Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 11:24:12 // Winter2019/RPGLIKE Player: Demise Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (161) 805 Value Destroyed (6215) 6215 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2374) 2374 TOTAL SCORE: 14254 Bonus ------- High Alert Combat Kills 1146 Follower Combat Kills 228 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 92/300 Energy 211/300 System Corruption 1% Temperature Cool (1) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (1) --- Cooled VTOL Module > --- UTILITY (8) ------ Advanced Sensor Array Experimental Terrain Scanner Salvage Targeting Computer Target Analyzer Transmission Jammer Improved Shield Generator Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- Beamcaster Slug Cannon Katana > --- INVENTORY (8) ---- Phase Shifter System Backup Module Recalibrator Cooled Particle Cannon AWS/Autocannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cooled VTOL Module > --- UTILITY ---------- Advanced Sensor Array Experimental Terrain Scanner Salvage Targeting Computer Target Analyzer Transmission Jammer Improved Shield Generator Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Beamcaster Slug Cannon Katana > --- INVENTORY -------- Enhanced Nuclear Core Phase Shifter System Backup Module Recalibrator AWS/Autocannon Advanced EMP Blaster [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Maneuvering Thrusters Device Maneuvering Thrusters Processor Salvage Targeting Computer Hackware Hacking Suite Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Slots Evolved 9 | 1 1 . 4 . . 1 1 . 1 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . 1 . 4 . . . 1 . 1 . Weapon 2 | 1 . . . . . 1 . . . . Parts Attached 141 | 5 13 5 23 1 . 7 19 4 48 16 Power 20 | 1 5 . 4 . . . 2 . 6 2 Engine 14 | 1 5 . 4 . . . 2 . 2 . Core 6 | . . . . . . . . . 4 2 Reactor . | . . . . . . . . . . . Propulsion 10 | 1 1 1 1 . . . 3 . 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . Flight 8 | . . 1 1 . . . 3 . 3 . Utility 48 | 1 3 2 8 . . . 6 2 17 9 Device 39 | 1 3 2 7 . . . 6 1 11 8 Storage . | . . . . . . . . . . . Processor 2 | . . . 1 . . . . . 1 . Hackware 7 | . . . . . . . . 1 5 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 63 | 2 4 2 10 1 . 7 8 2 22 5 Energy Gun 12 | 1 1 . 2 . . . 2 . 5 1 Energy Cannon 6 | . 1 1 . . . . . . 4 . Ballistic Gun 8 | . . . 1 . . 1 2 . 4 . Ballistic Cannon 7 | . . 1 2 . . . . . 3 1 Launcher 9 | . . . 1 . . 3 2 1 . 2 Special Weapon 3 | 1 2 . . . . . . . . . Impact Weapon 4 | . . . 4 . . . . . . . Slashing Weapon 14 | . . . . 1 . 3 2 1 6 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . 2 . 6 2 Parts Lost 4 | . 3 . . . . . . . 1 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . 1 . . . . . . . . . Weapon 3 | . 2 . . . . . . . 1 . Highest Loss Streak 1 | . 1 . . . . . . . 1 . Average Slot Usage (%) 98 | . 90 100 98 100 100 100 99 100 99 99 Engine 7 | . 17 16 10 10 10 9 8 8 . . Core 2 | . . . . . . . . . 6 7 Wheel 1 | . 12 . . . . . . . . . Hover 1 | . 5 13 . . . . . . . . Flight 7 | . . 2 11 10 10 9 8 8 7 7 Device 36 | . 21 33 42 50 50 45 47 50 30 29 Processor 9 | . . . 9 10 10 9 8 8 14 15 Hackware 6 | . . . . . . . . . 15 15 Energy Gun 8 | . 9 13 10 10 10 9 8 8 6 7 Energy Cannon 2 | . 9 15 1 . . . . . . . Ballistic Gun 2 | . . . . . . 8 8 8 2 . Ballistic Cannon 3 | . . 2 4 . . . . . 4 7 Special Weapon 1 | . 11 . . . . . . . . . Slashing Weapon 5 | . . . . 8 10 6 7 5 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 7 12 17 22 22 21 25 26 26 32 33 Greatest Support 31 | 10 11 19 25 25 25 25 26 26 31 30 Greatest Overweight (x) 1 | . 1 1 . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 1 2 3 5 5 6 7 8 8 8 8 Average Capacity 5 | . 1 2 3 5 5 6 7 8 8 8 Most Carried 8 | 1 2 3 5 5 6 7 8 8 8 8 Average Carried 5 | . . 2 3 5 5 6 7 8 7 7 Final Capacity 8 | 1 2 3 5 5 6 7 8 8 8 8 Final Carried 8 | 1 2 3 5 5 6 7 8 8 8 8 Class Distribution -------------------- 44% | Hauler-Ninja 24% | Mutant 17% | Scout 10% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Scout | -9/Mines Scout | -9/Exiles Scout | -8/Mines Hauler-Scout | -8/Materials Hauler-Ninja | -8/Garrison Hauler-Ninja | -7/Factory Hauler-Ninja | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Matter Collected 2841 | 289 120 68 342 10 . 364 484 . 1065 99 Remotely . | . . . . . . . . . . . Salvage Created 5965 | 187 391 135 882 438 . 586 1200 28 1950 168 Parts 348 | 17 23 11 57 14 . 39 80 7 93 7 Haulers Intercepted 18 | . 2 . 4 . . . 4 . 8 . Recyclers Shooed 3 | 1 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Combat Hostiles Destroyed 116 | . 6 2 18 6 . 21 28 8 24 3 Melee 2 | . . . . . . . 1 . 1 . Guns 69 | . 3 . 14 6 . 15 20 . 11 . Cannons 17 | . 3 1 2 . . . . . 9 2 AOE 28 | . . 1 2 . . 6 7 8 3 1 Classes Destroyed 14 | 3 3 . 3 2 . 1 . . 2 . Worker 7 | 2 . 1 . . . 1 1 . 2 . Builder 1 | . . . . . . . . . 1 . Tunneler 6 | 5 . 1 . . . . . . . . Hauler 18 | . 2 . 4 . . . 4 . 8 . Recycler 6 | 1 . 1 . . . . . . 4 . Operator 6 | . . . 1 . . . . . 4 1 Watcher 1 | . 1 . . . . . . . . . Swarmer 32 | . . . 3 . . 7 14 8 . . Grunt 40 | . 6 2 7 4 . 10 6 . 4 1 Brawler 4 | . . . . 1 . 1 . . 2 . Duelist 2 | . . . . 1 . 1 . . . . Sentry 27 | . . . 8 . . . 8 . 10 1 Hunter 5 | . . . . . . 2 . . 3 . Programmer 6 | . . . . . . . . . 5 1 Best Kill Streak 8 | 3 3 2 4 3 . 3 5 8 6 2 Combat Bots Only 8 | . 2 2 4 3 . 3 4 8 3 1 Max Kills in Single Turn 4 | 1 1 1 1 1 . 2 3 4 4 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 1 . . 2 3 4 1 1 Melee 1 | . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Damage Taken 4926 | . 1034 182 488 50 . 519 525 35 1790 303 Core 4031 | . 883 154 385 40 . 431 406 25 1452 255 Absorbed by Shields 1137 | . . . 95 18 . 184 126 16 589 109 Redirected to Core 2880 | . 532 91 331 33 . 274 363 25 1081 150 Core Remaining (%) 66 | 100 . 42 . . . 100 . 68 24 . Volleys Fired 490 | 30 83 17 74 26 . 64 76 3 95 22 Largest 3 | 1 2 2 2 1 . 3 3 1 3 3 Hottest 160 | 50 160 108 123 75 . 133 133 30 131 159 Shots Fired 744 | 30 91 32 91 26 . 113 124 3 187 47 Gun 546 | 30 43 14 64 26 . 104 121 . 122 22 Cannon 153 | . 24 18 24 . . . . . 65 22 Launcher 21 | . . . 3 . . 9 3 3 . 3 Special 24 | . 24 . . . . . . . . . Kinetic 257 | . . 3 17 . . 51 69 . 95 22 Thermal 433 | 30 84 15 71 26 . 53 52 . 80 22 Explosive 18 | . . . 3 . . 9 3 3 . . Electromagnetic 36 | . 7 14 . . . . . . 12 3 Robot Hit Streak 16 | 6 14 9 16 5 . 10 13 1 14 14 Robot Miss Streak 4 | 3 4 2 2 1 . 3 4 1 4 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . Shots Hit Robots 484 | 20 41 8 53 15 . 63 84 1 167 32 Core Hits 242 | 9 17 5 22 7 . 43 38 8 84 9 Critical Hits 22 | . . . 5 . . . 1 . 14 2 Critical Kills 8 | . . . 3 . . . . . 5 . Critical Parts Destroyed 14 | . . . 2 . . . 1 . 9 2 Melee Attacks 331 | . . . 36 8 . 11 88 4 154 30 Impact 36 | . . . 36 . . . . . . . Slashing 295 | . . . . 8 . 11 88 4 154 30 Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . . 1 . . 1 4 . 12 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14585 | 288 605 216 1192 590 . 2217 2361 516 5504 1096 Guns 6517 | 288 429 42 817 291 . 1350 1225 . 1701 374 Cannons 2165 | . 176 90 216 . . . . . 1215 468 Explosions 2484 | . . 84 78 6 . 776 392 516 424 208 Melee 3419 | . . . 81 293 . 91 744 . 2164 46 Ramming . | . . . . . . . . . . . Kinetic 3564 | . . 21 182 . . 676 678 . 1539 468 Thermal 5207 | 288 542 153 851 297 . 846 547 . 1309 374 Explosive 1681 | . . . 78 . . 604 392 516 91 . Electromagnetic 714 | . 63 42 . . . . . . 401 208 Impact 81 | . . . 81 . . . . . . . Slashing 3338 | . . . . 293 . 91 744 . 2164 46 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 1 1 2 2 2 2 . . . 1 Average Corruption 1 | . 1 1 2 2 2 2 . . . 1 Corruption Purged . | . . . . . . . . . . . Effects 26 | . 6 3 4 3 . 10 . . . . Message Errors 9 | . 2 . 2 1 . 4 . . . . Energy Discharges 5 | . 1 1 . 1 . 2 . . . . Data Loss (minor) 4 | . 2 2 . . . . . . . . Targeting Errors 7 | . 1 . 2 1 . 3 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 615 | . . . 74 232 . 51 183 10 38 27 Projectiles 67 | . . . 23 . . . . . 28 16 Explosions 12 | . . . . . . . 2 10 . . Melee 536 | . . . 51 232 . 51 181 . 10 11 Knockbacks 15 | . . 1 . . . . . . 7 7 Impact . | . . . . . . . . . . . Kinetic 15 | . . 1 . . . . . . 7 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . . . . 89 . Shots 2 | . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 294 | 100 294 18 265 26 . 2 . . 7 60 Average Temperature 63 | 42 90 9 51 15 . 2 . . 4 27 Received Heat Transfer 1441 | . 372 42 183 24 . 168 195 . 390 67 Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 1 1 . 1 . . . . . 3 . Heat Transferred 9811 | 851 1443 248 1517 568 . 1434 962 . 2196 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Peak Influence 1455 | 40 230 246 832 654 . 595 971 983 1455 744 Average Influence 552 | 19 113 142 485 476 . 407 684 820 792 609 Maximum Alert Level 4 | . 1 1 3 2 . 2 3 3 4 3 Low Security (%) 19 | 100 83 76 11 . . 13 . . . 11 Level 1 15 | . 16 23 40 19 . 27 10 . 9 . Level 2 27 | . . . 17 80 . 58 32 11 30 42 Level 3 33 | . . . 30 . . . 56 88 47 46 Level 4 3 | . . . . . . . . . 12 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 . 4 . . . 5 . 11 4 Investigation 9 | . 1 . 2 . . . 4 . 1 1 Extermination 4 | . . . . . . . . . 2 2 Reinforcement 7 | . . . 2 . . . . . 4 1 Assault 5 | . . . . . . . 1 . 4 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Distress Signals 11 | . 1 . 4 . . . 3 . 3 . Communications Jammed 26 | . . . . . . . 8 . 10 8 Distress Signals 25 | . . . . . . . 8 . 9 8 Times Spotted 252 | . 15 10 43 6 . 21 52 8 85 12 Peak Tracking Total 12 | . 5 3 8 3 . 4 10 8 12 3 Tactical Retreats 34 | . 2 . 7 . . 2 5 . 16 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Traps Triggered 11 | . . . 2 . . . . 3 5 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Machines Disabled 153 | . 14 7 21 12 . 10 31 1 55 2 Max in Single Turn 10 | . 1 2 1 4 . 6 2 1 10 1 Garrison Access 6 | . . . . . . . . . 3 3 Garrison Relay 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Machines Accessed 81 | . 9 1 12 2 1 . 17 . 25 14 Terminals 53 | . 8 1 9 2 . . 12 . 15 6 Fabricators 3 | . . . . . . . . . 1 2 Repair Stations 4 | . 1 . 1 . . . . . 1 1 Recycling Units 8 | . . . 1 . . . 2 . 5 . Scanalyzers 5 | . . . 1 . . . 2 . . 2 Garrison Access 7 | . . . . . . . 1 . 3 3 Total Hacks 274 | . 34 2 42 7 1 . 62 . 71 55 Successful 160 | . 16 2 24 3 1 . 42 . 32 40 Failed 113 | . 18 . 18 4 . . 19 . 39 15 Catastrophic 13 | . 2 . 1 . . . 2 . 7 1 Database Lockouts 1 | . . . . . . . 1 . . . Manual 125 | . 20 1 19 4 1 . 26 . 40 14 Terminals 192 | . 31 2 29 7 . . 41 . 52 30 Fabricators 7 | . . . . . . . . . 2 5 Repair Stations 17 | . 3 . 4 . . . . . 5 5 Recycling Units 16 | . . . 2 . . . 5 . 9 . Scanalyzers 33 | . . . 7 . . . 14 . . 12 Garrison Access 8 | . . . . . . . 2 . 3 3 Terminal Hacks 43 | . 7 1 4 . 1 . 10 . 8 12 Record 5 | . . . . . . . . . . 5 Part Schematic 2 | . 1 . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . Prototype ID Bank 5 | . 1 . 2 . . . . . 1 1 Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . Unreport Threat 14 | . 1 . . . . . 3 . 5 5 Locate Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . 1 . . . Hauler Manifests 4 | . 1 . 1 . . . 2 . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 13 | . 3 . 4 . . . . . 2 4 Scan Component 6 | . 1 . 2 . . . . . 1 2 Repair 6 | . 1 . 2 . . . . . 1 2 Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 11 | . . . 2 . . . 3 . 6 . Report Inventory 8 | . . . 1 . . . 2 . 5 . Retrieve Matter 2 | . . . 1 . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 32 | . . . 6 . . . 14 . . 12 Insert Component 16 | . . . 3 . . . 7 . . 6 Analyze 16 | . . . 3 . . . 7 . . 6 Garrison Access Hacks 7 | . . . . . . . 1 . 3 3 Unlock Access 1 | . . . . . . . 1 . . . Seal Access 6 | . . . . . . . . . 3 3 Unauthorized Hacks 133 | . 21 2 21 7 . . 31 . 34 17 Terminals 52 | . 6 1 8 3 . . 14 . 13 7 Assimilate 2 | . . . . . . . 1 . . 1 Botnet 46 | . 6 1 8 1 . . 11 . 13 6 Operators 4 | . . . . 2 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 3 . Used 2 | . . . . . . . . . 2 . Hacking Detections 62 | . 8 . 10 1 . . 14 . 20 9 Full Trace Events 10 | . 2 . 2 1 . . 3 . 1 1 Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 3 . . . 8 . . 5 Parts Built 1 | . . . . . . . . . . 1 Matter 190 | . . . . . . . . . . 190 Time 47 | . . . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . . . 5 Parts Repaired 6 | . 1 . 2 . . . . . 1 2 Time 172 | . 26 . 70 . . . . . 35 41 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 30 | . . . 30 . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed 15 | . . . 3 . . . 7 . . 5 Part Schematics Acquired 15 | . . . 3 . . . 7 . . 5 Parts Damaged 2 | . . . 1 . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 2 . Machine Destruction 4 | . . . . . . . . 2 2 . Attached 2 | . . . . . . . . 1 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Total Allies 7 | . . 5 . . . . 1 . . 1 Largest Group 4 | . . 4 4 . . . 1 . . 1 Highest-Rated Group 82 | . . 82 82 . . . 10 . . 10 Highest-Rated Ally 31 | . . 31 31 . . . 10 . . 10 Total Orders 7 | . . . . . . . 1 . . 6 STAY 1 | . . . . . . . . . . 1 GOTO 1 | . . . . . . . 1 . . . ROAM 3 | . . . . . . . . . . 3 FOLLOW 1 | . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 43 | . . 20 23 . . . . . . . Total Damage 497 | . . 228 269 . . . . . . . Kills 12 | . . 8 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Robot Analysis Total 1 | . . . . . . . . . 1 . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Turns Passed 8758 | 130 816 707 1103 346 106 639 1112 337 2595 867 Spaces Moved 11390 | 56 658 570 1343 652 254 714 1396 411 3984 1352 Core 29 | 1 . . . . . . 3 . 25 . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 410 | 55 355 . . . . . . . . . Hover 743 | . 303 440 . . . . . . . . Flight 10208 | . . 130 1343 652 254 714 1393 411 3959 1352 Fastest Speed 35 | 50 60 40 40 40 40 40 35 35 35 35 Average Speed 42 | 79 75 100 40 40 40 40 36 35 35 35 Slowest Speed 120 | 80 120 120 40 40 40 40 100 35 105 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 61 | . . 5 19 2 . 5 5 . 20 5 Cave-ins Triggered 3 | . 1 . . . . . . . 2 . Exploration Rate (%) 78 | 4 94 96 97 98 69 96 96 75 95 41 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug 200 | . 16 . 15 4 . 10 47 . 79 29 Terrain Destroyed 546 | . 16 19 50 31 . 131 81 12 172 34 Melee 182 | . . . 15 4 . 9 47 . 78 29 Projectile 53 | . 16 2 10 . . 5 5 . 10 5 AOE 311 | . . 17 25 27 . 117 29 12 84 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Total 13913 | 108 836 664 1723 696 259 932 1741 593 4717 1644 Wait 1237 | 17 56 60 204 6 . 107 134 114 328 211 Move 11262 | 55 657 559 1306 647 253 703 1387 410 3943 1342 Hop 57 | . . 5 17 2 . 5 4 . 19 5 Pick Up 38 | 1 4 1 6 . 2 4 6 . 7 7 Fast Attach 65 | 5 9 3 13 1 . 1 4 2 22 5 Attach 12 | . . . . . . . 5 . 4 3 Detach 11 | . . . . . . . 5 1 4 1 Swap 64 | . 4 2 10 . . 6 10 2 22 8 Drop 88 | . 10 4 14 1 3 3 11 1 31 10 Fire 490 | 30 83 17 74 26 . 64 76 3 95 22 Melee 331 | . . . 36 8 . 11 88 4 154 30 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 91 | . . . . . . . . 54 37 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 167 | . 13 13 43 5 1 28 11 2 51 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 3 exits: [Fac] / [*Low x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Upgraded with Weapon slot (x1) 131 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Crushed by falling debris 285 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 317 | -10/Materials | Core integrity fell below 20% 498 | -10/Materials | Discovered new exit (range 3) 557 | -10/Materials | Repaired Ion Engine 621 | -10/Materials | Upgraded with Utility slot (x1) 646 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Reached level 2 854 | -10/Materials | Discovered new exit (range 6) 947 | -10/Materials | Entered Mines 1020 | -10/Mines | Reached level 3 1119 | -10/Mines | Learned Materials emergency access door positions 1173 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1504 | -10/Mines | Learned Materials stockpile data 1517 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1545 | -10/Mines | Discovered new exit (range 9) 1610 | -10/Mines | Reached level 4 1616 | -10/Mines | Discovered new exit (range 15) 1621 | -10/Mines | Met a Derelict testing a Signal Generator 1631 | -10/Mines | Found Signal Generator 1654 | -10/Mines | Entered Materials 1654 | -9/Materials | Accompanied by 4 allies 1654 | -9/Materials | Discovered new exit (range 8) 1655 | -9/Materials | Core integrity fell below 50% 1656 | -9/Materials | Reached level 5 1666 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1710 | -9/Materials | Discovered new exit (range 13) 1780 | -9/Materials | Upgraded with Utility slot (x1) 1782 | -9/Materials | Upgraded with Utility slot (x1) 1917 | -9/Materials | Reached level 6 1983 | -9/Materials | Repaired Imp. Ion Engine 2022 | -9/Materials | Repaired Maneuvering Thrusters 2080 | -9/Materials | Discovered new exit (range 7) 2157 | -9/Materials | Upgraded with Utility slot (x1) 2194 | -9/Materials | Upgraded with Utility slot (x1) 2233 | -9/Materials | Discovered new exit (range 4) 2268 | -9/Materials | Discovered new exit (range 5) 2291 | -9/Materials | Reached level 7 2454 | -9/Materials | Discovered new exit (range 8) 2485 | -9/Materials | Build established: Scout 2485 | -9/Materials | Identified exit to Mines 2485 | -9/Materials | Identified exit to Storage 2511 | -9/Materials | Discovered new exit (range 13) 2513 | -9/Materials | Reached level 8 2757 | -9/Materials | Entered Mines 2776 | -9/Mines | Discovered new exit (range 13) 2874 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2874 | -9/Mines | Discovered new exit (range 5) 2946 | -9/Mines | Learned Materials interactive machine intel 2991 | -9/Mines | Discovered new exit (range 10) 3043 | -9/Mines | Learned location of Zion (-6) 3058 | -9/Mines | Reached level 9 3103 | -9/Mines | Entered Exiles 3113 | -9/Exiles | Met 8R-AWN 3120 | -9/Exiles | Met EX-HEX 3131 | -9/Exiles | Met EX-BIN 3136 | -9/Exiles | Aligned with FarCom system 3136 | -9/Exiles | Given EX-Vault access code 3145 | -9/Exiles | Opened EX-Vault 3153 | -9/Exiles | Found AWS/Autocannon 3163 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3174 | -9/Exiles | Met EX-DEC 3206 | -9/Exiles | Discovered new exit (range 10) 3209 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3209 | -9/Exiles | Entered Mines 3219 | -8/Mines | Upgraded with Weapon slot (x1) 3293 | -8/Mines | Reached level 10 3349 | -8/Mines | Discovered new exit (range 16) 3467 | -8/Mines | Discovered new exit (range 6) 3541 | -8/Mines | Reached level 11 3848 | -8/Mines | Entered Materials 3849 | -8/Materials | Loaded intel: 19 interactive machine locations 3850 | -8/Materials | Reached level 12 3990 | -8/Materials | Build established: Hauler-Scout 4072 | -8/Materials | Discovered new exit (range 9) 4220 | -8/Materials | Reached level 13 4274 | -8/Materials | Discovered new exit (range 7) 4378 | -8/Materials | Upgraded with Utility slot (x1) 4443 | -8/Materials | Discovered new exit (range 16) 4574 | -8/Materials | Central database locked down 4648 | -8/Materials | First assault squad dispatched 4771 | -8/Materials | Build established: Hauler-Ninja 4960 | -8/Materials | Identified exit to Garrison 4960 | -8/Materials | Entered Garrison 5112 | -8/Garrison | Discovered new exit (range 10) 5128 | -8/Garrison | Triggered checkpoint 5128 | -8/Garrison | Triggered checkpoint 5132 | -8/Garrison | Reached level 14 5157 | -8/Garrison | Destroyed 8 combat bots 5158 | -8/Garrison | Discovered new exit (range 12) 5225 | -8/Garrison | Discovered new exit (range 8) 5248 | -8/Garrison | Installed Relay Interface Framework 5276 | -8/Garrison | Garrison Relay disabled 5297 | -8/Garrison | Entered Factory 5359 | -7/Factory | Reached level 15 5558 | -7/Factory | Upgraded with Utility slot (x1) 5721 | -7/Factory | Discovered new exit (range 15) 5796 | -7/Factory | Identified exit to Lower Caves 5857 | -7/Factory | Discovered new exit (range 17) 6059 | -7/Factory | Crushed by falling debris 6065 | -7/Factory | Reached level 16 6284 | -7/Factory | Core integrity fell below 50% 6436 | -7/Factory | Discovered new exit (range 16) 6897 | -7/Factory | First assault squad dispatched 6977 | -7/Factory | Discovered new exit (range 20) 7012 | -7/Factory | Repaired Enh. Nuclear Core 7281 | -7/Factory | Crushed by falling debris 7470 | -7/Factory | Discovered new exit (range 5) 7709 | -7/Factory | Reached level 17 7892 | -7/Factory | Entered another Factory area 7893 | -6/Factory | Core integrity fell below 50% 7968 | -6/Factory | Fabricated Beamcaster (x1) 7997 | -6/Factory | Discovered new exit (range 11) 8187 | -6/Factory | Discovered new exit (range 22) 8320 | -6/Factory | Found Prototype Device 8320 | -6/Factory | Identified Exp. Terrain Scanner 8331 | -6/Factory | Core integrity fell below 20% 8496 | -6/Factory | Repaired Imp. Shield Generator 8518 | -6/Factory | Repaired Transmission Jammer 8593 | -6/Factory | Reached level 18 8665 | -6/Factory | Discovered new exit (range 2) 8759 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08695_ Destroyed Imp. Heat Sink. 08695_ P-60 Hacker knocked back. 08697_ K-01 Serf collects debris. 08698_ P-60 Hacker knocked back. 08701_ P-60 Hacker suffers critical hit. 08701_ Destroyed Imp. Heat Sink. 08701_ P-60 Hacker knocked back. 08701_ K-01 Serf collects debris. 08704_ Destroyed Remote Datajack. 08704_ P-60 Hacker destroyed. 08706_ K-01 Serf collects debris. 08707_ Acquired 16 matter. 08710_ K-01 Serf cleans the Nuclear Reactor. 08722_ U-05 Engineer destroyed. 08725_ Detecting nearby Garrison Access. 08738_ Connecting with Garrison Access... >>Seal Access door sealed. 08748_ P-60 Hacker knocked back. 08751_ Slug penetrates P-60 Hacker. Map ----- +----------------------------------------------------+ | #######+##/ ####### | | # # """" """" """" " ##?#### | | / """ #% """" """" """" T ##???### | | #?# """ # """" """" """" " # ?? # | | ?# """ # +? ? # | | ?## + """" """" #??? ?# | | ##= """ # "" """" """" ##### # ??? ? | | ??# """ # F"" ""?" 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""" ? | | ##### # """" ####+###### ##?## # ??? ? | | #?### ? ?""" ? ?# #?#???? ##?#?##? | | ##### # ??"? # # ######+??##?#?## | | ##### # ? # # ?? ? ? ?###?#? | | ! ##### ###??##? #? ?# ? ?###?## | | =% #?###+################## # ? ? ???##?? | | ! ###?# # ! #? # ? ? ###### | | ###?# # T #? #????#?###??###? | | #+#+######## u # # ### ? ?? ??? | | # """" """" ; /A #?# ? ?? ??? # | | # """" """" p@ #g ##? ?? ?? ? ?# | | # """" """ # """ # ? #?? ? ?? # | | + """" """" # """ # ??## ??? ? ? | | # """" """" # """ #w? ?## ?? ?? + | | ##+### # """" """" # #? ?#??? ? ? ? ? | | ?? ??# # """" """" #######? ##?? ? ?????? | | ? ?# # #??###?? ?### ?? ? ? # | | ? # # ##??#?? ? ??# ? ?? ? ? | | # ###########"####??? ?# ? ?? ? ? ? | | ? # #?#?###?#### ##?#?? ? ? # ?????? ?# | | # ####?#??####"#####? ?#?#??#??#???## | | ??? # ###?#?# ""G"" ##? ? ??#????#?#???### | | ###### ? +? "" "" ## ? ? ?#?????####?## | | ?""" # ??#?# ## ????###?#????###?? | | """ # #### | #### ?????#??###?##??# | | """ # ??#?############?? ?#?##?###?###?#?# | | ? ? + #??#??####??##?#??##?? #??#??#???###??? | | ? ???? ##??#?#? ? ?????### ?#?####?####????# | | ?# ??####?###? ? ? ###g?w###?#???#?###### | | ??# ?? ?#?##?#?? ""??"?"?? ???? ??#?????###???? | | ? ?? ? ? ?# ????"?"?# ?? ?? ?? ?? ?? | | #????? ? ? ? ???????"? # ????? ?? ?? | | #?####??""????? ??# ""???"" ??? ? ? ?? ??? | | ##???"??"""??"" + ????? ??#? ???? ? ? ? ? | | #????? "?" ""?? ?? ?? ?? # ? ??? ? ? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 22 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 8 Resistance: KI 5 Resistance: TH 5 Resistance: EX 5 Evasion (%) 69 Target Analysis 5 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Terrain Scanner | -10/Materials | Hacked Slug Cannon | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Gauss Rifle | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Maneuvering Thrusters | -8/Materials | Scanalyzed Recalibrator | -6/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Adv. EMP Blaster | -6/Factory | Scanalyzed Cld. Particle Cannon | -6/Factory | Scanalyzed Phase Shifter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Levels Raised 17 | . 1 2 4 1 . 2 2 1 3 1 XP Earned 28670 | 3000 1975 2547 6244 1418 169 3458 3458 513 4295 1593 XP Spent 24925 | 750 1260 1250 8220 . 1500 3000 4800 . 4145 . Upgrades 47 | 2 7 3 14 . 1 5 5 . 10 . Utility Slot 7 | . 1 . 4 . . . 1 . 1 . Weapon Slot 2 | 1 . . . . . 1 . . . . Core Integrity 8 | . 4 . . . . . . . 4 . Heat Dissipation 5 | . . . 5 . . . . . . . Energy Generation 1 | . . . . . . . 1 . . . Mass Support 5 | . 1 2 1 . . . . . 1 . Inventory Capacity 8 | 1 1 1 2 . 1 1 1 . . . Sensor Range 2 | . . . . . . . . . 2 . Terrain Scan Density 2 | . . . 2 . . . . . . . Ranged Accuracy 2 | . . . . . . . . . 2 . Melee Accuracy 2 | . . . . . . . 2 . . . KI Resistance % 1 | . . . . . . 1 . . . . TH Resistance % 1 | . . . . . . 1 . . . . EX Resistance % 1 | . . . . . . 1 . . . . Protomatter Created 1318 | . 91 46 258 34 . 263 209 14 393 10 Integrity Restored 3363 | . 273 306 876 95 4 552 186 33 1038 . Core 3025 | . 273 306 814 69 . 431 148 33 951 . Parts 338 | . . . 62 26 4 121 38 . 87 . Protomatter Decayed 358 | . 39 13 77 . 6 17 103 . 103 . Game ------ Seed CoordinationAssemblyFlakker Manual? 0 Play Time 03:09:53 Cumulative 150.7 hours Start 2019.12.21 @ 20:32:01 End 2019.12.23 @ 11:24:12 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 197 Rogue 186 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab3eae5-38d8-485a-84e4-b051144426e2