Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 22:12:25 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2887) 2887 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 6890 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 419 Friendly Fire -63 Cogmind --------- Core Integrity 596/700 Matter 300/300 Energy 295/310 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Assault Cannon Great Axe > --- INVENTORY (20) --- Heavy Deuterium Engine Armored Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System High-capacity Matter Pod (200) Advanced Terrain Scanner Core Analyzer Improved Medium Armor Plating Layered Light Armor Plating EM Disruption Field Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Assault Cannon Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating EM Disruption Field Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Great Axe > --- INVENTORY -------- Heavy Deuterium Engine Armored Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System High-capacity Matter Pod Recoil Stabilizer Kinecellerator Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator Improved EM Pulse Cannon Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Heavy Rocket Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 138 | 6 16 2 10 9 57 38 Power 8 | 1 1 . . 1 4 1 Engine 6 | 1 1 . . 1 2 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 26 | 2 3 2 2 3 10 4 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 24 | . 3 2 2 3 10 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 3 . 2 1 15 13 Device 19 | . . . . 1 9 9 Storage 3 | 1 2 . . . . . Processor 4 | . . . 1 . 1 2 Hackware . | . . . . . . . Protection 9 | . 1 . 1 . 5 2 Artifact . | . . . . . . . Weapon 69 | 2 9 . 6 4 28 20 Energy Gun 27 | 2 8 . 4 3 10 . Energy Cannon 9 | . . . . . 3 6 Ballistic Gun 2 | . . . . . 1 1 Ballistic Cannon 12 | . . . . . 6 6 Launcher 6 | . . . 2 1 1 2 Special Weapon 1 | . . . . . 1 . Impact Weapon 8 | . 1 . . . 5 2 Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 8 | . . . 1 . 4 3 Parts Lost 12 | . . . 1 2 8 1 Power 2 | . . . . . 2 . Propulsion 4 | . . . 1 1 2 . Utility 4 | . . . . . 3 1 Weapon 2 | . . . . 1 1 . Highest Loss Streak 6 | . . . 1 2 6 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 93 100 95 99 97 93 Engine 8 | . 14 14 11 11 4 5 Core 1 | . . . . . 3 1 Leg 1 | . 8 . . . . . Wheel 17 | . 19 28 22 21 17 9 Device 12 | . . . . 2 22 22 Storage 10 | . 14 14 11 11 9 7 Processor 11 | . . . 10 11 9 23 Protection 11 | . 8 14 18 19 12 7 Energy Gun 13 | . 26 28 21 21 7 . Energy Cannon 1 | . . . . . 1 4 Ballistic Cannon 2 | . . . . . 4 5 Naked Turns . | . . . . . . . Heaviest Build 80 | 12 56 56 58 59 72 80 Greatest Support 32 | 20 20 20 26 26 32 28 Greatest Overweight (x) 5 | 1 2 2 2 5 5 3 Average Overweight (x) 2 | . 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 18 | 5 14 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 19 20 20 Class Distribution -------------------- 69% | Mutant 14% | Assassin 9% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 2258 | 229 349 10 143 118 897 512 Remotely . | . . . . . . . Salvage Created 3418 | 54 527 . 490 200 1355 792 Parts 183 | 8 27 . 37 17 54 40 Haulers Intercepted 8 | . 1 . 2 . 2 3 Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 72 | . 10 . 12 9 27 14 Melee 10 | . . . . . 4 6 Guns 31 | . 7 . 8 7 9 . Cannons 9 | . . . . . 5 4 AOE 14 | . 2 . 4 2 3 3 Classes Destroyed 10 | 1 5 . 1 . 2 1 Worker 4 | . 2 . 1 . . 1 Tunneler 3 | 3 . . . . . . Hauler 8 | . 1 . 2 . 2 3 Mechanic 1 | . . . . . 1 . Watcher 11 | . 3 . 3 . 3 2 Swarmer 24 | . 3 . 7 6 3 5 Grunt 35 | . 7 . 3 3 17 5 Duelist 1 | . . . . . 1 . Sentry 10 | . . . 2 . 6 2 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | 2 3 . 5 3 3 4 Combat Bots Only 4 | . 3 . 4 3 4 3 Max Kills in Single Turn 3 | 1 2 . 3 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 1 . 3 2 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2925 | . 260 12 241 306 1321 785 Core 396 | . 38 . 26 31 197 104 Absorbed by Shields 473 | . . . . . 219 254 Redirected to Shielding 22 | . . . . . 22 . Regen/Repaired (Parts) 86 | . 86 . . . . . Core Remaining (%) 83 | 100 . 84 . 85 64 . Volleys Fired 185 | 7 32 1 28 20 74 23 Largest 2 | 2 2 2 2 2 2 2 Hottest 161 | 80 90 90 90 101 161 138 Shots Fired 338 | 14 65 2 52 37 131 37 Gun 256 | 14 65 2 49 34 92 . Cannon 69 | . . . . . 35 34 Launcher 11 | . . . 3 3 2 3 Special 2 | . . . . . 2 . Kinetic 36 | . . . . . 26 10 Thermal 131 | 14 18 . . 7 92 . Explosive 11 | . . . 3 3 2 3 Electromagnetic 160 | . 47 2 49 27 11 24 Robot Hit Streak 16 | 2 9 4 15 7 16 10 Robot Miss Streak 10 | 3 10 2 4 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 280 | 6 46 1 43 27 111 46 Core Hits 133 | 4 25 . 32 15 34 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . . 4 1 Critical Strikes 20 | . . . . . 18 2 Burn 13 | . . . . . 13 . Blast 1 | . . . . . 1 . Smash 5 | . . . . . 4 1 Sever 1 | . . . . . . 1 Melee Attacks 86 | . 2 . . . 34 50 Impact 47 | . 2 . . . 34 11 Slashing 39 | . . . . . . 39 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 2 3 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 7502 | 62 797 16 870 512 3234 2011 Guns 3297 | 62 600 16 654 377 1588 . Cannons 1262 | . . . . . 569 693 Explosions 1119 | . 197 . 216 135 192 379 Melee 1809 | . . . . . 870 939 Ramming . | . . . . . . . Kinetic 599 | . . . . . 399 200 Thermal 2027 | 62 271 . . 131 1563 . Explosive 882 | . . . 216 95 192 379 Electromagnetic 2185 | . 526 16 654 286 210 493 Impact 1028 | . . . . . 870 158 Slashing 781 | . . . . . . 781 Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . 1 1 Average Corruption 1 | . 1 1 . . 1 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 28 | . 8 1 . . 9 10 Message Errors 7 | . 1 . . . 4 2 Matter Fused 6 | . 1 . . . 3 2 Heat Flow Errors 6 | . 2 . . . 1 3 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 4 | . 3 . . . . 1 Data Loss (major) 2 | . . 1 . . . 1 Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 516 | . 6 . 1 . 307 202 Projectiles 30 | . . . . . 13 17 Explosions 7 | . 6 . 1 . . . Melee 479 | . . . . . 294 185 Knockbacks 10 | . . . . . 10 . Impact 4 | . . . . . 4 . Kinetic 6 | . . . . . 6 . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . 18 . . 29 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 272 | 36 261 45 108 243 187 272 Average Temperature 59 | 15 70 27 37 86 51 67 Received Heat Transfer 1080 | . 120 6 42 81 600 231 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . 2 . . . . 1 Combat Hostiles 2 | . 1 . . . . 1 Parts Fried 18 | . 3 . 2 . 3 10 Impact Corruptions 12 | . . . . . 9 3 Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 15 | . . . 1 . 14 . Heat Transferred 4391 | 150 325 . . 235 3681 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 712 | 15 210 39 493 349 621 712 Initial 203 | . 9 39 . 45 77 203 Average 261 | 5 76 33 274 168 391 326 Maximum Alert Level 3 | . 1 . 2 1 2 3 Low Security (%) 41 | 100 94 100 39 78 19 5 Level 1 35 | . 5 . 41 21 28 71 Level 2 23 | . . . 19 . 52 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 . 4 . 10 12 Investigation 11 | . 1 . 1 . 3 6 Extermination 3 | . . . . . . 3 Reinforcement 9 | . . . 3 . 3 3 Assault 1 | . . . . . 1 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 17 1 31 15 46 29 Peak Tracking Total 5 | . 3 1 4 4 5 4 Tactical Retreats 8 | . 2 . . . 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 7 | . 2 . . . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts 76 | . . . . . 76 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 10 | . . . . . 10 . Reused 4 | . . . . . 4 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 4 . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 10 | . . . 1 . 5 4 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 47 | . 11 . 8 . 11 17 Terminals 24 | . 8 . 4 . 5 7 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . 1 . 1 . 1 1 Recycling Units 7 | . 2 . 1 . 2 2 Scanalyzers 5 | . . . 2 . 2 1 Garrison Access 3 | . . . . . 1 2 Total Hacks 151 | . 41 . 33 . 37 40 Successful 74 | . 31 . 18 . 17 8 Failed 76 | . 10 . 15 . 19 32 Catastrophic 8 | . . . 2 . 2 4 Database Lockouts 1 | . . . . . 1 . Manual 71 | . 26 . 14 . 20 11 Terminals 72 | . 27 . 18 . 15 12 Fabricators 8 | . . . . . . 8 Repair Stations 12 | . 6 . 3 . 2 1 Recycling Units 29 | . 8 . 3 . 10 8 Scanalyzers 21 | . . . 9 . 8 4 Garrison Access 9 | . . . . . 2 7 Terminal Hacks 16 | . 9 . 3 . 4 . Robot Analysis 5 | . 3 . 1 . 1 . Prototype ID Bank 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . 1 . 1 . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 3 | . 2 . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . 6 . 1 . 1 . Scan Component 5 | . 3 . 1 . 1 . Repair 3 | . 3 . . . . . Recycling Unit Hacks 6 | . 2 . 1 . 2 1 Retrieve Components 6 | . 2 . 1 . 2 1 Scanalyzer 13 | . . . 9 . 3 1 Insert Component 7 | . . . 4 . 2 1 Analyze 6 | . . . 5 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 29 | . 14 . 4 . 7 4 Terminals 14 | . 9 . 2 . 2 1 Track 6 | . 4 . 1 . 1 . Assimilate 2 | . 2 . . . . . Botnet 4 | . 2 . 1 . 1 . Operators 2 | . 1 . . . . 1 Fabricators 1 | . . . . . . 1 Download 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 11 | . 5 . 2 . 4 . Reject 5 | . 2 . 1 . 2 . Recyclers 1 | . 1 . . . . . Mask 4 | . 1 . 1 . 2 . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Reprogram 1 | . . . . . 1 . Jam 2 | . . . . . . 2 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 43 | . 11 . 8 . 8 16 Full Trace Events 4 | . . . . . 2 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 67 | . . . . . . 67 Total Robot Build Rating 8 | . . . . . . 8 Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 90 | . 90 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 36 | . 2 . 9 . 15 10 Parts Scanalyzed 5 | . . . 4 . 1 . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 10 | . 1 3 . 1 3 2 Largest Group 4 | . 1 4 4 3 3 2 Highest-Rated Group 64 | . 10 50 50 55 48 64 Highest-Rated Ally 32 | . 10 16 16 31 31 32 Total Orders 12 | . 2 . 3 6 . 1 STAY 6 | . 1 . 1 3 . 1 FOLLOW 6 | . 1 . 2 3 . . Ally Attacks 152 | . . 6 58 34 44 10 Total Damage 1721 | . . 64 563 306 500 288 Kills 27 | . . 1 9 8 6 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 5 | . 3 . 1 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 10080 | 113 1697 469 1243 1081 2818 2659 Spaces Moved 6507 | 56 1113 375 972 764 1651 1576 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 258 | 49 209 . . . . . Wheels 6242 | . 904 375 972 764 1651 1576 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 110 110 110 110 125 Average Speed 120 | 112 114 110 113 120 121 129 Slowest Speed 190 | 120 190 110 120 155 165 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 3 99 86 73 98 89 48 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 39 | . 1 . . . 15 23 Terrain Destroyed 174 | . 13 . 28 40 39 54 Melee 35 | . 1 . . . 11 23 Projectile 6 | . . . . . 5 1 AOE 133 | . 12 . 28 40 23 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 8249 | 90 1470 431 1057 884 2253 2064 Wait 1051 | 10 267 50 28 83 297 316 Move 6501 | 55 1112 374 971 763 1650 1576 Hop . | . . . . . . . Pick Up 92 | 10 23 1 9 4 26 19 Fast Attach 44 | 6 10 . 5 . 18 5 Attach 15 | . 2 . 1 2 6 4 Detach 2 | . 1 . . . . 1 Swap 79 | . 4 2 4 7 33 29 Drop 102 | 2 17 3 11 5 39 25 Fire 185 | 7 32 1 28 20 74 23 Melee 86 | . 2 . . . 34 50 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap 76 | . . . . . 76 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Discovered new exit (range 7) 498 | -10/Materials | Discovered new exit (range 12) 681 | -10/Materials | Discovered new exit (range 14) 1132 | -10/Materials | Discovered new exit (range 20) 1454 | -10/Materials | Repaired EM Shotgun 1488 | -10/Materials | Repaired EM Shotgun 1515 | -10/Materials | Repaired Wheel 1811 | -10/Materials | Entered Mines 1811 | -10/Mines | Accompanied by 1 ally 1874 | -10/Mines | Learned location of Zion (-6) 1893 | -10/Mines | Assembled infested the area 1898 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2042 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2095 | -10/Mines | Discovered new exit (range 13) 2209 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2219 | -10/Mines | Discovered new exit (range 6) 2280 | -10/Mines | Entered Materials 2280 | -9/Materials | Accompanied by 4 allies 2280 | -9/Materials | Evolved 2 slots: Utility x2 2532 | -9/Materials | Discovered new exit (range 6) 2600 | -9/Materials | Discovered new exit (range 4) 2908 | -9/Materials | Discovered new exit (range 14) 3111 | -9/Materials | Discovered new exit (range 16) 3210 | -9/Materials | Discovered new exit (range 13) 3523 | -9/Materials | Entered Mines 3523 | -9/Mines | Accompanied by 2 allies 3659 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3664 | -9/Mines | Found Prototype Device 3727 | -9/Mines | Discovered new exit (range 6) 3950 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3950 | -9/Mines | Discovered new exit (range 5) 4059 | -9/Mines | Discovered new exit (range 14) 4088 | -9/Mines | Escorted by a lone wolf Derelict 4120 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4604 | -9/Mines | Entered Materials 4604 | -8/Materials | Accompanied by 2 allies 4604 | -8/Materials | Evolved 2 slots: Utility x2 4719 | -8/Materials | Identified Exp. Sensor Array 4889 | -8/Materials | Discovered new exit (range 10) 5596 | -8/Materials | Garrison activated, responded to threat 6015 | -8/Materials | Lost 6 parts (1p2n3u) 6666 | -8/Materials | Build established: Scavenger-Mutant 6905 | -8/Materials | Discovered new exit (range 7) 7051 | -8/Materials | Build established: Mutant 7238 | -8/Materials | Central database locked down 7404 | -8/Materials | First assault squad dispatched 7422 | -8/Materials | Entered Factory 7422 | -7/Factory | Evolved 2 slots: Utility x2 7978 | -7/Factory | Discovered new exit (range 11) 7991 | -7/Factory | Identified exit to Lower Caves 8215 | -7/Factory | Build established: Assassin 8943 | -7/Factory | Discovered new exit (range 14) 9163 | -7/Factory | Fabricated Y-54 Guardian? 9227 | -7/Factory | Build established: Skirmisher 10081 | -7/Factory | Self-destructed Last Messages --------------- 09896_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching Investigation squad. 09954_ K-01 Serf collects debris. 10024_ Connecting with Fabricator... >>Force(Download) MEMORY_EMPTY 10024_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 10053_ Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED 10053_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 10058_ G-47 Trooper destroyed. 10059_ Critical hit (Burn: +25). 10062_ Destroyed Imp. Heat Sink. 10067_ Exp. Sensor Array destroyed. 10067_ Critical hit (Burn: +26). 10070_ G-47 Trooper destroyed. 10076_ U-05 Engineer builds a Wall. 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"""" """" +? | | ????????????????# ## + ! """" """" ### | | ????????????????# ] ## # """" """" ## | | ????????????????# ## #! #" | | ????????????????# ## ##################### | | ????????????????#"""" ## #? #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 25 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Plasma Flamer | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordStructuralMatter Manual? 0 Play Time 01:34:56 Cumulative 409.1 hours Start 2023.02.05 @ 16:01:50 End 2023.02.05 @ 22:12:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 317 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2775d3d3-0eab-4edf-9c1f-28ffe41be9a0