Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 00:14:15 Player: Moya Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3416) 3416 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 367 Met Imprinter 300 Was Imprinted 300 Friendly Fire -557 Cogmind --------- Core Integrity 0/850 Matter 26/550 Energy 360/360 System Corruption 1% Temperature Cool (67) Movement Walking (193) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (3) --- Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Matter Compressor Core Analyzer Hardened Medium Armor Plating > --- WEAPON (5) ------- Arc Thrower Beamcaster Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Carbon-fiber Leg VSS Leg Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Particle Charger Phase Shifter System Restoration Module Heavy Machine Gun KE Penetrator Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher Improved Datajack CR-A16's Pointy Stick Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Core Analyzer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Wave Gun KE Penetrator Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Armored Treads Armored Treads VSS Leg Improved Cooling System Matter Compressor Improved Signal Interpreter Improved Terrain Scan Processor Improved Particle Charger Phase Shifter System Restoration Module Arc Thrower Advanced Assault Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher Improved Datajack CR-A16's Pointy Stick Dirty Bomb Trap [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 1 . . . . . 1 Weapon 3 | . . . 1 1 . . . . 1 Parts Attached 139 | 6 12 19 42 4 6 3 6 16 25 Power 17 | 1 1 3 4 3 . . 2 . 3 Engine 8 | 1 1 3 1 . . . 1 . 1 Core 9 | . . . 3 3 . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 28 | 2 1 8 10 . . 3 . 1 3 Treads 4 | . . 2 2 . . . . . . Leg 19 | 2 1 6 3 . . 3 . 1 3 Wheel 5 | . . . 5 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 1 3 14 . 1 . 1 4 6 Device 12 | . . 1 5 . . . . 2 4 Storage 9 | 1 . 1 5 . 1 . . . 1 Processor 3 | . . . 2 . . . 1 . . Hackware . | . . . . . . . . . . Protection 7 | . 1 1 2 . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 63 | 2 9 5 14 1 5 . 3 11 13 Energy Gun 18 | 1 5 1 6 . . . 1 1 3 Energy Cannon 12 | . 2 . 3 1 3 . . 3 . Ballistic Gun 7 | 1 . 3 . . . . 1 2 . Ballistic Cannon 15 | . . . 5 . . . . 2 8 Launcher 10 | . 2 1 . . 2 . 1 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 2 | . . . 1 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 20 | . 2 6 6 . . 1 . . 5 Power 3 | . 1 1 . . . . . . 1 Propulsion 5 | . . 2 3 . . . . . . Utility 5 | . . 1 1 . . 1 . . 2 Weapon 7 | . 1 2 2 . . . . . 2 Highest Loss Streak 4 | . 2 2 4 . . 1 . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 90 98 96 100 100 92 99 100 99 Engine 2 | . 11 10 4 . . . . . . Core 11 | . . . 4 15 15 15 15 15 12 Treads 1 | . . 12 3 . . . . . . Leg 18 | . 26 19 15 . . 6 23 23 20 Wheel 3 | . . . 6 23 23 16 . . . Device 7 | . . 6 8 7 7 7 7 7 12 Storage 10 | . 14 22 17 7 7 7 7 7 6 Processor 5 | . . . 8 7 7 . 6 7 6 Protection 5 | . 9 3 . 7 7 7 7 6 5 Energy Gun 9 | . 14 11 16 7 7 7 6 8 11 Energy Cannon 3 | . 6 . 6 7 6 7 1 2 . Ballistic Gun 2 | . 6 9 . . . . 1 4 4 Ballistic Cannon 10 | . . . 4 15 15 15 15 8 12 Launcher 2 | . . . . . . . 4 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 12 17 23 71 86 88 88 88 90 102 Greatest Support 53 | 20 20 40 42 42 42 44 44 45 53 Greatest Overweight (x) 20 | . 1 1 20 2 2 2 1 2 2 Average Overweight (x) 1 | . . . 1 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 19 20 20 20 20 20 20 Most Carried 20 | 4 7 8 20 20 20 20 20 20 20 Average Carried 16 | 2 6 7 15 19 19 19 17 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 Final Carried 20 | 4 7 7 20 19 20 19 18 20 18 Class Distribution -------------------- 68% | Gunner 8% | Mutant 6% | Scavenger-Mutant 6% | Tank 5% | Derelict-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2756 | 269 187 406 479 . 289 177 75 591 283 Remotely . | . . . . . . . . . . Salvage Created 3913 | 113 234 906 1251 . 174 127 . 766 342 Parts 221 | 7 14 68 59 . 7 4 . 24 38 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . 1 2 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 7 1 . 42 . Prevented 7 | . . . . . . . . 7 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 82 | . 7 20 20 . 6 2 . 15 12 Guns 38 | . 2 17 8 . 1 . . 4 6 Cannons 26 | . . 1 11 . 4 2 . 5 3 AOE 16 | . 5 2 . . 1 . . 5 3 Classes Destroyed 14 | 2 3 3 1 . 1 . . 3 1 Worker 9 | 2 . 1 5 . . . . . 1 Builder 10 | . . 1 6 . . . . . 3 Recycler 8 | 1 1 3 3 . . . . . . Minesweeper 1 | . . . . . . . . 1 . Watcher 6 | . 2 1 3 . . . . . . Swarmer 23 | . 3 6 7 . . . . 1 6 Saboteur 1 | . . . . . . . . . 1 Grunt 40 | . 4 10 9 . 3 . . 11 3 Brawler 3 | . . 1 . . . . . 2 . Duelist 2 | . . . . . . . . 1 1 Sentry 6 | . . 3 3 . . . . . . Hunter 2 | . . . 1 . 1 . . . . Programmer 3 | . . . . . 2 . . . 1 Savage 2 | . . . . . . 2 . . . Mutant 2 | . . . . . . . . 2 . Best Kill Streak 10 | 3 5 4 7 . 3 2 . 6 10 Combat Bots Only 6 | . 5 4 4 . 3 2 . 6 5 Max Kills in Single Turn 5 | 1 2 1 2 . 1 1 . 2 5 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 . . 1 . . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 466 | . 31 105 149 . 22 4 . 70 85 Missed 127 | . 9 32 41 . 7 1 . 16 21 Damage Taken 6690 | . 400 812 1579 . 301 172 10 1401 2015 Core 1694 | . 17 156 307 . 82 69 4 197 862 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 499 | . . . . . . . 499 . . Core Remaining (%) 69 | 100 93 61 44 . . . . 49 . Volleys Fired 243 | 3 22 79 80 1 10 2 2 27 17 Largest 5 | 2 2 2 3 4 4 4 4 4 5 Hottest 290 | 70 125 125 192 232 232 222 154 255 290 Shots Fired 663 | 6 43 139 231 4 40 8 8 107 77 Gun 416 | 6 31 124 140 1 10 2 2 53 47 Cannon 217 | . 3 12 91 3 25 6 4 45 28 Launcher 30 | . 9 3 . . 5 . 2 9 2 Special . | . . . . . . . . . . Kinetic 233 | 3 18 62 35 2 20 4 6 40 43 Thermal 391 | 3 16 74 189 2 15 4 . 58 30 Explosive 30 | . 9 3 . . 5 . 2 9 2 Electromagnetic 9 | . . . 7 . . . . . 2 Robot Hit Streak 13 | 5 9 11 11 1 11 8 . 13 3 Robot Miss Streak 6 | . 3 3 4 2 3 . . 5 6 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 3 | . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 373 | 5 24 93 133 1 24 5 . 53 35 Core Hits 191 | 3 16 41 57 . 13 3 . 37 21 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . 1 6 . 1 . . 4 . Burn 8 | . . . 6 . . . . 2 . Destroy 1 | . . 1 . . . . . . . Blast 3 | . . . . . 1 . . 2 . Melee Attacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9534 | 69 709 1570 2638 28 871 144 . 2105 1400 Guns 4003 | 69 218 1222 1372 . 130 40 . 522 430 Cannons 2834 | . . 160 1229 28 448 81 . 672 216 Explosions 2573 | . 462 173 . . 279 . . 905 754 Melee . | . . . . . . . . . . Ramming 124 | . 29 15 37 . 14 23 . 6 . Kinetic 2651 | 30 123 643 471 28 355 26 . 547 428 Thermal 4822 | 39 95 739 2072 . 223 95 . 820 739 Explosive 1868 | . 462 173 . . 279 . . 732 222 Electromagnetic 69 | . . . 58 . . . . . 11 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 1 . 1 3 3 1 2 Average Corruption 1 | . . . 1 . 1 2 3 1 1 Corruption Purged 2 | . . . . . . . . 1 1 Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . 10 6 2 7 5 Message Errors 5 | . . . . . 2 . . 2 1 Matter Fused 11 | . . . . . 3 2 1 3 2 Heat Flow Errors 5 | . . . . . 1 3 . . 1 Energy Discharges 2 | . . . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 4 | . . . . . 1 1 . 1 1 Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 265 | . 24 . 12 . 30 20 . 27 152 Projectiles 51 | . . . 5 . 19 . . 27 . Explosions 179 | . 24 . . . 3 . . . 152 Melee 35 | . . . 7 . 8 20 . . . Knockbacks 13 | . 1 . 4 . 4 . . 2 2 Impact 1 | . 1 . . . . . . . . Kinetic 12 | . . . 4 . 4 . . 2 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 726 | . 74 19 11 . 56 11 12 254 289 Shots 16 | . 4 1 . . 1 . 2 4 4 Rammed 5 | . . . 3 . 1 1 . . . Targets Rammed 25 | . 10 7 5 . 1 1 . 1 . Kicked 20 | . 10 7 2 . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 954 | 9 189 192 520 111 385 340 33 551 954 Average Temperature 153 | 6 68 68 120 64 150 159 22 164 366 Received Heat Transfer 2052 | . 159 300 774 . 144 . . 423 252 Effects 57 | . . . 7 . 3 . . 9 38 Shutdowns 19 | . . . 2 . 1 . . 3 13 Energy Bleed 5 | . . . 1 . 2 . . 2 . Interference 7 | . . . 1 . . . . . 6 Matter Decay 4 | . . . . . . . . 1 3 Short Circuit 5 | . . . 2 . . . . 1 2 Damage (minor) 6 | . . . . . . . . 2 4 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 5 | . . . 1 . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 . Impact Corruptions 7 | . . . 1 . 4 2 . . . Robots Melted 2 | . . . 1 . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . 1 . Parts Melted 23 | . . 5 16 . . . . 2 . Heat Transferred 9365 | 111 247 1776 4810 . 333 148 . 1307 633 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 533 | 15 233 391 354 153 . . . . 533 Initial 240 | . 9 16 115 138 . . . . 240 Average 175 | 2 50 212 165 140 . . . . 326 Maximum Alert Level 2 | . 1 1 1 . . . . . 2 Low Security (%) 58 | 100 95 44 58 100 . . . . 18 Level 1 36 | . 4 55 41 . . . . . 53 Level 2 4 | . . . . . . . . . 28 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 3 2 2 . . . . 2 Investigation . | . . . . . . . . . . Extermination 2 | . . . . 1 . . . . 1 Reinforcement 6 | . . 3 2 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 10 39 29 . 5 2 . 29 18 Peak Tracking Total 11 | . 3 5 4 2 3 2 . 11 5 Tactical Retreats 3 | . . 3 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 22 | . 1 . 2 . . . . 7 12 Max in Single Turn 7 | . 1 . 1 . . . . 4 7 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . . . . 5 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 151 | . . . . . . . 151 151 . Highest-Rated Ally 41 | . . . . . . . 41 41 . Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . . . . . . . 46 . Total Damage 928 | . . . . . . . . 928 . Kills 15 | . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 13644 | 149 774 1081 2123 311 1026 477 4959 1969 775 Spaces Moved 7023 | 111 530 449 899 253 796 342 2504 844 295 Core 9 | 8 . . 1 . . . . . . Treads 227 | . . 100 127 . . . . . . Legs 5106 | 103 530 349 416 . . 65 2504 844 295 Wheels 1681 | . . . 355 253 796 277 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 101 108 123 123 189 189 186 Average Speed 171 | 114 126 179 193 116 123 135 189 189 220 Slowest Speed 1050 | 120 190 190 1050 123 123 189 189 265 265 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 66 18 45 5 57 51 88 67 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 2 1 1 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 382 | . 51 23 23 . 50 3 . 117 115 Melee . | . . . . . . . . . . Projectile 58 | . . . 23 . 6 3 . 10 16 AOE 324 | . 51 23 . . 44 . . 107 99 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 8058 | 123 579 578 1093 270 816 351 2725 1147 376 Wait 470 | . 1 10 2 . . . 209 235 13 Move 7014 | 110 529 448 898 252 795 341 2503 843 295 Hop . | . . . . . . . . . . Pick Up 77 | 4 4 7 34 7 2 1 2 12 4 Fast Attach 17 | 6 5 1 3 . . 1 1 . . Attach 28 | . 2 6 10 2 . 1 . . 7 Detach 3 | . . . 3 . . . . . . Swap 94 | . 5 12 29 2 6 1 5 16 18 Drop 72 | . 1 8 29 6 2 3 3 11 9 Fire 243 | 3 22 79 80 1 10 2 2 27 17 Melee 11 | . . . . . . . . . 11 Ram 3 | . . . 1 . 1 1 . . . Kick 20 | . 10 7 2 . . . . 1 . Crush 2 | . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . . 2 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 906 | -10/Materials | Discovered new exit (range 15) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1420 | -9/Materials | Build established: Scavenger-Mutant 1520 | -9/Materials | Discovered new exit (range 16) 2005 | -9/Materials | Entered another Materials area 2005 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2361 | -8/Materials | Build established: Gunner 3247 | -8/Materials | Lost 4 parts (2n1u1w) 3840 | -8/Materials | Core integrity fell below 50% 3951 | -8/Materials | Build established: Scavenger-Gunner 4002 | -8/Materials | Discovered new exit (range 16) 4128 | -8/Materials | Entered Factory 4128 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4278 | -7/Factory | Build established: Gunner 4299 | -7/Factory | Discovered new exit (range 15) 4439 | -7/Factory | Entered Lower Caves 4443 | -7/Lower Caves | Encountered a Warlord checkpoint 5260 | -7/Lower Caves | Spotted B-75 Beast 5452 | -7/Lower Caves | Discovered new exit (range 8) 5465 | -7/Lower Caves | Entered another Lower Caves area 5569 | -7/Lower Caves | Learned location of 2 exits from Factory 5769 | -7/Lower Caves | Discovered new exit (range 14) 5833 | -7/Lower Caves | Build established: Tank 5942 | -7/Lower Caves | Entered Zion 6103 | -7/Zion | System corruption cleaned by Quarantine Array 6654 | -7/Zion | Build established: Gunner 6813 | -7/Zion | Visited the Megawrench Repair Shop 6813 | -7/Zion | Megawrench repaired 9 parts 7046 | -7/Zion | Imprinted 7048 | -7/Zion | Declared Zion's savior 8438 | -7/Zion | Found CR-A16's Pointy Stick 9660 | -7/Zion | Discovered new exit (range 15) 9678 | -7/Zion | Received a hallucinogenic algorithm 10901 | -7/Zion | Entered Proximity Caves 10901 | -6/Proximity Caves | Accompanied by 4 allies 10904 | -6/Proximity Caves | Spotter reported a threat 11227 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11710 | -6/Proximity Caves | Core integrity fell below 50% 12128 | -6/Proximity Caves | Learned Factory emergency access door positions 12466 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12738 | -6/Proximity Caves | Discovered new exit (range 8) 12870 | -6/Proximity Caves | Entered Factory 12870 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12871 | -6/Factory | Identified exit to Extension 12871 | -6/Factory | Identified exit to Factory 13156 | -6/Factory | Build established: Derelict-Gunner 13415 | -6/Factory | Core integrity fell below 50% 13462 | -6/Factory | Core integrity fell below 20% 13482 | -6/Factory | Lost 3 parts (1p1u1w) 13570 | -6/Factory | First assault squad dispatched 13645 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 13577_ Acquired Hvy. Machine Gun. 13605_ K-01 Serf collects debris. 13607_ U-05 Engineer builds a Wall. 13610_ System Restoration Module purges 1% system corruption (1%). 13611_ U-05 Engineer lays Concrete. 13614_ System corrupted: Matter fused (-6). 13628_ Dropped Enh. Nuclear Core. 13634_ C-30 ARC bursts open, deploying its payload. 13634_ G-67 Veteran unfolds itself. 13634_ G-50 Soldier unfolds itself. 13634_ B-48 Gladiator unfolds itself. 13634_ E-15 Imp unfolds itself. 13638_ E-15 Imp destroyed. 13638_ Switching to secondary target: B-48 Gladiator. 13638_ Wave Gun destroyed. 13642_ Acquired 17 matter. 13642_ Knocked back. 13643_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????""????????????????? | | ?????????#########?? ?????"" ""????????????????? | | ?????????# # ?????"" "?????????????????? | | ?????????# ! # #????"" ??????????????????? | | ?????????#! # #??? ???????????????????? | | ########## # #??? ????????????????????? | | # # ####;######+##????????????? | | # !# # #????????????? | | # # # #????????????? | | # # # #????????????? | | # # ^# @= #????????????? | | # ! ] #^ ^ # b #????????????? | | # # #g* #????????????? | | #! # # !#????????????? | | # # ; g #????????????? | | # " #g #????????????? | | # " ; #????????????? | | # * # #????????????? | | # # =|! # #????????????? | | ####"" # * = ####+#########????????????? | | % ! ?????????????????? | | ?????????????? | | """""""" ??????????????? | | | ??????????????? | | """""""" % ???????????????? | | [% #####??????????????? | | """""""" * " #??????????????????? | | [% " #??????????????????? | | """""""" F #??????????????????? | | "" ?+??????????????????? | | ???????????????????? | | ? ???????????????????? | | ############+############ ?????????????????????? | | ???????????? ####??????????????????????????? | | ???????????? #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The One Challenges ------------ None Game ------ Seed ThermalZhirovClaws Manual? 0 Play Time 01:32:36 Cumulative 20.0 hours Start 2024.03.22 @ 23:28:48 End 2024.03.24 @ 00:14:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 13 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 27x22 Zoom Use 34% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67352a34-57e4-4360-a1f0-2857c99adece