Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 23:49:13

Player: TheProctologist

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1570)     1570
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (84)                 84
              TOTAL SCORE: 3969

 Bonus
-------
High Alert Combat Kills    84

 Cogmind 
---------
Core Integrity             512/550
Matter                     262/300
Energy                     34/160
System Corruption          2%
Temperature                Cool (11)
Movement                   Core (600) Ox11
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Proton Missile Launcher
     Heavy Flail
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Micro Nuclear Core
     Micro Nuclear Core
     Light Treads
           Weight Redist. System
  Improved Terrain Scanner
           Particle Charger
           ECM Suite
           System Shield
     Heavy Assault Cannon
           Grenade Launcher
           Missile Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
           Insulated Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Proton Missile Launcher
           Proton Missile Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
     Micro Nuclear Core
     Light Treads
           Weight Redist. System
  Improved Terrain Scanner
           Particle Charger
           ECM Suite
           System Shield
     Heavy Assault Cannon
           Grenade Launcher
           Missile Launcher
  Improved Datajack
     Heavy Flail
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             52   | 8   4   1   17  9   13  
  Power                    5    | 1   .   .   2   1   1   
    Engine                 4    | 1   .   .   2   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   4   2   1   
    Treads                 9    | 2   .   .   4   2   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   2   .   7   1   1   
    Device                 6    | 1   1   .   4   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   2   1   4   5   10  
    Energy Gun             7    | 2   2   .   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   2   2   .   
    Launcher               9    | .   .   1   1   2   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 6    | .   .   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 89  88  96  
  Engine                   10   | .   14  14  11  11  2   
  Core                     1    | .   .   .   .   .   6   
  Treads                   24   | .   28  28  22  22  27  
  Device                   15   | .   14  14  23  12  8   
  Storage                  11   | .   14  14  11  11  9   
  Processor                3    | .   .   .   .   9   9   
  Protection               7    | .   .   .   9   11  9   
  Energy Gun               5    | .   14  14  2   .   6   
  Ballistic Gun            3    | .   14  10  .   .   .   
  Ballistic Cannon         5    | .   .   .   8   10  2   
  Launcher                 2    | .   .   3   1   .   9   
  Impact Weapon            1    | .   .   .   .   .   6   
Peak Build Rating          28   | 9   11  9   18  19  28  
  Average Rating           15   | 5   9   9   16  17  23  
  On Entrance              10   | .   9   9   9   16  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 14  21  23  45  45  48  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         12   | 6   9   10  10  15  15  
  Most Carried             15   | 3   8   10  11  15  15  
  Average Carried          10   | 1   7   8   9   12  14  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            15   | 3   8   10  9   15  14  

 Class Distribution 
--------------------
 76% | Mutant
 18% | Infiltrator-Mutant
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           1609 | 204 59  71  684 452 139 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1575 | 16  59  46  697 520 237 
  Parts                    106  | 3   5   12  38  36  12  
Haulers Intercepted        5    | .   .   .   2   1   2   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  43   | .   2   6   19  14  2   
  Guns                     10   | .   2   4   4   .   .   
  Cannons                  26   | .   .   .   15  11  .   
  AOE                      6    | .   .   2   .   3   1   
Classes Destroyed          9    | 1   1   1   6   .   .   
  Builder                  4    | .   .   .   1   2   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   1   2   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  9    | .   .   6   3   .   .   
  Grunt                    22   | .   2   .   10  8   2   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   11   | .   .   .   5   6   .   
Best Kill Streak           9    | 1   2   3   9   5   2   
  Combat Bots Only         7    | .   2   3   7   3   2   
Max Kills in Single Turn   4    | 1   1   3   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        237  | .    12   28   88   64   45   
  Missed                   66   | .    3    4    27   19   13   
Damage Taken               2374 | .    92   190  719  642  731  
  Core                     252  | .    32   24   68   90   38   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   2    | .    .    .    .    .    2    
Core Remaining (%)         79   | 100  .    77   .    60   .    
Volleys Fired              134  | 1    7    8    73   42   3    
  Largest                  3    | 2    2    2    2    1    3    
  Hottest                  121  | 90   85   95   121  60   114  
Shots Fired                162  | 2    14   16   82   42   6    
  Gun                      50   | 2    14   15   18   .    1    
  Cannon                   91   | .    .    .    54   37   .    
  Launcher                 21   | .    .    1    10   5    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  105  | .    7    7    54   37   .    
  Thermal                  35   | 2    7    8    18   .    .    
  Explosive                17   | .    .    1    10   5    1    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         12   | 2    5    3    12   5    2    
  Robot Miss Streak        6    | .    3    6    5    2    4    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           111  | 2    13   10   52   26   8    
  Core Hits                79   | 1    9    10   34   17   8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    
  Critical Strikes         9    | 1    .    .    3    2    3    
    Burn                   1    | 1    .    .    .    .    .    
    Blast                  5    | .    .    .    3    2    .    
    Smash                  3    | .    .    .    .    .    3    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4828 | 23   144  180  2376 1626 479  
  Guns                     491  | 23   144  88   213  .    23   
  Cannons                  3452 | .    .    .    2143 1309 .    
  Explosions               647  | .    .    92   20   317  218  
  Melee                    238  | .    .    .    .    .    238  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3518 | .    51   15   2143 1309 .    
  Thermal                  411  | 23   93   73   213  .    9    
  Explosive                499  | .    .    92   20   317  70   
  Electromagnetic          162  | .    .    .    .    .    162  
  Impact                   238  | .    .    .    .    .    238  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           3    | .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            379  | .    .    .    178  60   141  
  Projectiles              238  | .    .    .    178  60   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    141  | .    .    .    .    .    141  
Knockbacks                 10   | .    .    .    5    3    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  8    | .    .    .    5    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    .    2    10   
  Shots                    3    | .    .    .    .    1    2    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        269  | 30   128  208  269  204  60   
  Average Temperature      80   | 18   57   93   114  65   19   
  Received Heat Transfer   825  | .    48   .    306  300  171  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         812  | 136  115  95   416  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             514  | 5   50  182 495 514 268 
  Initial                  196  | .   3   19  70  145 196 
  Average                  221  | .   7   92  288 332 214 
Maximum Alert Level        2    | .   .   .   2   2   1   
  Low Security (%)         48   | 100 100 100 30  29  33  
  Level 1                  30   | .   .   .   37  28  66  
  Level 2                  20   | .   .   .   31  42  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   2   3   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           8    | .   .   .   1   6   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   10  6   23  16  10  
  Peak Tracking Total      8    | .   4   3   8   4   6   
  Tactical Retreats        5    | .   2   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          3    | .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          12   | .   2   .   4   6   .   
  Terminals                12   | .   2   .   4   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   5   .   11  15  .   
  Successful               13   | .   2   .   7   4   .   
  Failed                   18   | .   3   .   4   11  .   
    Catastrophic           5    | .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   4   2   .   
  Terminals                31   | .   5   .   11  15  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   7   4   .   
  Record                   2    | .   1   .   1   .   .   
  Open Door                2    | .   .   .   .   2   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              3    | .   .   .   2   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   4   6   .   
  Full Trace Events        3    | .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Sto Mat 
Turns Passed               2594 | 70  371 231 837 628 457 
Spaces Moved               1174 | 36  192 128 355 218 245 
  Core                     4    | 4   .   .   .   .   .   
  Treads                   1170 | 32  192 128 355 218 245 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            176  | 147 160 160 172 231 160 
  Slowest Speed            240  | 160 160 160 240 240 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   49  37  40  43  23  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 58   | .   .   .   51  7   .   
Terrain Destroyed          159  | .   .   8   91  44  16  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               31   | .   .   .   17  14  .   
  AOE                      128  | .   .   8   74  30  16  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1483 | 47  243 140 480 281 292 
  Wait                     34   | .   32  .   2   .   .   
  Move                     1169 | 35  191 127 354 217 245 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | 3   6   3   10  5   10  
  Fast Attach              17   | 7   .   .   8   .   2   
  Attach                   17   | .   .   .   4   5   8   
  Detach                   10   | .   .   .   2   5   3   
  Swap                     18   | 1   4   1   5   4   3   
  Drop                     38   | .   3   1   22  2   10  
  Fire                     134  | 1   7   8   73  42  3   
  Melee                    8    | .   .   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Discovered new exit (range 16)
  325 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Identified exit to Mines
  442 | -10/Materials | Entered Mines
  499 | -10/Mines     | Identified exit to Materials
  540 | -10/Mines     | Learned Materials stockpile data
  609 | -10/Mines     | Found DCF Scrap (12 items)
  653 | -10/Mines     | Discovered exit to Materials (range 6)
  673 | -10/Mines     | Entered Materials
  673 | -9/Materials  | Evolved 2 slots: Utility x2
  907 | -9/Materials  | Identified exit to Mines
  907 | -9/Materials  | Identified exit to Storage
  939 | -9/Materials  | Discovered new exit (range 16)
 1230 | -9/Materials  | Destroyed 7 combat bots
 1447 | -9/Materials  | Build established: Infiltrator-Mutant
 1510 | -9/Materials  | Entered Storage
 1934 | -9/Storage    | Build established: Mutant
 2015 | -9/Storage    | Discovered new exit (range 8)
 2138 | -9/Storage    | Entered Materials
 2138 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2583 | -8/Materials  | Discovered new exit (range 12)
 2595 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02586_ U-05 Engineer destroyed.
02586_ Chain reaction triggered in Corrupted
  Lgt. Ion Engine.
02586_ H-61 Shepherd calls for reinforcements.
02586_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
02586_ Penetrated by Slug.
02589_ U-05 Engineer lays Concrete. <x2>
02591_ Lgt. Treads severed.
02591_ U-05 Engineer lays Concrete.
02592_ Lgt. Treads destroyed.
02593_ Proton Missile Launcher severed.
02593_ A-02 Transporter destroyed.
02593_ Chain reaction triggered in Prototype
  Engine.
02593_ Matter Pump disabled.
02595_ Lgt. Treads destroyed.
02595_ Insulated Plating destroyed.
02595_ Imp. Targeting Computer destroyed.
02595_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
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|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ????  ???????????????????????? |
|                     ????  ???? + ????????????????? |
|                     ??##  ?  * # ????????????????? |
|                     ??##  "% **  ????????????????? |
|                     ??##  %  [%; ????????????????? |
|                     ??##  "%  [##????????????????? |
|                     ??##    u=*;#????????????????? |
|                     ??##        #????????????????? |
|                     ??##     * #######???????????? |
|                     ??#T       #    ###??????????? |
|                     ?###  !!!         #??????????? |
|                     ?###   !!         ###????????? |
|                     ?##   !!   |     ####????????? |
|                     ?## %       !        ????????? |
|                     ?##             H    ????????? |
|                     ?##% cc              ????????? |
|                     ??## @    #####??????????????? |
|                     ??#     #######??????????????? |
|                     ###  #####??????????? # ?????? |
|                     ####Y#####??????????? + ?????? |
|                     ##      ##??????????? # ?????? |
|                     ##      ##??????????  #  ????? |
|                     ## !    ###########   ###????? |
|                     ##      ##########     ##????? |
|                     ##      ###            ##????? |
|                     ##      ###            ##????? |
|                     ######/####            ##????? |
|                     ######        ##?#     #### ?? |
|                     ????##        ##?###/###### ?? |
|                     ????##        ##?         # ?? |
|                     ????##        ###         ##?? |
|                     ????##        ###         ##?? |
|                     ????##          /         + ?? |
|                     ????#######   ###         ##?? |
|                     ????#######   ###         ##?? |
|                     ?????????##   ##??        ##?? |
|                     ??????#####   ##??        #### |
|                     ?????######   ##??######+##### |
|                     ?????###!     ##??#####        |
|                     ?????##!      ##?????##      ? |
|                     ?????##!      ##?????##      ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysGatlingMediator
  Manual?         0
Play Time         00:41:56
  Cumulative      20.1 hours
  Start           2024.08.11 @ 09:12:56
  End             2024.08.11 @ 23:49:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          25x20
Zoom Use          39%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45463388-3abe-4520-be04-ee19b389b268