Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 22:21:39 Player: Mr Goldstein Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (15) 75 Value Destroyed (701) 701 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2228) 2228 TOTAL SCORE: 11244 Bonus ------- Pacifist 928 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Gamma Rifle AWS/Gauss Great Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved System Shield > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Micro Antimatter Reactor Gamma Rifle Great Axe [Rating: 56] Favorites ----------- Power None Propulsion None Utility Advanced Signal Interpreter Device Thermal Barrier Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Heavy Mace Energy Gun Gamma Rifle Ballistic Gun AWS/Gauss Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 . 2 2 . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 51 | . . 1 . . 2 1 1 4 . . . 2 7 3 9 21 Power . | . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 22 | . . 1 . . 1 1 1 3 . . . 2 2 1 2 8 Device 4 | . . . . . . . 1 . . . . . . 1 1 1 Storage 1 | . . . . . 1 . . . . . . . . . . . Processor 13 | . . . . . . . . 2 . . . 2 2 . 1 6 Hackware 2 | . . . . . . . . 1 . . . . . . . 1 Protection 2 | . . 1 . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | . . . . . 1 . . 1 . . . . 5 2 7 13 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . . . . . 1 . . 1 . . . . . 1 2 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . 4 1 . . Slashing Weapon 12 | . . . . . . . . . . . . . 1 . 5 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 . Parts Lost 5 | . . . . 1 . . 1 . . . . . 1 . 1 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 5 | . . . . 1 . . 1 . . . . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . 1 . . . . . 1 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 14 | . . 4 11 1 . . 6 23 23 2 . 3 18 13 10 23 Processor 10 | . . . . . . . . 15 15 1 . 3 13 9 5 19 Hackware 1 | . . . . . . . . 7 7 . . . . . . 3 Impact Weapon 1 | . . . . . . . . . . . . . 4 3 2 . Naked Turns 801 | . 163 22 . 107 133 51 46 3 . 192 30 31 . . 23 . Heaviest Build 10 | . . 3 3 3 . . 1 . . . . . 3 10 5 10 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 3 | . . . . . . . . . . . . . . 3 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 5 5 5 5 5 40 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 . . 3 3 5 5 4 5 5 5 5 5 5 5 Average Carried 3 | . . . . . . 2 2 4 4 4 5 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 2 2 5 4 4 5 5 5 5 4 4 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 733 | 200 . . . 2 . 18 . . . . . 4 141 25 4 339 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 861 | . . . . . . . . 20 . . . . 180 25 . 636 Parts 51 | . . . . . . . . 4 . . . . . 3 . 44 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 7 | . . . . . . . . . . . . . . . . 7 Guns 7 | . . . . . . . . . . . . . . . . 7 Classes Destroyed 5 | . . . . . . . . 1 . . . . 3 . . 1 Worker 1 | . . . . . . . . . . . . . 1 . . . Builder 2 | . . . . . . . . . . . . . 2 . . . Recycler 2 | . . . . . . . . . . . . . 1 . . 1 Operator 3 | . . . . . . . . 1 . . . . . 1 . 1 Programmer 7 | . . . . . . . . . . . . . . . . 7 Best Kill Streak 3 | . . . . . . . . 1 . . . . 2 1 . 3 Combat Bots Only 3 | . . . . . . . . . . . . . . . . 3 Max Kills in Single Turn 1 | . . . . . . . . 1 . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Damage Taken 4693 | . 204 61 . 81 . 166 160 . . . . 133 529 169 1341 1849 Core 3972 | . 204 16 . 66 . 149 128 . . . . 133 403 92 1172 1609 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 12 . . . 46 76 . 100 100 . 86 64 92 19 . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired 59 | . . . . . . . . 1 . . . . . 7 8 43 Gun 59 | . . . . . . . . 1 . . . . . 7 8 43 Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 59 | . . . . . . . . 1 . . . . . 7 8 43 Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . . . . . . . . 1 . . . . . 3 9 16 Robot Miss Streak 3 | . . . . . . . . . . . . . . 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Autonomous 59 | . . . . . . . . 1 . . . . . 7 8 43 Shots Hit Robots 58 | . . . . . . . . 1 . . . . 5 4 8 40 Core Hits 22 | . . . . . . 1 . 1 . . . . . 1 1 18 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . Critical Strikes 2 | . . . . . . . . . . . . . 1 . . 1 Smash 1 | . . . . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 50 | . . . . . . . . . . . . . 24 6 11 9 Impact 34 | . . . . . . . . . . . . . 24 6 4 . Slashing 16 | . . . . . . . . . . . . . . . 7 9 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 3 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2233 | . 16 3 . . . 7 . 30 . . . . 273 90 266 1548 Guns 1802 | . . . . . . . . 30 . . . . . 90 266 1416 Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 401 | . . . . . . . . . . . . . 273 . . 128 Ramming 30 | . 16 3 . . . 7 . . . . . . . . . 4 Kinetic 1802 | . . . . . . . . 30 . . . . . 90 266 1416 Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 273 | . . . . . . . . . . . . . 273 . . . Slashing 128 | . . . . . . . . . . . . . . . . 128 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 . . . . . . . . . . 8 8 12 13 Average Corruption 6 | . 1 1 . . . . . . . . . . 7 7 7 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 38 | . 1 . . . . . . . . . . . 10 3 2 22 Message Errors 9 | . . . . . . . . . . . . . 3 1 . 5 Matter Fused 9 | . . . . . . . . . . . . . 2 1 . 6 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . 3 Parts Rejected 4 | . . . . . . . . . . . . . 2 . 1 1 Data Loss (minor) 10 | . 1 . . . . . . . . . . . 2 1 1 5 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 153 | . . . . . . . . . . . . . 153 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 153 | . . . . . . . . . . . . . 153 . . . Knockbacks 3 | . . . . . . . . . . . . . 3 . . . Impact 3 | . . . . . . . . . . . . . 3 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . 7 1 . . . 3 . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . . Rammed 9 | . 5 1 . . . 2 . . . . . . . . . 1 Targets Rammed 9 | . 5 1 . . . 2 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 148 | . . . . . . . . . . . . . . . . 148 Average Temperature 96 | . . . . . . . . . . . . . . . . 96 Received Heat Transfer 390 | . 30 33 . 12 . 54 81 . . . . . 81 9 36 54 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . 6 . . . Impact Corruptions 7 | . . . . . . . . . . . . . 7 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Peak Influence 374 | . 8 3 38 14 . 15 87 41 31 107 56 39 374 201 298 332 Initial 141 | . . 3 . 14 . . 5 35 31 16 51 39 20 141 112 94 Average 126 | . . 3 17 5 . 4 29 40 31 44 51 39 163 151 187 169 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 1 1 1 Low Security (%) 82 | 100 100 100 100 100 . 100 100 100 100 100 100 100 60 97 76 78 Level 1 17 | . . . . . . . . . . . . . 40 2 23 21 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 1 . . . . . 2 . 2 2 Investigation 1 | . 1 . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . . . 1 . 1 2 Reinforcement 2 | . . . . . . . 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 10 | . 1 . . . . . 2 . . . . . 1 . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 126 | . 6 2 1 8 . 10 13 . 1 3 . 1 21 3 18 39 Peak Tracking Total 19 | . 4 2 1 14 . 9 13 . 1 5 . 1 7 4 12 19 Tactical Retreats 19 | . . . . 1 . 1 1 . . 1 . . 9 . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 15 | . 2 . . . . . . . 1 1 . 1 4 2 1 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 3 | . . . . . . . . . . . . . . 1 . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 42 | . 2 . 2 . 1 . 4 2 . 6 1 . 5 2 8 9 Terminals 31 | . 2 . 2 . . . 4 1 . 5 1 . 1 2 7 6 Fabricators 7 | . . . . . . . . 1 . 1 . . 3 . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . 2 Total Hacks 69 | . 4 . 4 . 1 . 6 4 . 8 1 . 7 3 16 15 Successful 23 | . 1 . 1 . 1 . 4 1 . 6 1 . 3 . 5 . Failed 46 | . 3 . 3 . . . 2 3 . 2 . . 4 3 11 15 Catastrophic 14 | . 1 . 2 . . . . . . 1 . . 1 2 1 6 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 35 | . 4 . 4 . 1 . 5 2 . 3 . . 3 2 7 4 Terminals 50 | . 4 . 4 . . . 6 2 . 6 1 . 1 3 15 8 Fabricators 11 | . . . . . . . . 2 . 2 . . 4 . 1 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . 2 . . 5 Terminal Hacks 19 | . 1 . 1 . 1 . 4 1 . 5 1 . 1 . 4 . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . . Open DSF 5 | . . . . . . . . 1 . 2 1 . 1 . . . Level Access Points 3 | . . . . . . . 1 . . 1 . . . . 1 . Branch Access Points 5 | . 1 . 1 . . . 1 . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . 2 . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . 1 . . 2 . 1 . Terminals 1 | . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . . 1 . Fabricators 3 | . . . . . . . . . . 1 . . 2 . . . Liberate 3 | . . . . . . . . . . 1 . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 . 1 . . . 2 2 . 2 . . 4 2 8 9 Full Trace Events 2 | . 1 . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 3363 | 16 163 38 29 120 135 52 159 37 41 226 30 46 510 209 424 1128 Spaces Moved 5099 | 31 315 69 58 171 259 94 273 61 53 424 59 50 815 289 590 1488 Core 5099 | 31 315 69 58 171 259 94 273 61 53 424 59 50 815 289 590 1488 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 54 50 51 Slowest Speed 200 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 200 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 46 22 9 46 62 31 28 3 47 14 2 47 28 14 22 40 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 1 . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . . . . . Spaces Dug 41 | . . . . . . . . . . . . . 19 6 11 5 Terrain Destroyed 57 | . . . . . . . . 2 . . . . 19 6 16 14 Melee 41 | . . . . . . . . . . . . . 19 6 11 5 Projectile 16 | . . . . . . . . 2 . . . . . . 5 9 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total 5780 | 30 319 71 57 204 264 98 294 66 67 437 58 70 872 331 699 1843 Wait 486 | . . . . 34 . . 17 . . 13 . . 24 30 81 287 Move 5083 | 30 314 68 57 170 258 93 272 60 52 423 58 49 814 288 589 1488 Hop . | . . . . . . . . . . . . . . . . . Pick Up 22 | . . 1 . . 2 1 4 1 . 1 . 2 1 . 3 6 Fast Attach 15 | . . . . . . . . 1 . . . . 6 1 . 7 Attach 36 | . . 1 . . 2 1 1 3 . . . 2 1 2 9 14 Detach 23 | . . . . . 1 . . 1 . . . . 1 2 6 12 Swap . | . . . . . . . . . . . . . . . . . Drop 9 | . . . . . 1 1 . . . . . . 1 2 . 4 Fire . | . . . . . . . . . . . . . . . . . Melee 50 | . . . . . . . . . . . . . 24 6 11 9 Ram 9 | . 5 1 . . . 2 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . 15 . . 15 . . . 15 Rewire 2 | . . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -5/DSF -4/Factory -3/Research -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 17 | -11/Junkyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 7) 160 | -10/Materials | Discovered new exit (range 14) 161 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Core integrity fell below 50% 179 | -10/Materials | Core integrity fell below 20% 180 | -10/Materials | Entered Mines 186 | -10/Mines | Met a Derelict bent on vengeance 215 | -10/Mines | Discovered new exit (range 6) 218 | -10/Mines | Entered Materials 218 | -9/Materials | Evolved 2 slots: Utility x2 234 | -9/Materials | Identified exit to Mines 234 | -9/Materials | Identified exit to Storage 247 | -9/Materials | Entered Mines 252 | -9/Mines | Learned Materials trap positions 257 | -9/Mines | Assembled infested the area 274 | -9/Mines | Learned Materials emergency access door positions 318 | -9/Mines | Build established: Mutant 337 | -9/Mines | Discovered new exit (range 8) 365 | -9/Mines | Discovered new exit (range 5) 367 | -9/Mines | Entered Exiles 386 | -9/Exiles | Met 8R-AWN 394 | -9/Exiles | Met EX-HEX 419 | -9/Exiles | Met EX-BIN 427 | -9/Exiles | Aligned with FarCom system 428 | -9/Exiles | Given EX-Vault access code 442 | -9/Exiles | Opened EX-Vault 448 | -9/Exiles | Found Lightpack 2.0 453 | -9/Exiles | Found AWS/Gauss 467 | -9/Exiles | Warned to stay clear of 0b10 Research branches 480 | -9/Exiles | Met EX-DEC 498 | -9/Exiles | Discovered new exit (range 10) 502 | -9/Exiles | Left Exiles lab with AWS/Gauss 502 | -9/Exiles | Entered Mines 549 | -8/Mines | Discovered new exit (range 9) 554 | -8/Mines | Core integrity fell below 50% 554 | -8/Mines | Entered Materials 554 | -8/Materials | Evolved 2 slots: Utility x2 555 | -8/Materials | Loaded intel: 17 trap records 560 | -8/Materials | Identified exit to Factory 713 | -8/Materials | Entered Factory 713 | -7/Factory | Evolved 2 slots: Utility x2 750 | -7/Factory | Identified exit to DSF 750 | -7/Factory | Entered DSF 784 | -7/DSF | Discovered new exit (range 15) 791 | -7/DSF | Entered Factory 791 | -6/Factory | Evolved 2 slots: Utility x2 813 | -6/Factory | Identified exit to Lower Caves 813 | -6/Factory | Identified exit to Extension 869 | -6/Factory | Identified exit to Factory 1017 | -6/Factory | Entered another Factory area 1017 | -5/Factory | Evolved 2 slots: Utility x2 1046 | -5/Factory | Identified exit to DSF 1047 | -5/Factory | Entered DSF 1084 | -5/DSF | Discovered new exit (range 14) 1093 | -5/DSF | Identified exit to Factory 1093 | -5/DSF | Entered Factory 1093 | -4/Factory | Evolved 2 slots: Utility x2 1124 | -4/Factory | Spotted B-86 Titan 1196 | -4/Factory | Spotted B-86 Titan 1461 | -4/Factory | Garrison activated, responded to threat 1597 | -4/Factory | Discovered new exit (range 15) 1602 | -4/Factory | Identified exit to Research 1603 | -4/Factory | Entered Research 1603 | -3/Research | Evolved 2 slots: Utility x2 1803 | -3/Research | Discovered new exit (range 16) 1811 | -3/Research | Identified exit to Research 1812 | -3/Research | Entered another Research area 1812 | -2/Research | Evolved 2 slots: Utility x2 1841 | -2/Research | Identified exit to Quarantine 2057 | -2/Research | Found Prototype Device 2058 | -2/Research | Identified Thermal Barrier 2132 | -2/Research | Identified exit to Access 2201 | -2/Research | System corruption reached 10% 2210 | -2/Research | Core integrity fell below 50% 2232 | -2/Research | Core integrity fell below 20% 2236 | -2/Research | Entered Access 2236 | -1/Access | Evolved 2 slots: Utility x2 3261 | -1/Access | Core integrity fell below 50% 3261 | -1/Access | System corruption reached 10% 3345 | -1/Access | Core integrity fell below 20% 3363 | -1/Access | Spotted B-99 Colossus 3364 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 03262_ Slug penetrates Wall. 03263_ Hyperwave Decoder collapses. 03264_ Slug penetrates P-80 Master. 03264_ Slug penetrates Wall. 03265_ Hyperwave Decoder collapses. 03265_ P-80 Master destroyed. 03265_ Acquired 55 matter. 03266_ Hyperwave Decoder collapses. 03267_ Acquired Adv. Target Analyzer. 03268_ Hyperwave Decoder collapses. 03272_ R-10 Processor collects Gamma Rifle. 03288_ System corrupted: Matter fused (-10). 03288_ Connecting with Terminal... 03345_ T-07 Excavator destroyed. 03346_ Connecting with Terminal... 03348_ K-01 Serf destroyed. 03349_ Acquired 20 matter. 03350_ Terminal disabled. 03364_ Knocked back. 03364_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #????# |%! #???????????????????????? | | #????# ! +???????????????????????? | | #????# #??????? ?????????????? | | #????# #???????? "????????????? | | #????# #???????# "??? ???????? | | #????# " " #???????# ?? #??????? | | #????# "T" #???????# F"" ##?????? | | #????# "" #######+# """ ??????? | | ###### g =# # #??????? | | g%# # #??????? | | !g # ##?????? | | # # #?????? | | # # #?????? | | !!! ######### # ???????? | | !! #???????# # #????????? | | !! #???????# # #????????? | | ! ###?????# # #######+## | | #????# # | | #????# + pp | | #########+### #????# ##### | | #????????????# ##????#######???#s % | | #????????????? #???????????????#p | | #????????????? ???????????#####s | | #????????????# ??????????# spp | | #????????????# ##########p##### | | #????????????# @% ss #???? | | #????????????# ### #???? | | #????????????# ;## #????##### ? | | #????????????#=!! =BB# #????????? ? | | #????????????#!!! BB# #?????????? ? | | #????????????#!!! ### #??????????? ?? | | #????????????# #?# #??????????? ?? | | #????????????# #?# #????????????????? | | #????????????# #?# #????????????????? | | ?????????????# #?# #????????????????? | | ????????????????#### #?# #????????????????? | | ???????????????????# #?# #????????????????? | | ????????????????Y??# #?# #????????????????? | | ???????????????????#+##+##+??? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 58 Melee Accuracy 11 Target Analysis 12 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed SapperSmallProtection Manual? 0 Play Time 00:49:58 Cumulative 89.9 hours Start 2023.04.09 @ 21:31:54 End 2023.04.09 @ 22:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2be58f1f-7d2a-4f69-8623-42399cf7065c