Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 18:35:52

Player: 277

Result: Destroyed self via exploding Network Hub

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (178)     890
Value Destroyed (6037)     6037
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (728)                728
              TOTAL SCORE: 12155

 Bonus
-------
High Alert Combat Kills    111
Follower Combat Kills      325
Network Hubs Disabled      400
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/850
Matter                     194/300
Energy                     78/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Hub_04(d)

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (6) ------
                 (None)
>            --- WEAPON (3) -------
             Ripper
>            --- INVENTORY (4) ----
       Micro Fission Core
  Long-range Sensor Array
             System Backup Module

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Medium Treads
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Energy Well
       Enhanced Optical Array
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Force Field
>               --- WEAPON -----------
                Wave Gun
                Wave Gun
                Chainsword
>               --- INVENTORY --------
          Micro Fission Core
                Carbon-fiber Leg
       Advanced Heat Sink
       Advanced Heat Sink
     Long-range Sensor Array
       Advanced ECM Suite
       Improved Medium Armor Plating
                System Backup Module
          Heavy Missile Launcher
     Long-range Missile Launcher
       Improved Datajack
                Ripper
[Rating: 69]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Enhanced Optical Array
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Medium Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Makeshift Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             210  | 7   5   17  20  36  4   10  13  34  26  13  14  11  
  Power                    32   | 1   .   4   3   7   1   1   1   5   4   1   4   .   
    Engine                 24   | 1   .   4   2   5   1   1   1   5   4   .   .   .   
    Core                   8    | .   .   .   1   2   .   .   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   .   4   3   8   .   2   5   10  8   4   4   1   
    Treads                 12   | .   .   .   .   .   .   1   1   2   4   .   4   .   
    Leg                    30   | 2   .   4   1   5   .   1   .   8   4   4   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Flight                 5    | .   .   .   2   3   .   .   .   .   .   .   .   .   
  Utility                  55   | 2   3   6   4   9   1   1   2   11  6   4   3   3   
    Device                 19   | 1   .   1   1   2   .   1   1   4   3   2   1   2   
    Storage                6    | .   .   1   1   .   1   .   .   1   1   1   .   .   
    Processor              7    | 1   .   .   1   5   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             21   | .   3   4   1   2   .   .   1   4   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   2   3   10  12  2   6   5   8   8   4   3   7   
    Energy Gun             26   | 2   .   2   3   5   1   2   3   2   2   1   1   2   
    Energy Cannon          15   | .   2   1   2   2   .   .   .   4   3   1   .   .   
    Ballistic Gun          4    | .   .   .   .   1   1   .   1   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
    Launcher               17   | .   .   .   4   4   .   2   .   .   3   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   2   1   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   1   1   1   .   .   .   1   1   .   .   .   
Parts Lost                 81   | .   .   .   11  12  4   7   5   2   7   10  4   19  
  Power                    11   | .   .   .   1   2   .   2   1   .   1   1   2   1   
  Propulsion               24   | .   .   .   2   3   1   4   2   1   2   3   1   5   
  Utility                  21   | .   .   .   3   2   1   .   1   1   2   3   1   7   
  Weapon                   25   | .   .   .   5   5   2   1   1   .   2   3   .   6   
  Highest Loss Streak      19   | .   .   .   9   8   4   3   4   1   5   7   2   19  
Average Slot Usage (%)     85   | .   99  98  72  86  84  66  52  95  94  80  97  84  
  Engine                   9    | .   14  11  8   8   15  9   .   12  11  7   2   .   
  Treads                   4    | .   .   .   .   .   .   3   4   1   13  6   9   16  
  Leg                      14   | .   28  22  14  10  27  4   .   21  11  15  16  5   
  Flight                   1    | .   .   .   3   18  .   .   .   .   .   .   .   .   
  Device                   7    | .   11  8   7   7   3   2   6   12  10  1   4   5   
  Storage                  6    | .   .   9   7   .   2   7   6   3   6   11  13  11  
  Processor                11   | .   9   .   .   24  15  15  15  13  13  13  13  11  
  Protection               8    | .   7   24  13  2   7   7   1   7   6   8   6   4   
  Energy Gun               5    | .   21  4   6   5   3   5   7   1   4   .   3   7   
  Energy Cannon            5    | .   6   17  1   .   4   .   .   12  4   5   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   6   1   .   .   
  Launcher                 2    | .   .   .   7   1   .   6   .   .   2   5   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   12  6   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             95   | 10  27  42  34  19  30  33  24  95  87  87  77  76  
  Greatest Support         99   | 20  20  26  26  40  40  30  28  63  99  99  76  76  
  Greatest Overweight (x)  7    | .   1   1   2   1   .   7   7   2   2   4   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   2   .   .   .   1   .   .   
Largest Inventory Capacity 12   | 4   4   8   8   4   6   6   6   12  12  12  12  12  
  Average Capacity         7    | 4   4   7   6   4   4   6   5   9   12  12  12  11  
  Most Carried             12   | 4   4   8   8   4   2   6   6   12  12  12  12  12  
  Average Carried          6    | 2   3   6   6   3   1   4   5   8   10  9   9   10  
  Final Capacity           12   | 4   4   8   4   4   6   6   4   12  12  12  12  4   
  Final Carried            12   | 3   4   8   4   3   1   6   4   11  12  8   12  3   

 Class Distribution 
--------------------
 44% | Mutant
 41% | Scavenger-Mutant
  5% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
 Scavenger-Mutant | -6/Archives
 Scavenger-Mutant | -6/Hub_04(d)

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  
Matter Collected           3418 | 270  50   393  315  510  10   360  120  357  565  338  130  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6129 | 120  269  913  95   938  209  865  229  822  1041 275  313  40   
  Parts                    313  | 6    21   58   11   57   9    41   10   30   37   15   13   5    
Haulers Intercepted        3    | .    .    .    .    2    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    23   13   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Combat Hostiles Destroyed  138  | .   3   15  18  21  4   29  3   10  15  16  4   .   
  Melee                    6    | .   .   .   .   .   .   .   2   .   .   .   4   .   
  Guns                     32   | .   3   2   2   10  1   5   1   4   3   1   .   .   
  Cannons                  37   | .   .   9   5   3   3   .   .   6   6   5   .   .   
  AOE                      58   | .   .   1   10  7   .   24  .   .   6   10  .   .   
Classes Destroyed          20   | 2   4   5   2   1   .   1   3   .   2   .   .   .   
  Worker                   6    | .   3   .   .   .   1   .   .   .   1   .   .   1   
  Builder                  4    | .   .   1   .   1   .   .   .   .   2   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   2   .   .   .   .   1   .   .   .   
  Recycler                 8    | 1   .   2   .   .   1   .   .   1   3   .   .   .   
  Operator                 4    | .   1   1   .   .   .   .   .   1   .   .   .   1   
  Watcher                  8    | .   2   3   .   .   .   .   .   1   1   1   .   .   
  Swarmer                  43   | .   .   2   6   5   4   11  .   .   6   9   .   .   
  Grunt                    43   | .   3   8   .   9   .   12  .   5   3   3   .   .   
  Brawler                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   1   .   1   .   .   .   .   .   .   
  Sentry                   16   | .   .   2   .   5   .   1   .   3   1   .   4   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           10   | 2   5   5   10  9   6   9   2   3   4   5   1   2   
  Combat Bots Only         10   | .   3   3   10  8   4   9   2   3   4   4   1   .   
Max Kills in Single Turn   6    | 1   2   1   4   3   2   6   1   1   4   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   1   4   2   .   6   .   .   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  
Damage Taken               10844 | .    30   709  998  970  412  755  383  911  1505 1531 513  2127 
  Core                     1570  | .    17   8    208  167  21   129  137  69   134  101  67   512  
  Absorbed by Shields      516   | .    .    .    .    .    .    .    .    86   .    .    290  140  
Core Remaining (%)         73    | 100  93   .    46   69   .    .    59   .    .    .    .    .    
Volleys Fired              419   | 5    28   55   29   54   11   36   29   58   61   39   1    13   
  Largest                  3     | 2    2    2    2    2    2    2    2    3    3    2    1    2    
  Hottest                  255   | 80   112  112  112  130  119  189  125  255  199  159  81   162  
Shots Fired                635   | 10   56   95   31   83   15   43   35   102  97   52   1    15   
  Gun                      305   | 10   51   22   8    56   8    25   35   36   29   15   1    9    
  Cannon                   268   | .    5    73   15   16   7    .    .    66   61   25   .    .    
  Launcher                 62    | .    .    .    8    11   .    18   .    .    7    12   .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  109   | .    .    .    10   20   4    13   .    16   34   12   .    .    
  Thermal                  189   | .    .    .    2    21   4    12   35   47   30   28   1    9    
  Explosive                62    | .    .    .    8    11   .    18   .    .    7    12   .    6    
  Electromagnetic          275   | 10   56   95   11   31   7    .    .    39   26   .    .    .    
  Robot Hit Streak         21    | 6    17   9    5    15   10   12   6    13   21   9    .    10   
  Robot Miss Streak        6     | 1    4    6    4    4    2    3    3    3    3    3    .    3    
  Penetration Max          1     | .    .    .    1    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           432   | 7    21   59   17   55   10   27   27   66   66   36   25   16   
  Core Hits                328   | 4    13   24   41   39   8    54   10   30   40   43   8    14   
  Critical Hits            9     | .    .    .    5    .    1    .    .    .    3    .    .    .    
  Critical Kills           6     | .    .    .    5    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              52    | .    .    .    .    .    .    .    5    .    .    .    39   8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 52    | .    .    .    .    .    .    .    5    .    .    .    39   8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
Damage Inflicted           17452 | 122  447  1416 1002 1832 253  2377 714  2005 2852 2308 936  1188 
  Guns                     4023  | 82   301  215  97   622  69   385  609  692  506  248  .    197  
  Cannons                  5060  | .    75   1010 220  325  111  .    .    1209 1546 564  .    .    
  Explosions               7058  | 40   71   191  685  885  73   1992 .    104  800  1496 .    721  
  Melee                    1311  | .    .    .    .    .    .    .    105  .    .    .    936  270  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2285  | .    .    .    127  265  26   171  .    314  1000 382  .    .    
  Thermal                  3609  | 40   71   191  40   246  116  214  609  919  536  430  .    197  
  Explosive                6631  | .    .    .    685  843  .    1992 .    94   800  1496 .    721  
  Electromagnetic          3616  | 82   376  1225 150  478  111  .    .    678  516  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1311  | .    .    .    .    .    .    .    105  .    .    .    936  270  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    4    4    .    .    .    2    .    .    .    .    12   
  Average Corruption       3     | .    .    3    4    .    .    .    1    .    .    .    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    11   14   .    .    .    5    .    .    .    .    1    
    Message Errors         5     | .    .    1    3    .    .    .    1    .    .    .    .    .    
    Matter Fused           8     | .    .    3    4    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3     | .    .    1    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    1    2    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    2    .    .    .    2    .    .    .    .    .    
    Targeting Errors       5     | .    .    4    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            392   | .    .    23   7    91   .    62   .    17   70   37   15   70   
  Projectiles              52    | .    .    23   .    .    .    .    .    12   17   .    .    .    
  Explosions               260   | .    .    .    7    91   .    62   .    5    53   37   .    5    
  Melee                    80    | .    .    .    .    .    .    .    .    .    .    .    15   65   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      287   | .    .    35   .    33   27   71   .    12   .    .    .    109  
  Shots                    9     | .    .    2    .    2    1    2    .    1    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        464   | 72   198  289  257  266  77   303  .    464  225  339  62   334  
  Average Temperature      103   | 34   73   93   46   82   28   87   .    141  81   160  36   202  
  Received Heat Transfer   2100  | .    18   174  100  387  63   198  .    320  213  237  66   324  
  Effects                  6     | .    .    2    .    .    .    .    .    3    .    1    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    3    1    1    .    .    .    .    1    .    .    .    
  Combat Hostiles          5     | .    .    3    1    1    .    .    .    .    .    .    .    .    
  Parts Fried              22    | .    1    9    .    3    .    .    .    3    6    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    1    .    1    .    1    3    4    1    2    .    .    
  Heat Transferred         6154  | 100  50   300  45   531  261  446  1073 1350 999  703  .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | 1    1    4    .    1    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Peak Influence             469  | 15  217 276 125 469 291 .   .   320 424 463 193 80  
  Average Influence        150  | 6   92  154 80  192 245 .   .   149 169 289 109 23  
Maximum Alert Level        2    | .   1   1   .   2   1   .   .   1   2   2   .   .   
  Low Security (%)         68   | 100 84  62  100 50  .   .   .   64  73  11  100 100 
  Level 1                  29   | .   15  37  .   36  100 .   .   35  24  80  .   .   
  Level 2                  2    | .   .   .   .   12  .   .   .   .   1   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   .   6   1   .   .   6   2   .   .   3   
  Investigation            3    | .   .   .   .   .   .   .   .   1   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            11   | .   1   .   .   3   1   .   .   3   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Distress Signals           9    | .   1   1   .   2   .   .   .   .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   7   26  21  35  12  30  5   28  22  17  4   23  
  Peak Tracking Total      17   | .   2   4   10  9   5   9   3   4   5   5   2   17  
  Tactical Retreats        20   | .   .   2   2   4   1   2   .   7   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Traps Triggered            9    | .   1   2   .   .   .   .   .   4   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Machines Disabled          27   | .   4   5   .   2   .   .   .   8   4   1   .   3   
  Max in Single Turn       4    | .   1   1   .   1   .   .   .   4   1   1   .   1   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Machines Accessed          31   | .   4   7   .   1   .   1   1   6   7   3   1   .   
  Terminals                20   | .   3   5   .   .   .   .   .   2   7   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   12  19  .   3   .   1   1   19  12  3   25  .   
  Successful               65   | .   8   10  .   2   .   1   1   12  5   1   25  .   
  Failed                   30   | .   4   9   .   1   .   .   .   7   7   2   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   9   16  .   .   .   .   .   2   2   .   .   .   
  Terminals                37   | .   7   13  .   .   .   .   .   2   12  3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   3   .   .   .   .   .   5   .   .   .   .   
  Recycling Units          8    | .   5   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   3   .   .   .   12  .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   1   .   .   .   .   1   1   1   3   1   25  .   
  Record                   27   | .   .   .   .   .   .   .   1   .   .   1   25  .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   1   .   1   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   2   .   .   .   9   .   .   .   .   
  Insert Component         6    | .   .   .   .   1   .   .   .   5   .   .   .   .   
  Analyze                  5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         46   | .   15  24  .   .   .   .   .   3   4   .   .   .   
  Terminals                12   | .   3   7   .   .   .   .   .   .   2   .   .   .   
    Track                  7    | .   2   4   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   2   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   1   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   7   .   1   .   .   .   4   7   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   2   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Total Allies               13   | .   .   .   .   .   .   2   .   3   8   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   2   .   3   7   .   .   .   
  Highest-Rated Group      206  | .   .   .   .   .   .   46  .   93  206 .   .   .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   30  .   31  37  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   .   .   .   10  .   42  37  .   .   .   
  Total Damage             1578 | .   .   .   .   .   .   191 .   651 736 .   .   .   
  Kills                    9    | .   .   .   .   .   .   .   .   6   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Ext Cet Arc Hub 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   .   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  
Turns Passed               9084 | 83   485  986  616  684  156  1448 624  1672 1198 427  524  181  
Spaces Moved               4905 | 47   290  479  597  385  102  573  356  974  604  196  217  85   
  Core                     476  | 8    .    .    164  .    .    190  80   .    .    .    .    34   
  Treads                   853  | .    .    .    .    .    .    143  161  31   304  37   126  51   
  Legs                     2895 | 39   290  479  244  110  102  240  .    841  300  159  91   .    
  Wheels                   55   | .    .    .    .    .    .    .    55   .    .    .    .    .    
  Hover                    162  | .    .    .    .    .    .    .    60   102  .    .    .    .    
  Flight                   464  | .    .    .    189  275  .    .    .    .    .    .    .    .    
  Fastest Speed            31   | 50   120  150  37   31   120  120  56   56   150  150  150  50   
  Average Speed            141  | 108  126  150  86   64   120  233  139  140  155  158  155  116  
  Slowest Speed            400  | 120  150  150  150  120  120  400  400  180  200  240  160  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    60   46   96   30   5    68   52   27   54   71   99   18   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    .    1    1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    .    1    .    .    1    2    .    .    .    .    .    
Spaces Dug                 49   | .    .    .    .    20   .    .    .    3    23   .    3    .    
Terrain Destroyed          596  | 6    2    11   34   66   2    149  .    61   75   148  3    39   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Projectile               39   | .    .    .    10   .    .    .    .    20   4    5    .    .    
  AOE                      554  | 6    2    11   24   66   2    149  .    41   71   143  .    39   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  
Total                      6379 | 66   354  651  661  740  120  639  434  1188 776  254  352  144  
  Wait                     600  | 4    17   80   5    237  4    4    22   81   40   6    79   21   
  Move                     4891 | 46   289  478  596  382  101  572  355  973  603  195  216  85   
  Hop                      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 4    7    8    2    9    .    6    1    17   5    .    7    1    
  Fast Attach              99   | 6    3    7    9    18   2    7    11   19   9    5    3    .    
  Attach                   49   | 1    1    2    6    9    2    1    1    3    6    5    4    8    
  Detach                   16   | .    .    1    2    7    .    1    2    .    2    1    .    .    
  Swap                     62   | .    1    8    5    9    .    2    1    12   11   3    7    3    
  Drop                     97   | .    8    12   7    14   .    3    7    25   12   .    4    5    
  Fire                     419  | 5    28   55   29   54   11   36   29   58   61   39   1    13   
  Melee                    44   | .    .    .    .    .    .    .    5    .    .    .    31   8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    10   .    .    .    
  Rewire                   24   | .    .    .    .    .    .    7    .    .    17   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / [*Hub x2])
-6/Hub_04(d)

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   84 | -11/Scrapyard  | Entered Materials
  320 | -10/Materials  | Build established: Mutant
  321 | -10/Materials  | Discovered new exit (range 4)
  527 | -10/Materials  | Discovered new exit (range 16)
  569 | -10/Materials  | Entered another Materials area
  569 | -9/Materials   | Evolved 2 slots: Utility x2
  852 | -9/Materials   | Discovered new exit (range 16)
 1115 | -9/Materials   | Discovered new exit (range 12)
 1211 | -9/Materials   | Repaired Med. Armor Plating
 1555 | -9/Materials   | Entered Mines
 1610 | -9/Mines       | Assembled infested the area
 1615 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1658 | -9/Mines       | Destroyed 10 combat bots
 1980 | -9/Mines       | Discovered new exit (range 10)
 1986 | -9/Mines       | Lost 9 parts (2n3u4w)
 2058 | -9/Mines       | Core integrity fell below 50%
 2098 | -9/Mines       | Discovered new exit (range 9)
 2123 | -9/Mines       | Learned location of 2 exits from Materials
 2125 | -9/Mines       | Learned Materials trap positions
 2171 | -9/Mines       | Identified exit to Materials
 2171 | -9/Mines       | Entered Materials
 2171 | -8/Materials   | Evolved 2 slots: Propulsion x2
 2172 | -8/Materials   | Identified exit to Factory
 2173 | -8/Materials   | Loaded intel: 14 trap records
 2370 | -8/Materials   | Build established: Scavenger-Mutant
 2546 | -8/Materials   | Garrison activated, responded to threat
 2634 | -8/Materials   | Destroyed 8 combat bots
 2662 | -8/Materials   | Lost 8 parts (2p2n1u3w)
 2855 | -8/Materials   | Entered Factory
 2855 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2988 | -7/Factory     | Lost 4 parts (1n1u2w)
 3005 | -7/Factory     | Discovered new exit (range 5)
 3011 | -7/Factory     | Entered Lower Caves
 3020 | -7/Lower Caves | Learned 12 Factory zone layouts
 3043 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3079 | -7/Lower Caves | Destroyed 9 combat bots
 3216 | -7/Lower Caves | Lost 3 parts (1p1n1w)
 3410 | -7/Lower Caves | Learned location of Zion (-6)
 3465 | -7/Lower Caves | Lost 3 parts (1p2n)
 3735 | -7/Lower Caves | Build established: Mutant
 3900 | -7/Lower Caves | Ambushed by wild Derelicts
 4411 | -7/Lower Caves | Discovered new exit (range 13)
 4459 | -7/Lower Caves | Entered another Lower Caves area
 4548 | -7/Lower Caves | Lost 4 parts (1p1n1u1w)
 5001 | -7/Lower Caves | Mak. Laser stolen by Master Thief
 5002 | -7/Lower Caves | Med. Treads stolen by Master Thief
 5081 | -7/Lower Caves | Discovered new exit (range 3)
 5083 | -7/Lower Caves | Entered Factory
 5083 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5084 | -6/Factory     | Identified exit to Extension
 5085 | -6/Factory     | Identified exit to Lower Caves
 5085 | -6/Factory     | Identified exit to Factory
 5129 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 5345 | -6/Factory     | Build established: Scavenger-Mutant
 6040 | -6/Factory     | Discovered exit to Factory (range 9)
 6099 | -6/Factory     | Discovered exit to Lower Caves (range 14)
 6633 | -6/Factory     | Spotted B-75 Beast
 6755 | -6/Factory     | Entered Extension
 6828 | -6/Extension   | Rescued a captive Derelict
 6846 | -6/Extension   | Rescued a captive Derelict
 6847 | -6/Extension   | Rescued a captive Derelict
 6974 | -6/Extension   | Rescued a captive Derelict
 7013 | -6/Extension   | Door terminal overloaded
 7014 | -6/Extension   | Rescued a captive Derelict
 7071 | -6/Extension   | Spotted B-75 Beast
 7096 | -6/Extension   | Spotted B-75 Beast
 7130 | -6/Extension   | Destroyed B-75 Beast
 7162 | -6/Extension   | Lost 5 parts (1p2n2u)
 7164 | -6/Extension   | Rescued a captive Derelict
 7166 | -6/Extension   | Rescued a captive Derelict
 7534 | -6/Extension   | Destroyed B-75 Beast
 7680 | -6/Extension   | Disrupted transfer network
 7906 | -6/Extension   | Discovered new exit (range 22)
 7908 | -6/Extension   | Discovered exit to Factory (range 21)
 7953 | -6/Extension   | Entered Cetus
 7973 | -6/Cetus       | Spotted Cetus Guard
 7973 | -6/Cetus       | Spotted Cetus Guard
 7977 | -6/Cetus       | Spotted Cetus Guard
 7979 | -6/Cetus       | Spotted Cetus Guard
 7986 | -6/Cetus       | Destroyed Cetus Guard
 7990 | -6/Cetus       | Destroyed Cetus Guard
 8000 | -6/Cetus       | Destroyed Cetus Guard
 8000 | -6/Cetus       | Destroyed Cetus Guard
 8021 | -6/Cetus       | Lost 3 parts (1n1u1w)
 8108 | -6/Cetus       | Lost 7 parts (1p2n2u2w)
 8292 | -6/Cetus       | Discovered new exit (range 21)
 8380 | -6/Cetus       | Entered Archives
 8719 | -6/Archives    | Unable to access archive contents
 8720 | -6/Archives    | Discovered new exit (range 20)
 8735 | -6/Archives    | Unable to access archive contents
 8741 | -6/Archives    | Discovered exit to Factory (range 15)
 8751 | -6/Archives    | Unable to access archive contents
 8757 | -6/Archives    | Discovered new exit (range 15)
 8767 | -6/Archives    | Unable to access archive contents
 8904 | -6/Archives    | Entered Hub_04(d)
 9014 | -6/Hub_04(d)   | Network Hub disabled
 9042 | -6/Hub_04(d)   | Spotted Lightning
 9044 | -6/Hub_04(d)   | Spotted Lightning
 9044 | -6/Hub_04(d)   | Spotted Lightning
 9044 | -6/Hub_04(d)   | Spotted Lightning
 9044 | -6/Hub_04(d)   | Spotted Lightning
 9045 | -6/Hub_04(d)   | Spotted Lightning
 9047 | -6/Hub_04(d)   | Core integrity fell below 50%
 9064 | -6/Hub_04(d)   | System corruption reached 10%
 9068 | -6/Hub_04(d)   | Core integrity fell below 20%
 9085 | -6/Hub_04(d)   | Network Hub disabled
 9085 | -6/Hub_04(d)   | Destroyed self via exploding Network Hub

 Last Messages 
---------------
09061_ Mic. Fission Core destroyed.
09061_ EMDS Slug penetrates Wall.
09061_ Enh. Optical Array destroyed.
09061_ Penetrated by EMDS Slug.
09062_ Dropped Adv. ECM Suite.
09063_ Dropped Energy Well.
09063_ EMDS Slug penetrates Wall. <x2>
09063_ Dropped Hcp. Storage Unit.
09064_ Dropped Mic. Fission Core.
09065_ Penetrated by EMDS Slug.
09065_ Critical hit.
09065_ Carbon-fiber Leg destroyed.
09066_ Adv. Heat Sink destroyed.
09066_ Penetrated by EMDS Slug. <x3>
09068_ Imp. Datajack destroyed.
09068_ Adv. Targeting Computer destroyed.
09070_ System corrupted: Matter fused (-5).
09071_ EMDS Slug penetrates Lightning. <x2>
09085_ ALERT: Network intrusion management efficiency at 70%.
09085_ Network Hub explodes.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
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|            ????????????????????????????????   ???? |
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|            ????????????????????????????????   !    |
|            ????????????????????????????????        |
|            ???????????????????????????????##       |
|            ??????????????????????????????##""      |
|            ??????????????????????????????#"        |
|            ??????????????????????????????#"        |
|            ???????????????????????########"        |
|            ???????????????????????#      ##"       |
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|            ???????????#   h h    ##      ##  # %   |
|            ???????????#          ###+#/###         |
|            ???????????#        hh/g    ##""        |
|            ???????????#         g/higi  " =        |
|            ???????????#       h  ###+####      !#  |
|            ???????????#  @       #??????#    "!!#  |
|            ???????????#          #??????#    " *"  |
|            ???????????#      ]   #??????#    "  "  |
|            ???????????#          #?     """"""  =% |
|            ???????????#############    ="""""%"""" |
|            ???????????????????????#     ""         |
|            ???????????????????????#  ]  ""         |
|            ???????????????????????#####"""         |
|            ???????????????????????????#  "         |
|            ???????????????????????????#  "         |
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|            ???????????????????????????#  "         |
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|            ???????????????????????????#  "         |
|            ???????????????????????????#  """"""""" |
|            ???????????????????????????#            |
|            ???????????????????????????##           |
|            ????????????????????????????######## ## |
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|            ??????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          31
Energy Capacity            860
Matter Stores              300
Matter Capacity            300
Sight Range                26
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               3
Armor Coverage             675
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                69
Targeting Accuracy         8
Recoil Reduction           4
Defensive Hacking          22

 Item Schematics 
-----------------
        Arc Projector | -8/Materials | Scanalyzed
     Carbon-fiber Leg | -6/Factory   | Scanalyzed
  Imp. Cooling System | -6/Factory   | Scanalyzed
           Chainsword | -6/Factory   | Scanalyzed
 System Backup Module | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveLightShredder
  Manual?         0
Play Time         02:44:05
  Cumulative      183.2 hours
  Start           2020.02.04 @ 17:41:42
  End             2020.02.06 @ 18:35:52
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             51
Gallery%          66
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b9cf5fb-d35a-4f81-af97-434b530bd029