Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:00:58 Player: Beefox Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1352) 1352 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3407 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 135/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Weight Redist. System Seismic Detector Propulsion Shielding Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle Heavy Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Weight Redist. System Improved Power Shielding Propulsion Shielding Medium Laser Particle Gun Rocket Launcher Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Parts Attached 61 | 5 15 5 14 22 Power 10 | 1 . 1 4 4 Engine 8 | 1 . 1 4 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 18 | 2 5 2 4 5 Treads 4 | . . . 2 2 Leg 5 | . . . 2 3 Wheel 7 | 2 3 2 . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 18 | . 8 1 4 5 Device 5 | . . 1 3 1 Storage 7 | . 6 . . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . 1 . 1 3 Artifact . | . . . . . Weapon 15 | 2 2 1 2 8 Energy Gun 7 | 2 1 . . 4 Energy Cannon 3 | . 1 1 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 28 | . . 3 6 19 Power 7 | . . 1 1 5 Propulsion 7 | . . . 2 5 Utility 6 | . . 1 2 3 Weapon 8 | . . 1 1 6 Highest Loss Streak 8 | . . 3 5 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 86 97 91 88 Engine 14 | . 14 12 17 12 Core 1 | . . . . 4 Treads 1 | . . . 2 1 Leg 10 | . . . 16 15 Wheel 9 | . 23 28 2 . Device 13 | . . 12 18 13 Storage 11 | . 12 14 11 9 Protection 2 | . 8 . . 3 Energy Gun 4 | . 13 . . 7 Energy Cannon 12 | . 8 26 11 6 Ballistic Gun 5 | . . . 9 6 Special Melee Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 62 | 7 31 32 38 62 Greatest Support 40 | 20 26 26 40 40 Greatest Overweight (x) 13 | . 2 2 8 13 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 5 15 15 15 20 Average Capacity 14 | 5 11 15 15 17 Most Carried 18 | 5 9 6 15 18 Average Carried 9 | 2 6 5 10 12 Final Capacity 20 | 5 15 15 15 20 Final Carried 11 | 5 6 5 10 11 Class Distribution -------------------- 41% | Mutant 40% | Scavenger-Mutant 14% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 858 | 250 72 74 229 233 Remotely . | . . . . . Salvage Created 1485 | 48 214 91 646 486 Parts 89 | 3 16 5 42 23 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | 1 8 2 16 11 Guns 17 | 1 6 . 6 4 Cannons 13 | . 1 1 9 2 AOE 5 | . 1 . . 4 Classes Destroyed 8 | 1 3 . 2 2 Worker 2 | . 1 . . 1 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 9 | . 6 . 3 . Grunt 24 | 1 2 2 9 10 Brawler 1 | . . . . 1 Sentry 4 | . . . 4 . Best Kill Streak 6 | 1 4 2 4 6 Combat Bots Only 4 | 1 3 2 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 273 | 4 24 19 97 129 Missed 63 | . 6 7 20 30 Damage Taken 3199 | 42 187 182 880 1908 Core 841 | 22 22 38 194 565 Absorbed by Shields . | . . . . . Redirected to Shielding 60 | . . . . 60 Regen/Repaired (Parts) 73 | . . . 73 . Core Remaining (%) 69 | 91 . 67 51 . Volleys Fired 119 | 3 14 10 49 43 Largest 3 | 2 2 2 2 3 Hottest 148 | 90 100 120 120 148 Shots Fired 232 | 6 28 17 93 88 Gun 122 | 6 21 6 35 54 Cannon 102 | . 7 11 58 26 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 61 | . . . 35 26 Thermal 140 | 3 14 11 58 54 Explosive 8 | . . . . 8 Electromagnetic 23 | 3 14 6 . . Robot Hit Streak 10 | 3 4 3 10 10 Robot Miss Streak 6 | 1 3 2 2 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 139 | 4 12 9 63 51 Core Hits 60 | 2 10 2 21 25 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 2 1 1 . 1 Burn 2 | 1 . . . 1 Meltdown 1 | . . 1 . . Corrupt 2 | 1 1 . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2694 | 50 209 148 1089 1198 Guns 1061 | 50 141 42 354 474 Cannons 1064 | . 17 106 732 209 Explosions 566 | . 51 . . 515 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 539 | . . . 354 185 Thermal 1479 | 37 106 106 732 498 Explosive 515 | . . . . 515 Electromagnetic 158 | 13 103 42 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 . 3 Average Corruption 2 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 2 . 11 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . 1 . 4 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 48 | . . . . 48 Projectiles . | . . . . . Explosions 48 | . . . . 48 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 260 | . 39 . . 221 Shots 7 | . 1 . . 6 Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 616 | 114 120 397 184 616 Average Temperature 153 | 62 50 225 96 215 Received Heat Transfer 1383 | 24 6 105 357 891 Effects 30 | . . 2 . 28 Shutdowns 6 | . . . . 6 Energy Bleed 4 | . . 1 . 3 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . 1 . 2 Damage (minor) 1 | . . . . 1 Damage (major) 12 | . . . . 12 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 1 1 1 Combat Hostiles 3 | . . 1 1 1 Parts Melted 4 | 1 . 1 2 . Heat Transferred 3541 | 185 248 222 1554 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 292 | 35 292 55 258 171 Initial 61 | . 22 35 . 61 Average 95 | 8 131 41 107 103 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 95 | 100 92 100 90 100 Level 1 4 | . 7 . 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 2 4 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | 1 9 2 25 15 Peak Tracking Total 5 | 1 3 2 5 3 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts 2 | . . . . 2 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 2 . 4 1 Terminals 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 7 . 11 4 Successful 15 | . 6 . 9 . Failed 7 | . 1 . 2 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 4 . 7 4 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 5 . Record 5 | . 3 . 2 . Prototype ID Bank 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled 2 | . 2 . . . Recycled Matter 354 | . 354 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2889 | 83 459 504 1088 755 Spaces Moved 1579 | 84 407 401 453 234 Core 35 | 28 . . 4 3 Treads 62 | . . . 41 21 Legs 550 | . . . 340 210 Wheels 879 | 56 354 401 68 . Hover . | . . . . . Flight 53 | . 53 . . . Fastest Speed 37 | 50 37 95 95 190 Average Speed 139 | 70 92 95 175 250 Slowest Speed 700 | 80 197 110 450 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 8 43 97 32 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 61 | . 2 . . 59 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 53 | . 2 . . 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2052 | 101 463 505 653 330 Wait 201 | . . 87 111 3 Move 1575 | 83 406 400 452 234 Hop . | . . . . . Pick Up 62 | 10 16 2 19 15 Fast Attach 3 | . 1 . 2 . Attach 44 | 5 8 4 8 19 Detach 7 | . 2 1 . 4 Swap 14 | . 6 1 4 3 Drop 20 | . 10 . 6 4 Fire 119 | 3 14 10 49 43 Melee 3 | . . . . 3 Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 12) 148 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 10) 543 | -10/Materials | Entered Mines 609 | -10/Mines | Lost 3 parts (1p1u1w) 638 | -10/Mines | Learned location of Zion (-7) 727 | -10/Mines | Discovered new exit (range 8) 992 | -10/Mines | Learned Materials security intel 992 | -10/Mines | Discovered new exit (range 15) 1047 | -10/Mines | Entered Materials 1047 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1188 | -9/Materials | Lost 5 parts (1p2n1u1w) 1470 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Repaired Imp. Heat Sink 1662 | -9/Materials | Repaired Beam Cannon 2106 | -9/Materials | Discovered new exit (range 16) 2135 | -9/Materials | Entered another Materials area 2135 | -8/Materials | Evolved 2 slots: Weapon x2 2439 | -8/Materials | Build established: Scavenger-Gunner 2636 | -8/Materials | Garrison activated, responded to threat 2693 | -8/Materials | Lost 8 parts (2p2n1u3w) 2852 | -8/Materials | Core integrity fell below 50% 2881 | -8/Materials | Core integrity fell below 20% 2890 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- Reading system data... Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Lgt. Treads destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Nuclear Core destroyed. System corrupted: Heat flow error (+180). U-05 Engineer lays Concrete. Imp. Heat Sink destroyed. U-05 Engineer builds a Wall. Critical hit (Burn: +37). The unstable cave ceiling collapses. Datajack destroyed. Lgt. Treads destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Energy discharge (-25). 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