Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 13:39:17 Player: LightKnight Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (280) 1400 Value Destroyed (10355) 10355 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2206) 2206 TOTAL SCORE: 18281 Bonus ------- High Alert Combat Kills 1964 Aligned with FarCom 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 325/325 System Corruption 41% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads (fused) Heavy Treads > --- UTILITY (5) ------ Improved Cooling System Coolant Injector High-capacity Storage Unit Graphene Brace > --- WEAPON (3) ------- Particle Gun Pulse Rifle > --- INVENTORY (20) --- Recoil Stabilizer Matter Filter Damper Plating Damper Plating Arc Projector AWS/Thermal Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Active Sensor Suite > --- WEAPON ----------- Arc Projector Particle Gun Pulse Rifle > --- INVENTORY -------- Coolant Injector Recoil Stabilizer Matter Filter Damper Plating Damper Plating Graphene Brace AWS/Thermal [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon AWS/Autocannon Launcher Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 3 | . . . . . . . 2 1 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 113 | . 17 . 19 . 8 1 16 39 7 6 Power 8 | . 3 . . . . 1 1 2 1 . Engine 6 | . 3 . . . . 1 1 1 . . Core 1 | . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 30 | . 4 . 7 . 3 . 6 7 3 . Treads 25 | . 2 . 7 . 3 . 6 4 3 . Leg 5 | . 2 . . . . . . 3 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | . 4 . 4 . 1 . 6 11 3 2 Device 15 | . 1 . 3 . . . 3 5 1 2 Storage 4 | . 2 . 1 . . . . . 1 . Processor 6 | . . . . . 1 . 2 3 . . Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . . . . 1 3 1 . Artifact . | . . . . . . . . . . . Weapon 44 | . 6 . 8 . 4 . 3 19 . 4 Energy Gun 18 | . 1 . 4 . . . 1 8 . 4 Energy Cannon 6 | . 1 . 2 . . . . 3 . . Ballistic Gun 13 | . 2 . 2 . 3 . 1 5 . . Ballistic Cannon 4 | . 2 . . . 1 . . 1 . . Launcher 2 | . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . 1 Parts Lost 44 | . 1 . 1 . 3 1 5 29 2 2 Power 3 | . . . . . . 1 . 2 . . Propulsion 11 | . . . . . 2 . 2 6 1 . Utility 15 | . 1 . . . 1 . 2 9 1 1 Weapon 15 | . . . 1 . . . 1 12 . 1 Highest Loss Streak 6 | . 1 . 1 . 1 1 5 6 2 2 To Critical Strikes 1 | . . . . . . . 1 . . . Average Backups 13 | . 7 8 15 20 17 16 16 12 3 6 Power . | . 1 1 1 1 1 . . . . . Propulsion 4 | . 4 4 7 8 6 5 5 1 . . Utility 3 | . . . 4 4 1 3 2 3 3 4 Weapon 5 | . 2 3 3 5 8 8 6 5 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 11 . . 1 4 . 5 . . 3 Power 4 | . 3 . . . . . 1 . . . Propulsion 5 | . 5 . . . . . . . . . Utility 9 | . 2 . . 1 2 . 1 . . 3 Weapon 5 | . 1 . . . 2 . 2 . . . Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 95 100 99 100 87 99 91 78 44 59 Engine 8 | . 14 14 11 11 11 10 9 3 . . Treads 22 | . 16 28 33 33 33 33 26 8 11 15 Leg 3 | . 11 . . . . . . 10 1 . Device 7 | . 3 . 10 11 2 . 3 11 3 13 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 Processor 5 | . . . . . 8 11 10 8 . . Protection 2 | . 7 14 . . . . 6 2 4 . Energy Gun 5 | . 1 14 10 11 1 . . 6 7 13 Energy Cannon 5 | . 1 11 20 22 2 . . 1 . . Ballistic Gun 11 | . 11 . . . 10 33 24 11 . . Ballistic Cannon 2 | . 12 2 . . 6 . . 1 . . Peak Build Rating 80 | . 12 12 21 21 47 30 51 67 78 80 Average Rating 37 | . 7 11 19 21 37 29 39 52 66 73 On Entrance 26 | 6 6 12 11 21 21 30 30 51 22 78 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 10 28 28 61 61 110 60 75 124 109 101 Greatest Support 140 | 20 40 40 63 63 69 66 68 80 140 140 Greatest Overweight (x) 4 | . . . 1 . 1 . 1 2 4 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 10 18 20 20 20 20 20 16 20 Most Carried 20 | . 9 9 20 20 20 20 20 20 9 15 Average Carried 16 | . 7 8 15 19 19 19 19 16 7 13 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 9 20 20 20 19 20 10 9 13 Class Distribution -------------------- 37% | Gunner 22% | Scavenger-Gunner 19% | Scavenger-Skirmisher 11% | Mutant 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 5158 | 184 287 34 297 . 65 181 1042 2560 299 209 Remotely . | . . . . . . . . . . . Salvage Created 10287 | . 412 86 1707 185 1140 248 1902 3953 289 365 Parts 563 | . 22 12 112 11 62 15 113 195 7 14 Haulers Intercepted 11 | . 2 . 6 . . . 3 . . . Recyclers Shooed 9 | . 1 . 1 1 . . 2 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 225 | . 8 6 30 7 45 9 28 82 1 9 Guns 100 | . 5 1 7 1 . 9 28 41 1 7 Cannons 103 | . 3 5 22 6 45 . . 22 . . AOE 18 | . . . . . . . . 18 . . Classes Destroyed 19 | . 4 1 5 1 2 . 4 1 1 . Worker 9 | . . . 2 . . . 3 4 . . Builder 4 | . . . . . . . 1 2 . 1 Tunneler 3 | . 1 . . . . . . 2 . . Hauler 11 | . 2 . 6 . . . 3 . . . Recycler 7 | . . . . 1 . . 3 3 . . Mechanic 3 | . . . . . . . 1 2 . . Operator 5 | . . . 1 . . . 1 1 . 2 Watcher 13 | . 1 . 5 . . . 4 3 . . Swarmer 31 | . . 6 4 5 . 6 3 5 . 2 Grunt 102 | . 8 . 13 2 24 2 16 33 . 4 Brawler 13 | . . . 2 . 4 1 1 4 . 1 Duelist 8 | . . . 1 . 1 . . 6 . . Protector 1 | . . . . . . . . 1 . . Sentry 25 | . . . 10 . . . 6 9 . . Specialist 1 | . . . . . . . 1 . . . Hunter 19 | . . . . . 9 . . 10 . . Programmer 23 | . . . . . 7 . . 14 . 2 Heavy 1 | . . . . . . . 1 . . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 14 | . 3 5 7 3 14 3 6 13 1 4 Combat Bots Only 14 | . 3 5 7 3 14 3 6 11 1 3 Max Kills in Single Turn 5 | . 2 1 2 1 1 1 2 5 1 1 Gunslinging 1 | . 1 . . . . . 1 . . . Exploded 4 | . . . . . . . . 4 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 1071 | . 28 28 69 20 69 37 99 629 4 88 Missed 326 | . 8 3 15 8 22 6 33 204 . 27 Hits 745 | . 20 25 54 12 47 31 66 425 4 61 Melee 24 | . . . . . . 1 . 12 4 7 Projectile 721 | . 20 25 54 12 47 30 66 413 . 54 Critical Strikes 31 | . 1 . . . 1 . 4 18 2 5 Actively Blocked 12 | . . . . . . . . 11 . 1 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 12062 | . 437 213 707 123 775 359 1543 6641 149 1115 Core 1275 | . 78 6 116 34 105 65 158 501 34 178 Absorbed by Shields 320 | . . . . . . . 28 292 . . Reduced by Siege Mode 42 | . . . . . . . . . . 42 Regen/Repaired (Parts) 286 | . 90 . . . . . 196 . . . Core Remaining (%) 64 | 100 . 66 . . . 20 71 . . . Volleys Fired 475 | . 42 12 62 14 . 16 73 211 . 45 Largest 3 | . 2 2 3 3 . 3 3 3 . 3 Hottest 204 | . 113 113 204 192 . 84 84 204 . 173 Shots Fired 1335 | . 84 24 180 42 91 48 218 542 44 62 Gun 957 | . 70 12 60 14 . 48 218 429 44 62 Cannon 356 | . 14 12 120 28 91 . . 91 . . Launcher 22 | . . . . . . . . 22 . . Special . | . . . . . . . . . . . Kinetic 792 | . 80 6 26 . 91 48 208 333 . . Thermal 353 | . 2 6 112 42 . . 10 82 44 55 Explosive 22 | . . . . . . . . 22 . . Electromagnetic 168 | . 2 12 42 . . . . 105 . 7 Robot Hit Streak 24 | . 8 5 22 3 20 21 14 15 24 14 Robot Miss Streak 6 | . 3 3 3 3 3 1 4 6 1 2 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 11 | . 2 . . . . 1 6 2 . . Max Gunslinging Chain 2 | . 1 . . . . 1 2 1 . . Autonomous 177 | . . . . . 91 . 10 31 45 . Shots Hit Robots 845 | . 50 9 104 19 76 31 145 320 42 49 Core Hits 431 | . 21 7 50 10 31 12 63 212 5 20 Critical Kills 8 | . . . 1 . . . 6 1 . . Critical Parts Destroyed 5 | . . . . . . 2 . 3 . . Critical Strikes 30 | . 1 . 3 . 8 2 6 9 . 1 Burn 1 | . . . . . . . . . . 1 Meltdown 1 | . . . 1 . . . . . . . Destroy 12 | . . . . . . 2 6 4 . . Blast 15 | . 1 . 1 . 8 . . 5 . . Corrupt 1 | . . . 1 . . . . . . . Melee Attacks 6 | . . . . . . . 6 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 6 | . . . . . . . 6 . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27913 | . 671 159 2496 486 6244 604 3289 11970 1131 863 Guns 12558 | . 401 51 465 68 . 596 3220 5803 1131 823 Cannons 10919 | . 149 94 1755 344 6244 . . 2333 . . Explosions 3949 | . 109 . 52 51 . . . 3737 . . Melee . | . . . . . . . . . . . Ramming 487 | . 12 14 224 23 . 8 69 97 . 40 Kinetic 16313 | . 494 74 254 . 6244 596 2950 5701 . . Thermal 6954 | . 41 20 1655 463 . . 270 2585 1131 789 Explosive 3032 | . 109 . . . . . . 2923 . . Electromagnetic 1127 | . 15 51 363 . . . . 664 . 34 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 41 | . . . . . . 2 6 25 31 41 Average Corruption 12 | . . . . . . 2 2 11 29 33 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 262 | . . . . . . 17 12 166 17 50 Message Errors 44 | . . . . . . 10 . 27 1 6 Matter Fused 79 | . . . . . . 3 4 53 5 14 Heat Flow Errors 33 | . . . . . . 1 . 21 3 8 Energy Discharges 22 | . . . . . . 1 3 13 1 4 Parts Rejected 6 | . . . . . . . . 6 . . Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 26 | . . . . . . 1 2 14 2 7 Data Loss (major) 9 | . . . . . . 1 . 6 . 2 Misfires 10 | . . . . . . . 1 9 . . Alerts 8 | . . . . . . . . 6 1 1 Misdirections 7 | . . . . . . . . 2 4 1 Weapon Failures 16 | . . . . . . . 2 8 . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 1097 | . 33 . 1 . 784 . . 277 . 2 Projectiles 810 | . . . . . 784 . . 26 . . Explosions 284 | . 33 . . . . . . 251 . . Melee 3 | . . . 1 . . . . . . 2 Knockbacks 25 | . . . 3 . 15 . . 7 . . Impact 2 | . . . 2 . . . . . . . Kinetic 23 | . . . 1 . 15 . . 7 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1034 | . 100 . 21 . . . . 913 . . Shots 20 | . 1 . 1 . . . . 18 . . Rammed 43 | . . 4 20 3 . 1 7 7 . 1 Targets Rammed 59 | . 3 4 20 4 . 1 9 16 . 2 Kicked 11 | . 3 . . . . . . 8 . . Crushed 5 | . . . . 1 . . 2 1 . 1 Highest Temperature 473 | . 108 249 337 226 . 259 185 473 201 244 Average Temperature 84 | . 25 154 77 87 . 45 44 98 89 81 Received Heat Transfer 2584 | . 192 . 219 45 18 108 349 1383 . 270 Effects 5 | . . . 1 . . . . 4 . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 3 | . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations 3 | . . . . . . . . . . 3 Total Turns 66 | . . . . . . . . . . 66 Longest Duration 25 | . . . . . . . . . . 25 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Robots Corrupted 3 | . . . . . . . . 2 . 1 Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 10 | . . . 2 . . . . 4 . 4 Impact Corruptions 3 | . . . 2 . . . . . . 1 Robots Melted 3 | . . . 1 . . . . . . 2 Combat Hostiles 3 | . . . 1 . . . . . . 2 Parts Melted 14 | . . . 6 . . . . 4 . 4 Heat Transferred 10000 | . 74 37 2825 840 . . 333 2784 1443 1664 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 5 | . . . 2 1 . . 1 5 3 2 Low Security (%) 40 | . 100 100 20 71 . 100 71 6 . . Level 1 21 | . . . 74 28 . . 28 2 . 32 Level 2 12 | . . . 5 . . . . 18 51 67 Level 3 10 | . . . . . . . . 28 48 . Level 4 8 | . . . . . . . . 25 . . Level 5 6 | . . . . . . . . 18 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 2250 | . 100 135 424 299 . 101 356 2250 773 516 Initial 773 | . . 22 42 163 . . . 156 773 445 Average 499 | . 29 24 295 156 . 24 158 1097 701 422 Influence Increases 7447 | . 351 155 1014 281 900 211 953 3124 3 455 Destroy 0b10 Robot/C 4460 | . 160 120 600 140 900 180 560 1620 . 180 Destroy 0b10 Robot/NC 280 | . 20 . 70 5 . . 80 90 . 15 Destroy Leader 878 | . 56 20 202 20 . 30 124 376 . 50 Trap Triggered on 0b10 30 | . . . . . . . . 30 . . Successful Hack 161 | . 6 . 43 . . . 24 83 . 5 Select Force Hacks 150 | . 60 . 30 . . . 60 . . . Disable Machine 570 | . 30 . 45 60 . . 75 360 . . Anti-Garrison Action 200 | . . . . . . . . 200 . . Destroy Structure 273 | . 19 . 9 26 . 1 15 200 3 . Lose Combat Pursuer 345 | . . 15 15 30 . . 15 165 . 105 Active Sensor Use 100 | . . . . . . . . . . 100 Influence Decreases 6953 | . 292 105 703 691 550 571 607 1260 1577 597 Entered New Map 2549 | . . 37 67 257 10 360 . 190 1437 191 Time Decay 3964 | . 282 68 626 434 510 211 557 770 120 386 Lost Part 430 | . 10 . 10 . 30 . 50 290 20 20 Lost Ally 10 | . . . . . . . . 10 . . Squads Dispatched 49 | . 4 . 4 . . . 7 27 . 7 Investigation 11 | . 2 . 3 . . . 3 2 . 1 Extermination 10 | . . . . . . . . 9 . 1 Reinforcement 12 | . 2 . 1 . . . 3 5 . 1 Assault 9 | . . . . . . . . 8 . 1 Garrison 7 | . . . . . . . 1 3 . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses 1 | . . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 16 | . 2 . 5 . . . 3 5 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 347 | . 20 23 45 9 43 9 36 133 6 23 Peak Tracking Total 20 | . 6 20 6 3 6 3 6 13 5 5 Tactical Retreats 15 | . . 1 1 2 . . 1 6 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 8 | . 1 . 2 . . . 2 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . Reused 3 | . . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 41 | . 2 . 3 4 3 . 5 24 . . Max in Single Turn 5 | . 2 . 1 4 1 . 2 5 . . Garrison Access 2 | . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 48 | . 9 . 11 . 2 1 10 12 . 3 Terminals 33 | . 6 . 10 . . 1 6 8 . 2 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 2 | . 1 . . . . . 1 . . . Recycling Units 5 | . 2 . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 . 1 Total Hacks 117 | . 21 . 32 . 2 1 32 22 . 7 Successful 58 | . 11 . 16 . 2 . 18 10 . 1 Failed 58 | . 10 . 15 . . 1 14 12 . 6 Catastrophic 13 | . 1 . 3 . . . 1 5 . 3 Database Lockouts 1 | . . . 1 . . . . . . . Manual 68 | . 10 . 22 . 1 1 21 12 . 1 Terminals 91 | . 15 . 31 . . 1 25 14 . 5 Fabricators 4 | . . . . . . . . 4 . . Repair Stations 7 | . 4 . . . . . 3 . . . Recycling Units 6 | . 2 . 1 . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 4 . 2 Terminal Hacks 31 | . 4 . 12 . 2 . 8 4 . 1 Record 1 | . . . . . 1 . . . . . Robot Analysis 6 | . . . 3 . . . 3 . . . Prototype ID Bank 13 | . 3 . 4 . . . 5 1 . . Level Access Points 1 | . . . . . . . . 1 . . Alert Level 2 | . . . 2 . . . . . . . Locate Traps 4 | . 1 . 1 . . . . 1 . 1 Reprogram Traps 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks 6 | . 4 . . . . . 2 . . . Scan Component 3 | . 2 . . . . . 1 . . . Repair 3 | . 2 . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 18 | . 3 . 4 . . . 7 4 . . Terminals 12 | . 1 . 3 . . . 5 3 . . Assimilate 1 | . . . . . . . . 1 . . Botnet 11 | . 1 . 3 . . . 5 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 2 . . . Tunnel 5 | . 2 . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Jam 1 | . . . . . . . . 1 . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 6 . 9 . . 1 7 10 . 3 Full Trace Events 4 | . 1 . . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . . Time 90 | . 52 . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . . 10 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 344 | . . . . . . . . 107 45 192 A.S.S. 192 | . . . . . . . . . . 192 Seismic 152 | . . . . . . . . 107 45 . Robot Analysis Total 6 | . . . 3 . . . 3 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 16607 | . 1177 426 2149 1061 2790 877 2322 4657 246 902 Spaces Moved 7515 | 1 597 239 1082 625 930 514 882 2058 135 452 Core 6 | . . . . . . . . . 6 . Treads 5733 | . 317 239 1082 625 930 514 882 563 129 452 Legs 1776 | 1 280 . . . . . . 1495 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 158 140 160 160 Average Speed 175 | 120 141 160 161 160 184 160 216 186 164 160 Slowest Speed 360 | 120 160 160 240 160 240 160 246 360 250 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 71 | 2 98 61 98 99 91 99 68 62 89 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . 2 . 1 1 1 . 2 . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . Scrap Searched 5 | . . 3 . 2 . . . . . . Spaces Dug 7 | . . . . . . . 6 1 . . Terrain Destroyed 373 | . 20 . 6 29 7 6 12 290 3 . Melee 5 | . . . . . . . 5 . . . Projectile 44 | . . . . . 7 5 5 24 3 . AOE 321 | . 20 . 6 29 . . . 266 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 9955 | . 865 256 1339 654 2006 532 1135 2439 161 568 Wait 1568 | . 172 . 120 6 1051 1 119 37 9 53 Move 7506 | . 596 238 1081 624 929 513 881 2058 134 452 Hop . | . . . . . . . . . . . Pick Up 71 | . 10 1 17 3 8 . 11 16 1 4 Fast Attach 47 | . 11 . 2 . 2 . 5 19 5 3 Attach 63 | . . . 6 . 6 1 7 33 5 5 Detach 38 | . 4 . 3 . . . 4 21 3 3 Swap 43 | . 6 1 15 . . . 7 13 . 1 Drop 78 | . 21 . 13 3 10 . 13 14 4 . Fire 475 | . 42 12 62 14 . 16 73 211 . 45 Melee 6 | . . . . . . . 6 . . . Ram 1 | . . . . . . . . 1 . . Kick 11 | . 3 . . . . . . 8 . . Crush 48 | . . 4 20 4 . 1 9 8 . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 61 | -10/Materials | Discovered new exit (range 16) 63 | -10/Materials | Discovered new exit (range 9) 156 | -10/Materials | Lost 3 allies 187 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Lost 3 allies 208 | -10/Materials | Discovered new exit (range 5) 380 | -10/Materials | Repaired Lgt. Assault Rifle 408 | -10/Materials | Repaired Lgt. Assault Rifle 434 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Build established: Mutant 1064 | -10/Materials | Discovered new exit (range 16) 1178 | -10/Materials | Entered Mines 1306 | -10/Mines | Learned Materials stockpile data 1355 | -10/Mines | Learned Materials emergency access door positions 1582 | -10/Mines | Discovered new exit (range 12) 1591 | -10/Mines | Assembled infested the area 1604 | -10/Mines | Entered Materials 1604 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1747 | -9/Materials | Destroyed 7 combat bots 1765 | -9/Materials | Discovered new exit (range 12) 1984 | -9/Materials | Build established: Gunner 2520 | -9/Materials | Discovered new exit (range 12) 2772 | -9/Materials | Discovered new exit (range 3) 2881 | -9/Materials | Central database locked down 2887 | -9/Materials | Discovered new exit (range 11) 3148 | -9/Materials | Discovered new exit (range 3) 3206 | -9/Materials | Discovered new exit (range 10) 3633 | -9/Materials | Discovered new exit (range 16) 3753 | -9/Materials | Entered Mines 3802 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3815 | -9/Mines | Met a Derelict bent on vengeance 3882 | -9/Mines | Identified exit to Materials 3943 | -9/Mines | Learned Materials interactive machine intel 4250 | -9/Mines | Discovered exit to Materials (range 11) 4294 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4808 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4808 | -9/Mines | Discovered new exit (range 5) 4814 | -9/Mines | Entered Exiles 4835 | -9/Exiles | Discovered new exit (range 15) 4854 | -9/Exiles | Met 8R-AWN 4880 | -9/Exiles | Met EX-HEX 4923 | -9/Exiles | Met EX-BIN 4944 | -9/Exiles | Aligned with FarCom system 4946 | -9/Exiles | Given EX-Vault access code 4984 | -9/Exiles | Opened EX-Vault 5024 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5049 | -9/Exiles | Exiles lab attacked by MAIN.C 5118 | -9/Exiles | Found AWS/Autocannon 5123 | -9/Exiles | Found AWS/Thermal 5322 | -9/Exiles | Core integrity fell below 50% 5333 | -9/Exiles | Destroyed 14 combat bots 5774 | -9/Exiles | Destroyed 8 combat bots 6986 | -9/Exiles | Build established: Scavenger-Gunner 7192 | -9/Exiles | Learned location of Zion (-6) 7590 | -9/Exiles | Discovered new exit (range 10) 7604 | -9/Exiles | Stole two prototypes: AWS/Thermal, AWS/Autocannon 7604 | -9/Exiles | Entered Mines 7663 | -8/Mines | Discovered exit to Materials (range 7) 7808 | -8/Mines | Discovered exit to Materials (range 6) 7911 | -8/Mines | Build established: Scavenger-Skirmisher 8481 | -8/Mines | Entered Materials 8481 | -8/Materials | Evolved 2 slots: Utility x2 8482 | -8/Materials | Loaded intel: 19 interactive machine locations 8793 | -8/Materials | Build established: Scavenger-Gunner 9181 | -8/Materials | Build established: Scavenger-Skirmisher 9302 | -8/Materials | Repaired Hvy. Armor Plating 9418 | -8/Materials | Discovered new exit (range 5) 10524 | -8/Materials | Crushed by falling debris 10524 | -8/Materials | Discovered new exit (range 11) 10528 | -8/Materials | Garrison activated, responded to threat 10585 | -8/Materials | Lost 5 parts (2n2u1w) 10590 | -8/Materials | Found Prototype Device 10803 | -8/Materials | Entered Factory 10803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10805 | -7/Factory | FarCom data flow suspended 11073 | -7/Factory | Garrison activated, responded to threat 11120 | -7/Factory | Build established: Scavenger-Gunner 11146 | -7/Factory | Destroyed 11 combat bots 11218 | -7/Factory | Discovered new exit (range 11) 11472 | -7/Factory | Identified exit to Factory 11669 | -7/Factory | Cargo convoy interrupted 11677 | -7/Factory | AWS/Autocannon suddenly broke down 11731 | -7/Factory | Destroyed 7 combat bots 12003 | -7/Factory | First assault squad dispatched 13359 | -7/Factory | System corruption reached 10% 13406 | -7/Factory | Lost 3 parts (1p2u) 13672 | -7/Factory | Build established: Tank 14083 | -7/Factory | Build established: Gunner 14553 | -7/Factory | Core integrity fell below 50% 14995 | -7/Factory | Lost 6 parts (1p3u2w) 15311 | -7/Factory | Lost 3 parts (1n2u) 15460 | -7/Factory | Sucked down chute 15460 | -7/Factory | Entered Waste 15470 | -7/Waste | Lost 4 parts (1n3w) 15470 | -7/Waste | Spotted C-40 Crusher 15475 | -7/Waste | EMP discharged 15475 | -7/Waste | System corruption reached 30% 15505 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15509 | -7/Waste | Destroyed C-40 Crusher 15536 | -7/Waste | Spotted C-40 Crusher 15541 | -7/Waste | Found Damper Plating 15545 | -7/Waste | AWS/Thermal suddenly broke down 15545 | -7/Waste | Found Damper Plating 15573 | -7/Waste | Spotted C-40 Crusher 15575 | -7/Waste | EMP discharged 15633 | -7/Waste | Spotted C-40 Crusher 15636 | -7/Waste | Spotted C-40 Crusher 15669 | -7/Waste | Spotted C-40 Crusher 15675 | -7/Waste | EMP discharged 15692 | -7/Waste | Discovered new exit (range 10) 15706 | -7/Waste | Entered Factory 15787 | -7/Factory | Identified Active Sensor Suite 15827 | -7/Factory | Build established: Scavenger-Mutant 15982 | -7/Factory | Garrison activated, responded to threat 16062 | -7/Factory | Core integrity fell below 20% 16409 | -7/Factory | Build established: Scavenger-Skirmisher 16506 | -7/Factory | First assault squad dispatched 16608 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 16548_ System corrupted: Substantial component data lost. 16559_ Activated siege mode. 16559_ System corrupted: Particle Gun failed to cycle. 16562_ Hvy. EM Pulse Gun destroyed. 16562_ System corrupted by crushing effect (+3). 16563_ System corrupted: Matter fused (-6). 16566_ System corrupted: Pulse Rifle failed to cycle. 16572_ System corrupted: Particle Gun failed to cycle. 16576_ Active Sensor Suite destroyed. 16576_ System corrupted by crushing effect (+2). 16577_ B-48 Gladiator heat spikes uncontrollably. 16578_ System corrupted: Energy discharge (-84). 16578_ Melted Rnf. Deuterium Engine. 16579_ B-48 Gladiator heat damages Lgt. Treads, Mace, Imp. Light Armor Plating. 16579_ B-48 Gladiator critical meltdown. 16590_ Ended siege mode. 16591_ Acquired 49 matter. 16594_ System corrupted: IFF burst signal emitted. 16607_ System corrupted: Pulse Rifle failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####?###??????????????????????????? | | ??????????????# ? ??????????????????????????? | | ??????????????# ? ??????????????????????????? | | ??????????????# ? ??????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????##+####+##########?????????????????? | | ???????????????# #?????????????????? | | ????????######## #?????????????????? | | ????????# # #?????????????????? | | ????????# # #?????????????????? | | ????????# +% @ #?????????????????? | | ????????#= # #########b #?????????????????? | | ????????# = # #???????# #?????????????????? | | ????????# # #???????# ???????????????? | | ????????######## #???????# ????????????? | | ???????????????# #???????# p ???????????? | | ???????????????# #???????# ??????????? | | ???????????????# #???????# ?????????? | | ???????????????# #???????######## #??????????? | | ???????????????# #??????????????? #??????????? | | ???????????????# #???????????????? ???????????? | | ???????????????# #????????????????? ???????????? | | ???????????????# #???????????????????????????????? | | ?????###########+##+#####????????????????????????? | | ?????# + +????????????????????????? | | ?????# # #????????????????????????? | | ?????# # #????????????????????????? | | ?????# """ """ # #????????? ? ???????????? | | ???????""" """ # #???????? #??????????? | | ???????""" """ +^ +???????? +??????????? | | ?????? # #???????? #??????????? | | ?????# """ """ # #???????? #??????????? | | ???????""" """ # #???????? #??????????? | | ????????"" """ ! # ######### #??????????? | | ?????????? # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 41% | -10/Materials Lgt. Assault Rifle | 46% | -10/Materials Hvy. Armor Plating | 34% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotPoweredFlail Manual? 0 Play Time 01:31:33 Cumulative 330.7 hours Start 2025.06.17 @ 12:07:55 End 2025.06.17 @ 13:39:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type - Total 25 Types 19/0/4/2/0/0/0/0/0/0 Lore% 88 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b02d0a0-26af-491f-a8ce-7e69cb33fa66