Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.25 @ 06:31:43

Player: Ms. V3-11A

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (183)     915
Value Destroyed (6153)     6153
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3198)               3198
              TOTAL SCORE: 17886

 Bonus
-------
High Alert Combat Kills    187
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -289

 Cogmind 
---------
Core Integrity             0/700
Matter                     30/300
Energy                     298/300
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Data Miner

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (7) ------
  Compact Battery
          Hacking Suite
          System Shield
>         --- WEAPON (2) -------
          Katana
>         --- INVENTORY (5) ----
          System Shield
          Component Analysis Suite
          Missile Launcher
          Power Maul

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
         Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
         Medium Treads
                Cooling System
       Improved Cooling System
                Huge Storage Unit
  High-capacity Matter Pod
         Medium Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
                System Shield
                Component Analysis Suite
                Drone Bay
       Improved Medium Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
                Gauss Rifle
                Flak Gun
                Missile Launcher
                Power Maul
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | .   13  .   11  19  24  45  6   19  2   
  Power                    14   | .   1   .   2   1   3   4   .   3   .   
    Engine                 14   | .   1   .   2   1   3   4   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | .   5   .   3   4   3   8   .   5   .   
    Treads                 25   | .   2   .   3   4   3   8   .   5   .   
    Leg                    3    | .   3   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | .   2   .   1   5   12  15  5   6   1   
    Device                 12   | .   1   .   .   2   4   1   2   2   .   
    Storage                6    | .   1   .   .   1   .   .   .   3   1   
    Processor              2    | .   .   .   .   .   .   .   2   .   .   
    Hackware               5    | .   .   .   .   .   .   5   .   .   .   
    Protection             22   | .   .   .   1   2   8   9   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | .   5   .   5   9   6   18  1   5   1   
    Energy Gun             21   | .   3   .   .   3   3   8   1   3   .   
    Energy Cannon          3    | .   .   .   1   2   .   .   .   .   .   
    Ballistic Gun          14   | .   1   .   3   2   2   5   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   .   1   2   1   5   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   3   1   1   .   .   .   
Parts Lost                 34   | .   .   .   .   1   7   10  2   14  .   
  Power                    6    | .   .   .   .   .   1   2   .   3   .   
  Propulsion               9    | .   .   .   .   .   1   3   .   5   .   
  Utility                  15   | .   .   .   .   1   4   4   2   4   .   
  Weapon                   4    | .   .   .   .   .   1   1   .   2   .   
  Highest Loss Streak      6    | .   .   .   .   1   4   3   1   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  100 97  99  93  99  97  90  62  
  Engine                   8    | .   13  14  11  11  8   6   7   3   .   
  Treads                   25   | .   11  28  32  32  27  22  23  22  16  
  Leg                      1    | .   16  .   .   .   .   .   .   .   .   
  Device                   11   | .   7   14  11  11  17  7   10  11  4   
  Storage                  11   | .   14  14  11  11  9   7   7   15  23  
  Hackware                 8    | .   .   .   .   .   .   24  15  15  15  
  Protection               7    | .   .   .   9   11  12  12  11  .   .   
  Energy Gun               8    | .   13  14  .   4   8   8   14  8   .   
  Energy Cannon            1    | .   .   .   10  6   .   .   .   .   .   
  Ballistic Gun            7    | .   14  14  10  11  8   5   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 12  31  31  45  103 117 110 107 103 85  
  Greatest Support         84   | 20  46  46  69  69  69  84  84  84  74  
  Greatest Overweight (x)  2    | .   1   .   .   1   1   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   .   
Largest Inventory Capacity 25   | .   15  15  15  25  25  25  25  25  25  
  Average Capacity         21   | .   13  15  15  20  25  25  25  25  19  
  Most Carried             25   | .   14  15  15  25  25  25  25  25  20  
  Average Carried          19   | .   10  14  14  18  24  22  24  20  15  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  5   
  Final Carried            25   | 6   14  15  15  25  24  25  24  18  4   

 Class Distribution 
--------------------
 54% | Mutant
 44% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Storage
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  
Matter Collected           3370 | 200  165  266  306  389  675  781  159  405  24   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7588 | .    285  280  1461 932  2132 1536 185  777  .    
  Parts                    392  | .    14   15   105  54   93   76   5    30   .    
Haulers Intercepted        3    | .    .    .    3    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    1    2    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    .    6    27   .    
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Combat Hostiles Destroyed  150  | .   7   10  28  22  39  22  5   17  .   
  Guns                     99   | .   7   8   5   9   39  20  1   10  .   
  Cannons                  29   | .   .   .   19  10  .   .   .   .   .   
  AOE                      21   | .   .   2   3   3   .   2   4   7   .   
Classes Destroyed          15   | .   4   .   6   .   2   1   1   1   .   
  Worker                   11   | .   2   .   1   3   2   3   .   .   .   
  Builder                  5    | .   1   .   1   .   .   3   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   1   .   2   5   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   1   .   1   .   
  Operator                 8    | .   .   .   2   .   4   2   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   3   6   5   6   4   .   .   .   .   
  Grunt                    79   | .   4   4   13  5   29  9   4   11  .   
  Brawler                  4    | .   .   .   1   .   .   .   .   3   .   
  Sentry                   31   | .   .   .   9   11  4   6   .   1   .   
  Hunter                   5    | .   .   .   .   .   2   2   .   1   .   
  Programmer               6    | .   .   .   .   .   .   5   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   3   3   6   4   5   8   4   6   .   
  Combat Bots Only         6    | .   3   3   4   3   4   5   4   6   .   
Max Kills in Single Turn   4    | .   1   2   4   3   2   2   2   3   .   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   1   2   3   .   1   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  
Damage Taken               8207  | .    294  200  699  578  1770 2379 417  1683 187  
  Core                     1117  | .    92   37   127  49   86   255  67   217  187  
  Absorbed by Shields      206   | .    .    .    .    .    206  .    .    .    .    
  Regen/Repaired (Parts)   592   | .    30   .    52   401  .    109  .    .    .    
Core Remaining (%)         72    | 100  .    48   .    56   84   .    .    .    .    
Volleys Fired              477   | .    31   13   66   50   141  110  13   53   .    
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    
  Hottest                  160   | .    65   65   91   91   86   160  160  160  .    
Shots Fired                913   | .    61   26   130  96   275  201  20   104  .    
  Gun                      779   | .    60   26   65   63   269  187  12   97   .    
  Cannon                   94    | .    .    .    63   31   .    .    .    .    .    
  Launcher                 40    | .    1    .    2    2    6    14   8    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  375   | .    30   13   64   46   135  70   .    17   .    
  Thermal                  453   | .    29   .    63   48   134  87   12   80   .    
  Explosive                40    | .    1    .    2    2    6    14   8    7    .    
  Electromagnetic          45    | .    1    13   1    .    .    30   .    .    .    
  Robot Hit Streak         48    | .    15   9    23   31   30   41   23   48   .    
  Robot Miss Streak        3     | .    1    1    3    1    2    3    1    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    2    3    .    .    5    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    .    .    .    
Shots Hit Robots           743   | .    52   18   95   72   231  166  14   94   1    
  Core Hits                357   | .    21   13   46   32   93   81   14   57   .    
  Critical Kills           3     | .    .    .    1    .    2    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         28    | .    .    .    1    1    17   2    .    7    .    
    Burn                   22    | .    .    .    .    .    13   2    .    7    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    1    4    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16634 | .    593  386  2077 1532 4059 4208 885  2833 61   
  Guns                     11641 | .    550  232  679  759  3740 3052 286  2343 .    
  Cannons                  1687  | .    .    .    1129 558  .    .    .    .    .    
  Explosions               3180  | .    37   154  248  200  319  1133 599  490  .    
  Melee                    61    | .    .    .    .    .    .    .    .    .    61   
  Ramming                  65    | .    6    .    21   15   .    23   .    .    .    
  Kinetic                  4445  | .    267  99   663  508  1765 918  .    225  .    
  Thermal                  8601  | .    268  154  1129 809  1975 1862 286  2118 .    
  Explosive                2740  | .    37   .    248  200  319  847  599  490  .    
  Electromagnetic          722   | .    15   133  16   .    .    558  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 61    | .    .    .    .    .    .    .    .    .    61   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    2    .    7    8    8    8    
  Average Corruption       5     | .    .    .    .    1    .    5    7    8    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  177   | .    .    .    .    13   .    48   40   68   8    
    Message Errors         33    | .    .    .    .    .    .    10   8    15   .    
    Matter Fused           44    | .    .    .    .    4    .    9    11   16   4    
    Heat Flow Errors       28    | .    .    .    .    3    .    6    6    11   2    
    Energy Discharges      20    | .    .    .    .    2    .    7    4    6    1    
    Parts Rejected         4     | .    .    .    .    1    .    3    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    1    .    1    
    Data Loss (minor)      16    | .    .    .    .    3    .    2    3    8    .    
    Data Loss (major)      10    | .    .    .    .    .    .    3    4    3    .    
    Misfires               9     | .    .    .    .    .    .    1    2    6    .    
    Alerts                 4     | .    .    .    .    .    .    1    1    2    .    
    Weapon Failures        6     | .    .    .    .    .    .    5    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            66    | .    .    .    .    7    2    33   19   5    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               66    | .    .    .    .    7    2    33   19   5    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176   | .    .    50   16   .    .    79   31   .    .    
  Shots                    5     | .    .    2    1    .    .    1    1    .    .    
  Rammed                   10    | .    1    .    3    2    .    4    .    .    .    
Targets Rammed             10    | .    1    .    3    2    .    4    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428   | .    64   .    42   245  26   191  220  428  162  
  Average Temperature      58    | .    27   .    18   40   7    32   76   156  79   
  Received Heat Transfer   3586  | .    195  39   333  249  1171 834  54   711  .    
  Effects                  5     | .    .    .    .    .    .    .    .    5    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    
  Parts Melted             32    | .    .    .    4    3    10   10   3    2    .    
  Heat Transferred         18716 | .    600  100  1924 1480 5254 3736 600  5022 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Peak Influence             508  | .   174 238 396 508 493 295 .   .   .   
  Initial                  115  | .   .   13  .   82  115 111 .   .   .   
  Average                  191  | .   79  68  177 302 344 110 .   .   .   
Maximum Alert Level        2    | .   .   1   1   2   2   1   .   .   .   
  Low Security (%)         56   | .   100 97  51  12  9   89  .   .   .   
  Level 1                  33   | .   .   2   48  70  56  10  .   .   .   
  Level 2                  9    | .   .   .   .   16  33  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   2   1   8   12  .   1   .   
  Investigation            9    | .   1   .   1   1   3   3   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   
  Reinforcement            10   | .   .   .   1   .   5   4   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Distress Signals           12   | .   2   .   2   2   4   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   23  10  46  29  57  32  3   19  4   
  Peak Tracking Total      8    | .   4   3   6   4   6   5   2   8   4   
  Tactical Retreats        4    | .   .   .   1   .   2   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Traps Triggered            13   | .   .   .   .   4   1   8   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Machines Disabled          12   | .   .   .   2   2   .   8   .   .   .   
  Max in Single Turn       3    | .   .   .   1   1   .   3   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Machines Accessed          47   | .   7   .   9   13  5   9   .   .   4   
  Terminals                28   | .   6   .   6   9   2   5   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          6    | .   1   .   1   2   1   1   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   .   .   .   
Total Hacks                172  | .   28  .   35  37  12  29  .   .   31  
  Successful               115  | .   12  .   19  25  9   19  .   .   31  
  Failed                   56   | .   15  .   16  12  3   10  .   .   .   
    Catastrophic           8    | .   3   .   2   1   1   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   64   | .   18  .   18  15  3   10  .   .   .   
  Terminals                95   | .   24  .   22  24  4   21  .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   
  Repair Stations          17   | .   4   .   2   7   2   2   .   .   .   
  Recycling Units          5    | .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   11  .   5   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   2   .   .   .   
Terminal Hacks             62   | .   7   .   5   10  1   8   .   .   31  
  Record                   11   | .   .   .   .   .   .   .   .   .   11  
  Part Schematic           12   | .   2   .   .   .   .   .   .   .   10  
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   
  Robot Analysis           6    | .   3   .   2   .   .   1   .   .   .   
  Prototype ID Bank        7    | .   .   .   1   2   .   1   .   .   3   
  Open Door                3    | .   .   .   .   3   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   1   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    4    | .   1   .   1   .   1   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       14   | .   3   .   2   6   1   2   .   .   .   
  Scan Component           8    | .   2   .   1   3   1   1   .   .   .   
  Repair                   6    | .   1   .   1   3   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   8   .   4   .   .   .   .   
  Insert Component         6    | .   .   .   4   .   2   .   .   .   .   
  Analyze                  6    | .   .   .   4   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   1   .   .   .   
  Seal Access              3    | .   .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         19   | .   2   .   4   7   2   4   .   .   .   
  Terminals                16   | .   2   .   4   4   2   4   .   .   .   
    Botnet                 16   | .   2   .   4   4   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   .   
    Monitor                1    | .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   9   8   4   7   .   .   .   
  Full Trace Events        12   | .   3   .   3   2   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   .   .   .   
Part Schematics Acquired   17   | .   2   .   3   .   2   .   .   .   10  
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   31  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   
Parts Repaired             6    | .   1   .   1   3   .   1   .   .   .   
  Time                     180  | .   36  .   32  80  .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   4   .   2   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Total Allies               2    | .   .   1   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   23  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   23  .   .   .   
Total Orders               3    | .   .   .   .   .   2   1   .   .   .   
  AID                      1    | .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Dat 
Robot Analysis Total       137  | .   3   .   2   .   .   1   .   .   131 
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   2   1   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  
Turns Passed               14104 | .    1135 1202 1776 1547 2190 2498 1186 2332 238  
Spaces Moved               5591  | 1    578  671  931  630  678  740  476  704  182  
  Core                     112   | .    .    .    .    .    .    .    .    .    112  
  Treads                   5168  | .    268  671  931  630  678  740  476  704  70   
  Legs                     311   | 1    310  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  240  240  240  240  50   
  Average Speed            201   | 120  165  160  160  199  240  240  240  240  123  
  Slowest Speed            320   | 120  240  160  160  240  240  320  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       64    | 2    77   98   74   81   65   20   62   90   77   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     27    | .    .    .    .    .    .    .    .    .    27   
  Known Exits Taken        5     | .    1    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    .    1    .    .    1    .    
Scrap Searched             9     | .    .    2    .    .    .    .    3    4    .    
Spaces Dug                 8     | .    .    .    .    .    .    8    .    .    .    
Terrain Destroyed          354   | .    10   12   12   22   49   139  58   52   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    
  AOE                      354   | .    10   12   12   22   49   139  58   52   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  
Total                      7534 | .    696  774  1100 826  971  1232 498  1237 200  
  Wait                     1146 | .    49   88   51   90   103  310  .    455  .    
  Move                     5582 | .    577  670  930  629  677  739  475  703  182  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | .    12   2    17   19   11   12   1    4    2    
  Fast Attach              50   | .    6    .    5    7    7    17   2    4    2    
  Attach                   39   | .    .    .    1    2    9    13   2    12   .    
  Detach                   6    | .    .    .    .    .    .    1    1    2    2    
  Swap                     51   | .    7    .    5    10   9    15   2    3    .    
  Drop                     86   | .    13   1    22   15   14   7    2    1    11   
  Fire                     477  | .    31   13   66   50   141  110  13   53   .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    1    .    3    2    .    4    .    .    .    
  Escape Stasis            6    | .    .    .    .    2    .    4    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Junkyard   | Discovered new exit (range 0)
     1 | -11/Junkyard   | Entered Materials
    26 | -10/Materials  | Discovered new exit (range 12)
   323 | -10/Materials  | Build established: Mutant
   345 | -10/Materials  | Discovered new exit (range 8)
   507 | -10/Materials  | Discovered new exit (range 5)
   746 | -10/Materials  | Discovered new exit (range 9)
   804 | -10/Materials  | Repaired Broken Ion Engine
  1117 | -10/Materials  | Identified exit to Mines
  1117 | -10/Materials  | Central database locked down
  1136 | -10/Materials  | Entered Mines
  1150 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1333 | -10/Mines      | Learned Materials trap positions
  1397 | -10/Mines      | Discovered new exit (range 11)
  1507 | -10/Mines      | Core integrity fell below 50%
  1820 | -10/Mines      | Discovered new exit (range 10)
  1895 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  2338 | -10/Mines      | Entered Materials
  2338 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2339 | -9/Materials   | Identified exit to Storage
  2340 | -9/Materials   | Loaded intel: 9 trap records
  2432 | -9/Materials   | Repaired Imp. Treads
  3015 | -9/Materials   | Discovered new exit (range 12)
  3916 | -9/Materials   | Discovered new exit (range 13)
  4114 | -9/Materials   | Entered Storage
  4784 | -9/Storage     | Identified exit to Materials
  5406 | -9/Storage     | Repaired Imp. Treads
  5440 | -9/Storage     | Repaired Imp. Treads
  5472 | -9/Storage     | Repaired Imp. Treads
  5661 | -9/Storage     | Entered Materials
  5661 | -8/Materials   | Evolved 2 slots: Utility x2
  5706 | -8/Materials   | Discovered new exit (range 46)
  6013 | -8/Materials   | Lost 4 parts (3u1w)
  6541 | -8/Materials   | Discovered new exit (range 13)
  7249 | -8/Materials   | Discovered new exit (range 10)
  7851 | -8/Materials   | Entered Factory
  7851 | -7/Factory     | Evolved 2 slots: Utility x2
  8100 | -7/Factory     | Repaired Imp. Treads
  8121 | -7/Factory     | Build established: Hacker-Mutant
  8149 | -7/Factory     | Discovered new exit (range 11)
  8301 | -7/Factory     | Fabricated M-28 Smith?
  8460 | -7/Factory     | Fabricated Imp. Treads (x2)
  8636 | -7/Factory     | Garrison activated, responded to threat
  8748 | -7/Factory     | Lost 3 parts (1n2u)
  9196 | -7/Factory     | Identified exit to Factory
  9415 | -7/Factory     | Identified exit to Lower Caves
 10349 | -7/Factory     | Entered Lower Caves
 10407 | -7/Lower Caves | Crushed by falling debris
 10560 | -7/Lower Caves | Encountered a Warlord checkpoint
 10797 | -7/Lower Caves | Learned Factory security intel
 11050 | -7/Lower Caves | Identified exit to Lower Caves
 11535 | -7/Lower Caves | Entered another Lower Caves area
 11536 | -7/Lower Caves | Encountered a Warlord checkpoint
 11646 | -7/Lower Caves | Discovered exit to Factory (range 13)
 11736 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 11755 | -7/Lower Caves | Core integrity fell below 50%
 11782 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 11998 | -7/Lower Caves | Learned 4 Factory zone layouts
 12626 | -7/Lower Caves | Spotted B-75 Beast
 12714 | -7/Lower Caves | Lost 6 parts (1p3n2w)
 12728 | -7/Lower Caves | Destroyed B-75 Beast
 12757 | -7/Lower Caves | Lost 3 parts (1n2u)
 13814 | -7/Lower Caves | Discovered new exit (range 14)
 13867 | -7/Lower Caves | Entered Data Miner
 13868 | -7/Data Miner  | Discovered new exit (range 6)
 13914 | -7/Data Miner  | Met Data Miner
 13979 | -7/Data Miner  | Learned location of Section 7 (-2)
 13979 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 14017 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 14097 | -7/Data Miner  | Interfaced with the Data Conduit
 14103 | -7/Data Miner  | Core integrity fell below 20%
 14105 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
14039_ Dropped Imp. Assault Rifle.
14040_ Dropped Corrupted Flak Gun.
14041_ Acquired Missile Launcher.
14047_ Dropped Com. Battery. <x2>
14048_ Discarded Com. Battery.
14048_ Acquired Katana.
14060_ Extracted 2 energy.
14061_ Acquired Com. Battery.
14079_ System corrupted: Energy discharge (-60).
14092_ Extracted 24 matter.
14094_ Sneak attack on Data Miner.
14094_ Data Miner disappears through a trap door.
14097_ Interfacing with system...
Downloaded 131 analysis records.
Downloaded 719 prototype IDs.
Downloaded central machine database.
Downloaded 26 destinations.
Downloaded encryption format records.
Connection remotely terminated.
14101_ Acquired Component Analysis Suite.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          16
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Block           7
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
           Hcp. Matter Pod | -10/Materials | Hacked
               Imp. Treads | -9/Materials  | Scanalyzed
          Shield Generator | -9/Materials  | Scanalyzed
          Adv. Beam Cannon | -9/Materials  | Scanalyzed
         Imp. Medium Laser | -8/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free
               HERF Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
  M-28 Smith | x1 | -7/Factory | Preloaded
 Imp. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactFactoryCorpse
  Manual?         0
Play Time         01:29:20
  Cumulative      174.2 hours
  Start           2023.05.25 @ 05:01:33
  End             2023.05.25 @ 06:31:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          140
  Rogue           63
  Adventurer      51
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          66
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 41b76d93-6018-4a98-8ef2-7c60600b4988