Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 19:47:17 Player: LameThyst Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1521) 1521 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 5561 Bonus ------- Pacifist 200 Follower Combat Kills 102 Friendly Fire -292 Cogmind --------- Core Integrity 204/850 Matter 43/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Beamcaster Coil Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Heavy Treads Cesium-ion Thruster Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Improved Salvage Targeting Computer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Rocket Launcher Makeshift Axe > --- INVENTORY -------- Impulse Thruster Beamcaster Coil Gun Gauss Cannon Heavy Flak Cannon [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Advanced ECM Suite Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Makeshift Axe Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 1 . . 1 . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 91 | 8 1 7 1 21 23 18 7 . 5 Power 9 | 1 . 1 . 1 3 1 1 . 1 Engine 6 | 1 . 1 . 1 2 1 . . . Core 2 | . . . . . 1 . . . 1 Reactor 1 | . . . . . . . 1 . . Propulsion 31 | 4 . 3 . 8 7 5 2 . 2 Treads 8 | . . 3 . 3 1 . . . 1 Leg 13 | 2 . . . 5 4 1 1 . . Wheel 2 | 2 . . . . . . . . . Hover 2 | . . . . . 2 . . . . Flight 6 | . . . . . . 4 1 . 1 Utility 18 | 1 1 1 . 4 5 5 . . 1 Device 9 | . . . . 3 3 3 . . . Storage 3 | 1 . 1 . . 1 . . . . Processor 2 | . . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 . 2 1 8 8 7 4 . 1 Energy Gun 9 | 1 . . 1 2 2 3 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 . 1 . 6 3 . . . 1 Ballistic Cannon 5 | . . . . . 3 . 2 . . Launcher 2 | . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . 3 . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 32 | . . . . 5 5 12 1 . 9 Power 3 | . . . . 1 1 1 . . . Propulsion 12 | . . . . 2 3 3 1 . 3 Utility 7 | . . . . . 1 3 . . 3 Weapon 10 | . . . . 2 . 5 . . 3 Highest Loss Streak 12 | . . . . 5 5 12 1 . 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 5 | 3 5 5 7 9 4 4 4 5 4 Power . | . 1 1 2 1 . . . . . Propulsion . | 2 2 1 2 1 . . . . . Utility 1 | . . . 1 2 2 1 1 1 . Weapon 2 | . 1 2 2 4 1 2 3 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . . . 7 1 1 1 . 1 Power 4 | . . . . 3 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 2 | . . . . 1 . 1 . . . Weapon 4 | . . . . 2 . . 1 . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 96 92 100 95 71 65 90 73 65 Engine 4 | . 14 9 11 8 4 2 1 . . Core 1 | . . . . . . 4 . . 4 Reactor 1 | . . . . . . . 5 6 1 Treads 8 | . . 22 33 28 . . . . 1 Leg 7 | . . . . 4 13 10 3 . . Wheel 1 | . 28 6 . 1 . . . . . Hover 1 | . . . . . 7 . . . . Flight 8 | . . . . . . 6 32 26 25 Device 8 | . . . . 10 9 15 7 6 4 Storage 6 | . 14 20 22 9 2 4 . . . Processor 2 | . . . . . 4 1 7 6 5 Protection 5 | . 10 11 11 7 6 1 7 6 3 Energy Gun 4 | . 14 1 4 7 8 4 . . 3 Ballistic Gun 8 | . 14 19 17 17 6 4 . . 1 Ballistic Cannon 2 | . . . . . 4 4 2 6 . Slashing Weapon 4 | . . . . . . 3 18 13 5 Peak Build Rating 60 | 6 7 10 11 33 49 43 53 49 60 Average Rating 29 | 4 6 9 10 18 32 31 50 49 47 On Entrance 20 | . 6 7 10 11 1 32 43 49 49 Naked Turns 35 | . . . . 16 5 . . . 14 Heaviest Build 45 | 12 15 27 29 37 45 32 40 36 29 Greatest Support 80 | 20 20 60 60 80 74 56 37 29 70 Greatest Overweight (x) 9 | . . . . 9 2 4 2 1 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 5 5 5 Average Capacity 6 | 7 8 9 10 9 5 5 5 5 5 Most Carried 10 | 6 6 7 8 10 5 5 5 5 5 Average Carried 5 | 3 5 5 7 9 4 4 4 5 4 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 5 Final Carried 8 | 6 5 7 8 5 5 4 5 5 4 Class Distribution -------------------- 29% | Gunner 27% | Mutant 25% | Derelict-Mutant 8% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Matter Collected 1961 | 223 . 36 57 746 292 444 136 . 27 Remotely 111 | . . . . . . 111 . . . Salvage Created 1398 | . . 36 . 706 345 190 86 . 35 Parts 85 | . . 3 . 46 24 7 3 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 3 | . . . . . 3 . . . . Retrieved Matter 30 | . . . . . 30 . . . . Parts Self-Destructed 10 | . . . . . . 7 3 . . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 37 | . . 1 . 18 9 7 2 . . Melee 1 | . . . . . . . 1 . . Guns 28 | . . . . 17 5 6 . . . Cannons 6 | . . . . . 4 1 1 . . AOE 2 | . . 1 . 1 . . . . . Classes Destroyed 10 | . . 1 . 6 3 . . . . Worker 1 | . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Swarmer 14 | . . . . 6 6 2 . . . Grunt 7 | . . . . 3 . 4 . . . Duelist 1 | . . . . 1 . . . . . Sentry 7 | . . 1 . 3 2 1 . . . Specialist 4 | . . . . 4 . . . . . Hunter 3 | . . . . 1 . . 2 . . Programmer 1 | . . . . . 1 . . . . Thug 2 | . . . . 1 . . . . 1 Best Kill Streak 5 | . . 1 . 5 4 5 1 . . Combat Bots Only 5 | . . 1 . 5 4 5 1 . . Max Kills in Single Turn 2 | . . 1 . 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Hostile Shots Fired 405 | . . 4 . 107 150 105 21 . 18 Missed 107 | . . 1 . 27 37 33 7 . 2 Hits 298 | . . 3 . 80 113 72 14 . 16 Melee 16 | . . . . . . . . . 16 Projectile 282 | . . 3 . 80 113 72 14 . . Critical Strikes 20 | . . . . 9 . 2 . . 9 Damage Taken 5227 | . . 41 . 1625 1469 1124 142 . 826 Core 1592 | . . . . 283 393 270 . . 646 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 143 | . . 143 . . . . . . . Core Remaining (%) 70 | 100 100 . 100 48 . . 5 . . Volleys Fired 98 | . . 2 . 43 27 16 3 . 7 Largest 3 | . . 2 . 3 3 3 2 . 2 Hottest 160 | . . 50 . 116 137 160 84 . 77 Shots Fired 254 | . . 4 . 126 69 35 6 . 14 Gun 196 | . . 2 . 123 44 21 . . 6 Cannon 46 | . . . . . 25 14 6 . 1 Launcher 12 | . . 2 . 3 . . . . 7 Special . | . . . . . . . . . . Kinetic 176 | . . 2 . 86 52 23 6 . 7 Thermal 66 | . . . . 37 17 12 . . . Explosive 12 | . . 2 . 3 . . . . 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . . 4 . 10 6 11 13 . 3 Robot Miss Streak 8 | . . . . 3 4 8 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 3 . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 172 | . . 4 . 88 37 29 7 . 7 Core Hits 98 | . . 3 . 42 17 24 4 . 8 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . . 4 2 1 2 . . Burn 4 | . . . . 4 . . . . . Destroy 1 | . . . . . 1 . . . . Blast 3 | . . . . . 1 1 1 . . Sever 1 | . . . . . . . 1 . . Melee Attacks 3 | . . . . . . . 3 . . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4322 | . . 44 . 1512 895 739 194 . 938 Guns 2453 | . . 18 . 1409 514 424 . . 88 Cannons 804 | . . . . . 381 306 79 . 38 Explosions 884 | . . 26 . 96 . . . . 762 Melee 115 | . . . . . . . 115 . . Ramming 66 | . . . . 7 . 9 . . 50 Kinetic 2285 | . . 18 . 866 666 530 79 . 126 Thermal 972 | . . . . 543 229 200 . . . Explosive 884 | . . 26 . 96 . . . . 762 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 115 | . . . . . . . 115 . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 48 | . . . . . 14 . 34 . . Projectiles 14 | . . . . . 14 . . . . Explosions . | . . . . . . . . . . Melee 34 | . . . . . . . 34 . . Knockbacks 7 | . . . . . 4 2 1 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . 4 2 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 62 | . . . . 39 . 1 . . 22 Shots 1 | . . . . 1 . . . . . Rammed 13 | . . . . 1 . 1 . . 11 Targets Rammed 18 | . . . . 1 . 6 . . 11 Kicked 5 | . . . . . . 5 . . . Crushed . | . . . . . . . . . . Highest Temperature 590 | . . 19 . 465 590 245 112 . 325 Average Temperature 141 | . . 12 . 124 252 73 9 . 216 Received Heat Transfer 1062 | . . 9 . 405 144 504 . . . Effects 13 | . . . . 2 10 . . . 1 Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . . 1 . . . 1 Interference 4 | . . . . . 4 . . . . Matter Decay 2 | . . . . 1 1 . . . . Damage (major) 2 | . . . . . 2 . . . . Damage (core) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 2256 | . . . . 1405 444 407 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 89 | 100 100 100 100 63 100 . . 100 100 Level 1 10 | . . . . 36 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 309 | . . 47 . 309 121 . . 13 25 Initial 121 | . . . . . 121 . . 13 1 Average 54 | . . 11 . 149 29 . . 8 6 Influence Increases 1152 | . . 47 . 622 251 140 60 . 32 Destroy 0b10 Robot/C 820 | . . 20 . 440 180 140 40 . . Destroy 0b10 Robot/NC 15 | . . . . 5 10 . . . . Destroy Leader 170 | . . 10 . 100 40 . 20 . . Allied During Kill 21 | . . . . 21 . . . . . Successful Hack 4 | . . . . 4 . . . . . Disable Machine 15 | . . . . . 15 . . . . Destroy Structure 77 | . . 17 . 22 6 . . . 32 Partial Spotted 30 | . . . . 30 . . . . . Influence Decreases 1152 | . . 47 . 354 415 244 38 19 35 Entered New Map 198 | . . . . . 147 40 . 9 2 Time Decay 750 | . . 47 . 284 218 120 38 10 33 Lost Part 184 | . . . . 50 50 84 . . . Lost Ally 20 | . . . . 20 . . . . . Squads Dispatched 10 | . . . . 6 4 . . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . . . . 3 . . . . . Assault . | . . . . . . . . . . Garrison 6 | . . . . 3 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Distress Signals 4 | . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . . 2 . 33 11 7 2 . 5 Peak Tracking Total 7 | . . 1 . 6 4 7 1 . 5 Tactical Retreats 4 | . . . . 4 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Machines Accessed 13 | . 2 2 1 3 3 1 1 . . Terminals 8 | . 2 . 1 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 3 8 2 13 4 1 1 . . Successful 17 | . 1 6 . 8 . 1 1 . . Failed 15 | . 2 2 2 5 4 . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 3 . 2 9 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . 7 . . . . . . . Recycling Units 5 | . . 1 . 4 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 1 . . 6 . 1 1 . . Open Door 2 | . . . . . . 1 1 . . Emergency Access Points 2 | . . . . 2 . . . . . Locate Traps 1 | . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . Scan Component 3 | . . 3 . . . . . . . Repair 3 | . . 3 . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 2 1 2 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . Time 84 | . . 84 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Total Allies 3 | . . . 2 . . . . . 1 Largest Group 2 | . . . 2 2 . . . . 1 Highest-Rated Group 47 | . . . 47 47 . . . . 31 Highest-Rated Ally 31 | . . . 31 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . . 29 . . . . 9 Total Damage 619 | . . . . 445 . . . . 174 Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Active Infowar (turns) 692 | . . . . 656 . 36 . . . ECM 692 | . . . . 656 . 36 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Turns Passed 4131 | 65 72 207 305 693 956 965 681 32 155 Spaces Moved 3341 | 42 81 73 175 322 578 1068 818 26 158 Core 139 | 4 . . . 36 53 38 . . 8 Treads 499 | . . 56 175 239 . . . . 29 Legs 968 | 37 . . . 45 349 412 125 . . Wheels 101 | 1 81 17 . 2 . . . . . Hover 176 | . . . . . 176 . . . . Flight 1458 | . . . . . . 618 693 26 121 Fastest Speed 35 | 50 80 80 160 50 50 35 39 128 41 Average Speed 99 | 112 80 141 160 145 137 77 75 128 66 Slowest Speed 500 | 120 80 160 160 500 200 250 260 128 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 22 6 46 28 13 96 65 2 53 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . 1 . . 3 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 98 | . . 23 . 20 10 1 2 . 42 Melee . | . . . . . . . . . . Projectile 14 | . . . . . 10 1 2 . 1 AOE 84 | . . 23 . 20 . . . . 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Total 3925 | 55 87 171 200 464 679 1178 873 26 192 Wait 234 | . 2 83 24 28 26 46 25 . . Move 3333 | 41 80 72 174 321 577 1067 817 26 158 Hop . | . . . . . . . . . . Pick Up 48 | 6 1 3 1 17 10 7 2 . 1 Fast Attach 57 | 6 2 4 . 7 15 11 8 . 4 Attach 24 | . . 2 . 4 4 10 1 . 3 Detach 14 | . . 2 . 2 1 7 1 . 1 Swap 38 | 2 . 3 1 15 7 3 4 . 3 Drop 58 | . 2 . . 26 12 5 9 . 4 Fire 98 | . . 2 . 43 27 16 3 . 7 Melee 3 | . . . . . . . 3 . . Ram 12 | . . . . . . 1 . . 11 Kick 5 | . . . . . . 5 . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 138 | -10/Materials | Entered another Materials area 138 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 148 | -9/Materials | Discovered new exit (range 16) 231 | -9/Materials | Repaired Imp. Ion Engine 301 | -9/Materials | Repaired Heat Sink 309 | -9/Materials | Build established: Mutant 328 | -9/Materials | Repaired Lgt. Treads 345 | -9/Materials | Entered Mines 632 | -9/Mines | Discovered new exit (range 10) 650 | -9/Mines | Entered Materials 650 | -8/Materials | Accompanied by 2 allies 650 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 655 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 788 | -8/Materials | Garrison activated, responded to threat 1327 | -8/Materials | Released all parts (8) 1330 | -8/Materials | Core integrity fell below 50% 1339 | -8/Materials | Discovered new exit (range 10) 1343 | -8/Materials | Entered Factory 1343 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -7/Factory | Lost 5 parts (1p2n2w) 2044 | -7/Factory | Build established: Gunner 2096 | -7/Factory | Garrison activated, responded to threat 2178 | -7/Factory | Discovered new exit (range 6) 2238 | -7/Factory | Core integrity fell below 50% 2288 | -7/Factory | Lost 5 parts (1p3n1u) 2299 | -7/Factory | Entered Lower Caves 2626 | -7/Lower Caves | Learned location of 1 exit from Factory 2826 | -7/Lower Caves | Attracted the attention of an 0b10 base 2882 | -7/Lower Caves | Core integrity fell below 20% 2929 | -7/Lower Caves | Lost 12 parts (1p3n3u5w) 3204 | -7/Lower Caves | Discovered new exit (range 9) 3264 | -7/Lower Caves | Entered another Lower Caves area 3320 | -7/Lower Caves | Learned 4 Factory zone layouts 3390 | -7/Lower Caves | Build established: Derelict-Mutant 3904 | -7/Lower Caves | Discovered new exit (range 10) 3945 | -7/Lower Caves | Entered Factory 3945 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3946 | -6/Factory | Identified exit to Factory 3947 | -6/Factory | Identified exit to Lower Caves 3977 | -6/Factory | Sucked down chute 3977 | -6/Factory | Entered Waste 3978 | -6/Waste | Met a frightened Derelict 3986 | -6/Waste | Spotted C-40 Crusher 3998 | -6/Waste | Spotted C-40 Crusher 4042 | -6/Waste | Spotted C-40 Crusher 4056 | -6/Waste | Spotted C-40 Crusher 4058 | -6/Waste | Spotted C-40 Crusher 4097 | -6/Waste | Crushed by Compactor (1 part destroyed) 4102 | -6/Waste | Crushed by Compactor (1 part destroyed) 4109 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4112 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4114 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4116 | -6/Waste | Crushed by Compactor (1 part destroyed) 4119 | -6/Waste | Crushed by Compactor (1 part destroyed) 4128 | -6/Waste | Core integrity fell below 50% 4132 | -6/Waste | Self-destructed Last Messages --------------- 04107_ Broken Hvy. Siege Treads crushed. 04109_ Mak. Flight Unit crushed. 04109_ Critical hit (Destroy). 04109_ Hvy. Treads destroyed. 04112_ Wave Gun crushed. 04112_ Rocket Launcher crushed. 04112_ Mak. Flight Unit crushed. 04112_ Mak. Flight Unit destroyed. 04114_ Mak. Flight Unit crushed. 04114_ Mak. Axe crushed. 04114_ Imp. Fusion Compressor crushed. 04116_ Imp. Salvage Targeting Computer crushed. 04116_ Imp. Fusion Compressor crushed. 04116_ Rocket Launcher crushed. 04119_ Hvy. Flak Cannon crushed. 04121_ Slammed into C-40 Crusher. 04124_ Destabilizing: System corrupted (+1). 04125_ Slammed into C-40 Crusher. 04127_ Destabilizing: Core damaged (-17). 04128_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### #??????#CC #???????????????????? | | #??????#CC #???????????????????? | | #??????# CC #???????????????????? | | #??????#@CC #???????????????????? | | #??????#CCCC#???????????????????? | | ##?????#CCCC#???????????????????? | | # #?????#CC #???????????????????? | | #### #?????#CC #???????????????????? | | ### ##?????# #???????????????????? | | ########### #?????# #???????????????????? | | ??????????# ##????# #???????????????????? | | ?????????## ##???# #???????????????????? | | ?????????# #???# #???????????????????? | | ?????????# ##???# #???????????????????? | | ?????????## ##???# #???????????????????? | | ??????????## #???# #???????????????????? | | ???????????# ##???# #???????????????????? | | ???????????# ##????# #???????????????????? | | ???????????# #????# #???????????????????? | | ??????????### ######## #######?????????????? | | ??????????# ????????? | | ??????????# ????????? | | ??????????# ! ????????? | | ??????????# ????????? | | ??????????### ######## ######## ?????????? | | ????????????# #??????# #????????? ?????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 35 Energy Capacity 290 Matter Stores 301 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 32% | -9/Materials Heat Sink | 13% | -9/Materials Lgt. Treads | 50% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeGlidesysPlatform Manual? 0 Play Time 01:08:03 Cumulative 21.4 hours Start 2025.06.24 @ 18:40:02 End 2025.06.24 @ 19:47:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1202fcb7-df31-4daa-ada2-67ab2e40b47f