Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.14 @ 21:18:41 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (196) 980 Value Destroyed (6049) 6049 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 13225 Bonus ------- High Alert Combat Kills 749 Follower Combat Kills 212 Friendly Fire -125 Cogmind --------- Core Integrity 487/1000 Matter 300/300 Energy 142/142 System Corruption 5% Temperature Cool (0) Movement Core (850) Ox16 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Fission-Ion Core > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- Spear > --- INVENTORY (20) --- Advanced Cooling System Medium Matter Pod (81) Matter Filter Cloaking Device EM Disruption Field Advanced Shield Generator Improved Hacking Suite Improved System Restoration Module Precision Shock Rifle Tesla Rifle Plasma Rifle Heavy Machine Gun Mass Driver GAL Module Peak State ------------ > --- POWER ------------ Fission-Ion Core > --- PROPULSION ------- Heavy Treads Treaded Heavy Exoskeleton Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Target Analyzer Hacking Suite Improved Hacking Suite System Restoration Module > --- WEAPON ----------- Mass Driver Hpw. Ballistic Mass Construct/G Thermal Construct/C > --- INVENTORY -------- Linear Gravjet Advanced Cooling System Medium Matter Pod Matter Filter Cloaking Device EM Disruption Field Advanced Shield Generator Improved Hacking Suite Improved System Restoration Module Precision Shock Rifle High-powered Shock Rifle Tesla Rifle Plasma Rifle Heavy Machine Gun Spear GAL Module [Rating: 101] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Gyrokinetic Inverter Treads Constructs Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cooled VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . . . 6 . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . 1 . . 1 . Utility 5 | . . . . 3 . . . . 1 . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 145 | 7 7 2 9 59 3 2 . 5 21 . 2 22 6 Power 12 | 1 . . 3 8 . . . . . . . . . Engine 12 | 1 . . 3 8 . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 2 . 1 14 1 . . . 4 . . 3 3 Treads 8 | . 2 . 1 3 . . . . . . . 2 . Leg 1 | . . . . . . . . . . . . 1 . Wheel 2 | 2 . . . . . . . . . . . . . Hover 18 | . . . . 11 1 . . . 3 . . . 3 Flight 1 | . . . . . . . . . 1 . . . . Utility 49 | 2 2 . 2 20 1 . . 1 11 . . 9 1 Device 26 | 1 . . . 15 . . . . 3 . . 6 1 Storage 5 | 1 1 . . 2 . . . . 1 . . . . Processor 7 | . . . . 3 . . . 1 2 . . 1 . Hackware 5 | . . . 1 . . . . . 3 . . 1 . Protection 6 | . 1 . 1 . 1 . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 3 2 3 17 1 2 . 4 6 . 2 10 2 Energy Gun 22 | . . . . 10 . 1 . 2 1 . 2 5 1 Energy Cannon 2 | . . . . 2 . . . . . . . . . Ballistic Gun 15 | 2 2 2 2 3 1 . . 1 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 8 | . 1 . 1 1 . . . 1 2 . . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 1 . . . 1 . . 3 . Corrupted Parts 1 | . . . 1 . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . Parts Lost 36 | . . . . 10 . . . . 6 . 1 7 12 Power 5 | . . . . 3 . . . . . . . 1 1 Propulsion 6 | . . . . . . . . . 2 . . . 4 Utility 11 | . . . . 2 . . . . 2 . 1 1 5 Weapon 14 | . . . . 5 . . . . 2 . . 5 2 Highest Loss Streak 11 | . . . . 4 . . . . 4 . 1 3 11 To Critical Strikes 2 | . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 81 | . 100 100 100 80 73 88 92 79 69 66 67 60 63 Engine 6 | . 14 14 14 6 7 7 7 5 3 . . 2 4 Treads 6 | . . 28 28 8 . . . . . . . . 4 Wheel 1 | . 27 . . . . . . . . . . . . Hover 13 | . . . . 21 30 30 30 24 12 13 4 1 5 Device 10 | . 12 . . 14 15 15 15 15 12 6 6 12 8 Storage 8 | . 14 14 14 8 7 7 7 7 6 6 6 5 5 Processor 1 | . . . . 1 . . . 4 4 . . . 5 Hackware 4 | . . . 3 1 . . . . 6 13 13 11 10 Protection 4 | . 1 14 10 . 7 7 7 2 1 6 3 2 . Energy Gun 4 | . . . . 2 1 9 15 2 . . 8 6 . Ballistic Gun 8 | . 25 28 28 6 3 5 . 5 2 . . 2 . Slashing Weapon 2 | . . . . 1 . 4 7 7 1 . . . . Piercing Weapon 1 | . . . . . . . . . 4 6 6 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 71 | 14 21 24 28 71 41 45 45 45 58 54 62 69 68 Greatest Support 146 | 26 40 40 40 83 42 39 39 41 70 57 64 146 70 Greatest Overweight (x) 14 | . . . . 2 1 1 14 1 3 1 6 1 2 Average Overweight (x) . | . . . . . . 1 1 . . . 2 . . Largest Inventory Capacity 20 | 8 10 10 10 20 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 9 10 10 16 15 15 15 15 17 20 20 20 20 Most Carried 20 | 8 10 10 10 19 13 15 15 15 20 20 20 20 20 Average Carried 14 | 3 9 9 9 13 9 14 14 14 16 19 18 19 18 Final Capacity 20 | 8 10 10 10 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 7 10 10 10 9 13 15 15 15 19 20 18 19 14 Scrap Engine Consumption 164 | . . . . 40 3 . 2 8 33 . 15 53 10 Constructs Created 15 | . . . . 4 2 . . . 1 . 1 5 2 Constructs Modified 44 | . . . . 3 2 1 . 3 7 2 5 19 2 Class Distribution -------------------- 52% | Mutant 20% | Hacker-Mutant 8% | Commander-Mutant 5% | Hacker-Construct 4% | Hacker-Gunner 3% | Commander-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Matter Collected 3749 | 211 438 245 246 992 82 20 . 135 382 . 20 569 409 Remotely . | . . . . . . . . . . . . . . Salvage Created 7942 | 100 493 161 331 1261 135 60 157 363 1464 . 415 2573 429 Parts 416 | 8 38 12 8 86 1 3 4 19 75 . 15 129 18 Haulers Intercepted 7 | . 1 . . 2 . . . . 2 . . 2 . Recyclers Shooed 5 | . . . 1 1 . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . 13 . . . 3 5 11 . . . . 13 Prevented 8 | . . . . . . . . 7 . . . . 1 Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 122 | . 10 4 3 17 . 1 . 11 18 . 6 45 7 Melee 33 | . . . . 3 . . . 3 11 . 1 10 5 Guns 53 | . 10 4 3 10 . 1 . . 1 . 2 22 . Cannons 10 | . . . . 2 . . . . . . . 7 1 AOE 20 | . . . . 2 . . . 7 6 . . 5 . Classes Destroyed 21 | 2 6 1 2 3 . 1 . 2 1 . 1 1 1 Worker 21 | . 2 . . 8 . . . . 2 . . 9 . Builder 11 | . 3 . . 2 . . . . 2 . . 4 . Tunneler 5 | 2 . . . . . . . . 3 . . . . Hauler 7 | . 1 . . 2 . . . . 2 . . 2 . Recycler 10 | 1 . . 3 2 . . . . 3 . . 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . . . . . . . 2 . Operator 5 | . . . . . . . . . 1 . . 4 . Drone 2 | . . . . . . . . 2 . . . . . Watcher 11 | . 3 . . 5 . . . . 2 . . 1 . Swarmer 36 | . 6 . . 5 . . . 4 7 . . 14 . Cutter 3 | . . . . 3 . . . . . . . . . Grunt 33 | . 4 . . 2 . . . 3 4 . . 18 2 Brawler 3 | . . . . 2 . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . . . 2 Sentry 10 | . . . 2 1 . . . 1 5 . . 1 . Demolisher 1 | . . . 1 . . . . . . . . . . Hunter 10 | . . . . . . 1 . 1 . . . 6 2 Programmer 13 | . . . . 5 . . . . 2 . . 6 . Subdweller 4 | . . 4 . . . . . . . . . . . Thug 5 | . . . . . . . . . . . 5 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 12 | 3 5 2 4 7 . 1 . 7 6 . 4 12 5 Combat Bots Only 8 | . 4 2 2 4 . 1 . 7 5 . 4 8 5 Max Kills in Single Turn 3 | 1 2 1 1 2 . 1 . 2 2 . 1 3 1 Gunslinging 1 | . 1 . . . . . . . . . . 1 . Exploded 3 | . . . . 1 . . . 2 2 . . 3 . Melee 1 | . . . . 1 . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 1337 | . 18 29 25 246 14 10 4 162 305 6 40 393 85 Missed 477 | . 6 9 3 91 9 4 2 63 148 3 8 112 19 Damage Taken 10915 | . 133 271 358 2507 12 81 29 793 1223 45 465 3911 1087 Core 1476 | . 33 41 35 436 . . . 84 253 . 81 391 122 Absorbed by Shields 46 | . . . . . . . . . . . . 46 . Redirected to Shielding 32 | . . 32 . . . . . . . . . . . Ignored by Resistances 3149 | . 40 77 98 718 4 23 8 252 383 13 135 1097 301 Regen/Repaired (Parts) 2624 | . . . . 528 117 . 274 114 387 58 62 1023 61 Core Remaining (%) 60 | 100 . . 56 . . . . 25 . . 60 . . Volleys Fired 347 | 8 38 16 17 88 8 3 1 35 19 . 12 88 14 Largest 3 | 2 2 2 2 3 1 1 1 1 2 . 2 3 3 Hottest 166 | 40 50 60 60 165 23 55 55 77 66 . 110 166 133 Shots Fired 614 | 16 70 32 31 141 8 3 1 35 25 . 24 210 18 Gun 485 | 16 64 32 31 115 8 3 1 28 16 . 24 134 13 Cannon 88 | . . . . 15 . . . . . . . 68 5 Launcher 41 | . 6 . . 11 . . . 7 9 . . 8 . Special . | . . . . . . . . . . . . . . Kinetic 318 | 16 64 32 31 60 8 . . 6 15 . . 82 4 Thermal 101 | . . . . 15 . . . . . . . 84 2 Explosive 41 | . 6 . . 11 . . . 7 9 . . 8 . Electromagnetic 154 | . . . . 55 . 3 1 22 1 . 24 36 12 Robot Hit Streak 44 | 4 11 36 44 22 13 7 8 25 9 . 33 36 18 Robot Miss Streak 4 | 2 3 . 2 4 1 . . 3 1 . . 2 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . . 1 . . . . . . 1 7 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . 1 1 . Shots Hit Robots 626 | 9 41 29 24 131 8 3 4 37 73 . 29 215 23 Core Hits 313 | 6 22 7 8 68 4 1 3 23 46 . 12 103 10 Critical Kills 2 | . . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . Critical Strikes 25 | . . 1 . 1 . . . 1 7 . . 12 3 Burn 2 | . . . . . . . . . . . . 2 . Destroy 6 | . . 1 . . . . . . . . . 5 . Blast 2 | . . . . . . . . . . . . 2 . Sever 9 | . . . . 1 . . . 1 7 . . . . Impale 6 | . . . . . . . . . . . . 3 3 Melee Attacks 214 | . . . . 28 . . 4 19 81 . 5 65 12 Impact 14 | . . . . . . . . . 14 . . . . Slashing 73 | . . . . 28 . . 4 19 22 . . . . Piercing 127 | . . . . . . . . . 45 . 5 65 12 Sneak Attacks 33 | . . . . 8 . . . 2 9 . . 14 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . Damage Inflicted 18954 | 98 558 369 460 3761 136 34 221 1459 3544 . 646 7080 588 Guns 6556 | 98 555 369 460 1303 136 34 11 218 209 . 504 2477 182 Cannons 1923 | . . . . 330 . . . . . . . 1496 97 Explosions 3452 | . 3 . . 786 . . . 711 860 . . 1092 . Melee 6945 | . . . . 1277 . . 210 530 2475 . 142 2002 309 Ramming 78 | . . . . 65 . . . . . . . 13 . Kinetic 4421 | 98 555 369 460 748 136 . . 20 188 . . 1774 73 Thermal 2403 | . . . . 544 . . . 42 . . . 1793 24 Explosive 3122 | . 3 . . 572 . . . 669 860 . . 1018 . Electromagnetic 1985 | . . . . 555 . 34 11 198 21 . 504 480 182 Impact 600 | . . . . . . . . . 600 . . . . Slashing 2736 | . . . . 1277 . . 210 530 719 . . . . Piercing 3609 | . . . . . . . . . 1156 . 142 2002 309 Highest Corruption 5 | . 2 2 4 5 . . . . . . . 2 5 Average Corruption 2 | . 1 2 2 4 . . . . . . . 1 1 Corruption Purged 8 | . . . . 5 . . . . . . . 2 1 Corruption Blocked . | . . . . . . . . . . . . . . Effects 81 | . 9 5 22 32 . . . . . . . 11 2 Message Errors 16 | . 1 . 4 10 . . . . . . . 1 . Matter Fused 17 | . . . 6 7 . . . . . . . 4 . Heat Flow Errors 12 | . 3 . 4 3 . . . . . . . 2 . Energy Discharges 15 | . 3 2 1 5 . . . . . . . 3 1 Data Loss (minor) 12 | . 1 2 4 3 . . . . . . . 1 1 Data Loss (major) 3 | . . 1 2 . . . . . . . . . . Misfires 4 | . 1 . . 3 . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . Overload Shots 12 | . . . . . . . . . . . . 12 . Overflow Damage 834 | . . . . 223 . . . 29 322 . . 260 . Projectiles 31 | . . . . 8 . . . . . . . 23 . Explosions 91 | . . . . 40 . . . . . . . 51 . Melee 712 | . . . . 175 . . . 29 322 . . 186 . Knockbacks 13 | . . . . . . . . . 2 . . 9 2 Impact 2 | . . . . . . . . . 2 . . . . Kinetic 11 | . . . . . . . . . . . . 9 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 202 | . 18 . . 89 . . . . . . . 95 . Shots 10 | . 1 . . 4 . . . . . . . 5 . Rammed 5 | . . . . 3 . . . . . . . 2 . Targets Rammed 5 | . . . . 3 . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 363 | . 249 . 209 363 . . . . 18 . 234 361 94 Average Temperature 88 | . 98 . 74 95 . . . . 9 . 100 106 43 Received Heat Transfer 2937 | . 12 6 72 288 . . . 210 387 . 303 1434 225 Effects 5 | . . . . 3 . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 3 | . . . . 3 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . . 1 . . 3 1 1 Combat Hostiles 6 | . . . . . . . . 1 . . 3 1 1 Parts Fried 18 | . . . . 3 . . . 2 . . 9 3 1 Impact Corruptions 5 | . . . . . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . 2 . . . . . . . 4 . Heat Transferred 3977 | . . . . 644 . . . 50 . . . 3246 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . 1 . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Peak Influence 1009 | 15 186 . 112 433 . . . . 1009 . . 830 . Initial 750 | . 8 . . 350 . . . . 750 . . 65 . Average 263 | 5 63 . 28 199 . . . . 844 . . 353 . Maximum Alert Level 3 | . . . . 2 . . . . 3 . . 3 . Low Security (%) 57 | 100 100 . 100 52 . . . . . . . 33 . Level 1 17 | . . . . 38 . . . . . . . 25 . Level 2 10 | . . . . 9 . . . . 2 . . 33 . Level 3 14 | . . . . . . . . . 97 . . 7 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . . 13 . . . . 11 . . 16 . Investigation 17 | . 1 . . 2 . . . . 7 . . 7 . Extermination 9 | . . . . 5 . . . . 1 . . 3 . Reinforcement 14 | . . . . 6 . . . . 2 . . 6 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Distress Signals 8 | . 1 . . . . . . . 2 . . 5 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 230 | . 15 9 4 44 8 1 1 19 41 1 6 70 11 Peak Tracking Total 9 | . 5 8 2 6 4 1 1 5 7 1 4 8 9 Tactical Retreats 22 | . . 1 . 4 5 . . 1 6 . . 5 . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Traps Triggered 9 | . 2 . . 5 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . Triggered 5 | . . . . 3 . . . 1 . . 1 . . Most Traps Carried 2 | . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Machines Disabled 5 | . . . . . . . . . 1 . . 4 . Max in Single Turn 2 | . . . . . . . . . 1 . . 2 . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Machines Accessed 46 | . 8 . 9 6 . . 1 . 13 . . 9 . Terminals 29 | . 7 . 5 3 . . . . 9 . . 5 . Fabricators 4 | . . . . . . . . . 1 . . 3 . Repair Stations 2 | . . . . 1 . . . . 1 . . . . Recycling Units 6 | . 1 . 4 1 . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . Total Hacks 145 | . 20 . 28 13 . . 1 . 46 . . 37 . Successful 79 | . 18 . 16 5 . . 1 . 18 . . 21 . Failed 66 | . 2 . 12 8 . . . . 28 . . 16 . Catastrophic 12 | . 1 . 3 . . . . . 5 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 111 | . 17 . 22 10 . . . . 34 . . 28 . Terminals 98 | . 18 . 16 8 . . . . 34 . . 22 . Fabricators 14 | . . . . . . . . . 3 . . 11 . Repair Stations 4 | . . . . 2 . . . . 2 . . . . Recycling Units 15 | . 2 . 12 1 . . . . . . . . . Scanalyzers 5 | . . . . 2 . . . . 3 . . . . Garrison Access 8 | . . . . . . . . . 4 . . 4 . Terminal Hacks 24 | . 6 . 2 . . . 1 . 8 . . 7 . Record 1 | . . . . . . . . . . . . 1 . Part Schematic 5 | . . . 2 . . . 1 . 1 . . 1 . Robot Schematic 2 | . . . . . . . . . 2 . . . . Robot Analysis 6 | . 4 . . . . . . . 1 . . 1 . Branch Access Points 2 | . . . . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . 2 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . 3 . Load Schematic 3 | . . . . . . . . . 1 . . 2 . Build 2 | . . . . . . . . . 1 . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 3 1 . . . . . . . . . Report Inventory 3 | . . . 3 . . . . . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 39 | . 10 . 11 2 . . . . 5 . . 11 . Terminals 20 | . 10 . 2 1 . . . . 4 . . 3 . Track 5 | . 3 . . . . . . . . . . 2 . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 12 | . 6 . 2 1 . . . . 2 . . 1 . Disrupt 2 | . 1 . . . . . . . 1 . . . . Fabricators 4 | . . . . . . . . . . . . 4 . Report 1 | . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . 1 . Liberate 2 | . . . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . 1 . . . . Recycling Units 9 | . . . 9 . . . . . . . . . . Reject 4 | . . . 4 . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 4 . Broadcast 1 | . . . . . . . . . . . . 1 . Decoy 1 | . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 2 . 8 5 . . . . 13 . . 9 . Full Trace Events 18 | . 1 . 3 1 . . . . 7 . . 6 . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . Robot Schematics Acquired 4 | . . . . . . . 2 . 2 . . . . Robots Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . 58 . Total Robot Build Rating 6 | . . . . . . . . . . . . 6 . Part Schematics Acquired 27 | . . . 2 5 . . 17 . 2 . . 1 . Parts Built 1 | . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . 1 . . . . Time 31 | . . . . . . . . . 31 . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . 5 2 . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Total Allies 15 | . . . 5 5 . . . . 1 . . 4 . Largest Group 5 | . . . 5 5 . . . . 1 . . 2 . Highest-Rated Group 108 | . . . 70 93 . . . . 10 . . 108 . Highest-Rated Ally 54 | . . . 34 34 . . . . 10 . . 54 . Total Orders 2 | . . . 1 1 . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . PICKUP 1 | . . . 1 . . . . . . . . . . Ally Attacks 64 | . . . 5 48 . . . . . . . 11 . Total Damage 1135 | . . . 56 689 . . . . . . . 390 . Kills 8 | . . . 1 4 . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Robot Analysis Total 6 | . 4 . . . . . . . 1 . . 1 . Derelict Logs Recovered 7 | . . 1 . . 2 1 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Turns Passed 13884 | 91 784 471 1750 2391 409 525 2045 844 996 185 787 1857 749 Spaces Moved 10767 | 56 626 245 1000 1983 728 530 1186 1244 1260 330 210 1176 193 Core 72 | 7 . . . . . . 64 . 1 . . . . Treads 1742 | . 11 245 1000 315 . . . . . . 27 21 123 Legs 972 | . . . . . . . . . . . 58 914 . Wheels 665 | 49 615 . . 1 . . . . . . . . . Hover 6281 | . . . . 1667 728 530 1122 1244 321 330 28 241 70 Flight 1035 | . . . . . . . . . 938 . 97 . . Fastest Speed 28 | 50 90 160 160 28 48 97 97 49 37 49 80 61 132 Average Speed 96 | 85 91 160 160 82 52 97 132 56 50 55 247 113 171 Slowest Speed 750 | 90 160 160 160 249 108 97 750 101 200 109 522 160 266 Overloaded Moves 98 | . . . . 10 . . . . . . 88 . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 94 22 98 37 81 76 83 98 38 63 24 31 27 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 9 | . . 1 4 . 2 . 2 . . . . . . Known Exits Taken 3 | . . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 . 1 1 . . Scrap Searched 10 | . . . . . 3 4 1 2 . . . . . Spaces Dug 24 | . . . . 2 . . . . 16 . . 5 1 Terrain Destroyed 260 | . 7 . 3 36 . . . 59 38 . . 116 1 Melee 23 | . . . . 2 . . . . 16 . . 5 . Projectile 16 | . . . 3 . . . . . . . . 12 1 AOE 221 | . 7 . . 34 . . . 59 22 . . 99 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Fac Upp Total 13413 | 84 776 294 1123 2578 750 537 1658 1327 1496 330 447 1438 575 Wait 1625 | . 79 26 47 318 3 . 464 9 72 . 216 45 346 Move 10751 | 55 625 244 999 1983 727 529 1185 1243 1255 329 209 1175 193 Hop 2 | . . . . . . . . . 2 . . . . Pick Up 167 | 14 15 3 14 50 6 3 2 6 30 1 . 23 . Fast Attach . | . . . . . . . . . . . . . . Attach 105 | 7 4 2 6 44 2 1 . 3 14 . 2 15 5 Detach 13 | . . . . 10 . . . 1 . . . 1 1 Swap 40 | . 3 . 3 15 1 1 . 2 7 . . 7 1 Drop 117 | . 12 3 15 31 3 . 2 8 20 . 3 17 3 Fire 347 | 8 38 16 17 88 8 3 1 35 19 . 12 88 14 Melee 210 | . . . . 28 . . 4 19 77 . 5 65 12 Ram 2 | . . . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . Rewire 31 | . . . 22 9 . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 5) 812 | -10/Materials | Discovered new exit (range 7) 829 | -10/Materials | Discovered new exit (range 15) 876 | -10/Materials | Entered Subcaves 1035 | -10/Subcaves | Learned location of Zion (-7) 1065 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1291 | -10/Subcaves | Discovered new exit (range 15) 1329 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1347 | -10/Subcaves | Entered Recycling 1348 | -9/Recycling | Found Scrap Engine 1692 | -9/Recycling | Discovered new exit (range 16) 2330 | -9/Recycling | Build established: Commander-Mutant 3097 | -9/Recycling | Entered Factory 3097 | -7/Factory | Accompanied by 5 allies 3097 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3354 | -7/Factory | Discovered new exit (range 11) 3408 | -7/Factory | Build established: Commander-Gunner 3446 | -7/Factory | Repaired Hvy. Assault Rifle 3694 | -7/Factory | Lost 3 allies 3699 | -7/Factory | Lost 3 parts (1u2w) 3965 | -7/Factory | Build established: Mutant 4087 | -7/Factory | Discovered new exit (range 12) 4280 | -7/Factory | Lost 4 parts (1p3w) 4516 | -7/Factory | Cargo convoy interrupted 4712 | -7/Factory | Identified exit to Lower Caves 4766 | -7/Factory | Allied Derelicts emerged from ambush trap array 5206 | -7/Factory | Discovered new exit (range 15) 5346 | -7/Factory | Core integrity fell below 50% 5488 | -7/Factory | Entered Lower Caves 5736 | -7/Lower Caves | Spotted B-75 Beast 5821 | -7/Lower Caves | Discovered new exit (range 6) 5897 | -7/Lower Caves | Entered another Lower Caves area 5982 | -7/Lower Caves | Discovered new exit (range 4) 5995 | -7/Lower Caves | Learned Factory stockpile data 6413 | -7/Lower Caves | Discovered new exit (range 4) 6422 | -7/Lower Caves | Entered Zion 6631 | -7/Zion | Learned Factory non-interactive machine intel 6659 | -7/Zion | Found GAL Module 7030 | -7/Zion | Visited the Megawrench Repair Shop 7047 | -7/Zion | Megawrench repaired 8 parts 7376 | -7/Zion | Discovered new exit (range 15) 8467 | -7/Zion | Entered Proximity Caves 8477 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8537 | -6/Proximity Caves | Destroyed 7 combat bots 8596 | -6/Proximity Caves | Spotter reported a threat 8627 | -6/Proximity Caves | Spotter reported a threat 8637 | -6/Proximity Caves | Learned Factory stockpile data 8765 | -6/Proximity Caves | Spotter reported a threat 8905 | -6/Proximity Caves | Spotter reported a threat 8958 | -6/Proximity Caves | Spotter reported a threat 9023 | -6/Proximity Caves | Learned 4 Factory zone layouts 9303 | -6/Proximity Caves | Discovered new exit (range 10) 9311 | -6/Proximity Caves | Entered Factory 9311 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9314 | -6/Factory | Loaded intel: 188 non-interactive machine locations 9484 | -6/Factory | Discovered new exit (range 10) 9496 | -6/Factory | Garrison activated, responded to threat 9544 | -6/Factory | Lost 4 parts (1n1u2w) 9661 | -6/Factory | Search patrols dispatched 9879 | -6/Factory | Build established: Hacker-Mutant 10011 | -6/Factory | Search patrols dispatched 10052 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 10074 | -6/Factory | Identified exit to Lower Caves 10307 | -6/Factory | Entered Lower Caves 10308 | -6/Lower Caves | Encountered a Warlord checkpoint 10481 | -6/Lower Caves | Discovered new exit (range 6) 10492 | -6/Lower Caves | Entered another Lower Caves area 10969 | -6/Lower Caves | Attacked by a faux Warlord 11193 | -6/Lower Caves | Discovered new exit (range 5) 11279 | -6/Lower Caves | Entered Factory 11279 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12161 | -5/Factory | Destroyed 7 combat bots 12543 | -5/Factory | Build established: Hacker-Construct 12687 | -5/Factory | Discovered new exit (range 15) 12797 | -5/Factory | Identified exit to Upper Caves 12908 | -5/Factory | Fabricated X-57 Shotgunner (x2) 13021 | -5/Factory | Lost 3 parts (1u2w) 13040 | -5/Factory | Destroyed 8 combat bots 13136 | -5/Factory | Entered Upper Caves 13349 | -5/Upper Caves | Build established: Hacker-Gunner 13793 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13870 | -5/Upper Caves | Core integrity fell below 50% 13885 | -5/Upper Caves | Self-destructed Last Messages --------------- 13872_ B-60 Warrior destroyed. 13877_ Adv. Heat Sink fries itself beyond repair. 13877_ G-50 Soldier destroyed. 13878_ Carbon-fiber Leg fries itself beyond repair. 13880_ Acquired 58 matter. 13880_ Treaded Heavy Exoskeleton destroyed. 13880_ Scrap Engine damaged due to network destabilization (-5). 13883_ Rnf. Fission Core fries itself beyond repair. 13883_ Linear Gravjet destroyed. 13883_ Hpw. Ballistic Mass Construct/G destroyed. 13883_ Scrap Engine suffers catastophic network destabilization. 13883_ System corrupted by crushing effect (+1). 13883_ System corrupted by crushing effect (+4). 13883_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###??????????????? | | ???????????????????###????????## ####???????????? | | ??????????????????? #??????? ????????????? | | ??????????????????? #??????? # ??????????????? | | ??????????????????# #??????? # #???????????????? | | ??????????????????# ##?##### #???????????????? | | ??????????????????# #;## *# ##??????????????? | | ??????????????????# %g%@% #??????????????? | | ??????????????????# #### = ???????? | | ??????????????????#%%#??## b# ## ###???????????? | | ?????????????????##% #???# #?????????????????### | | ????????????????##% #???## ##?????????###???## | | ???????????????## %##???# #???????## ##??# | | ??????????????## %%%###?## %##??????## #?## | | ??????????????# #### %#?????### #?## | | ??????????????## % ## #????## #?## | | ???????????????##% ##% ###### #?## | | ????????????????# % ###%##% #?# | | ????????????????## #?#### ### % | | ?????????????????## ####?##%######## % "## % | | ??????????????????##[%* #??# #?????## % | | ???????????????????##[ ##?#%#?????# % % | | ?????????????????????# #?# #????# #### | | ?????????????????????# %#?# #???# ##??# | | ???????????????????? =%#?# #??# ????# % ## | | ??????????????????? !#?? #?# ????# % ## | | ?????????????????? #?? #?# ????### % # | | ???????????????? ?? #?## ??????## | | ??????????????? ## ?%???## ???????## | | ??????????????####" ?## ? ????# ??###???### | | ?????????????????# ??? ???? #### ##??## | | ?????????????????# ??? #????#### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Recycling | Hacked Imp. Treads | -9/Recycling | Hacked Imp. Datajack | -7/Factory | Extracted Hvy. Ion Cannon | -7/Factory | Extracted Imp. Sensor Array | -7/Factory | Extracted Cooling System | -7/Factory | Extracted Hvy. Assault Rifle | -7/Factory | Extracted Battle Rifle | -7/Zion | Free Imp. Trap Extractor | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Power Sword | -7/Zion | Archive Power Maul | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Gyrokinetic Inverter | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-28 Smith | -6/Factory | Hacked H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory | Authchip X-57 Shotgunner | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed ForceBottomlessAnalyzer Manual? 0 Play Time 02:10:29 Cumulative 480.7 hours Start 2024.07.14 @ 19:09:00 End 2024.07.14 @ 21:18:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 84 Rogue 0 Adventurer 84 Explorer 0 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 59 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74d7b844-a7bd-48e4-9712-5918dddc4d34