Cogmind - Beta 11 X7 *** ADVENTURER MODE // 2021.10.04 @ 12:14:24 Player: Nomiddlename303 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (70) 350 Value Destroyed (2219) 2219 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (986) 986 TOTAL SCORE: 10455 Bonus ------- Follower Combat Kills 109 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -23 Cogmind --------- Core Integrity 954/1000 Matter 280/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Hovering (35) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- Greatsword CR-A16's Pointy Stick Lance > --- INVENTORY (10) --- Micro Nuclear Core Aerolev Unit Linear Gravjet Coolant Injector Advanced Sensor Array Drone Bay (2/2) YOLO Cannon Proton Missile Launcher Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Greatsword CR-A16's Pointy Stick Lance > --- INVENTORY -------- Micro Nuclear Core Aerolev Unit Linear Gravjet Coolant Injector Advanced Sensor Array Drone Bay Phase Cannon YOLO Cannon Proton Missile Launcher [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . . . . Utility 5 | . . . . . 1 1 . . . . 1 . . . . 2 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . Parts Attached 137 | 6 12 . 1 1 23 32 5 9 2 9 10 3 3 . 5 16 . Power 6 | 1 . . . 1 1 . . . . . 1 . . . . 2 . Engine 3 | 1 . . . . . . . . . . 1 . . . . 1 . Core 3 | . . . . 1 1 . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 38 | 2 2 . . . 7 9 3 1 1 3 2 1 . . 1 6 . Treads . | . . . . . . . . . . . . . . . . . . Leg 10 | 2 2 . . . 6 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . 1 9 3 1 1 3 2 1 . . 1 6 . Flight . | . . . . . . . . . . . . . . . . . . Utility 41 | 1 4 . 1 . 5 10 . 2 . 1 5 2 3 . 3 4 . Device 15 | . 1 . . . 3 3 . . . 1 2 1 1 . 1 2 . Storage 7 | 1 2 . . . 2 1 . . . . 1 . . . . . . Processor 6 | . . . 1 . . 3 . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 13 | . 1 . . . . 3 . 1 . . 1 1 2 . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | 2 6 . . . 10 13 2 6 1 5 2 . . . 1 4 . Energy Gun 18 | 2 . . . . 7 6 . 2 . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . Ballistic Gun 7 | . 1 . . . 3 3 . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 3 . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 . . . 1 2 . . . . . . Piercing Weapon 12 | . . . . . . 2 1 3 1 2 . . . . 1 2 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 6 | . . . . . 3 3 . . . . . . . . . . . Parts Lost 8 | . . . . . . . . 2 . 3 . . . . 2 . 1 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . 1 . . . . 1 . . Utility 2 | . . . . . . . . 2 . . . . . . . . . Weapon 3 | . . . . . . . . . . 2 . . . . 1 . . Highest Loss Streak 2 | . . . . . . . . 1 . 2 . . . . 2 . 1 Average Slot Usage (%) 97 | . 98 100 100 100 98 99 100 99 100 99 96 86 86 86 85 88 94 Engine 3 | . 14 14 14 . . . . . . . 4 6 6 6 6 5 5 Core 5 | . . . . 13 9 7 7 7 7 7 2 . . . . . . Leg 13 | . 28 28 28 28 27 . . . . . . . . . . . . Hover 15 | . . . . . . 29 30 30 30 30 33 33 33 33 32 29 29 Device 4 | . 9 . . . 8 5 . . . 3 6 5 5 6 4 5 5 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 8 6 6 6 6 5 5 Processor 10 | . . . 5 14 9 9 15 19 23 18 13 20 17 13 13 11 11 Protection 4 | . 2 14 9 . . 6 7 2 . . 2 . 2 6 7 17 17 Energy Gun 10 | . 11 . . . 17 15 15 16 15 16 10 . . . . . . Ballistic Gun 8 | . 5 14 14 14 13 8 7 7 7 3 . . . . . . . Ballistic Cannon 4 | . 10 14 14 14 3 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 3 . . . 2 7 13 13 13 8 5 5 Piercing Weapon 2 | . . . . . . 2 7 5 7 5 4 . . . 3 5 11 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 12 29 25 25 20 39 34 37 37 30 34 39 32 35 33 38 47 45 Greatest Support 50 | 20 26 26 26 26 45 32 32 32 33 34 44 48 48 48 48 50 47 Greatest Overweight (x) 1 | . 1 . . . . 1 1 1 . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 9 10 10 10 14 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 6 10 10 10 10 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 3 9 9 9 9 14 9 9 9 10 9 9 10 9 10 9 9 10 Final Capacity 15 | 8 10 10 10 10 15 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 10 10 10 10 15 10 10 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 61% | Mutant 25% | Skirmisher 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Matter Collected 2184 | 212 225 194 66 17 429 312 27 231 20 111 70 50 40 . 20 160 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3289 | . 296 78 . . 889 393 . 459 . 383 111 65 196 . 309 110 . Parts 164 | . 14 5 . . 56 19 . 26 . 12 6 3 6 . 8 9 . Haulers Intercepted 11 | . 1 . . . 5 3 . . . . 1 . . . . 1 . Recyclers Shooed 3 | . . . . . 2 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 15 . 7 . 3 6 . 7 . . Prevented 9 | . . . . . . . . 9 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 48 | . 6 2 . . 11 4 . 12 . 4 . 1 3 . 5 . . Melee 10 | . . . . . . . . . . 1 . 1 3 . 5 . . Guns 23 | . 3 . . . 8 4 . 5 . 3 . . . . . . . Cannons 7 | . 3 2 . . 2 . . . . . . . . . . . . AOE 8 | . . . . . 1 . . 7 . . . . . . . . . Classes Destroyed 14 | . 2 . . . 7 3 . 1 . . 1 . . . . . . Worker 3 | . . . . . 2 . . . . . . . . . . 1 . Builder 2 | . . . . . 2 . . . . . . . . . . . . Hauler 11 | . 1 . . . 5 3 . . . . 1 . . . . 1 . Recycler 2 | . . . . . 1 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . 1 . . . . 1 . Watcher 2 | . . . . . 1 1 . . . . . . . . . . . Swarmer 10 | . . . . . 2 . . 8 . . . . . . . . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . Grunt 25 | . 6 2 . . 5 . . 2 . 3 . . 2 . 5 . . Brawler 2 | . . . . . . . . 1 . . . . 1 . . . . Sentry 4 | . . . . . 2 . . 1 . . . 1 . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . Programmer 2 | . . . . . . 1 . . . 1 . . . . . . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 5 | . 3 2 . . 4 2 . 4 . 3 1 1 3 . 5 1 . Combat Bots Only 5 | . 3 2 . . 2 2 . 4 . 3 . 1 3 . 5 . . Max Kills in Single Turn 4 | . 1 1 . . 3 1 . 4 . 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . 4 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Damage Taken 2401 | . 101 . . 10 220 393 . 486 . 567 . 29 45 . 504 . 46 Core 297 | . 11 . . . 12 . . 85 . 77 . 4 . . 62 . 46 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 95 97 . . . . 76 . . . . 92 . . Volleys Fired 83 | . 15 2 . 1 32 8 . 16 . 8 . . . . . 1 . Largest 4 | . 2 2 . 2 4 4 . 4 . 4 . . . . . 1 . Hottest 220 | . 85 55 . 55 160 160 . 220 . 140 . . . . . 90 . Shots Fired 248 | . 30 4 . 2 113 32 . 42 . 24 . . . . . 1 . Gun 203 | . 15 2 . 1 95 32 . 36 . 22 . . . . . . . Cannon 37 | . 15 2 . 1 18 . . . . . . . . . . 1 . Launcher 8 | . . . . . . . . 6 . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 119 | . 27 4 . 2 58 14 . 10 . 4 . . . . . . . Thermal 103 | . 3 . . . 37 18 . 26 . 18 . . . . . 1 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 26 | . . . . . 18 . . 6 . 2 . . . . . . . Robot Hit Streak 27 | . 10 1 . 3 24 15 . 27 . 11 . . . . . 12 . Robot Miss Streak 3 | . 2 1 . . 3 1 . 1 . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 216 | . 22 2 . 2 67 38 . 32 . 26 2 1 5 . 16 3 . Core Hits 115 | . 11 3 . 1 31 16 . 24 . 13 2 1 3 . 7 3 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 2 1 . . . 1 . 2 . 1 . . 1 . 1 1 . Burn 5 | . 1 . . . . 1 . 2 . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 . 1 . . Puncture 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks 117 | . 6 . . . . 43 . 1 . 13 20 1 6 . 16 11 . Impact 6 | . 6 . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . 22 . . . 2 4 1 6 . 16 . . Piercing 60 | . . . . . . 21 . 1 . 11 16 . . . . 11 . Sneak Attacks 7 | . . . . . . 4 . . . . 1 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 . . Damage Inflicted 6315 | . 329 47 . 28 1343 1163 . 1004 . 824 161 48 264 . 848 256 . Guns 2683 | . 167 . . 11 1036 472 . 614 . 383 . . . . . . . Cannons 390 | . 162 38 . 17 142 . . . . . . . . . . 31 . Explosions 674 | . . . . . 162 . . 360 . 152 . . . . . . . Melee 2556 | . . . . . . 691 . 30 . 289 161 48 264 . 848 225 . Ramming 12 | . . 9 . . 3 . . . . . . . . . . . . Kinetic 1193 | . 316 38 . 28 485 140 . 122 . 64 . . . . . . . Thermal 1842 | . 13 . . . 614 332 . 533 . 319 . . . . . 31 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 712 | . . . . . 241 . . 319 . 152 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1342 | . . . . . . 182 . . . . . 48 264 . 848 . . Piercing 1214 | . . . . . . 509 . 30 . 289 161 . . . . 225 . Highest Corruption 4 | . . . . . . . . . . 1 . . . . . . 4 Average Corruption 1 | . . . . . . . . . . 1 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . 2 . . . . . . . . . Overflow Damage 159 | . . . . . . 152 . . . . . . . . 7 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 159 | . . . . . . 152 . . . . . . . . 7 . . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . 5 . . 69 . . . . . . . . . Shots 5 | . . . . . 1 . . 4 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . . . . . . Kicked 2 | . . 1 . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 445 | . 39 3 . 7 445 192 . 211 . 366 . . . . 27 84 40 Average Temperature 58 | . 15 2 . 7 68 80 . 82 . 130 . . . . 8 18 21 Received Heat Transfer 853 | . 75 . . 9 90 . . 90 . 235 . 12 27 . 315 . . Effects 1 | . . . . . 1 . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . 1 . . 3 4 . 4 . 3 . . . . . . . Heat Transferred 3763 | . 111 . . . 1078 703 . 1077 . 757 . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Peak Influence 183 | . 168 97 . 53 183 150 . . . . 46 . . . . 126 66 Initial 55 | . . 55 . . . 12 . . . . . . . . . 49 36 Average 43 | . 36 42 . 52 36 58 . . . . 12 . . . . 98 48 Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 . . 3 7 . . . . 1 . . . . 2 . Investigation 6 | . 1 1 . . 2 2 . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 . . . . 1 . Reinforcement 6 | . . . . . 1 4 . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Distress Signals 3 | . . . . . 1 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 89 | . 9 2 . 2 25 11 . 12 . 12 1 1 3 . 5 1 5 Peak Tracking Total 5 | . 3 2 . 2 4 2 . 4 . 5 1 1 3 . 5 1 5 Tactical Retreats 2 | . . . . . . . . 1 . 1 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Traps Triggered 5 | . . . . . . 2 . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Machines Disabled 4 | . . . . . 3 . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . 1 . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Machines Accessed 52 | . 8 1 2 . 6 13 . 2 1 . 10 1 . 4 . 4 . Terminals 28 | . 7 . . . 5 9 . 1 . . 4 . . . . 2 . Fabricators 4 | . . . . . . 2 . . . . 1 . . . . 1 . Repair Stations 3 | . . . . . 1 . . . . . 1 . . . . 1 . Recycling Units 5 | . 1 . . . . 2 . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . Total Hacks 161 | . 26 1 3 . 31 43 . 2 2 . 19 1 . 24 . 9 . Successful 110 | . 18 1 3 . 23 20 . 2 2 . 10 1 . 24 . 6 . Failed 51 | . 8 . . . 8 23 . . . . 9 . . . . 3 . Catastrophic 4 | . . . . . . 3 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 75 | . 21 . 1 . 13 29 . . . . 6 . . . . 5 . Terminals 103 | . 23 . . . 29 35 . 1 . . 10 . . . . 5 . Fabricators 11 | . . . . . . 6 . . . . 3 . . . . 2 . Repair Stations 5 | . . . . . 2 . . . . . 1 . . . . 2 . Recycling Units 8 | . 3 . . . . 2 . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . Terminal Hacks 77 | . 11 1 3 . 19 10 . 2 2 . 4 1 . 24 . . . Record 15 | . . . 2 . . . . 1 . . . 1 . 11 . . . Part Schematic 10 | . 1 . . . 2 . . . 2 . 1 . . 4 . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . . . 4 1 . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . 2 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 10 | . 5 . . . 2 2 . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . 1 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . . . 2 2 . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 2 . . . . 1 . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . Build 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . 2 . Scan Component 2 | . . . . . 1 . . . . . . . . . . 1 . Repair 2 | . . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . Report Inventory 2 | . . . . . . 1 . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . . . Unauthorized Hacks 21 | . 7 . . . 2 8 . . . . 1 . . . . 3 . Terminals 15 | . 4 . . . 2 6 . . . . . . . . . 3 . Track 3 | . 3 . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . 4 . . . . . . . . . 1 . Botnet 5 | . 1 . . . 2 1 . . . . . . . . . 1 . Operators 2 | . . . . . . 1 . . . . . . . . . 1 . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Haulers 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . . 1 . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . 1 . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 . . . 4 12 . . . . 8 . . . . 4 . Full Trace Events 4 | . 1 . . . 1 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . 2 . . . 2 . 1 . . 4 . . . Parts Built 3 | . . . . . . 1 . . . . 2 . . . . . . Matter 358 | . . . . . . 212 . . . . 146 . . . . . . Time 142 | . . . . . . 106 . . . . 36 . . . . . . Total Part Build Rating 12 | . . . . . . 6 . . . . 6 . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . 1 . Time 98 | . . . . . 38 . . . . . . . . . . 60 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Total Allies 20 | . . 3 . . . 2 . . . . 12 . . . 1 1 1 Largest Group 4 | . . 3 3 3 3 1 . . . . 4 . . . 1 1 1 Highest-Rated Group 95 | . . 40 40 40 40 26 . . . . 87 . . . 95 29 31 Highest-Rated Ally 95 | . . 16 16 16 16 26 . . . . 31 . . . 95 29 31 Total Orders 7 | . . . . . 6 . . . . . . . . . . 1 . STAY 3 | . . . . . 3 . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . GUARD 2 | . . . . . 2 . . . . . . . . . . . . Ally Attacks 59 | . . 2 . 4 25 . . . . . 24 . . . 2 1 1 Total Damage 928 | . . 15 . 59 207 . . . . . 516 . . . 92 18 21 Kills 5 | . . . . 2 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 2 . . 1 . 1 2 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Turns Passed 8125 | 83 669 598 422 404 1942 1143 252 283 432 435 418 173 194 35 341 263 38 Spaces Moved 10127 | 61 468 483 347 329 1055 1983 575 462 996 793 732 399 387 80 479 407 91 Core 7 | 7 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 2736 | 54 468 483 347 329 1055 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 7384 | . . . . . . 1983 575 462 996 793 732 399 387 80 479 407 91 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 120 120 120 120 38 38 43 43 40 38 40 44 44 44 30 30 Average Speed 62 | 111 120 120 120 120 120 39 42 44 43 43 38 41 44 44 44 38 30 Slowest Speed 200 | 120 200 120 120 120 123 98 103 103 43 103 43 44 44 44 48 48 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 78 96 76 73 63 46 75 63 86 80 19 75 58 76 58 9 58 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 5 | . . 1 1 1 . . . . . . . . . 1 1 . . Known Exits Taken 8 | . . . . . 1 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . 1 1 4 4 . 1 2 . . . . Spaces Dug 56 | . 3 . . . . 26 . . . 4 14 . 1 . . 8 . Terrain Destroyed 63 | . 3 . . . 6 26 . 1 . 4 14 . 1 . . 8 . Melee 56 | . 3 . . . . 26 . . . 4 14 . 1 . . 8 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 7 | . . . . . 6 . . 1 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Total 11544 | 73 535 501 353 336 1668 2261 581 506 999 839 837 403 397 79 579 496 101 Wait 908 | . 16 8 3 3 511 158 . 19 . 17 38 . . . 81 45 9 Move 10111 | 60 467 482 346 328 1054 1982 574 461 995 792 731 398 386 79 478 407 91 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 70 | 7 10 4 1 1 21 13 1 . . 1 4 . 1 . 2 4 . Fast Attach 37 | 5 1 . . 1 6 13 . 1 1 1 6 . . . . 2 . Attach 20 | 1 . . . . 2 5 . 1 . 3 1 . 1 . 2 4 . Detach 5 | . . . . . . 1 . . . 1 . . 1 . . 2 . Swap 80 | . 11 . 1 . 15 14 5 7 1 5 3 3 2 . 3 10 . Drop 90 | . 9 4 2 2 26 24 1 . 2 . 11 1 . . . 7 1 Fire 83 | . 15 2 . 1 32 8 . 16 . 8 . . . . . 1 . Melee 108 | . 6 . . . . 43 . 1 . 11 17 1 6 . 13 10 . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . 26 . . . . . . Rewire 4 | . . . . . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 6) 321 | -10/Materials | Discovered new exit (range 3) 324 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Discovered new exit (range 3) 730 | -10/Materials | Discovered new exit (range 7) 753 | -10/Materials | Entered Mines 885 | -10/Mines | Learned location of Storage (-9) 913 | -10/Mines | Discovered new exit (range 7) 915 | -10/Mines | Discovered new exit (range 8) 927 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1048 | -10/Mines | Met a Derelict shopkeep closing up shop 1139 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1139 | -10/Mines | Discovered new exit (range 5) 1178 | -10/Mines | Learned 2 Materials zone layouts 1259 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1351 | -10/Mines | Entered Exiles 1351 | -10/Exiles | Accompanied by 3 allies 1380 | -10/Exiles | Met 8R-AWN 1401 | -10/Exiles | Met EX-HEX 1447 | -10/Exiles | Met EX-DEC 1456 | -10/Exiles | Learned location of Zion (-7) 1505 | -10/Exiles | Visited The Gauntlet 1573 | -10/Exiles | Met EX-BIN 1590 | -10/Exiles | Aligned with FarCom system 1591 | -10/Exiles | Given EX-Vault access code 1619 | -10/Exiles | Opened EX-Vault 1631 | -10/Exiles | Found YOLO Cannon 1657 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1756 | -10/Exiles | Discovered new exit (range 14) 1773 | -10/Exiles | Left Exiles lab with YOLO Cannon 1773 | -10/Exiles | Entered Mines 1773 | -9/Mines | Accompanied by 3 allies 2099 | -9/Mines | Learned Materials stockpile data 2166 | -9/Mines | Discovered new exit (range 6) 2177 | -9/Mines | Entered Materials 2177 | -8/Materials | Accompanied by 3 allies 2177 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2471 | -8/Materials | Build established: Skirmisher 2752 | -8/Materials | Discovered new exit (range 15) 3228 | -8/Materials | Discovered new exit (range 16) 3253 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Repaired Carbon-fiber Leg 4119 | -8/Materials | Entered Factory 4119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4458 | -7/Factory | Build established: Mutant 4478 | -7/Factory | Fabricated Imp. Remote Datajack? 4522 | -7/Factory | Discovered new exit (range 15) 4706 | -7/Factory | Discovered new exit (range 14) 4769 | -7/Factory | Identified exit to Factory 4796 | -7/Factory | Cargo convoy interrupted 5070 | -7/Factory | Found Prototype Processor 5070 | -7/Factory | Identified Exp. Terrain Scan Processor 5212 | -7/Factory | Identified exit to Lower Caves 5262 | -7/Factory | Entered Lower Caves 5275 | -7/Lower Caves | Learned 4 Factory zone layouts 5326 | -7/Lower Caves | Encountered a Warlord checkpoint 5506 | -7/Lower Caves | Discovered new exit (range 6) 5514 | -7/Lower Caves | Entered another Lower Caves area 5526 | -7/Lower Caves | Discovered exit to Factory (range 7) 5548 | -7/Lower Caves | Encountered a Warlord checkpoint 5569 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5595 | -7/Lower Caves | Spotted B-75 Beast 5795 | -7/Lower Caves | Discovered new exit (range 7) 5797 | -7/Lower Caves | Entered Zion 5821 | -7/Zion | Identified exit to Deep Caves 5847 | -7/Zion | Discovered new exit (range 20) 5990 | -7/Zion | Rebuked by Imprinter 6012 | -7/Zion | Learned Factory recycling unit intel 6033 | -7/Zion | Found CR-A16's Pointy Stick 6229 | -7/Zion | Entered Proximity Caves 6455 | -6/Proximity Caves | Learned Factory terminal intel 6645 | -6/Proximity Caves | Spotted B-75 Beast 6660 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6664 | -6/Proximity Caves | Entered Factory 6664 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6665 | -6/Factory | Identified exit to Lower Caves 6666 | -6/Factory | Identified exit to Factory 6667 | -6/Factory | Loaded intel: 18 terminal locations 6668 | -6/Factory | Loaded intel: 6 recycling unit locations 6812 | -6/Factory | Discovered exit to Factory (range 15) 6879 | -6/Factory | Discovered exit to Lower Caves (range 7) 6908 | -6/Factory | Fabricated Imp. Light Armor Plating? 7082 | -6/Factory | Entered Lower Caves 7142 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7156 | -6/Lower Caves | Encountered a Warlord checkpoint 7224 | -6/Lower Caves | Discovered new exit (range 10) 7228 | -6/Lower Caves | Identified exit to Lower Caves 7232 | -6/Lower Caves | Learned 8 Factory zone layouts 7255 | -6/Lower Caves | Entered another Lower Caves area 7360 | -6/Lower Caves | Build established: Scout 7446 | -6/Lower Caves | Discovered new exit (range 7) 7448 | -6/Lower Caves | Identified exit to Data Miner 7449 | -6/Lower Caves | Entered Data Miner 7449 | -6/Data Miner | Discovered new exit (range 6) 7455 | -6/Data Miner | Met Data Miner 7468 | -6/Data Miner | Learned location of Section 7 (-3) 7468 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7474 | -6/Data Miner | Received God Mode back door access code from Data Miner 7484 | -6/Data Miner | Identified exit to Proximity Caves 7484 | -6/Data Miner | Entered Proximity Caves 7533 | -5/Proximity Caves | Escorted by Enhanced Grunt 7821 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7825 | -5/Proximity Caves | Entered Factory 7825 | -5/Factory | Evolved 2 slots: Utility x2 7896 | -5/Factory | Repaired Aerolev Unit 8088 | -5/Factory | Sucked down chute 8088 | -5/Factory | Entered Waste 8089 | -5/Waste | Met a frightened Derelict 8098 | -5/Waste | Spotted C-40 Crusher 8103 | -5/Waste | EMP discharged 8118 | -5/Waste | Spotted C-40 Crusher 8121 | -5/Waste | Spotted C-40 Crusher 8121 | -5/Waste | Spotted C-40 Crusher 8124 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8126 | -5/Waste | Self-destructed Last Messages --------------- 08059_ Dropped Imp. Datajack. 08059_ Acquired Lance. 08075_ ALERT: Rogue bot located, Programmers report to Factory Zone 9W. 08080_ Dropped Phase Cannon. 08080_ Acquired Lance. 08088_ Triggered Chute Trap. 08088_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 08088_ Receiving FarCom transmissions... 08089_ UL-B2R(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 08093_ ALERT: Foreign system detected. Charging EMP. 08103_ System corrupted (+4). 08117_ UL-B2R(g) Carbon-fiber Leg crushed. 08117_ UL-B2R(g) destroyed. 08122_ Dropped Lyr. Medium Armor Plating. 08124_ Lgt. Angular Momentum Engine crushed. 08124_ Imp. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? ??????????????? | | ????######??????######??????????? ???????????????? | | ????# #??????# #?????????? #???????????????? | | ????# #??????# #????????? #???????????????? | | ????# #??????# #???????? #???????????????? | | ????# #??????# #??????? #???????????????? | | ##### ######## ######## ###?????????????? | | #?????????????? | | CC #?????????????? | | CC CC #?????????????? | | CC CC @! #?????????????? | | ##### ######## CC########CC ###?????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????#% #??????# #???????????????????????????? | | #####= #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | #??????# #???????????????????????????? | | ##### #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# ???????????????????????????? | | ????# #??????# ???????????????????????????? | | ????# #??????# ???????????????????????????? | | ????# #??????# ???????????????????????????? | | ????# #??????# ##??????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# ????????????????????????????? | | ????# #????????? ????????????????????????????? | | ????# #???????????????????????????????????????? | | ????######???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Hacked Med. Storage Unit | -8/Materials | Hacked Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Cmb. Airjet | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Remote Datajack | x1 | -7/Factory | Preloaded Imp. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumFireDerivative Manual? 0 Play Time 02:22:30 Cumulative 153.0 hours Start 2021.10.01 @ 20:43:42 End 2021.10.04 @ 12:14:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 49 Adventurer 36 Explorer 21 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 70 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a2154e3-2b73-430f-8c7d-4344e1ca9e29