Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.10.29 @ 22:45:47 // Halloween2020/ForbiddenLore

Player: Eyedeals

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (777)      777
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (802)                802
              TOTAL SCORE: 3329

 Bonus
-------
Follower Combat Kills      202
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (550) Ox10
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
   Experimental System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Medium Armor Plating
                Hacking Drone Bay (1/1)
                Shock Rifle
      Precision Beam Rifle
      Makeshift Laser
          Heavy Assault Rifle
                Minigun
                Grenade Launcher
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Light Armor Plating
   Experimental System Shield
>               --- WEAPON -----------
       Improved Medium Laser
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
                Nuclear Core
         Medium Armor Plating
         Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Drone Bay
                Shock Rifle
      Precision Beam Rifle
      Makeshift Laser
          Heavy Assault Rifle
                Minigun
                Grenade Launcher
                CR-A16's Pointy Stick
[Rating: 29]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Minigun

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   2   17  .   7   5   
  Power                    5    | 1   .   2   .   1   1   
    Engine                 4    | 1   .   2   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   6   .   .   1   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    8    | 2   .   5   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   3   .   6   2   
    Device                 4    | .   1   1   .   2   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             4    | .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   6   .   .   1   
    Energy Gun             6    | 2   .   4   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   3   .   
Parts Lost                 12   | .   .   1   .   .   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   .   5   
Average Slot Usage (%)     95   | .   85  96  100 100 82  
  Engine                   10   | .   14  11  11  11  9   
  Leg                      29   | .   28  30  33  33  18  
  Device                   7    | .   .   14  11  5   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                3    | .   .   5   11  2   .   
  Hackware                 4    | .   .   .   .   5   11  
  Protection               5    | .   .   .   .   8   10  
  Energy Gun               11   | .   26  10  11  11  9   
  Ballistic Gun            10   | .   1   11  11  11  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 13  16  47  47  54  52  
  Greatest Support         30   | 20  20  30  30  30  30  
  Greatest Overweight (x)  15   | 2   .   1   1   1   15  
  Average Overweight (x)   .    | .   .   .   1   1   2   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  
  Average Capacity         10   | 4   6   8   12  12  12  
  Most Carried             12   | 6   6   12  12  12  12  
  Average Carried          10   | 3   5   8   12  11  11  
  Final Capacity           12   | 6   6   12  12  12  12  
  Final Carried            12   | 6   6   12  12  12  9   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           691  | 260 .   311 .   47  73  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            935  | 98  49  642 .   .   146 
  Parts                    52   | 2   5   38  .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   3   12  
  Prevented                6    | .   .   .   .   .   6   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | .   3   19  .   .   3   
  Guns                     25   | .   3   19  .   .   3   
Classes Destroyed          6    | 1   1   2   .   .   2   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  10   | .   3   7   .   .   .   
  Grunt                    6    | .   .   5   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   7   .   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           4    | 1   2   4   .   .   2   
  Combat Bots Only         4    | .   2   4   .   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2048 | .    99   542  .    .    1407 
  Core                     437  | .    31   55   .    .    351  
  Absorbed by Shields      79   | .    9    70   .    .    .    
Core Remaining (%)         93   | 100  87   .    .    .    .    
Volleys Fired              60   | 5    4    40   .    .    11   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  100  | 100  100  90   .    .    89   
Shots Fired                115  | 6    8    79   .    .    22   
  Gun                      115  | 6    8    79   .    .    22   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  51   | .    .    40   .    .    11   
  Thermal                  64   | 6    8    39   .    .    11   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         43   | 4    5    43   .    .    9    
  Robot Miss Streak        3    | 1    1    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           96   | 4    5    68   .    .    19   
  Core Hits                60   | 2    3    46   .    .    9    
  Critical Hits            1    | .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1479 | 50   61   1034 .    .    334  
  Guns                     1477 | 50   61   1032 .    .    334  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  551  | .    .    409  .    .    142  
  Thermal                  926  | 50   61   623  .    .    192  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    
  Average Corruption       1    | .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  4    | .    .    4    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        303  | 40   117  68   .    .    303  
  Average Temperature      58   | 21   51   20   .    .    126  
  Received Heat Transfer   624  | .    .    201  .    .    423  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    6    .    .    2    
  Heat Transferred         1879 | 148  185  1139 .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             294  | 5   116 294 34  .   .   
  Initial                  41   | .   2   41  34  .   .   
  Average                  133  | 2   63  159 34  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         72   | 100 100 64  100 .   .   
  Level 1                  27   | .   .   35  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           4    | .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   8   29  .   .   12  
  Peak Tracking Total      7    | .   4   7   .   .   7   
  Tactical Retreats        3    | .   1   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          12   | .   4   8   .   .   .   
  Terminals                11   | .   4   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   12  20  .   .   .   
  Successful               25   | .   10  15  .   .   .   
  Failed                   7    | .   2   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   1   1   .   2   .   
  Terminals                30   | .   12  18  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   9   12  .   .   .   
  Record                   18   | .   9   9   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   .   
  Terminals                2    | .   1   1   .   .   .   
    Track                  2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             2    | .   .   .   .   .   2   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               8    | .   .   .   .   8   .   
  Largest Group            8    | .   .   .   .   8   8   
  Highest-Rated Group      245  | .   .   .   .   245 245 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   36  
  Total Damage             943  | .   .   .   .   .   943 
  Kills                    6    | .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               4503 | 82   230  1395 104  2035 657  
Spaces Moved               2615 | 46   163  748  70   1289 299  
  Core                     14   | 11   .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2601 | 35   163  748  70   1289 296  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  150  
  Average Speed            149  | 116  120  134  150  150  206  
  Slowest Speed            800  | 150  120  150  150  150  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    47   72   18   89   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             5    | .    .    .    .    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      3110 | 68   190  1070 69   1392 321  
  Wait                     327  | .    15   224  .    86   2    
  Move                     2610 | 45   162  747  69   1288 299  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  40   | 12   3    19   .    4    2    
  Fast Attach              11   | .    2    7    .    2    .    
  Attach                   11   | 6    .    1    .    .    4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     15   | .    .    9    .    5    1    
  Drop                     35   | .    4    22   .    7    2    
  Fire                     60   | 5    4    40   .    .    11   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   83 | -11/Scrapyard      | Entered Materials
  165 | -10/Materials      | Discovered new exit (range 7)
  270 | -10/Materials      | Discovered new exit (range 15)
  313 | -10/Materials      | Entered another Materials area
  313 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  334 | -9/Materials       | Build established: Mutant
  792 | -9/Materials       | Repaired Aluminum Leg
  991 | -9/Materials       | Discovered new exit (range 5)
 1017 | -9/Materials       | Identified exit to Materials
 1441 | -9/Materials       | Discovered exit to Materials (range 13)
 1678 | -9/Materials       | Discovered new exit (range 9)
 1707 | -9/Materials       | Identified exit to Mines
 1708 | -9/Materials       | Entered Mines
 1765 | -9/Mines           | Discovered exit to Materials (range 8)
 1810 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1812 | -9/Mines           | Entered Zion
 1844 | -7/Zion            | Given A8's code to call for help
 1865 | -7/Zion            | System corruption cleaned by Quarantine Array
 1899 | -7/Zion            | Learned 12 Factory zone layouts
 1919 | -7/Zion            | Learned 4 Factory zone layouts
 2030 | -7/Zion            | Learned location of Data Miner (-6)
 2249 | -7/Zion            | Given the Hacking Drone Bay
 2250 | -7/Zion            | Found Prototype Device
 2251 | -7/Zion            | Identified Hacking Drone Bay
 2368 | -7/Zion            | Learned Factory trap positions
 2462 | -7/Zion            | Imprinted
 2465 | -7/Zion            | Declared Zion's savior
 2561 | -7/Zion            | Gained Derelict followers
 2814 | -7/Zion            | Found Prototype Hackware
 2814 | -7/Zion            | Identified Exp. System Shield
 2980 | -7/Zion            | Received a visual enhancement algorithm
 3120 | -7/Zion            | Build established: Hacker-Mutant
 3717 | -7/Zion            | Discovered new exit (range 16)
 3743 | -7/Zion            | Found CR-A16's Pointy Stick
 3847 | -7/Zion            | Entered Proximity Caves
 3847 | -6/Proximity Caves | Accompanied by 8 allies
 3859 | -6/Proximity Caves | Learned Factory trap positions
 4045 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4104 | -6/Proximity Caves | Lost 3 parts (3n)
 4143 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4394 | -6/Proximity Caves | Spotted B-75 Beast
 4395 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 4459 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 4484 | -6/Proximity Caves | Core integrity fell below 50%
 4501 | -6/Proximity Caves | Core integrity fell below 20%
 4504 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING."
X4-681(M) destroyed.
FX-IU5(M) destroyed.
XV-VVY(M) destroyed.
HV Slug penetrates L-41 Fighter.
HV Slug penetrates Wall.
Imp. Light Armor Plating destroyed.
Imp. Medium Laser destroyed.
Mak. Power Source destroyed.
L-41 Fighter destroyed.
Core Shielding fries itself beyond repair.
Imp. Deuterium Engine fries itself beyond repair.
Imp. Melee Analysis Suite fries itself beyond repair.
Axe fries itself beyond repair.
Med. Armor Plating destroyed.
Hyp. Gauss Rifle destroyed.
Aluminum Leg destroyed.
Med. Armor Plating destroyed.
Nuclear Core destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ??????????????####    ##???????##????????????????? |
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| ???????????????##     BB  #??????????????????????? |
| ???????????????#      BB  ##?????????????????????? |
| ???????????????###         ##????????????????????? |
| ?????????????????#     ;;   ###??????????????????? |
| ???????????????###     ;;"Y   ##?????????????????? |
| ????????????  ##       ;;#     #?????????????????? |
| ???????????            ;;      ##????????????????? |
| ???????????                     ##???????????????? |
| ???????????                      #???????????????? |
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| ??????????????# ???##     ##?#   #???????????????? |
| ??????????????#?????##    ##??   #???????????????? |
| ?????????????????????###  ;#??? ##???????????????? |
| ???????????????????????# @##???##????????????????? |
| ??????????????????????#       ???????????????????? |
| ?????????????????????             ???????????????? |
| ???????????????????#     ;#           ???????????? |
| ???????????????????#    ####        ## ??????????? |
| ???????????????????#   #????        #????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              SignalIntegrityDeconstructor
  Manual?         0
Play Time         00:38:26
  Cumulative      14.6 hours
  Start           2020.10.29 @ 22:05:57
  End             2020.10.29 @ 22:45:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fc1c69b-5fbd-4c37-a36a-8255f0e3f9f5