Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.16 @ 13:40:28

Player: Utheran

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (48)      240
Value Destroyed (1265)     1265
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2525

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Weight Redist. System
           Propulsion Shielding
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Improved Hover Unit
           Signal Interpreter
     Small Laser
           Rocket Launcher
           Rocket Launcher
           Mining Laser
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
           Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Propulsion Shielding
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
           Shotgun
>          --- INVENTORY --------
           Signal Interpreter
     Small Laser
     Heavy Assault Rifle
           Rocket Launcher
           Rocket Launcher
           Mining Laser
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Propulsion Shielding
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             43   | 5   12  26  
  Power                    7    | .   3   4   
    Engine                 4    | .   1   3   
    Core                   3    | .   2   1   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   3   7   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  3    | 2   1   .   
    Hover                  6    | .   2   4   
    Flight                 1    | .   .   1   
  Utility                  12   | 1   3   8   
    Device                 1    | .   .   1   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             8    | .   2   6   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   3   7   
    Energy Gun             6    | 2   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | .   1   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 23   | .   8   15  
  Power                    5    | .   2   3   
  Propulsion               9    | .   3   6   
  Utility                  4    | .   1   3   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      7    | .   4   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   90  88  
  Engine                   2    | .   3   1   
  Core                     8    | .   7   8   
  Leg                      2    | .   .   4   
  Wheel                    4    | .   13  .   
  Hover                    10   | .   11  10  
  Flight                   2    | .   .   4   
  Storage                  11   | .   14  11  
  Hackware                 7    | .   5   7   
  Protection               13   | .   5   17  
  Energy Gun               13   | .   25  9   
  Ballistic Gun            9    | .   1   12  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 9   17  30  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  8    | 1   3   8   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         9    | 7   8   9   
  Most Carried             10   | 6   8   10  
  Average Carried          6    | 2   5   6   
  Final Capacity           10   | 8   8   10  
  Final Carried            8    | 3   8   7   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           1057 | 228 212 617 
  Remotely                 .    | .   .   .   
Salvage Created            1587 | .   684 903 
  Parts                    108  | .   40  68  
Haulers Intercepted        5    | .   2   3   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  35   | .   12  23  
  Guns                     35   | .   12  23  
Classes Destroyed          7    | .   4   3   
  Worker                   1    | .   .   1   
  Hauler                   5    | .   2   3   
  Operator                 1    | .   1   .   
  Watcher                  6    | .   3   3   
  Swarmer                  7    | .   .   7   
  Grunt                    23   | .   12  11  
  Sentry                   5    | .   .   5   
Best Kill Streak           11   | .   3   11  
  Combat Bots Only         10   | .   2   10  
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2328 | .    726  1602 
  Core                     549  | .    145  404  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  71   | .    2    69   
Core Remaining (%)         71   | 100  42   .    
Volleys Fired              152  | .    67   85   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    130  130  
Shots Fired                274  | .    113  161  
  Gun                      272  | .    113  159  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  2    | .    .    2    
  Kinetic                  125  | .    13   112  
  Thermal                  149  | .    100  49   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    11   12   
  Robot Miss Streak        5    | .    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    .    5    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           181  | .    62   119  
  Core Hits                109  | .    36   73   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    3    1    
    Burn                   3    | .    3    .    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2580 | .    815  1765 
  Guns                     2576 | .    815  1761 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  4    | .    .    4    
  Kinetic                  1345 | .    90   1255 
  Thermal                  1231 | .    725  506  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    .    7    
    Message Errors         2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Misfires               2    | .    .    2    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      2    | .    .    2    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        628  | .    517  628  
  Average Temperature      134  | .    151  116  
  Received Heat Transfer   948  | .    426  522  
  Effects                  20   | .    9    11   
    Shutdowns              5    | .    2    3    
    Energy Bleed           3    | .    2    1    
    Interference           3    | .    2    1    
    Matter Decay           3    | .    1    2    
    Short Circuit          1    | .    .    1    
    Damage (minor)         2    | .    2    .    
    Damage (major)         3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         2988 | .    2223 765  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             290  | .   209 290 
  Initial                  .    | .   .   .   
  Average                  128  | .   81  151 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         72   | 100 98  60  
  Level 1                  27   | .   1   39  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   3   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              56   | .   18  38  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          16   | .   6   10  
  Terminals                13   | .   5   8   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                47   | .   10  37  
  Successful               29   | .   9   20  
  Failed                   18   | .   1   17  
    Catastrophic           3    | .   1   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                40   | .   9   31  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          1    | .   1   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             25   | .   8   17  
  Record                   2    | .   .   2   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        4    | .   1   3   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  2    | .   1   1   
  Terminal Index           2    | .   1   1   
  Alert Level              1    | .   .   1   
  Unreport Threat          2    | .   .   2   
  Locate Traps             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Surveillance Status      1    | .   .   1   
  Patrol Status            1    | .   .   1   
  Transport Status         2    | .   1   1   
  Assault Status           1    | .   .   1   
  Hauler Manifests         2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   .   1   
  Scan Component           1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         13   | .   4   9   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               2770 | 56   810  1904 
Spaces Moved               1208 | 41   487  680  
  Core                     53   | 18   30   5    
  Treads                   .    | .    .    .    
  Legs                     160  | .    .    160  
  Wheels                   248  | 23   225  .    
  Hover                    693  | .    232  461  
  Flight                   54   | .    .    54   
  Fastest Speed            50   | 50   90   116  
  Average Speed            174  | 93   109  225  
  Slowest Speed            450  | 100  200  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 3    82   68   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    .    2    
Terrain Destroyed          2    | .    .    2    
  Melee                    .    | .    .    .    
  Projectile               2    | .    .    2    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1597 | 58  652 887 
  Wait                     135  | 5   69  61  
  Move                     1206 | 40  486 680 
  Hop                      .    | .   .   .   
  Pick Up                  49   | 8   16  25  
  Fast Attach              .    | .   .   .   
  Attach                   34   | 5   11  18  
  Detach                   1    | .   1   .   
  Swap                     9    | .   1   8   
  Drop                     10   | .   1   9   
  Fire                     152  | .   67  85  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 16)
   57 | -11/Junkyard  | Entered Materials
   99 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Discovered new exit (range 8)
  306 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Core integrity fell below 50%
  395 | -10/Materials | Lost 4 parts (1p1n1u1w)
  490 | -10/Materials | Discovered new exit (range 5)
  682 | -10/Materials | Discovered new exit (range 16)
  837 | -10/Materials | Build established: Scavenger-Mutant
  867 | -10/Materials | Entered another Materials area
  867 | -9/Materials  | Evolved 2 slots: Utility x2
 1002 | -9/Materials  | Identified exit to Mines
 1475 | -9/Materials  | Core integrity fell below 50%
 1510 | -9/Materials  | Destroyed 10 combat bots
 1515 | -9/Materials  | Lost 7 parts (1p4n1u1w)
 1728 | -9/Materials  | Build established: Mutant
 2079 | -9/Materials  | Build established: Scavenger-Mutant
 2249 | -9/Materials  | Core integrity fell below 20%
 2271 | -9/Materials  | Lost 3 parts (1n1u1w)
 2744 | -9/Materials  | Discovered new exit (range 4)
 2771 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02554_ R-06 Scavenger collects Med. Storage Unit.
02557_ R-06 Scavenger collects Transport Network Coupler.
02558_ Acquired Aluminum Leg.
02560_ R-06 Scavenger collects Ion Engine.
02571_ K-01 Serf collects debris. <x5>
02598_ Acquired 40 matter.
02623_ Destroyed Ion Engine.
02623_ A-02 Transporter destroyed.
02628_ Acquired Weight Redist. System.
02629_ Acquired 28 matter.
02632_ Acquired 10 matter. <x2>
02693_ Y-45 Defender destroyed.
02696_ Acquired 18 matter.
02700_ Acquired Lgt. Armor Plating.
02703_ Dropped Hrd. Light Armor Plating.
02708_ R-06 Scavenger collects Hrd. Light Armor Plating.
02713_ Acquired Imp. Hover Unit.
02723_ K-01 Serf collects debris. <x3>
02734_ R-06 Scavenger collects Heat Sink.
02744_ EXIT=FOUND

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingHardcellEngine
  Manual?         0
Play Time         00:34:34
  Cumulative      13.8 hours
  Start           2024.02.16 @ 12:43:33
  End             2024.02.16 @ 13:40:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c00dea9a-4dd9-4092-9d88-002aee9a3d3d