Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 13:50:22

Player: Conlarando

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (153)     765
Value Destroyed (3754)     3754
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (668)                668
              TOTAL SCORE: 11687

 Bonus
-------
High Alert Combat Kills    68
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Weight Redist. System
           Phase Shifter

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
      Micro Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
     Cooled VTOL Module
     Cooled VTOL Module
     Cooled VTOL Module
     Cooled VTOL Module
     Cooled VTOL Module
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Improved Signal Interpreter
   Advanced ECM Suite
   Improved Reaction Control System
            Hacking Suite
            Hacking Suite
            Hacking Suite
>           --- WEAPON -----------
   Enhanced Coil Gun
            CR-A16's Pointy Stick
>           --- INVENTORY --------
   Improved Heat Sink
   Advanced Weight Redist. System
   Advanced Weight Redist. System
  Makeshift Light Armor Plating
            Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Hover Unit               Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Advanced ECM Suite
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             195  | 5   16  7   18  3   .   10  32  20  .   19  2   13  6   20  17  7   
  Power                    38   | 1   2   3   .   1   .   1   1   3   .   7   1   1   1   7   7   2   
    Engine                 18   | 1   2   2   .   .   .   1   1   .   .   2   .   .   .   3   5   1   
    Core                   19   | .   .   1   .   1   .   .   .   3   .   5   1   1   1   4   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               38   | 2   3   1   6   .   .   .   8   4   .   5   .   1   .   4   4   .   
    Treads                 20   | 2   3   1   6   .   .   .   8   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   .   .   4   .   3   .   1   .   4   4   .   
  Utility                  48   | 1   3   .   1   2   .   1   5   11  .   4   .   4   3   8   2   3   
    Device                 13   | .   .   .   .   .   .   .   .   1   .   1   .   2   1   5   1   2   
    Storage                10   | 1   1   .   .   .   .   .   .   5   .   2   .   .   .   .   .   1   
    Processor              4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   1   .   
    Protection             15   | .   1   .   1   2   .   1   5   .   .   .   .   2   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 1   8   3   11  .   .   8   18  2   .   3   1   7   2   1   4   2   
    Energy Gun             6    | .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   5   1   .   .   .   .   1   .   .   .   
    Ballistic Gun          24   | 1   4   3   7   .   .   4   4   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               24   | .   .   .   3   .   .   4   8   .   .   1   .   4   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   2   .   .   .   4   1   .   1   .   2   .   1   4   .   
Parts Lost                 43   | .   3   2   .   2   .   2   9   .   .   4   1   .   1   .   4   15  
  Power                    11   | .   .   1   .   1   .   1   .   .   .   2   .   .   .   .   3   3   
  Propulsion               14   | .   .   1   .   .   .   .   5   .   .   1   1   .   .   .   .   6   
  Utility                  11   | .   1   .   .   1   .   1   2   .   .   .   .   .   1   .   1   4   
  Weapon                   7    | .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      13   | .   2   1   .   2   .   2   4   .   .   3   2   .   1   .   3   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   90  99  99  99  100 99  97  58  53  75  76  82  86  77  92  52  
  Engine                   4    | .   13  5   .   .   .   1   9   .   .   .   .   .   .   1   9   3   
  Core                     7    | .   .   7   11  10  11  8   .   10  .   3   7   11  13  7   5   1   
  Treads                   23   | .   27  28  33  33  33  33  34  .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   8   15  23  23  26  27  25  34  18  
  Storage                  9    | .   14  14  11  11  11  11  9   4   .   .   .   .   .   .   .   1   
  Processor                7    | .   .   14  11  11  11  11  5   3   .   .   .   .   .   1   5   5   
  Hackware                 5    | .   .   .   .   .   .   .   .   21  30  31  38  25  23  20  20  14  
  Protection               6    | .   8   .   11  10  11  11  21  .   .   .   .   4   12  3   .   .   
  Energy Gun               1    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   12  27  21  22  22  19  4   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 11  92  91  94  99  99  100 109 104 5   16  11  21  22  23  31  30  
  Greatest Support         82   | 40  40  40  64  60  60  60  82  50  8   22  18  22  22  25  35  31  
  Greatest Overweight (x)  4    | 1   4   2   1   1   1   1   2   3   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   2   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  5   10  5   5   5   5   5   10  
  Average Capacity         19   | 6   17  25  25  25  25  25  25  7   5   5   5   5   5   5   5   6   
  Most Carried             25   | 4   11  23  25  25  25  25  25  24  5   5   5   5   5   5   5   5   
  Average Carried          16   | 2   8   20  24  24  24  24  23  6   4   4   4   4   4   4   4   3   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 4   10  22  25  25  25  24  25  5   5   2   5   5   5   5   4   3   

 Class Distribution 
--------------------
 50% | Mutant
 26% | Scavenger-Mutant
 10% | Hacker-Sprinter
  9% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Zion
  Hacker-Sprinter | -6/Proximity Caves
     Hacker-Scout | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Matter Collected           3457 | 236  198  195  606  104  .    274  581  276  .    79   135  88   251  133  202  99   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5646 | .    680  293  937  172  .    467  1129 294  .    91   41   .    75   220  898  349  
  Parts                    354  | .    43   23   58   8    .    31   59   26   .    11   3    .    7    16   47   22   
Haulers Intercepted        14   | .    2    .    3    .    .    .    4    2    .    .    .    .    .    1    2    .    
Recyclers Shooed           6    | .    2    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    2    .    6    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Combat Hostiles Destroyed  84   | .   9   7   17  6   .   12  23  1   .   3   1   .   2   1   1   1   
  Melee                    5    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   1   
  Guns                     49   | .   8   7   16  6   .   5   7   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   1   .   1   .   .   7   10  .   .   3   .   .   1   .   1   .   
Classes Destroyed          15   | .   5   2   1   .   .   3   1   1   .   .   .   .   1   .   .   1   
  Worker                   10   | .   .   .   1   1   .   .   2   3   .   2   .   .   .   .   1   .   
  Builder                  9    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   4   1   
  Tunneler                 3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   2   .   3   .   .   .   4   2   .   .   .   .   .   1   2   .   
  Recycler                 14   | .   2   1   1   .   .   1   2   1   .   .   .   .   .   .   4   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   3   .   1   .   .   .   3   1   .   .   .   .   .   2   3   1   
  Swarmer                  23   | .   .   3   3   3   .   3   6   .   .   3   .   .   1   .   1   .   
  Grunt                    42   | .   9   2   10  3   .   8   10  .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   4   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   
Best Kill Streak           7    | .   3   3   3   4   .   5   7   2   .   4   1   .   1   2   5   2   
  Combat Bots Only         5    | .   3   3   3   3   .   3   5   1   .   3   1   .   1   1   1   1   
Max Kills in Single Turn   3    | .   2   1   2   1   .   3   3   1   .   3   1   .   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   1   .   .   3   2   .   .   3   .   .   1   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Hostile Shots Fired        672   | .    32   44   96   28   .    47   140  2    .    67   13   .    25   15   44   119  
  Missed                   235   | .    8    10   26   7    .    16   42   1    .    39   6    .    7    11   21   41   
Damage Taken               6833  | .    356  459  864  296  .    548  1617 16   .    290  104  .    262  36   491  1494 
  Core                     1845  | .    35   120  106  60   .    96   219  .    .    104  28   .    67   5    80   925  
  Absorbed by Shields      174   | .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    134  
  Redirected to Shielding  78    | .    52   .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    .    .    
  Regen/Repaired (Parts)   25    | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    38   .    .    .    34   60   .    .    .    .    .    71   99   .    .    
Volleys Fired              262   | .    41   27   80   14   .    22   68   2    .    2    .    .    3    .    2    1    
  Largest                  2     | .    2    2    2    2    .    2    2    1    .    1    .    .    1    .    1    1    
  Hottest                  136   | .    90   43   46   46   .    63   136  90   .    43   .    .    30   .    36   36   
Shots Fired                505   | .    80   54   157  28   .    44   132  2    .    2    .    .    3    .    2    1    
  Gun                      429   | .    80   54   154  28   .    37   76   .    .    .    .    .    .    .    .    .    
  Cannon                   38    | .    .    .    .    .    .    .    36   2    .    .    .    .    .    .    .    .    
  Launcher                 38    | .    .    .    3    .    .    7    20   .    .    2    .    .    3    .    2    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  389   | .    40   54   154  28   .    37   76   .    .    .    .    .    .    .    .    .    
  Thermal                  38    | .    .    .    .    .    .    .    36   2    .    .    .    .    .    .    .    .    
  Explosive                38    | .    .    .    3    .    .    7    20   .    .    2    .    .    3    .    2    1    
  Electromagnetic          40    | .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    15   11   16   12   .    16   17   1    .    1    .    .    1    .    .    1    
  Robot Miss Streak        4     | .    4    2    3    2    .    1    3    .    .    1    .    .    1    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    1    1    3    1    .    1    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           429   | .    54   43   114  23   .    33   100  13   .    4    6    .    5    6    16   12   
  Core Hits                246   | .    28   20   49   10   .    28   66   9    .    5    .    .    1    6    16   8    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    2    .    .    1    .    .    .    1    .    .    .    .    3    1    1    2    
    Destroy                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    2    
Melee Attacks              158   | .    .    .    .    .    .    .    .    29   .    26   7    .    12   31   35   18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    .    .    .    .    29   .    26   7    .    .    .    .    .    
  Piercing                 96    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   31   35   18   
  Sneak Attacks            29    | .    .    .    .    .    .    .    .    7    .    3    .    .    1    4    11   3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11483 | .    818  368  1528 342  .    1010 2623 1033 .    611  313  .    314  413  1404 706  
  Guns                     4365  | .    717  368  1435 342  .    482  1021 .    .    .    .    .    .    .    .    .    
  Cannons                  553   | .    .    .    .    .    .    .    525  28   .    .    .    .    .    .    .    .    
  Explosions               2570  | .    101  .    93   .    .    528  1077 .    .    295  .    .    121  .    187  168  
  Melee                    3995  | .    .    .    .    .    .    .    .    1005 .    316  313  .    193  413  1217 538  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3830  | .    182  368  1435 342  .    482  1021 .    .    .    .    .    .    .    .    .    
  Thermal                  654   | .    101  .    .    .    .    .    525  28   .    .    .    .    .    .    .    .    
  Explosive                2469  | .    .    .    93   .    .    528  1077 .    .    295  .    .    121  .    187  168  
  Electromagnetic          535   | .    535  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1634  | .    .    .    .    .    .    .    .    1005 .    316  313  .    .    .    .    .    
  Piercing                 2361  | .    .    .    .    .    .    .    .    .    .    .    .    .    193  413  1217 538  
Highest Corruption         4     | .    1    1    .    .    .    .    3    1    1    1    4    4    3    .    4    4    
  Average Corruption       1     | .    1    1    .    .    .    .    3    1    1    1    3    4    2    .    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    5    36   .    .    .    .    23   3    .    3    4    .    1    .    4    5    
    Message Errors         29    | .    2    16   .    .    .    .    5    2    .    .    1    .    .    .    2    1    
    Matter Fused           16    | .    2    6    .    .    .    .    6    1    .    1    .    .    .    .    .    .    
    Heat Flow Errors       13    | .    .    3    .    .    .    .    5    .    .    .    2    .    1    .    1    1    
    Energy Discharges      10    | .    .    5    .    .    .    .    4    .    .    1    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    3    .    .    .    .    2    .    .    1    .    .    .    .    1    3    
    Data Loss (major)      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overflow Damage            711   | .    5    .    .    .    .    .    36   85   .    127  60   .    195  .    152  51   
  Projectiles              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Explosions               135   | .    5    .    .    .    .    .    35   .    .    61   .    .    10   .    .    24   
  Melee                    575   | .    .    .    .    .    .    .    .    85   .    66   60   .    185  .    152  27   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      389   | .    81   .    .    .    .    40   132  .    .    2    .    .    32   .    52   50   
  Shots                    11    | .    2    .    .    .    .    1    3    .    .    1    .    .    2    .    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        503   | .    108  238  462  57   .    113  276  263  .    2    199  36   503  26   291  209  
  Average Temperature      71    | .    44   55   73   37   .    49   71   85   .    2    85   14   226  6    64   69   
  Received Heat Transfer   2118  | .    153  240  423  135  .    306  558  .    .    24   27   .    9    .    48   195  
  Effects                  16    | .    .    1    4    .    .    .    .    .    .    .    .    .    11   .    .    .    
    Shutdowns              6     | .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Energy Bleed           4     | .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1075  | .    150  .    .    .    .    .    888  37   .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Peak Influence             532  | .   236 70  263 79  .   164 532 207 15  168 .   .   .   180 191 249 
  Initial                  191  | .   .   10  .   79  .   .   4   191 .   10  .   .   .   81  14  93  
  Average                  75   | .   42  7   96  30  .   89  332 84  5   35  .   .   .   91  91  153 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   1   .   .   .   .   .   .   .   1   
  Low Security (%)         89   | 100 98  100 86  100 .   100 10  90  100 100 .   .   .   100 100 87  
  Level 1                  7    | .   1   .   13  .   .   .   56  9   .   .   .   .   .   .   .   12  
  Level 2                  2    | .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   3   .   .   .   4   2   .   3   .   .   .   5   .   1   
  Investigation            8    | .   1   .   1   .   .   .   .   1   .   2   .   .   .   3   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Distress Signals           13   | .   1   .   3   .   .   .   7   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   25  7   23  6   .   10  41  5   6   8   6   .   7   6   26  19  
  Peak Tracking Total      13   | .   2   3   4   3   .   3   7   2   6   7   8   .   5   4   11  13  
  Tactical Retreats        21   | .   .   .   1   .   .   .   .   .   .   2   .   .   2   2   10  4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Traps Triggered            12   | .   5   .   1   .   .   .   .   3   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Machines Disabled          12   | .   2   .   1   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Machines Accessed          50   | .   5   .   4   2   1   .   3   7   .   6   .   .   .   12  8   2   
  Terminals                25   | .   3   .   3   1   .   .   3   1   .   2   .   .   .   4   6   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   .   2   .   1   .   .   .   2   1   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Total Hacks                116  | .   13  .   12  2   1   .   9   13  .   16  .   .   .   27  20  3   
  Successful               67   | .   3   .   8   1   1   .   3   13  .   13  .   .   .   15  8   2   
  Failed                   49   | .   10  .   4   1   .   .   6   .   .   3   .   .   .   12  12  1   
    Catastrophic           7    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   1   .   .   1   1   .   9   1   .   4   .   1   .   3   6   .   
  Terminals                64   | .   8   .   7   1   .   .   9   2   .   8   .   .   .   11  15  3   
  Fabricators              15   | .   .   .   .   .   .   .   .   2   .   4   .   .   .   9   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   5   .   .   .   .   .   .   2   .   2   .   .   .   2   2   .   
  Scanalyzers              15   | .   .   .   5   .   .   .   .   4   .   2   .   .   .   4   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   
Terminal Hacks             27   | .   1   .   4   1   1   .   3   2   .   5   .   .   .   2   6   2   
  Part Schematic           4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   2   .   4   .   .   .   6   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   2   .   .   .   .   .   .   2   .   2   .   .   .   2   1   .   
  Report Inventory         5    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Scanalyzer                 14   | .   .   .   4   .   .   .   .   4   .   2   .   .   .   4   .   .   
  Insert Component         7    | .   .   .   2   .   .   .   .   2   .   1   .   .   .   2   .   .   
  Analyze                  7    | .   .   .   2   .   .   .   .   2   .   1   .   .   .   2   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   4   .   3   1   .   .   3   6   .   5   .   .   .   9   7   .   
  Full Trace Events        8    | .   2   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   2   .   .   .   1   3   .   1   .   .   .   2   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   542  | .   .   .   .   .   .   .   .   73  .   201 .   .   .   268 .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   3   .   8   .   .   .   12  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   9   .   
Parts Scanalyzed           7    | .   .   .   2   .   .   .   .   2   .   1   .   .   .   2   .   .   
  Part Schematics Acquired 7    | .   .   .   2   .   .   .   .   2   .   1   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Total Allies               6    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   3   
  Highest-Rated Group      90   | .   .   .   .   47  47  .   .   .   31  .   .   .   .   .   .   90  
  Highest-Rated Ally       39   | .   .   .   .   31  31  .   .   .   31  .   .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   11  
  Total Damage             167  | .   .   .   .   .   .   .   .   .   61  .   .   .   .   .   .   106 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Ext 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   .   1   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Turns Passed               16259 | 71   1985 4010 2240 1438 562  822  1259 1271 54   377  141  263  165  820  539  242  
Spaces Moved               9920  | 40   754  1220 750  527  215  288  412  1289 149  495  377  579  282  1270 893  380  
  Core                     87    | 4    .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    14   
  Treads                   4202  | 36   754  1220 750  527  215  288  412  .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    48    | .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    
  Flight                   5583  | .    .    .    .    .    .    .    .    1220 149  447  377  579  282  1270 893  366  
  Fastest Speed            5     | 50   160  320  230  250  250  250  238  34   34   20   26   29   29   23   5    20   
  Average Speed            132   | 151  226  320  240  250  250  250  241  68   34   30   28   29   30   25   20   28   
  Slowest Speed            480   | 160  480  320  250  250  250  250  330  250  34   50   29   31   31   29   26   94   
  Overloaded Moves         28    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    14   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    92   101  43   81   42   64   38   21   80   11   47   73   43   24   17   52   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    1    1    1    1    1    1    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
Scrap Searched             15    | .    .    1    .    2    .    .    .    .    .    .    5    3    4    .    .    .    
Spaces Dug                 79    | .    .    .    .    .    .    .    .    16   .    22   .    .    .    24   16   1    
Terrain Destroyed          371   | .    11   .    13   .    .    61   141  16   .    38   .    .    22   24   26   19   
  Melee                    78    | .    .    .    .    .    .    .    .    15   .    22   .    .    .    24   16   1    
  Projectile               3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  AOE                      290   | .    11   .    13   .    .    61   139  .    .    16   .    .    22   .    10   18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Total                      12274 | 48   960  1285 1046 621  243  343  544  1623 152  666  394  669  333  1703 1170 474  
  Wait                     1466  | .    130  12   166  73   24   22   4    223  2    112  5    65   23   359  210  36   
  Move                     9901  | 39   753  1219 749  526  214  287  411  1289 148  494  376  578  281  1269 888  380  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  88    | 4    11   16   16   2    1    1    12   10   1    2    2    2    .    4    3    1    
  Fast Attach              95    | 5    11   2    6    2    .    1    14   6    .    8    2    9    3    16   8    2    
  Attach                   61    | .    3    4    2    1    .    1    8    11   .    10   .    3    3    4    6    5    
  Detach                   32    | .    1    1    .    .    .    .    4    1    .    6    1    2    4    4    5    3    
  Swap                     39    | .    2    1    10   .    .    8    10   3    .    1    .    1    .    .    3    .    
  Drop                     125   | .    8    3    17   3    4    1    13   31   1    5    1    9    4    16   8    1    
  Fire                     262   | .    41   27   80   14   .    22   68   2    .    2    .    .    3    .    2    1    
  Melee                    158   | .    .    .    .    .    .    .    .    29   .    26   7    .    12   31   35   18   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    27   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / *Ext x2)
-5/Extension

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    72 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 16)
   280 | -10/Materials      | Discovered new exit (range 8)
   300 | -10/Materials      | Build established: Mutant
   307 | -10/Materials      | Identified exit to Mines
   346 | -10/Materials      | Discovered new exit (range 8)
   678 | -10/Materials      | Discovered new exit (range 5)
  2057 | -10/Materials      | Entered Mines
  2141 | -10/Mines          | Learned 2 Materials zone layouts
  2571 | -10/Mines          | Core integrity fell below 50%
  3439 | -10/Mines          | Discovered new exit (range 12)
  3484 | -10/Mines          | Identified exit to Subcaves
  3753 | -10/Mines          | Discovered new exit (range 9)
  3782 | -10/Mines          | Identified exit to Materials
  3820 | -10/Mines          | Discovered exit to Materials (range 9)
  4122 | -10/Mines          | Build established: Scavenger-Mutant
  6067 | -10/Mines          | Entered Materials
  6067 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6068 | -9/Materials       | Identified exit to Mines
  6068 | -9/Materials       | Identified exit to Storage
  7389 | -9/Materials       | Build established: Mutant
  7883 | -9/Materials       | Discovered new exit (range 15)
  8307 | -9/Materials       | Entered Mines
  8555 | -9/Mines           | Learned location of 1 exit from Materials
  8598 | -9/Mines           | Discovered new exit (range 10)
  8623 | -9/Mines           | Identified exit to Materials
  8639 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  8845 | -9/Mines           | Learned location of Storage (-9)
  9178 | -9/Mines           | Learned Materials garrison access intel
  9206 | -9/Mines           | Discovered exit to Materials (range 9)
  9731 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  9734 | -9/Mines           | Discovered new exit (range 5)
  9741 | -9/Mines           | Identified exit to Exiles
  9745 | -9/Mines           | Entered Exiles
  9745 | -9/Exiles          | Accompanied by 2 allies
  9775 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  9832 | -9/Exiles          | Met 8R-AWN
  9877 | -9/Exiles          | Met EX-HEX
  9947 | -9/Exiles          | Met EX-BIN
  9979 | -9/Exiles          | Aligned with FarCom system
  9982 | -9/Exiles          | Given EX-Vault access code
 10044 | -9/Exiles          | Opened EX-Vault
 10064 | -9/Exiles          | Found Flying Fortress v7
 10120 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 10277 | -9/Exiles          | Discovered new exit (range 14)
 10305 | -9/Exiles          | Identified exit to Mines
 10307 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
 10307 | -9/Exiles          | Entered Mines
 10893 | -8/Mines           | Core integrity fell below 50%
 11114 | -8/Mines           | Discovered exit to Materials (range 7)
 11129 | -8/Mines           | Entered Materials
 11129 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 11130 | -8/Materials       | Identified exit to Factory
 11131 | -8/Materials       | Loaded intel: 1 garrison access location
 11218 | -8/Materials       | Garrison activated, responded to threat
 11289 | -8/Materials       | Lost 4 parts (1n1u2w)
 11681 | -8/Materials       | Build established: Scavenger-Mutant
 12388 | -8/Materials       | Entered Factory
 12388 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 12581 | -7/Factory         | Fabricated Hacking Suite?
 12703 | -7/Factory         | Build established: Hacker-Mutant
 12994 | -7/Factory         | Repaired Imp. Surge Thruster
 13659 | -7/Factory         | Sucked down chute
 13659 | -7/Factory         | Entered Waste
 13660 | -7/Waste           | Met a frightened Derelict
 13663 | -7/Waste           | Spotted C-40 Crusher
 13682 | -7/Waste           | Spotted C-40 Crusher
 13688 | -7/Waste           | Spotted C-40 Crusher
 13688 | -7/Waste           | Spotted C-40 Crusher
 13702 | -7/Waste           | Spotted C-40 Crusher
 13708 | -7/Waste           | Spotted C-40 Crusher
 13710 | -7/Waste           | Discovered new exit (range 10)
 13713 | -7/Waste           | Entered Factory
 13858 | -7/Factory         | Fabricated Cld. VTOL Module (x1)
 13923 | -7/Factory         | Fabricated Cld. VTOL Module (x1)
 14042 | -7/Factory         | Lost 3 parts (1p1n1w)
 14064 | -7/Factory         | Discovered new exit (range 5)
 14090 | -7/Factory         | Entered Lower Caves
 14149 | -7/Lower Caves     | Build established: Hacker-Sprinter
 14157 | -7/Lower Caves     | Learned Factory interactive machine intel
 14221 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 14231 | -7/Lower Caves     | Entered Zion
 14252 | -7/Zion            | System corruption cleaned by Quarantine Array
 14283 | -7/Zion            | Found Prototype Device
 14283 | -7/Zion            | Identified Bomb Factory No. 2
 14312 | -7/Zion            | Identified exit to Proximity Caves
 14322 | -7/Zion            | Rebuked by Imprinter
 14374 | -7/Zion            | Found Prototype Launcher
 14374 | -7/Zion            | Identified Gui. Missile Launcher
 14391 | -7/Zion            | Received a visual enhancement algorithm
 14488 | -7/Zion            | Found CR-A16's Pointy Stick
 14494 | -7/Zion            | Entered Proximity Caves
 14541 | -6/Proximity Caves | Learned 8 Factory zone layouts
 14654 | -6/Proximity Caves | Discovered new exit (range 15)
 14659 | -6/Proximity Caves | Entered Factory
 14659 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14660 | -6/Factory         | Identified exit to Lower Caves
 14661 | -6/Factory         | Loaded intel: 52 interactive machine locations
 14815 | -6/Factory         | Fabricated Cld. VTOL Module?
 14963 | -6/Factory         | Build established: Hacker-Scout
 15257 | -6/Factory         | Discovered exit to Lower Caves (range 5)
 15365 | -6/Factory         | Fabricated Cld. VTOL Module?
 15383 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 15451 | -6/Factory         | Discovered new exit (range 16)
 15454 | -6/Factory         | Identified exit to Factory
 15479 | -6/Factory         | Entered another Factory area
 15479 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15520 | -5/Factory         | Build established: Hacker-Sprinter
 15567 | -5/Factory         | Discovered new exit (range 10)
 15576 | -5/Factory         | Identified exit to Upper Caves
 15663 | -5/Factory         | Identified exit to Extension
 15834 | -5/Factory         | Identified exit to Factory
 16018 | -5/Factory         | Entered Extension
 16024 | -5/Extension       | Lost 3 parts (2p1u)
 16045 | -5/Extension       | Rescued a captive Derelict
 16045 | -5/Extension       | Rescued a captive Derelict
 16056 | -5/Extension       | Rescued a captive Derelict
 16107 | -5/Extension       | Spotted B-75 Beast
 16108 | -5/Extension       | Spotted B-75 Beast
 16157 | -5/Extension       | Core integrity fell below 50%
 16188 | -5/Extension       | Lost 13 parts (3p5n4u1w)
 16254 | -5/Extension       | Core integrity fell below 20%
 16260 | -5/Extension       | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
16243_ Slug penetrates Wall.
16246_ Destroyed Lgt. Fission Core.
16246_ Cld. VTOL Module destroyed.
16246_ CR-A16's Pointy Stick destroyed.
16247_ Penetrated by Slug. <x5>
16254_ Slug penetrates Wall.
16254_ Triggered Stasis Trap.
16254_ A bubble of rippling energy engulfs the
  area.
16254_ Field strength at 94.
16255_ Field strength at 88.
16256_ Field strength at 77.
16256_ Penetrated by Slug.
16257_ Field strength at 58.
16258_ Penetrated by Slug.
16258_ Field strength at 39.
16258_ Penetrated by Slug. <x2>
16259_ Field strength at 4.
16260_ Stasis field depleted.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????##################?????????????????? |
| ?????###??????#                #?????????????????? |
| ?????# #??????#       ^        #?????????????????# |
| ????## #??????#        ^       #??########???????# |
| ????#T #??#####                #??#      #???????# |
| ???### ####              @     #??#  /   #?????### |
| ####           !      ^  Y    Y####     =#?????#   |
|               h        g       Y Y/ ]    #?????#   |
|                %   ########### ####      #?????#   |
|               =    #?????????# #??#      #?????#   |
|  ^                 #?????????# #??#####+###????#   |
|                    ###???????# #????#    =#????#   |
| ####+####          #T###?????# ###### ""!=######   |
| #?#     "              #?????#        T"=!%=!      |
| #?#     ############   #?????########   *!######   |
| #?#     #??????????# ###????????????#!    #????#   |
| #?#     #??????????###??????????????#######????### |
| #?#######????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          39
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       85
ECM Strength               2
Armor Coverage             300
Resistance: EM             15
Core Shielding             20
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          50
Defensive Hacking          12

 Item Schematics 
-----------------
                Hacking Suite | -9/Materials | Scanalyzed
           Lgt. Armor Plating | -9/Materials | Scanalyzed
              Cld. Ion Engine | -8/Materials | Hacked
          Imp. Surge Thruster | -7/Factory   | Scanalyzed
                   Greatsword | -7/Factory   | Scanalyzed
             Cld. VTOL Module | -7/Factory   | Hacked
            Lgt. Nuclear Core | -7/Factory   | Scanalyzed
       Nuclear Pulse Thruster | -6/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Hacking Suite | x1 | -7/Factory 
 Cld. VTOL Module | x1 | -7/Factory 
 Cld. VTOL Module | x1 | -7/Factory 
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dodgeball, But With Guns
Dramatic Entrance
GoHome()
I'm Back, Baby!
Knowing Is Half The Battle
Robot Respite
Speed Demon
Supersonic
Watch This!
root@

 Challenges 
------------
None

 Game 
------
Seed              BombardmentPhasingCasing
  Manual?         0
Play Time         02:27:28
  Cumulative      13.3 hours
  Start           2024.04.20 @ 13:32:56
  End             2024.05.01 @ 13:50:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcd440ce-bb6b-4d69-b8d9-9f8a12cb4484