    10   24   
  Robot Miss Streak        4    | .    4    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           151  | .    62   14   75   
  Core Hits                59   | .    26   6    27   
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    1    .    4    
    Burn                   1    | .    .    .    1    
    Destroy                2    | .    1    .    1    
    Blast                  2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2852 | .    862  286  1704 
  Guns                     915  | .    456  50   409  
  Cannons                  1436 | .    402  189  845  
  Explosions               497  | .    .    47   450  
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    4    .    .    
  Kinetic                  1659 | .    858  154  647  
  Thermal                  486  | .    .    47   439  
  Explosive                450  | .    .    .    450  
  Electromagnetic          253  | .    .    85   168  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 14   | .    8    1    5    
  Impact                   1    | .    1    .    .    
  Kinetic                  13   | .    7    1    5    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    35   
  Shots                    2    | .    .    .    2    
  Rammed                   2    | .    2    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        135  | .    58   135  .    
  Average Temperature      34   | .    21   51   .    
  Received Heat Transfer   540  | .    306  18   216  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1075 | .    .    50   1025 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             203  | .   203 61  .   
  Initial                  11   | .   .   11  .   
  Average                  41   | .   59  20  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 99  100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   24  6   15  
  Peak Tracking Total      4    | .   4   3   3   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            6    | .   2   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          9    | .   4   1   4   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   10  1   15  
  Successful               22   | .   6   1   15  
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             22   | .   6   1   15  
  Record                   12   | .   .   .   12  
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Open Door                2    | .   .   1   1   
  Hauler Manifests         1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
  Release Object           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    4    | .   .   3   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4159 | 116  1514 1062 1467 
Spaces Moved               2395 | 69   819  617  890  
  Core                     10   | 10   .    .    .    
  Treads                   1992 | 59   819  617  497  
  Legs                     .    | .    .    .    .    
  Wheels                   393  | .    .    .    393  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  105  
  Average Speed            151  | 144  160  160  138  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 4    98   99   54   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             5    | .    .    3    2    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          67   | .    .    4    63   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      67   | .    .    4    63   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2703 | 85   936  667  1015 
  Wait                     97   | .    39   25   33   
  Move                     2392 | 68   818  616  890  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | 10   15   5    15   
  Fast Attach              2    | .    1    1    .    
  Attach                   20   | 6    3    1    10   
  Detach                   .    | .    .    .    .    
  Swap                     7    | 1    1    4    1    
  Drop                     17   | .    6    3    8    
  Fire                     120  | .    51   12   57   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            1    | .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 16)
  678 | -10/Materials | Discovered new exit (range 14)
  835 | -10/Materials | Discovered new exit (range 8)
 1269 | -10/Materials | Discovered new exit (range 9)
 1582 | -10/Materials | Discovered new exit (range 10)
 1631 | -10/Materials | Entered Mines
 1652 | -10/Mines     | Learned Materials security intel
 1677 | -10/Mines     | Discovered new exit (range 10)
 1737 | -10/Mines     | Met a Derelict bent on vengeance
 1955 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1955 | -10/Mines     | Discovered new exit (range 5)
 2073 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2138 | -10/Mines     | Discovered new exit (range 5)
 2279 | -10/Mines     | Identified exit to Subcaves
 2693 | -10/Mines     | Entered Subcaves
 2694 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2705 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2777 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2777 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2798 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2836 | -10/Subcaves  | Lost 3 parts (1u2w)
 2909 | -10/Subcaves  | Visited Clippyterm
 2914 | -10/Subcaves  | Learned Factory garrison access intel
 2935 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3258 | -10/Subcaves  | Visited 4L-MR0's lab
 3279 | -10/Subcaves  | Found Tower Shield
 3569 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3759 | -10/Subcaves  | Discovered new exit (range 12)
 3770 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3806 | -10/Subcaves  | Learned 2 Materials zone layouts
 3817 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 3974 | -10/Subcaves  | Core integrity fell below 50%
 4015 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4039 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 4073 | -10/Subcaves  | Discovered new exit (range 13)
 4159 | -10/Subcaves  | Core integrity fell below 20%
 4160 | -10/Subcaves  | Destroyed by Q8-ZG1(R) with Subdweller Laser

 Last Messages 
---------------
03925_ RQ-XVN(u) deconstructs Twisted Machinery.
03944_ 8S-F4O(R): "MADSUB!"
03956_ 8S-F4O(R) knocked back.
03967_ Lgt. Cannon destroyed.
03981_ Critical hit (Destroy).
03981_ Lgt. Treads destroyed.
03987_ Destroyed Scrap Shield.
03990_ 8S-F4O(R) suffers critical hit (Destroy).
03990_ 8S-F4O(R) destroyed.
03995_ Acquired 4 matter.
03996_ Acquired 6 matter.
03997_ Acquired 1 matter.
03998_ Acquired 19 matter.
Sub. Machine Gun falls loose from the Twisted
  Machinery.
Shrapnel Trap falls loose from the Twisted
  Machinery.
04073_ EXIT=FOUND
04133_ Acquired Battle Cannon.
04156_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| #???##     "########    ##???????????????????##    |
| #??##     "" # ##        #?????????###???????#     |
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| ####     "" " "          ##???????#   ####?#####   |
|  # #         #            #?????###      ###  ##   |
|        " #######      ##  ##?####         ##       |
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|  #     "" #?????###    ##                        # |
| ####   ""   #?????##    ##        ##             # |
| ???#  ""& "" #?????##   ##        ##             # |
| ???###""  "" #??????########      ##            ## |
| ###??#" ##"""#?????######??##             ##& ###? |
| # ## [  ###"??????##" <<<???#          < ##  ##??? |
|    """   #????????? "   <??##            ##   ???? |
|    """   #??????????     ??#        ##   ##  ###?? |
|  #"""" ###????????????   ###< #      ## ###    #   |
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| ???????????????????????#      ###                  |
| ???????????????????????#      #?#         # #  #   |
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| ???????????????????????? R<#  #??##    ##????????? |
| ???????????????????????  &<## # ##      ##???????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayBladeRipteeth
  Manual?         0
Play Time         00:31:19
  Cumulative      40.0 hours
  Start           2024.09.04 @ 22:33:47
  End             2024.09.04 @ 23:07:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 549b5303-3664-47ff-b759-ac669fa62117