Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 16:16:46

Player: Burgers_Lettuce

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (87)      435
Value Destroyed (3264)     3264
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1240)               1240
              TOTAL SCORE: 10639

 Bonus
-------
High Alert Combat Kills    52
Follower Combat Kills      602
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -314

 Cogmind 
---------
Core Integrity             0/1000
Matter                     239/300
Energy                     1/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Rolling (83)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Wheel
           Wheel
   Armored Wheel
>          --- UTILITY (4) ------
           Weapon Shielding
           Weapon Shielding
           System Guard
  Advanced Reclamation Unit
>          --- WEAPON (6) -------
           Phase Cannon
           Neutron Cannon
>          --- INVENTORY (4) ----
           Recoil Nullifier
  Advanced Phase Shifter
  Improved Light Armor Plating
           Self-destruct Interrupter (25)

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Micro Fission Core
>           --- PROPULSION -------
    Armored Medium Treads
      Heavy Treads
    Armored Huge Wheel
>           --- UTILITY ----------
   Improved Heat Sink
   Advanced Heat Sink
   Advanced Heat Sink
   Advanced Heat Sink
>           --- WEAPON -----------
            KE Penetrator
      Heavy Mace
  Makeshift Hammer
            Power Sword
            Power Sword
            Spear
>           --- INVENTORY --------
   Advanced Phase Shifter
   Improved Light Armor Plating
   Advanced Reclamation Unit
            Self-destruct Interrupter
[Rating: 85]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Autogun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   
Parts Attached             174  | 6   .   12  13  2   5   18  32  19  9   .   4   8   4   42  
  Power                    20   | 1   .   2   3   .   .   1   4   1   1   .   1   3   .   3   
    Engine                 8    | 1   .   .   3   .   .   .   4   .   .   .   .   .   .   .   
    Core                   11   | .   .   2   .   .   .   .   .   1   1   .   1   3   .   3   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   .   4   1   .   .   5   11  4   2   .   .   2   1   10  
    Treads                 12   | 1   .   1   .   .   .   1   5   .   2   .   .   .   .   2   
    Leg                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
    Wheel                  21   | 1   .   3   1   .   .   1   6   3   .   .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   1   .   1   .   .   .   2   1   .   
  Utility                  46   | 1   .   3   2   .   3   4   6   5   4   .   .   1   3   14  
    Device                 23   | .   .   2   1   .   2   .   2   2   3   .   .   .   2   9   
    Storage                6    | 1   .   .   .   .   .   .   .   3   .   .   .   1   1   .   
    Processor              4    | .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   .   2   3   .   1   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   .   3   7   2   2   8   11  9   2   .   3   2   .   15  
    Energy Gun             20   | .   .   2   3   2   .   2   3   3   .   .   .   2   .   3   
    Energy Cannon          7    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   
    Ballistic Gun          22   | 2   .   .   1   .   .   2   8   3   2   .   1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   
    Slashing Weapon        10   | .   .   1   .   .   2   2   .   1   .   .   1   .   .   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   2   .   .   .   .   .   .   .   .   1   1   1   
Parts Lost                 58   | .   .   1   .   .   .   10  5   7   6   .   3   .   3   23  
  Power                    5    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   2   
  Propulsion               19   | .   .   .   .   .   .   2   3   3   1   .   2   .   1   7   
  Utility                  12   | .   .   .   .   .   .   3   1   2   .   .   .   .   1   5   
  Weapon                   22   | .   .   .   .   .   .   5   1   1   4   .   1   .   1   9   
  Highest Loss Streak      10   | .   .   1   .   .   .   3   3   4   5   .   2   .   3   10  
Average Slot Usage (%)     88   | .   85  95  99  100 99  93  97  93  97  86  75  70  60  53  
  Engine                   5    | .   14  .   10  11  11  5   12  7   5   .   .   .   .   .   
  Core                     4    | .   .   10  .   .   .   .   .   5   6   13  13  11  8   4   
  Treads                   11   | .   14  14  11  11  11  9   9   7   19  20  13  6   .   4   
  Wheel                    8    | .   14  14  11  11  11  9   11  11  6   6   .   .   .   4   
  Device                   7    | .   .   5   11  11  6   .   3   4   11  13  13  8   7   11  
  Storage                  5    | .   14  14  11  11  11  11  .   4   .   .   .   .   1   .   
  Processor                3    | .   .   7   .   .   3   13  8   6   .   .   .   .   .   .   
  Hackware                 3    | .   .   .   10  11  11  1   6   2   .   .   .   .   .   .   
  Protection               5    | .   .   .   .   .   .   5   5   6   12  13  13  11  5   4   
  Energy Gun               8    | .   .   5   15  18  22  2   7   7   12  6   .   2   3   2   
  Energy Cannon            1    | .   .   .   3   3   .   .   .   3   5   .   .   .   .   2   
  Ballistic Gun            10   | .   28  15  1   .   .   7   12  19  12  13  19  11  8   3   
  Impact Weapon            1    | .   .   .   .   .   .   4   3   .   .   .   .   5   5   4   
  Slashing Weapon          5    | .   .   7   11  11  11  10  6   .   .   .   .   5   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 10  10  16  23  23  22  25  46  51  54  30  38  41  37  70  
  Greatest Support         97   | 20  10  20  12  12  12  35  58  32  60  60  60  40  40  97  
  Greatest Overweight (x)  15   | .   .   1   2   1   1   7   4   15  2   .   .   2   .   6   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   6   4   4   4   4   4   4   
  Average Capacity         4    | 4   6   6   6   6   6   6   4   4   4   4   4   4   4   4   
  Most Carried             6    | 4   5   6   6   6   6   6   5   6   4   3   4   4   4   4   
  Average Carried          4    | 2   4   5   5   5   5   5   3   3   3   3   3   3   3   3   
  Final Capacity           6    | 6   6   6   6   6   6   6   4   4   4   4   4   4   4   4   
  Final Carried            6    | 4   5   6   6   6   6   6   4   4   3   3   4   3   4   4   

 Class Distribution 
--------------------
 41% | Mutant
 21% | Scavenger-Gunner
 19% | Scavenger-Tank
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           3259 | 208  .    258  127  .    61   325  644  821  110  .    70   273  .    362  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4054 | .    .    334  222  .    .    812  1014 587  198  .    21   71   .    795  
  Parts                    208  | .    .    9    18   .    .    35   55   36   8    .    1    1    .    45   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      77   | .    .    .    .    .    .    32   .    37   5    .    3    .    .    .    
  Prevented                13   | .    .    .    .    .    .    6    .    5    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  80   | .   .   11  7   .   .   17  14  10  7   .   1   1   .   12  
  Melee                    23   | .   .   6   1   .   .   7   .   .   .   .   .   .   .   9   
  Guns                     45   | .   .   4   2   .   .   5   14  10  6   .   1   1   .   2   
  Cannons                  4    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  AOE                      8    | .   .   1   2   .   .   5   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   .   3   2   .   .   4   4   2   .   .   .   .   .   .   
  Worker                   5    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   .   3   .   .   3   8   2   7   .   1   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   .   4   4   .   .   9   .   3   .   .   .   1   .   7   
  Brawler                  4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   1   4   1   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   3   5   .   .   5   5   5   4   .   1   1   .   4   
  Combat Bots Only         5    | .   .   3   5   .   .   5   4   5   4   .   1   1   .   4   
Max Kills in Single Turn   2    | .   .   1   2   .   .   2   2   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Damage Taken               10343 | .    .    411  231  .    .    1640 1121 1127 311  .    263  226  103  4910 
  Core                     1905  | .    .    42   62   .    .    337  53   336  13   .    48   .    .    1014 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    83   .    .    .    .    .    .    .    .    47   .    .    .    
Volleys Fired              215   | .    .    18   15   .    .    31   49   30   9    .    7    6    .    50   
  Largest                  5     | .    .    2    2    .    .    3    4    5    5    .    3    3    .    4    
  Hottest                  281   | .    .    60   113  .    .    131  190  249  281  .    69   106  .    234  
Shots Fired                527   | .    .    35   30   .    .    43   153  135  32   .    20   17   .    62   
  Gun                      501   | .    .    35   26   .    .    35   153  130  29   .    20   17   .    56   
  Cannon                   17    | .    .    .    3    .    .    .    .    5    3    .    .    .    .    6    
  Launcher                 9     | .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    .    29   1    .    .    24   100  111  14   .    20   12   .    42   
  Thermal                  94    | .    .    6    14   .    .    8    36   14   9    .    .    .    .    7    
  Explosive                9     | .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    
  Electromagnetic          71    | .    .    .    14   .    .    3    17   10   9    .    .    5    .    13   
  Robot Hit Streak         12    | .    .    5    10   .    .    6    8    7    5    .    3    9    .    12   
  Robot Miss Streak        5     | .    .    1    2    .    .    2    5    5    2    .    4    1    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    .    .    3    2    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           352   | .    .    39   18   .    .    34   80   62   13   .    9    16   .    81   
  Core Hits                192   | .    .    16   11   .    .    48   35   27   9    .    4    5    .    37   
  Critical Hits            8     | .    .    1    .    .    .    1    4    1    .    .    .    1    .    .    
  Critical Kills           4     | .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    
Melee Attacks              118   | .    .    20   2    .    .    24   8    .    .    .    .    11   .    53   
  Impact                   16    | .    .    .    .    .    .    5    1    .    .    .    .    1    .    9    
  Slashing                 94    | .    .    20   2    .    .    19   7    .    .    .    .    10   .    36   
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            12    | .    .    2    .    .    .    3    4    .    .    .    .    .    .    3    
    Combat Hostiles        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Damage Inflicted           9894  | .    .    960  540  .    .    1763 2152 980  373  .    99   403  .    2624 
  Guns                     5013  | .    .    225  271  .    .    304  1641 953  320  .    99   258  .    942  
  Cannons                  297   | .    .    .    61   .    .    .    .    27   53   .    .    .    .    156  
  Explosions               850   | .    .    .    130  .    .    720  .    .    .    .    .    .    .    .    
  Melee                    3694  | .    .    735  78   .    .    739  511  .    .    .    .    145  .    1486 
  Ramming                  40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Kinetic                  3113  | .    .    181  .    .    .    253  877  707  137  .    99   150  .    709  
  Thermal                  1221  | .    .    44   152  .    .    36   610  99   101  .    .    .    .    179  
  Explosive                850   | .    .    .    130  .    .    720  .    .    .    .    .    .    .    .    
  Electromagnetic          976   | .    .    .    180  .    .    15   154  174  135  .    .    108  .    210  
  Impact                   139   | .    .    .    .    .    .    54   .    .    .    .    .    .    .    85   
  Slashing                 3274  | .    .    735  78   .    .    685  511  .    .    .    .    145  .    1120 
  Piercing                 281   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    281  
Highest Corruption         21    | .    .    3    1    1    6    8    1    1    1    1    1    .    10   21   
  Average Corruption       5     | .    .    3    1    1    1    8    1    1    1    1    1    .    10   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  119   | .    .    11   .    .    1    21   .    3    3    .    2    .    2    76   
    Message Errors         24    | .    .    3    .    .    .    6    .    1    1    .    .    .    1    12   
    Matter Fused           15    | .    .    5    .    .    1    .    .    .    .    .    .    .    .    9    
    Heat Flow Errors       8     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    5    
    Energy Discharges      9     | .    .    1    .    .    .    1    .    1    .    .    1    .    .    5    
    Parts Rejected         3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Data Loss (minor)      17    | .    .    2    .    .    .    4    .    1    1    .    1    .    .    8    
    Data Loss (major)      4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    
    Misfires               3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Targeting Errors       19    | .    .    .    .    .    .    4    .    .    1    .    .    .    .    14   
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            452   | .    .    51   .    .    .    49   222  .    18   .    .    .    .    112  
  Projectiles              41    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    23   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    411   | .    .    51   .    .    .    49   222  .    .    .    .    .    .    89   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145   | .    .    .    38   .    .    89   .    .    .    .    .    .    .    18   
  Shots                    3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        530   | .    .    50   81   .    .    273  246  530  472  .    .    62   175  228  
  Average Temperature      113   | .    .    16   21   .    .    73   118  161  220  .    .    31   93   69   
  Received Heat Transfer   2135  | .    .    245  48   .    .    387  114  138  .    .    .    54   .    1149 
  Effects                  27    | .    .    .    .    .    .    .    5    13   9    .    .    .    .    .    
    Shutdowns              7     | .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    
    Interference           16    | .    .    .    .    .    .    .    5    5    6    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    .    .    .    2    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    
  Heat Transferred         1977  | .    .    100  333  .    .    74   925  161  174  .    .    .    .    210  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             473  | .   5   66  235 91  .   .   473 .   .   .   .   68  43  140 
  Initial                  207  | .   .   1   3   91  .   .   207 .   .   .   .   .   23  16  
  Average                  105  | .   3   23  98  91  .   .   315 .   .   .   .   16  25  43  
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Low Security (%)         75   | 100 100 100 78  100 .   .   .   .   .   .   .   100 100 100 
  Level 1                  19   | .   .   .   21  .   .   .   75  .   .   .   .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   1   .   .   1   3   .   .   .   .   .   .   4   
  Investigation            5    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           5    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   .   16  12  .   .   27  20  14  7   .   3   6   4   45  
  Peak Tracking Total      10   | .   .   5   3   .   .   10  6   5   4   .   2   4   5   9   
  Tactical Retreats        20   | .   .   5   .   .   .   3   4   .   1   .   .   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            6    | .   .   .   3   .   .   .   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   1   .   .   .   3   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          5    | .   .   .   2   .   .   1   1   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          10   | .   1   1   3   .   .   .   1   .   .   4   .   .   .   .   
  Terminals                4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   4   1   9   .   .   .   2   .   .   28  .   .   .   .   
  Successful               37   | .   3   1   4   .   .   .   1   .   .   28  .   .   .   .   
  Failed                   7    | .   1   .   5   .   .   .   1   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   2   .   6   .   1   .   8   .   .   .   .   .   .   5   
  Terminals                13   | .   4   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   1   1   3   .   .   .   .   .   .   28  .   .   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   15  .   .   8   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Total Allies               14   | .   .   .   .   1   4   .   2   1   .   .   1   .   .   5   
  Largest Group            4    | .   .   .   .   1   4   4   2   1   1   .   1   1   .   4   
  Highest-Rated Group      152  | .   .   .   .   31  152 152 70  32  32  .   94  94  .   112 
  Highest-Rated Ally       94   | .   .   .   .   31  40  40  35  32  32  .   94  94  .   28  
Zionite Dispatches         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Demo                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Heavy Resupply           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  DROP                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               69   | .   .   .   .   .   .   26  7   11  2   .   10  7   .   6   
  Total Damage             2129 | .   .   .   .   .   .   792 170 507 27  .   233 323 .   77  
  Kills                    17   | .   .   .   .   .   .   8   .   5   .   .   2   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   2   1   .   1   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               9090 | 48   22   1093 399  243  1247 599  934  1162 992  143  789  220  51   1148 
Spaces Moved               6359 | 44   27   820  306  197  1107 325  578  741  590  90   470  158  118  788  
  Core                     106  | 1    .    .    .    .    .    1    .    1    .    .    .    .    .    103  
  Treads                   1321 | 1    .    6    .    .    .    7    3    74   584  90   470  77   .    9    
  Legs                     91   | .    .    .    .    .    .    39   .    .    .    .    .    .    .    52   
  Wheels                   4544 | 42   27   814  306  197  1107 278  575  666  6    .    .    .    .    526  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   297  | .    .    .    .    .    .    .    .    .    .    .    .    81   118  98   
  Fastest Speed            34   | 50   80   80   90   100  100  100  95   90   90   160  160  37   34   34   
  Average Speed            109  | 81   80   87   97   100  100  106  106  115  159  160  160  98   36   89   
  Slowest Speed            800  | 160  80   160  100  100  100  400  200  800  200  160  160  200  40   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    10   99   29   37   86   48   13   83   83   71   72   5    80   22   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             12   | .    .    1    .    .    2    3    .    2    2    .    2    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    7    1    .    .    .    .    5    .    1    
Terrain Destroyed          58   | .    .    .    9    .    .    31   7    5    .    .    .    5    .    1    
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    
  Projectile               12   | .    .    .    .    .    .    .    7    5    .    .    .    .    .    .    
  AOE                      40   | .    .    .    9    .    .    31   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      7967 | 53   27   1129 374  244  1248 508  789  978  620  89   494  192  126  1096 
  Wait                     950  | .    .    242  26   41   128  82   102  164  8    .    13   2    .    142  
  Move                     6344 | 43   26   819  305  196  1106 324  577  740  589  89   469  156  117  788  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  34   | 4    1    5    2    2    2    7    .    7    .    .    .    1    .    3    
  Fast Attach              126  | 6    .    6    8    .    4    8    20   15   8    .    3    6    4    38   
  Attach                   22   | .    .    .    2    1    1    7    4    3    1    .    .    1    .    2    
  Detach                   15   | .    .    3    2    .    1    1    3    1    1    .    .    .    1    2    
  Swap                     26   | .    .    6    3    1    .    3    8    1    .    .    1    1    .    2    
  Drop                     99   | .    .    10   9    3    6    5    18   13   4    .    1    8    4    18   
  Fire                     215  | .    .    18   15   .    .    31   49   30   9    .    7    6    .    50   
  Melee                    104  | .    .    20   2    .    .    24   8    .    .    .    .    10   .    40   
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   19   | .    .    .    .    .    .    15   .    4    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)
-5/Waste
-5/Factory

 History 
---------
 Turn | Location           | Event
   20 | -11/Scrapyard      | Discovered new exit (range 16)
   49 | -11/Scrapyard      | Entered Materials
   67 | -10/Materials      | Discovered new exit (range 6)
   71 | -10/Materials      | Entered Mines
   85 | -10/Mines          | Met a Derelict shopkeep closing up shop
  310 | -10/Mines          | Build established: Mutant
  317 | -10/Mines          | Assembled infested the area
  322 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  665 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  668 | -10/Mines          | Found Prototype Device
  668 | -10/Mines          | Identified Exp. Sensor Array
 1018 | -10/Mines          | Discovered new exit (range 10)
 1120 | -10/Mines          | Discovered new exit (range 11)
 1164 | -10/Mines          | Entered Materials
 1164 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1415 | -9/Materials       | Discovered new exit (range 4)
 1508 | -9/Materials       | Discovered new exit (range 9)
 1563 | -9/Materials       | Entered Mines
 1631 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 1697 | -9/Mines           | Discovered new exit (range 5)
 1700 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1765 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1806 | -9/Mines           | Entered Zion
 1806 | -7/Zion            | Accompanied by 1 ally
 1951 | -7/Zion            | Discovered new exit (range 15)
 1996 | -7/Zion            | Visited the Megawrench Repair Shop
 1996 | -7/Zion            | Megawrench repaired 5 parts
 2026 | -7/Zion            | System corruption cleaned by Quarantine Array
 2199 | -7/Zion            | Learned Factory terminal intel
 2382 | -7/Zion            | Received a visual enhancement algorithm
 2501 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2571 | -7/Zion            | Learned Factory terminal intel
 2733 | -7/Zion            | Imprinted
 2735 | -7/Zion            | Declared Zion's savior
 3053 | -7/Zion            | Entered Proximity Caves
 3053 | -6/Proximity Caves | Accompanied by 4 allies
 3093 | -6/Proximity Caves | Crushed by falling debris
 3124 | -6/Proximity Caves | Lost 3 parts (1u2w)
 3241 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3358 | -6/Proximity Caves | Core integrity fell below 50%
 3566 | -6/Proximity Caves | Core integrity fell below 20%
 3586 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 3634 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3642 | -6/Proximity Caves | Discovered new exit (range 3)
 3652 | -6/Proximity Caves | Entered Factory
 3652 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2
 3653 | -6/Factory         | Identified exit to Lower Caves
 3653 | -6/Factory         | Identified exit to Factory
 3654 | -6/Factory         | Loaded intel: 21 terminal locations
 4208 | -6/Factory         | Lost 3 parts (3n)
 4329 | -6/Factory         | Build established: Scavenger-Gunner
 4413 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 4414 | -6/Factory         | Zion Demo squad teleported in
 4586 | -6/Factory         | Entered Lower Caves
 4651 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 4781 | -6/Lower Caves     | Lost 4 parts (1p2n1u)
 4904 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5412 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5731 | -6/Lower Caves     | Discovered new exit (range 7)
 5748 | -6/Lower Caves     | Entered another Lower Caves area
 5748 | -6/Lower Caves     | Accompanied by 1 ally
 5892 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 6073 | -6/Lower Caves     | Learned 12 Factory zone layouts
 6182 | -6/Lower Caves     | Build established: Scavenger-Tank
 6188 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6631 | -6/Lower Caves     | Lost 5 parts (1p4w)
 6727 | -6/Lower Caves     | Discovered new exit (range 9)
 6740 | -6/Lower Caves     | Entered Data Miner
 6740 | -6/Data Miner      | Discovered new exit (range 6)
 6771 | -6/Data Miner      | Met Data Miner
 6819 | -6/Data Miner      | Learned location of Section 7 (-2)
 6819 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6843 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6883 | -6/Data Miner      | Entered Proximity Caves
 6910 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6954 | -5/Proximity Caves | Escorted by Enhanced Grunt
 7006 | -5/Proximity Caves | Core integrity fell below 50%
 7512 | -5/Proximity Caves | Learned 4 Factory zone layouts
 7555 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 7672 | -5/Proximity Caves | Entered Factory
 7672 | -5/Factory         | Accompanied by 1 ally
 7672 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 7673 | -5/Factory         | Identified exit to Factory
 7674 | -5/Factory         | Identified exit to Upper Caves
 7675 | -5/Factory         | Loaded intel: 20 terminal locations
 7892 | -5/Factory         | Sucked down chute
 7892 | -5/Factory         | Entered Waste
 7907 | -5/Waste           | EMP discharged
 7907 | -5/Waste           | System corruption reached 10%
 7913 | -5/Waste           | Spotted C-40 Crusher
 7918 | -5/Waste           | Spotted C-40 Crusher
 7921 | -5/Waste           | Spotted C-40 Crusher
 7924 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 7929 | -5/Waste           | Spotted C-40 Crusher
 7935 | -5/Waste           | Discovered new exit (range 12)
 7943 | -5/Waste           | Entered Factory
 7955 | -5/Factory         | Lost 3 parts (1n1u1w)
 8062 | -5/Factory         | Lost 3 parts (1n1u1w)
 8106 | -5/Factory         | Zion Heavy Resupply teleported in
 8121 | -5/Factory         | Found Hvy. Reactive Plating
 8348 | -5/Factory         | Lost 4 parts (1p1u2w)
 8538 | -5/Factory         | Incoming investigation squad redirected
 8629 | -5/Factory         | Core integrity fell below 50%
 8662 | -5/Factory         | Lost 10 parts (1p3n2u4w)
 8827 | -5/Factory         | Incoming investigation squad redirected
 8869 | -5/Factory         | Core integrity fell below 20%
 8927 | -5/Factory         | Lost 3 parts (2n1w)
 8955 | -5/Factory         | Build established: Mutant
 8976 | -5/Factory         | Zion Fire squad teleported in
 9046 | -5/Factory         | P-70 Sage assimilated allied YQ-JGL(i)
 9091 | -5/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
09062_ P-70 Sage heat damages core (-15).
09063_ System corrupted: IFF burst signal emitted.
09064_ Slug penetrates Door.
09064_ Slug penetrates Wall.
09065_ R-10 Processor collects Welding Torch.
09067_ Slug penetrates Wall. <x2>
09069_ Slug penetrates H-66 Slayer. <x2>
09069_ U-05 Engineer builds a Door.
09069_ K-01 Serf cleans the Neutrino Reactor.
09070_ Slug penetrates Wall. <x3>
09073_ Critical hit.
09073_ Arm. Wheel destroyed.
09073_ Reclaimed 20 matter.
09073_ Slug penetrates Wall. <x3>
09081_ K-01 Serf destroyed.
09081_ K-01 Serf cleans the Neutrino Reactor.
09082_ K-01 Serf collects debris. <x2>
09088_ K-01 Serf cleans the Neutrino Reactor.
09090_ K-01 Serf collects debris.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|          #     #??????????????? #????????????????? |
| ##########     #???# ?????????  #????????????????? |
|      ????#     #???#  ??        #????????????????? |
|        ??#     #???#   """"""   #????????????????? |
|         ?#%    #???#   """"""   #????????????????? |
|          #     #???#   """"""   #????????????????? |
|          /     #????   """"""   #????????????????? |
|          #     #??????         ??????????????????? |
|        ??#     #????????     ????????????????????? |
|      ????#     ###########+##########????????????? |
| ##########                          #????????????? |
|       % !#                          #????????????? |
|         %+                """ """   #???###??????? |
|       %  #            %*k """ """   #####%####???? |
|          #   %        =   """ """  !#% || ]  #???? |
|         !###############  A         #  |  [  #???? |
|       %  #?#           #p """ """   # %|     #???? |
|       !  #?#           #  """ """ k #%       #???? |
|       /  #?#           #  """ """  %+ %      #???? |
|          #?#           #     R     =#%" "    #???? |
|          #?#           #     !!     #|"Y"    #???? |
|  |       #?#           #     !      # """    ##### |
|          #?#           #     #### ###        ##[   |
| ####+#############+#####     #??# #?###########    |
|            ^                 #??# #???????????# "" |
|                          @   #??# #???????????# "" |
|            ^                 #??# ############# "" |
|            ^                 #??#             +    |
|            ^                 #??#    ######## #    |
| #####+#####+######+######+####??#    #??????# #### |
|       #??    #??     ???????????#    #??????#      |
|       #      #         ?????????#+######????###### |
|  """" ##     # """"""" #????????#      #?????????? |
|  """" ##!!   # """"""" #????????#      #?????????? |
|  """" ##!!   # """"""" #????????#  """ #?????????? |
|  """" ##!!   # """"""" #????????#  """ #?????????? |
|  """" ##    !#??     ??#????????#  """ #?????????? |
|  """" ## ""  #??????????????????#      #?????????? |
|  ""?" ## "F  #??????????????????########?????????? |
|    ?  ## ""  #???????????????????????????????????? |
|   ??  ## ??  #???????????????????????????????????? |
|   ??? ?# ??  #???????????????????????????????????? |
| ##???#?????##????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Coolant Potential          65
Energy Generation          34
Energy Capacity            380
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       85
Base Temperature (-)       150
Corruption Prevention      12
Armor Coverage             600
Resistance: KI             40
Power Shielding            66
Weapon Shielding           33
Reclamation Efficiency     20
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                78
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          11
Defensive Hacking          10

 Item Schematics 
-----------------
                    EM Shield | -6/Factory    | Z-intel
    Imp. Melee Analysis Suite | -6/Factory    | Z-intel
    Imp. Medium Armor Plating | -6/Factory    | Z-intel
         Melee Analysis Suite | -6/Factory    | Z-intel
        Weight Redist. System | -6/Factory    | Z-intel
                         Mace | -6/Factory    | Z-intel
         Integration Mediator | -6/Factory    | Z-intel
          Imp. Actuator Array | -6/Factory    | Z-intel
                Core Analyzer | -6/Factory    | Z-intel
            Mic. Nuclear Core | -6/Factory    | Z-intel
             Hpw. Shock Rifle | -6/Factory    | Z-intel
      Angular Momentum Engine | -6/Factory    | Z-intel
                 Fission Core | -6/Factory    | Z-intel
                 Hcp. Battery | -6/Factory    | Z-intel
 Imp. Proton Missile Launcher | -6/Factory    | Z-intel
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
          Cmb. Gravmag System | -6/Data Miner | Free
         Exp. Terrain Scanner | -6/Data Miner | Free
      Exp. Targeting Computer | -6/Data Miner | Free
               Exp. ECM Suite | -6/Data Miner | Free
              Cloaking Device | -6/Data Miner | Free
      Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns
Tester

 Challenges 
------------
None

 Game 
------
Seed              UtilityReflectiveRigger
  Manual?         0
Play Time         01:41:04
  Cumulative      66.4 hours
  Start           2022.02.04 @ 17:51:57
  End             2022.02.05 @ 16:16:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          50
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              32/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7414532d-3afb-4fd0-96b4-a9e985b6696b