Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.21 @ 19:28:57 Player: xerxia Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (565) 565 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 4782 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 100/100 System Corruption 59% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Heat Sink Medium Storage Unit Hardlight Generator High-powered Shotgun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Heavy Mace > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Deuterium Engine Flight Unit Medium Storage Unit Hardlight Generator High-powered Shotgun Grenade Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 3 | . . . . . . 1 2 Propulsion 5 | . . . 2 . 2 1 . Utility 2 | . . . . 2 . . . Weapon . | . . . . . . . . Parts Attached 40 | 6 3 4 6 5 14 2 . Power 6 | 1 . 1 . . 3 1 . Engine 4 | 1 . . . . 2 1 . Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 2 1 1 . 8 . . Treads 4 | . 2 1 1 . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . 8 . . Utility 9 | 1 1 1 2 2 2 . . Device 2 | . . . . 1 1 . . Storage 5 | 1 . 1 2 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 11 | 2 . 1 3 3 1 1 . Energy Gun 4 | 2 . . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . 1 . 3 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 14 | . . . . 1 6 7 . Power 3 | . . . . . 1 2 . Propulsion 7 | . . . . . 4 3 . Utility 1 | . . . . . 1 . . Weapon 3 | . . . . 1 . 2 . Highest Loss Streak 7 | . . . . 1 3 7 . Average Slot Usage (%) 79 | . 97 99 87 79 81 32 5 Engine 3 | . 14 3 . . 1 8 . Core 6 | . . 10 11 9 4 . . Treads 19 | . 20 28 33 27 . . . Flight 6 | . . . . . 40 12 . Device 2 | . . . . 8 5 . . Storage 15 | . 14 21 21 18 7 6 5 Protection 3 | . 11 5 . . 5 . . Energy Gun 9 | . 28 17 9 3 . . . Ballistic Gun 8 | . . 10 11 13 7 . . Impact Weapon 1 | . . . . . 4 4 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 18 19 27 56 27 19 8 Greatest Support 69 | 20 46 46 69 69 27 15 3 Greatest Overweight (x) 8 | 3 . . . . 8 4 2 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 20 | 6 6 8 12 20 16 8 8 Average Capacity 8 | 5 6 7 8 15 8 8 8 Most Carried 14 | 5 6 8 8 14 12 7 6 Average Carried 6 | 2 5 6 6 9 7 6 6 Final Capacity 16 | 6 6 8 12 16 8 8 8 Final Carried 13 | 3 6 8 6 13 8 6 6 Class Distribution -------------------- 85% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 655 | 260 30 51 86 188 19 21 . Remotely . | . . . . . . . . Salvage Created 847 | 59 54 88 212 375 19 40 . Parts 57 | 3 5 3 19 22 . 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 32 | . 3 2 10 15 . 2 . Melee 2 | . . . . . . 2 . Guns 29 | . 3 2 9 15 . . . AOE 1 | . . . 1 . . . . Classes Destroyed 7 | 1 1 1 1 2 1 . . Worker 1 | . . . 1 . . . . Builder 1 | . . . . . 1 . . Recycler 2 | 1 . . . 1 . . . Swarmer 25 | . 3 . 8 12 . 2 . Grunt 4 | . . 1 2 1 . . . Sentry 1 | . . . . 1 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 8 | 1 3 1 5 8 1 2 . Combat Bots Only 8 | . 3 1 4 8 . 2 . Max Kills in Single Turn 2 | 1 2 1 2 2 1 1 . Gunslinging 1 | . 1 . 1 1 . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 3344 | . 101 260 148 297 574 886 1078 Core 1673 | . 19 28 15 30 61 512 1008 Absorbed by Shields 171 | . . . . 171 . . . Core Remaining (%) 83 | 100 . 81 96 94 91 39 . Volleys Fired 70 | 2 3 11 12 38 . 4 . Largest 2 | 1 2 2 2 2 . 1 . Hottest 90 | 40 90 90 68 68 . 25 . Shots Fired 120 | 2 6 22 21 65 . 4 . Gun 120 | 2 6 22 21 65 . 4 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 79 | . . 7 12 56 . 4 . Thermal 7 | . 3 4 . . . . . Explosive . | . . . . . . . . Electromagnetic 34 | 2 3 11 9 9 . . . Robot Hit Streak 15 | 2 5 8 12 15 . 1 . Robot Miss Streak 4 | . 2 1 3 2 . 4 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 . 3 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 101 | 2 4 18 15 54 1 7 . Core Hits 48 | 1 3 6 14 20 . 4 . Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 15 | . . . . . 9 6 . Impact 15 | . . . . . 9 6 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1650 | 28 58 221 296 685 78 156 128 Guns 1258 | 28 58 221 223 685 . 43 . Cannons . | . . . . . . . . Explosions 73 | . . . 73 . . . . Melee 187 | . . . . . 78 109 . Ramming 132 | . . . . . . 4 128 Kinetic 816 | . . 72 102 599 . 43 . Thermal 124 | . 26 25 73 . . . . Explosive . | . . . . . . . . Electromagnetic 391 | 28 32 124 121 86 . . . Impact 187 | . . . . . 78 109 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 57 | . . . . . 6 . 57 Average Corruption 17 | . . . . . 6 . 29 Corruption Purged . | . . . . . . . . Effects 9 | . . . . . 4 . 5 Message Errors 1 | . . . . . 1 . . Matter Fused 3 | . . . . . 2 . 1 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . . 48 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 48 | . . . . . 48 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 158 | . . . 28 . . 2 128 Shots 1 | . . . 1 . . . . Rammed 4 | . . . . . . 4 . Targets Rammed 4 | . . . . . . 4 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 207 | . 135 207 51 6 10 . 178 Average Temperature 66 | . 70 96 18 6 3 . 80 Received Heat Transfer 282 | . 39 27 24 36 156 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 248 | . 74 74 100 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 471 | 5 120 84 239 471 354 141 46 Initial 183 | . 2 39 . 85 183 141 46 Average 131 | 2 44 38 134 307 247 128 46 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 76 | 100 100 100 60 28 49 100 100 Level 1 17 | . . . 39 34 50 . . Level 2 5 | . . . . 36 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 2 3 2 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 7 2 12 19 13 4 . Peak Tracking Total 7 | . 4 2 4 7 6 4 . Tactical Retreats 5 | . . 1 . . 4 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 7 | . 2 . 1 1 3 . . Terminals 6 | . 2 . 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 18 | . 4 . 3 1 10 . . Successful 8 | . 3 . 2 1 2 . . Failed 10 | . 1 . 1 . 8 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . . 1 . . Terminals 13 | . 4 . 3 1 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . 5 . . Terminal Hacks 7 | . 3 . 2 1 1 . . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Terminal Index 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . 1 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 2189 | 74 153 673 297 347 309 192 144 Spaces Moved 1303 | 44 90 393 155 142 319 127 33 Core 85 | 17 . . . . 6 29 33 Treads 753 | . 63 393 155 142 . . . Legs 54 | 27 27 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 411 | . . . . . 313 98 . Fastest Speed 25 | 50 120 160 160 160 25 114 150 Average Speed 124 | 127 148 160 160 160 38 125 150 Slowest Speed 450 | 200 160 160 160 160 450 280 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 21 | 3 23 88 21 19 12 6 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 8 | . . . . . 8 . . Terrain Destroyed 11 | . . . 3 . 8 . . Melee 8 | . . . . . 8 . . Projectile . | . . . . . . . . AOE 3 | . . . 3 . . . . Terrain Rammed 64 | . . . . . . . 64 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 1697 | 60 105 417 185 203 489 142 96 Wait 136 | . . . . 1 135 . . Move 1289 | 43 89 392 154 141 311 126 33 Hop 3 | . . . . . 3 . . Pick Up 42 | 9 6 5 5 13 4 . . Fast Attach 9 | . 2 2 2 . 3 . . Attach 28 | 6 1 2 2 5 10 2 . Detach 4 | . . . . 1 3 . . Swap 3 | . . . 2 . 1 . . Drop 30 | . 4 5 8 4 9 . . Fire 70 | 2 3 11 12 38 . 4 . Melee 15 | . . . . . 9 6 . Ram 67 | . . . . . . 4 63 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 358 | -10/Mines | Learned location of 2 exits from Materials 509 | -10/Mines | Destroyed YI-UF0 674 | -10/Mines | Learned Materials interactive machine intel 772 | -10/Mines | Learned location of Mines (-8) 791 | -10/Mines | Found a hidden stash of uninstalled traps 874 | -10/Mines | Discovered new exit (range 9) 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Propulsion x2 902 | -9/Materials | Identified exit to Materials 902 | -9/Materials | Identified exit to Mines 903 | -9/Materials | Loaded intel: 16 interactive machine locations 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Garrison activated, responded to threat 1334 | -8/Materials | Destroyed 8 combat bots 1517 | -8/Materials | Discovered new exit (range 13) 1535 | -8/Materials | Identified exit to Storage 1545 | -8/Materials | Entered Factory 1545 | -7/Factory | Evolved 2 slots: Propulsion x2 1704 | -7/Factory | Identified exit to Factory 1751 | -7/Factory | Crushed by falling debris 1782 | -7/Factory | Lost 3 parts (1p2n) 1854 | -7/Factory | Entered another Factory area 1854 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1885 | -6/Factory | Lost 3 parts (2n1u) 1947 | -6/Factory | Discovered new exit (range 16) 2025 | -6/Factory | Core integrity fell below 50% 2030 | -6/Factory | Lost 7 parts (2p3n2w) 2046 | -6/Factory | Entered another Factory area 2046 | -5/Factory | Evolved 2 slots: Power x2 2107 | -5/Factory | System corruption reached 10% 2146 | -5/Factory | System corruption reached 30% 2149 | -5/Factory | Core integrity fell below 50% 2170 | -5/Factory | Core integrity fell below 20% 2190 | -5/Factory | Core destroyed Last Messages --------------- [Achievement: Z1$+NX3F=JRE3_ZNQR] 02180_ Slammed into Repair Station. 02180_ Destabilizing: Core damaged (-20). 02181_ Slammed into Repair Station. 02181_ Destabilizing: System corrupted (+2). 02181_ Destabilizing: System corrupted (+1). 02183_ System corrupted: Matter fused (-9). 02183_ Slammed into Repair Station. 02183_ Destabilizing: Core damaged (-20). 02184_ Slammed into Repair Station. 02184_ Destabilizing: System corrupted (+1). 02186_ Slammed into Repair Station. 02186_ Destabilizing: Core damaged (-40). 02187_ Slammed into Repair Station. 02187_ Destabilizing: System corrupted (+2). 02189_ Slammed into Repair Station. 02189_ Destabilizing: System corrupted (+1). 02190_ Slammed into Repair Station. 02190_ Destabilizing: System corrupted (+2). 02190_ Destabilizing: Core damaged (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? #?????? | | ?????????????????????????????????????? #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????+ +?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ??????????????????????????????######## #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# ####### | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????######## # | | ?????????????????????????????????????# + | | ????????????????????????############## # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# """" """" # # | | ????????????????????????# """" """" # # | | ????????????????????????# """" """" # # | | ????????????????????????# """" """" + ####### | | ????????????????????????# # #?????? | | ????????????????????????#@ """" # #?????? | | ????????????????????????#""" """" # #?????? | | ????????????????????????#"R """" # #?????? | | ????????????????????????#""" """" # #?????? | | ????????????????????????# # #?????? | | ????????????????????????############## #?????? | | ?????????????????????????????????????# +?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????? #?????? | | ??????????????????????????????????????#### #?????? | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AlloyDynamicWand Manual? 0 Play Time 00:29:19 Cumulative 48.9 hours Start 2022.01.21 @ 12:09:16 End 2022.01.21 @ 19:28:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 12 Adventurer 5 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8e88358-0857-419e-a0fc-ae13dd4201d8