Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 16:16:46 Player: Burgers_Lettuce Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (87) 435 Value Destroyed (3264) 3264 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 10639 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 602 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -314 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 1/100 System Corruption 21% Temperature Cool (0) Movement Rolling (83) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Wheel Wheel Armored Wheel > --- UTILITY (4) ------ Weapon Shielding Weapon Shielding System Guard Advanced Reclamation Unit > --- WEAPON (6) ------- Phase Cannon Neutron Cannon > --- INVENTORY (4) ---- Recoil Nullifier Advanced Phase Shifter Improved Light Armor Plating Self-destruct Interrupter (25) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink > --- WEAPON ----------- KE Penetrator Heavy Mace Makeshift Hammer Power Sword Power Sword Spear > --- INVENTORY -------- Advanced Phase Shifter Improved Light Armor Plating Advanced Reclamation Unit Self-destruct Interrupter [Rating: 85] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Power Shielding Weapon Autogun Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . . . . . . Weapon 4 | . . . 1 . . . 2 . . . . 1 . . Parts Attached 174 | 6 . 12 13 2 5 18 32 19 9 . 4 8 4 42 Power 20 | 1 . 2 3 . . 1 4 1 1 . 1 3 . 3 Engine 8 | 1 . . 3 . . . 4 . . . . . . . Core 11 | . . 2 . . . . . 1 1 . 1 3 . 3 Reactor 1 | . . . . . . 1 . . . . . . . . Propulsion 42 | 2 . 4 1 . . 5 11 4 2 . . 2 1 10 Treads 12 | 1 . 1 . . . 1 5 . 2 . . . . 2 Leg 4 | . . . . . . 2 . . . . . . . 2 Wheel 21 | 1 . 3 1 . . 1 6 3 . . . . . 6 Hover . | . . . . . . . . . . . . . . . Flight 5 | . . . . . . 1 . 1 . . . 2 1 . Utility 46 | 1 . 3 2 . 3 4 6 5 4 . . 1 3 14 Device 23 | . . 2 1 . 2 . 2 2 3 . . . 2 9 Storage 6 | 1 . . . . . . . 3 . . . 1 1 . Processor 4 | . . 1 . . 1 1 1 . . . . . . . Hackware 2 | . . . 1 . . 1 . . . . . . . . Protection 11 | . . . . . . 2 3 . 1 . . . . 5 Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 . 3 7 2 2 8 11 9 2 . 3 2 . 15 Energy Gun 20 | . . 2 3 2 . 2 3 3 . . . 2 . 3 Energy Cannon 7 | . . . 2 . . . . 2 . . . . . 3 Ballistic Gun 22 | 2 . . 1 . . 2 8 3 2 . 1 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . . . 1 . . 2 Slashing Weapon 10 | . . 1 . . 2 2 . 1 . . 1 . . 3 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . . . . . . . 1 1 1 Parts Lost 58 | . . 1 . . . 10 5 7 6 . 3 . 3 23 Power 5 | . . 1 . . . . . 1 1 . . . . 2 Propulsion 19 | . . . . . . 2 3 3 1 . 2 . 1 7 Utility 12 | . . . . . . 3 1 2 . . . . 1 5 Weapon 22 | . . . . . . 5 1 1 4 . 1 . 1 9 Highest Loss Streak 10 | . . 1 . . . 3 3 4 5 . 2 . 3 10 Average Slot Usage (%) 88 | . 85 95 99 100 99 93 97 93 97 86 75 70 60 53 Engine 5 | . 14 . 10 11 11 5 12 7 5 . . . . . Core 4 | . . 10 . . . . . 5 6 13 13 11 8 4 Treads 11 | . 14 14 11 11 11 9 9 7 19 20 13 6 . 4 Wheel 8 | . 14 14 11 11 11 9 11 11 6 6 . . . 4 Device 7 | . . 5 11 11 6 . 3 4 11 13 13 8 7 11 Storage 5 | . 14 14 11 11 11 11 . 4 . . . . 1 . Processor 3 | . . 7 . . 3 13 8 6 . . . . . . Hackware 3 | . . . 10 11 11 1 6 2 . . . . . . Protection 5 | . . . . . . 5 5 6 12 13 13 11 5 4 Energy Gun 8 | . . 5 15 18 22 2 7 7 12 6 . 2 3 2 Energy Cannon 1 | . . . 3 3 . . . 3 5 . . . . 2 Ballistic Gun 10 | . 28 15 1 . . 7 12 19 12 13 19 11 8 3 Impact Weapon 1 | . . . . . . 4 3 . . . . 5 5 4 Slashing Weapon 5 | . . 7 11 11 11 10 6 . . . . 5 5 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 10 10 16 23 23 22 25 46 51 54 30 38 41 37 70 Greatest Support 97 | 20 10 20 12 12 12 35 58 32 60 60 60 40 40 97 Greatest Overweight (x) 15 | . . 1 2 1 1 7 4 15 2 . . 2 . 6 Average Overweight (x) . | . . . 1 1 1 . 1 1 . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 4 6 6 6 6 6 6 4 4 4 4 4 4 4 4 Most Carried 6 | 4 5 6 6 6 6 6 5 6 4 3 4 4 4 4 Average Carried 4 | 2 4 5 5 5 5 5 3 3 3 3 3 3 3 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 4 4 4 4 Final Carried 6 | 4 5 6 6 6 6 6 4 4 3 3 4 3 4 4 Class Distribution -------------------- 41% | Mutant 21% | Scavenger-Gunner 19% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 3259 | 208 . 258 127 . 61 325 644 821 110 . 70 273 . 362 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4054 | . . 334 222 . . 812 1014 587 198 . 21 71 . 795 Parts 208 | . . 9 18 . . 35 55 36 8 . 1 1 . 45 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . 32 . 37 5 . 3 . . . Prevented 13 | . . . . . . 6 . 5 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 80 | . . 11 7 . . 17 14 10 7 . 1 1 . 12 Melee 23 | . . 6 1 . . 7 . . . . . . . 9 Guns 45 | . . 4 2 . . 5 14 10 6 . 1 1 . 2 Cannons 4 | . . . 2 . . . . . 1 . . . . 1 AOE 8 | . . 1 2 . . 5 . . . . . . . . Classes Destroyed 15 | . . 3 2 . . 4 4 2 . . . . . . Worker 5 | . . 2 . . . . 2 . . . . . . 1 Builder 3 | . . . . . . . 2 . . . . . . 1 Recycler 2 | . . . . . . . 2 . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . Watcher 2 | . . . 1 . . . 1 . . . . . . . Swarmer 24 | . . . 3 . . 3 8 2 7 . 1 . . . Saboteur 1 | . . . . . . 1 . . . . . . . . Grunt 28 | . . 4 4 . . 9 . 3 . . . 1 . 7 Brawler 4 | . . . . . . 2 . 1 . . . . . 1 Duelist 3 | . . . . . . 1 . 2 . . . . . . Sentry 7 | . . . . . . 1 4 1 . . . . . 1 Hunter 3 | . . . . . . . . 1 . . . . . 2 Programmer 3 | . . . . . . . 2 . . . . . . 1 Assembled 7 | . . 7 . . . . . . . . . . . . Martyr 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 5 | . . 3 5 . . 5 5 5 4 . 1 1 . 4 Combat Bots Only 5 | . . 3 5 . . 5 4 5 4 . 1 1 . 4 Max Kills in Single Turn 2 | . . 1 2 . . 2 2 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 2 . . 2 . . . . . . . . Melee 1 | . . 1 1 . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Damage Taken 10343 | . . 411 231 . . 1640 1121 1127 311 . 263 226 103 4910 Core 1905 | . . 42 62 . . 337 53 336 13 . 48 . . 1014 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 83 . . . . . . . . 47 . . . Volleys Fired 215 | . . 18 15 . . 31 49 30 9 . 7 6 . 50 Largest 5 | . . 2 2 . . 3 4 5 5 . 3 3 . 4 Hottest 281 | . . 60 113 . . 131 190 249 281 . 69 106 . 234 Shots Fired 527 | . . 35 30 . . 43 153 135 32 . 20 17 . 62 Gun 501 | . . 35 26 . . 35 153 130 29 . 20 17 . 56 Cannon 17 | . . . 3 . . . . 5 3 . . . . 6 Launcher 9 | . . . 1 . . 8 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 353 | . . 29 1 . . 24 100 111 14 . 20 12 . 42 Thermal 94 | . . 6 14 . . 8 36 14 9 . . . . 7 Explosive 9 | . . . 1 . . 8 . . . . . . . . Electromagnetic 71 | . . . 14 . . 3 17 10 9 . . 5 . 13 Robot Hit Streak 12 | . . 5 10 . . 6 8 7 5 . 3 9 . 12 Robot Miss Streak 5 | . . 1 2 . . 2 5 5 2 . 4 1 . 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . . Secondary Targets 6 | . . . . . . . 3 2 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 1 . . . . . Shots Hit Robots 352 | . . 39 18 . . 34 80 62 13 . 9 16 . 81 Core Hits 192 | . . 16 11 . . 48 35 27 9 . 4 5 . 37 Critical Hits 8 | . . 1 . . . 1 4 1 . . . 1 . . Critical Kills 4 | . . 1 . . . . 3 . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 1 1 . . . 1 . . Melee Attacks 118 | . . 20 2 . . 24 8 . . . . 11 . 53 Impact 16 | . . . . . . 5 1 . . . . 1 . 9 Slashing 94 | . . 20 2 . . 19 7 . . . . 10 . 36 Piercing 8 | . . . . . . . . . . . . . . 8 Sneak Attacks 12 | . . 2 . . . 3 4 . . . . . . 3 Combat Hostiles 3 | . . . . . . 1 . . . . . . . 2 Follow-up Attacks 11 | . . . . . . . . . . . . . . 11 Damage Inflicted 9894 | . . 960 540 . . 1763 2152 980 373 . 99 403 . 2624 Guns 5013 | . . 225 271 . . 304 1641 953 320 . 99 258 . 942 Cannons 297 | . . . 61 . . . . 27 53 . . . . 156 Explosions 850 | . . . 130 . . 720 . . . . . . . . Melee 3694 | . . 735 78 . . 739 511 . . . . 145 . 1486 Ramming 40 | . . . . . . . . . . . . . . 40 Kinetic 3113 | . . 181 . . . 253 877 707 137 . 99 150 . 709 Thermal 1221 | . . 44 152 . . 36 610 99 101 . . . . 179 Explosive 850 | . . . 130 . . 720 . . . . . . . . Electromagnetic 976 | . . . 180 . . 15 154 174 135 . . 108 . 210 Impact 139 | . . . . . . 54 . . . . . . . 85 Slashing 3274 | . . 735 78 . . 685 511 . . . . 145 . 1120 Piercing 281 | . . . . . . . . . . . . . . 281 Highest Corruption 21 | . . 3 1 1 6 8 1 1 1 1 1 . 10 21 Average Corruption 5 | . . 3 1 1 1 8 1 1 1 1 1 . 10 18 Corruption Purged . | . . . . . . . . . . . . . . . Effects 119 | . . 11 . . 1 21 . 3 3 . 2 . 2 76 Message Errors 24 | . . 3 . . . 6 . 1 1 . . . 1 12 Matter Fused 15 | . . 5 . . 1 . . . . . . . . 9 Heat Flow Errors 8 | . . . . . . 2 . . . . . . 1 5 Energy Discharges 9 | . . 1 . . . 1 . 1 . . 1 . . 5 Parts Rejected 3 | . . . . . . 1 . . . . . . . 2 Data Loss (minor) 17 | . . 2 . . . 4 . 1 1 . 1 . . 8 Data Loss (major) 4 | . . . . . . 2 . . . . . . . 2 Misfires 3 | . . . . . . 1 . . . . . . . 2 Alerts 3 | . . . . . . . . . . . . . . 3 Misdirections 11 | . . . . . . . . . . . . . . 11 Targeting Errors 19 | . . . . . . 4 . . 1 . . . . 14 Weapon Failures 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 452 | . . 51 . . . 49 222 . 18 . . . . 112 Projectiles 41 | . . . . . . . . . 18 . . . . 23 Explosions . | . . . . . . . . . . . . . . . Melee 411 | . . 51 . . . 49 222 . . . . . . 89 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . 38 . . 89 . . . . . . . 18 Shots 3 | . . . 1 . . 2 . . . . . . . . Rammed 9 | . . . . . . . . . . . . . . 9 Targets Rammed 11 | . . . . . . . . . . . . . . 11 Kicked 2 | . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 530 | . . 50 81 . . 273 246 530 472 . . 62 175 228 Average Temperature 113 | . . 16 21 . . 73 118 161 220 . . 31 93 69 Received Heat Transfer 2135 | . . 245 48 . . 387 114 138 . . . 54 . 1149 Effects 27 | . . . . . . . 5 13 9 . . . . . Shutdowns 7 | . . . . . . . . 4 3 . . . . . Interference 16 | . . . . . . . 5 5 6 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . . 2 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . 2 . . . 1 1 . . . . . . Heat Transferred 1977 | . . 100 333 . . 74 925 161 174 . . . . 210 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 473 | . 5 66 235 91 . . 473 . . . . 68 43 140 Initial 207 | . . 1 3 91 . . 207 . . . . . 23 16 Average 105 | . 3 23 98 91 . . 315 . . . . 16 25 43 Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . . . Low Security (%) 75 | 100 100 100 78 100 . . . . . . . 100 100 100 Level 1 19 | . . . 21 . . . 75 . . . . . . . Level 2 5 | . . . . . . . 24 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 . . 1 3 . . . . . . 4 Investigation 5 | . . 1 1 . . . 1 . . . . . . 2 Extermination 4 | . . . . . . . 2 . . . . . . 2 Reinforcement . | . . . . . . . . . . . . . . . Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 5 | . . . 1 . . . 1 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 154 | . . 16 12 . . 27 20 14 7 . 3 6 4 45 Peak Tracking Total 10 | . . 5 3 . . 10 6 5 4 . 2 4 5 9 Tactical Retreats 20 | . . 5 . . . 3 4 . 1 . . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 6 | . . . 3 . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . Triggered 6 | . . 1 . . . 3 . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 5 | . . . 2 . . 1 1 1 . . . . . . Max in Single Turn 1 | . . . 1 . . 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 10 | . 1 1 3 . . . 1 . . 4 . . . . Terminals 4 | . 1 . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 44 | . 4 1 9 . . . 2 . . 28 . . . . Successful 37 | . 3 1 4 . . . 1 . . 28 . . . . Failed 7 | . 1 . 5 . . . 1 . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 2 . 6 . 1 . 8 . . . . . . 5 Terminals 13 | . 4 . 9 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 33 | . 1 1 3 . . . . . . 28 . . . . Record 12 | . . . 1 . . . . . . 11 . . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 3 . . . 1 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 15 . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 14 | . . . . 1 4 . 2 1 . . 1 . . 5 Largest Group 4 | . . . . 1 4 4 2 1 1 . 1 1 . 4 Highest-Rated Group 152 | . . . . 31 152 152 70 32 32 . 94 94 . 112 Highest-Rated Ally 94 | . . . . 31 40 40 35 32 32 . 94 94 . 28 Zionite Dispatches 3 | . . . . . . . 1 . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . 1 Ally Attacks 69 | . . . . . . 26 7 11 2 . 10 7 . 6 Total Damage 2129 | . . . . . . 792 170 507 27 . 233 323 . 77 Kills 17 | . . . . . . 8 . 5 . . 2 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 9090 | 48 22 1093 399 243 1247 599 934 1162 992 143 789 220 51 1148 Spaces Moved 6359 | 44 27 820 306 197 1107 325 578 741 590 90 470 158 118 788 Core 106 | 1 . . . . . 1 . 1 . . . . . 103 Treads 1321 | 1 . 6 . . . 7 3 74 584 90 470 77 . 9 Legs 91 | . . . . . . 39 . . . . . . . 52 Wheels 4544 | 42 27 814 306 197 1107 278 575 666 6 . . . . 526 Hover . | . . . . . . . . . . . . . . . Flight 297 | . . . . . . . . . . . . 81 118 98 Fastest Speed 34 | 50 80 80 90 100 100 100 95 90 90 160 160 37 34 34 Average Speed 109 | 81 80 87 97 100 100 106 106 115 159 160 160 98 36 89 Slowest Speed 800 | 160 80 160 100 100 100 400 200 800 200 160 160 200 40 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 49 | 3 10 99 29 37 86 48 13 83 83 71 72 5 80 22 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 12 | . . 1 . . 2 3 . 2 2 . 2 . . . Spaces Dug 14 | . . . . . . 7 1 . . . . 5 . 1 Terrain Destroyed 58 | . . . 9 . . 31 7 5 . . . 5 . 1 Melee 6 | . . . . . . . . . . . . 5 . 1 Projectile 12 | . . . . . . . 7 5 . . . . . . AOE 40 | . . . 9 . . 31 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 7967 | 53 27 1129 374 244 1248 508 789 978 620 89 494 192 126 1096 Wait 950 | . . 242 26 41 128 82 102 164 8 . 13 2 . 142 Move 6344 | 43 26 819 305 196 1106 324 577 740 589 89 469 156 117 788 Hop 1 | . . . . . . . . . . . . 1 . . Pick Up 34 | 4 1 5 2 2 2 7 . 7 . . . 1 . 3 Fast Attach 126 | 6 . 6 8 . 4 8 20 15 8 . 3 6 4 38 Attach 22 | . . . 2 1 1 7 4 3 1 . . 1 . 2 Detach 15 | . . 3 2 . 1 1 3 1 1 . . . 1 2 Swap 26 | . . 6 3 1 . 3 8 1 . . 1 1 . 2 Drop 99 | . . 10 9 3 6 5 18 13 4 . 1 8 4 18 Fire 215 | . . 18 15 . . 31 49 30 9 . 7 6 . 50 Melee 104 | . . 20 2 . . 24 8 . . . . 10 . 40 Ram 6 | . . . . . . . . . . . . . . 6 Kick 5 | . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 19 | . . . . . . 15 . 4 . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 6) 71 | -10/Materials | Entered Mines 85 | -10/Mines | Met a Derelict shopkeep closing up shop 310 | -10/Mines | Build established: Mutant 317 | -10/Mines | Assembled infested the area 322 | -10/Mines | Assisted by a Guerilla fighting off Assembled 665 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 668 | -10/Mines | Found Prototype Device 668 | -10/Mines | Identified Exp. Sensor Array 1018 | -10/Mines | Discovered new exit (range 10) 1120 | -10/Mines | Discovered new exit (range 11) 1164 | -10/Mines | Entered Materials 1164 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1415 | -9/Materials | Discovered new exit (range 4) 1508 | -9/Materials | Discovered new exit (range 9) 1563 | -9/Materials | Entered Mines 1631 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1697 | -9/Mines | Discovered new exit (range 5) 1700 | -9/Mines | Received a Mining Laser from a helpful Derelict 1765 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1806 | -9/Mines | Entered Zion 1806 | -7/Zion | Accompanied by 1 ally 1951 | -7/Zion | Discovered new exit (range 15) 1996 | -7/Zion | Visited the Megawrench Repair Shop 1996 | -7/Zion | Megawrench repaired 5 parts 2026 | -7/Zion | System corruption cleaned by Quarantine Array 2199 | -7/Zion | Learned Factory terminal intel 2382 | -7/Zion | Received a visual enhancement algorithm 2501 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2571 | -7/Zion | Learned Factory terminal intel 2733 | -7/Zion | Imprinted 2735 | -7/Zion | Declared Zion's savior 3053 | -7/Zion | Entered Proximity Caves 3053 | -6/Proximity Caves | Accompanied by 4 allies 3093 | -6/Proximity Caves | Crushed by falling debris 3124 | -6/Proximity Caves | Lost 3 parts (1u2w) 3241 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3358 | -6/Proximity Caves | Core integrity fell below 50% 3566 | -6/Proximity Caves | Core integrity fell below 20% 3586 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3634 | -6/Proximity Caves | Learned 4 Factory zone layouts 3642 | -6/Proximity Caves | Discovered new exit (range 3) 3652 | -6/Proximity Caves | Entered Factory 3652 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3653 | -6/Factory | Identified exit to Lower Caves 3653 | -6/Factory | Identified exit to Factory 3654 | -6/Factory | Loaded intel: 21 terminal locations 4208 | -6/Factory | Lost 3 parts (3n) 4329 | -6/Factory | Build established: Scavenger-Gunner 4413 | -6/Factory | Retrieved Zion intel report: Component Schematics 4414 | -6/Factory | Zion Demo squad teleported in 4586 | -6/Factory | Entered Lower Caves 4651 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4781 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4904 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5412 | -6/Lower Caves | Learned location of 1 exit from Factory 5731 | -6/Lower Caves | Discovered new exit (range 7) 5748 | -6/Lower Caves | Entered another Lower Caves area 5748 | -6/Lower Caves | Accompanied by 1 ally 5892 | -6/Lower Caves | Discovered exit to Factory (range 6) 6073 | -6/Lower Caves | Learned 12 Factory zone layouts 6182 | -6/Lower Caves | Build established: Scavenger-Tank 6188 | -6/Lower Caves | Encountered a Warlord checkpoint 6631 | -6/Lower Caves | Lost 5 parts (1p4w) 6727 | -6/Lower Caves | Discovered new exit (range 9) 6740 | -6/Lower Caves | Entered Data Miner 6740 | -6/Data Miner | Discovered new exit (range 6) 6771 | -6/Data Miner | Met Data Miner 6819 | -6/Data Miner | Learned location of Section 7 (-2) 6819 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6843 | -6/Data Miner | Received God Mode back door access code from Data Miner 6883 | -6/Data Miner | Entered Proximity Caves 6910 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6954 | -5/Proximity Caves | Escorted by Enhanced Grunt 7006 | -5/Proximity Caves | Core integrity fell below 50% 7512 | -5/Proximity Caves | Learned 4 Factory zone layouts 7555 | -5/Proximity Caves | Discovered exit to Factory (range 11) 7672 | -5/Proximity Caves | Entered Factory 7672 | -5/Factory | Accompanied by 1 ally 7672 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7673 | -5/Factory | Identified exit to Factory 7674 | -5/Factory | Identified exit to Upper Caves 7675 | -5/Factory | Loaded intel: 20 terminal locations 7892 | -5/Factory | Sucked down chute 7892 | -5/Factory | Entered Waste 7907 | -5/Waste | EMP discharged 7907 | -5/Waste | System corruption reached 10% 7913 | -5/Waste | Spotted C-40 Crusher 7918 | -5/Waste | Spotted C-40 Crusher 7921 | -5/Waste | Spotted C-40 Crusher 7924 | -5/Waste | Crushed by Compactor (1 part destroyed) 7929 | -5/Waste | Spotted C-40 Crusher 7935 | -5/Waste | Discovered new exit (range 12) 7943 | -5/Waste | Entered Factory 7955 | -5/Factory | Lost 3 parts (1n1u1w) 8062 | -5/Factory | Lost 3 parts (1n1u1w) 8106 | -5/Factory | Zion Heavy Resupply teleported in 8121 | -5/Factory | Found Hvy. Reactive Plating 8348 | -5/Factory | Lost 4 parts (1p1u2w) 8538 | -5/Factory | Incoming investigation squad redirected 8629 | -5/Factory | Core integrity fell below 50% 8662 | -5/Factory | Lost 10 parts (1p3n2u4w) 8827 | -5/Factory | Incoming investigation squad redirected 8869 | -5/Factory | Core integrity fell below 20% 8927 | -5/Factory | Lost 3 parts (2n1w) 8955 | -5/Factory | Build established: Mutant 8976 | -5/Factory | Zion Fire squad teleported in 9046 | -5/Factory | P-70 Sage assimilated allied YQ-JGL(i) 9091 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09062_ P-70 Sage heat damages core (-15). 09063_ System corrupted: IFF burst signal emitted. 09064_ Slug penetrates Door. 09064_ Slug penetrates Wall. 09065_ R-10 Processor collects Welding Torch. 09067_ Slug penetrates Wall. 09069_ Slug penetrates H-66 Slayer. 09069_ U-05 Engineer builds a Door. 09069_ K-01 Serf cleans the Neutrino Reactor. 09070_ Slug penetrates Wall. 09073_ Critical hit. 09073_ Arm. Wheel destroyed. 09073_ Reclaimed 20 matter. 09073_ Slug penetrates Wall. 09081_ K-01 Serf destroyed. 09081_ K-01 Serf cleans the Neutrino Reactor. 09082_ K-01 Serf collects debris. 09088_ K-01 Serf cleans the Neutrino Reactor. 09090_ K-01 Serf collects debris. [Achievement: Tester] Map ----- +----------------------------------------------------+ | # #??????????????? #????????????????? | | ########## #???# ????????? #????????????????? | | ????# #???# ?? #????????????????? | | ??# #???# """""" #????????????????? | | ?#% #???# """""" #????????????????? | | # #???# """""" #????????????????? | | / #???? """""" #????????????????? | | # #?????? ??????????????????? | | ??# #???????? ????????????????????? | | ????# ###########+##########????????????? | | ########## #????????????? | | % !# #????????????? | | %+ """ """ #???###??????? | | % # %*k """ """ #####%####???? | | # % = """ """ !#% || ] #???? | | !############### A # | [ #???? | | % #?# #p """ """ # %| #???? | | ! #?# # """ """ k #% #???? | | / #?# # """ """ %+ % #???? | | #?# # R =#%" " #???? | | #?# # !! #|"Y" #???? | | | #?# # ! # """ ##### | | #?# # #### ### ##[ | | ####+#############+##### #??# #?########### | | ^ #??# #???????????# "" | | @ #??# #???????????# "" | | ^ #??# ############# "" | | ^ #??# + | | ^ #??# ######## # | | #####+#####+######+######+####??# #??????# #### | | #?? #?? ???????????# #??????# | | # # ?????????#+######????###### | | """" ## # """"""" #????????# #?????????? | | """" ##!! # """"""" #????????# #?????????? | | """" ##!! # """"""" #????????# """ #?????????? | | """" ##!! # """"""" #????????# """ #?????????? | | """" ## !#?? ??#????????# """ #?????????? | | """" ## "" #??????????????????# #?????????? | | ""?" ## "F #??????????????????########?????????? | | ? ## "" #???????????????????????????????????? | | ?? ## ?? #???????????????????????????????????? | | ??? ?# ?? #???????????????????????????????????? | | ##???#?????##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 65 Energy Generation 34 Energy Capacity 380 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 40 Power Shielding 66 Weapon Shielding 33 Reclamation Efficiency 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- EM Shield | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Mace | -6/Factory | Z-intel Integration Mediator | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Hcp. Battery | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Tester Challenges ------------ None Game ------ Seed UtilityReflectiveRigger Manual? 0 Play Time 01:41:04 Cumulative 66.4 hours Start 2022.02.04 @ 17:51:57 End 2022.02.05 @ 16:16:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7414532d-3afb-4fd0-96b4-a9e985b6696b