Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.31 @ 03:39:04

Player: Neptun

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (144)     720
Value Destroyed (6217)     6217
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 12157

 Bonus
-------
Follower Combat Kills      80

 Cogmind 
---------
Core Integrity             0/1150
Matter                     98/300
Energy                     24/100
System Corruption          20%
Temperature                Cool (30)
Movement                   Hovering (110) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
       Improved Gyrokinetic Inverter
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Terrain Scan Processor
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Gyrokinetic Inverter
                Matter Compressor (0)
       Advanced Terrain Scanner
       Advanced Terrain Scanner
                Matter Neutralizer
                Railgun

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Angular Momentum Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Linear Gravjet
                Linear Gravjet
                Linear Gravjet
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
       Enhanced Optical Array
       Improved Terrain Scan Processor
                System Backup Module
>               --- WEAPON -----------
                Dispersion Rifle
                Matter Neutralizer
                Railgun
>               --- INVENTORY --------
                Angular Momentum Engine
                Angular Momentum Engine
                Matter Compressor
                Targeting Computer
                Matter Filter
       Improved Medium Armor Plating
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
          Heavy Laser
                Force Rifle
                Barrage Gun
                Flak Gun
           Mini Assault Cannon
          Heavy Missile Launcher
       Improved Plasma Cutter
                Ripper
[Rating: 107]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   1   .   .   1   .   .   1   
  Utility                  5    | .   .   .   1   1   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             253  | 5   11  8   20  24  8   62  42  13  .   60  
  Power                    41   | 1   .   1   4   3   3   13  5   1   .   10  
    Engine                 29   | 1   .   1   4   2   2   9   1   1   .   8   
    Core                   10   | .   .   .   .   1   1   3   4   .   .   1   
    Reactor                2    | .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               93   | 2   3   3   10  12  2   16  16  10  .   19  
    Treads                 31   | .   .   .   .   4   .   11  11  5   .   .   
    Leg                    50   | .   3   3   10  7   2   5   5   5   .   10  
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   9   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Utility                  54   | .   5   1   4   5   2   14  13  .   .   10  
    Device                 35   | .   1   1   4   3   1   8   11  .   .   6   
    Storage                10   | .   4   .   .   1   .   3   .   .   .   2   
    Processor              4    | .   .   .   .   .   1   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   1   .   1   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   3   3   2   4   1   19  8   2   .   21  
    Energy Gun             24   | 1   3   2   .   .   .   3   4   1   .   10  
    Energy Cannon          9    | .   .   .   1   .   .   5   2   .   .   1   
    Ballistic Gun          19   | 1   .   1   1   1   1   6   2   .   .   6   
    Ballistic Cannon       8    | .   .   .   .   2   .   4   .   1   .   1   
    Launcher               3    | .   .   .   .   1   .   1   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   .   .   .   .   
Parts Lost                 84   | .   1   3   3   15  1   9   15  6   .   31  
  Power                    17   | .   .   1   1   3   .   2   3   1   .   6   
  Propulsion               21   | .   .   .   .   6   .   1   5   3   .   6   
  Utility                  14   | .   .   1   .   2   1   2   1   .   .   7   
  Weapon                   32   | .   1   1   2   4   .   4   6   2   .   12  
  Highest Loss Streak      23   | .   1   2   1   12  1   3   5   4   .   23  
Average Slot Usage (%)     95   | .   88  97  99  80  98  97  97  97  100 87  
  Engine                   7    | .   14  14  11  8   7   7   3   4   5   8   
  Core                     3    | .   .   .   .   .   5   2   7   5   5   2   
  Reactor                  1    | .   .   .   .   .   .   2   .   .   .   2   
  Treads                   11   | .   .   .   .   9   .   18  21  8   .   .   
  Leg                      14   | .   27  28  32  21  30  6   5   18  29  16  
  Device                   9    | .   4   11  22  12  14  5   10  11  11  9   
  Storage                  14   | .   13  14  11  9   7   16  17  17  17  14  
  Processor                8    | .   .   .   .   .   .   12  11  11  11  10  
  Protection               1    | .   .   .   .   2   7   2   .   .   .   .   
  Energy Gun               4    | .   19  25  3   .   .   3   5   5   5   4   
  Energy Cannon            3    | .   .   .   2   2   .   4   3   1   .   3   
  Ballistic Gun            5    | .   7   2   16  3   7   4   3   5   5   4   
  Ballistic Cannon         3    | .   .   .   .   10  15  4   .   3   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 6   22  19  24  38  53  97  103 96  91  116 
  Greatest Support         117  | 20  20  20  30  43  40  112 112 117 85  110 
  Greatest Overweight (x)  32   | .   1   .   .   9   1   1   32  1   1   32  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 18   | 4   14  8   8   10  10  18  18  18  18  18  
  Average Capacity         14   | 4   8   8   8   9   10  16  18  18  18  17  
  Most Carried             18   | 4   8   8   8   10  10  18  18  18  18  18  
  Average Carried          14   | 2   5   7   7   8   9   15  17  16  18  16  
  Final Capacity           18   | 4   8   8   8   10  10  18  18  18  18  12  
  Final Carried            18   | 4   8   8   8   10  10  17  18  18  18  6   

 Class Distribution 
--------------------
 25% | Scavenger-Skirmisher
 20% | Mutant
 18% | Scavenger-Mutant
 17% | Skirmisher
  7% | Tank
  6% | Scavenger-Tank
  4% | Generator-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
       Scavenger-Tank | -7/Factory
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Matter Collected           4439 | 253  117  80   306  502  196  1666 727  226  .    366  
  Remotely                 270  | .    .    .    .    156  114  .    .    .    .    .    
Salvage Created            7080 | 50   305  292  561  412  114  3255 1396 156  .    539  
  Parts                    312  | 2    13   16   35   18   6    134  57   4    .    27   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    1    1    .    3    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  115  | 1   6   7   14  11  3   43  17  3   .   10  
  Guns                     59   | 1   6   5   11  3   .   14  12  3   .   4   
  Cannons                  41   | .   .   .   2   7   3   21  5   .   .   3   
  AOE                      9    | .   .   1   .   1   .   5   .   .   .   2   
Classes Destroyed          12   | 1   1   2   1   3   .   3   1   .   .   .   
  Worker                   9    | .   .   .   .   1   .   5   .   .   .   3   
  Builder                  3    | .   .   .   .   .   .   2   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 7    | .   .   1   .   .   .   4   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   1   .   1   .   1   3   .   .   .   2   
  Swarmer                  11   | .   .   3   4   .   .   4   .   .   .   .   
  Grunt                    63   | 1   6   4   8   9   1   25  4   2   .   3   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   .   .   
  Sentry                   22   | .   .   .   2   1   2   8   7   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Programmer               15   | .   .   .   .   .   .   6   4   .   .   5   
Best Kill Streak           8    | 1   2   4   3   7   2   8   4   3   .   3   
  Combat Bots Only         7    | 1   2   3   3   7   1   4   2   3   .   2   
Max Kills in Single Turn   4    | 1   1   1   2   1   1   4   2   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   1   .   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Damage Taken               12956 | 24   211  346  797  1498 374  2816 2250 410  .    4230 
  Core                     2079  | .    61   61   98   208  33   272  160  30   .    1156 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    51   75   62   95   68   .    .    81   .    
Volleys Fired              362   | 3    24   24   37   33   14   116  58   15   .    38   
  Largest                  3     | 2    2    2    2    2    3    3    3    3    .    3    
  Hottest                  228   | 60   80   105  91   101  108  200  214  204  .    228  
Shots Fired                870   | 6    45   48   74   63   42   305  155  43   .    89   
  Gun                      535   | 6    45   48   62   18   14   145  114  29   .    54   
  Cannon                   320   | .    .    .    12   42   28   153  41   14   .    30   
  Launcher                 15    | .    .    .    .    3    .    7    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  416   | 3    12   .    49   55   42   151  47   22   .    35   
  Thermal                  281   | .    4    20   25   5    .    78   90   21   .    38   
  Explosive                8     | .    .    .    .    3    .    .    .    .    .    5    
  Electromagnetic          165   | 3    29   28   .    .    .    76   18   .    .    11   
  Robot Hit Streak         64    | 4    26   42   24   20   10   64   22   23   .    28   
  Robot Miss Streak        5     | 1    1    2    1    3    4    5    2    2    .    2    
  Penetration Max          2     | .    .    .    .    .    .    2    1    .    .    .    
  Secondary Targets        5     | .    1    2    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           689   | 4    40   36   62   53   31   239  124  34   .    66   
  Core Hits                332   | 1    15   14   24   29   21   140  47   8    .    33   
  Critical Hits            22    | .    .    .    3    3    1    4    6    .    .    5    
  Critical Kills           8     | .    .    .    2    .    .    2    1    .    .    3    
  Critical Parts Destroyed 12    | .    .    .    1    3    1    2    3    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16389 | 36   512  583  901  1107 589  6372 3076 723  .    2490 
  Guns                     8471  | 36   512  490  654  234  162  2873 2013 523  .    974  
  Cannons                  6353  | .    .    .    247  640  427  2895 1063 200  .    881  
  Explosions               1535  | .    .    93   .    233  .    604  .    .    .    605  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    .    .    .    .    .    30   
  Kinetic                  6767  | 8    52   .    446  812  589  2991 826  319  .    724  
  Thermal                  6410  | .    43   268  455  62   .    1968 2044 404  .    1166 
  Explosive                654   | .    .    .    .    233  .    .    .    .    .    421  
  Electromagnetic          2528  | 28   417  315  .    .    .    1413 206  .    .    149  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    2    11   7    5    .    20   
  Average Corruption       7     | .    .    .    .    .    1    8    5    2    .    8    
  Corruption Purged        13    | .    .    .    .    .    .    .    2    5    .    6    
  Effects                  198   | .    .    .    .    .    .    143  14   10   .    31   
    Message Errors         41    | .    .    .    .    .    .    29   1    2    .    9    
    Matter Fused           31    | .    .    .    .    .    .    25   1    1    .    4    
    Heat Flow Errors       22    | .    .    .    .    .    .    14   2    2    .    4    
    Energy Discharges      20    | .    .    .    .    .    .    15   1    1    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    2    .    .    .    1    
    Data Loss (minor)      23    | .    .    .    .    .    .    15   3    3    .    2    
    Data Loss (major)      7     | .    .    .    .    .    .    6    .    .    .    1    
    Misfires               6     | .    .    .    .    .    .    5    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          7     | .    .    .    .    .    .    7    .    .    .    .    
    Targeting Errors       33    | .    .    .    .    .    .    22   6    .    .    5    
    Weapon Failures        4     | .    .    .    .    .    .    3    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    .    9    7    7    2    119  1    13   .    23   
  Projectiles              145   | .    .    .    7    .    2    111  1    13   .    11   
  Explosions               36    | .    .    9    .    7    .    8    .    .    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    14   3    10   .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    13   3    8    .    .    .    1    
  Secondary                3     | .    .    .    .    1    .    2    .    .    .    .    
Self-Inflicted Damage      171   | .    .    37   .    32   .    87   .    .    .    15   
  Shots                    7     | .    .    2    .    1    .    4    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        708   | 52   160  147  29   93   18   498  241  263  .    708  
  Average Temperature      115   | 26   52   58   10   31   9    97   68   138  .    251  
  Received Heat Transfer   4353  | 18   153  171  531  1008 102  1023 414  174  .    759  
  Effects                  42    | .    .    .    .    .    .    11   .    .    .    31   
    Shutdowns              13    | .    .    .    .    .    .    4    .    .    .    9    
    Energy Bleed           6     | .    .    .    .    .    .    3    .    .    .    3    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    7    
    Matter Decay           3     | .    .    .    .    .    .    1    .    .    .    2    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         4     | .    .    .    .    .    .    1    .    .    .    3    
    Damage (major)         5     | .    .    .    .    .    .    2    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    1    .    .    .    3    .    .    .    .    
  Combat Hostiles          4     | .    .    1    .    .    .    3    .    .    .    .    
  Parts Fried              16    | .    2    1    .    .    .    13   .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    1    
  Parts Melted             9     | .    .    .    1    .    .    1    5    1    .    1    
  Heat Transferred         9198  | .    100  560  925  111  .    3015 2598 629  .    1260 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    .    .    .    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Peak Influence             268  | 20  175 171 268 194 134 255 250 .   .   147 
  Average Influence        79   | 2   74  86  137 88  51  78  95  .   .   37  
Maximum Alert Level        1    | .   .   .   1   .   .   1   1   .   .   .   
  Low Security (%)         94   | 100 100 100 75  100 100 95  92  .   .   100 
  Level 1                  5    | .   .   .   24  .   .   4   7   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   2   4   1   10  6   .   .   3   
  Investigation            8    | .   1   .   1   2   .   4   .   .   .   .   
  Extermination            9    | .   .   .   .   .   1   4   2   .   .   2   
  Reinforcement            7    | .   .   .   1   2   .   2   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           12   | .   4   .   4   2   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              191  | 1   15  6   33  15  7   65  25  5   .   19  
  Peak Tracking Total      8    | 1   5   3   7   8   2   6   5   3   .   5   
  Tactical Retreats        9    | .   3   .   4   .   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            15   | .   1   .   1   .   1   7   1   .   .   4   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          23   | .   .   1   .   3   .   14  3   .   .   2   
  Max in Single Turn       6    | .   .   1   .   1   .   6   1   .   .   2   
  Garrison Access          3    | .   .   .   .   1   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          42   | .   4   .   6   4   2   15  6   .   .   5   
  Terminals                20   | .   2   .   3   2   .   9   3   .   .   1   
  Fabricators              3    | .   .   .   .   .   1   .   1   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   2   .   .   .   .   
  Recycling Units          9    | .   2   .   1   1   1   .   1   .   .   3   
  Scanalyzers              3    | .   .   .   1   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   2   1   .   .   .   
Total Hacks                83   | .   12  .   16  9   3   30  7   .   .   6   
  Successful               54   | .   11  .   13  6   3   15  3   .   .   3   
  Failed                   29   | .   1   .   3   3   .   15  4   .   .   3   
    Catastrophic           4    | .   .   .   .   .   .   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   .   6   .   .   .   .   
  Terminals                43   | .   5   .   7   6   .   19  4   .   .   2   
  Fabricators              4    | .   .   .   .   .   2   .   1   .   .   1   
  Repair Stations          4    | .   .   .   2   .   .   2   .   .   .   .   
  Recycling Units          15   | .   7   .   2   1   1   .   1   .   .   3   
  Scanalyzers              11   | .   .   .   5   .   .   6   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   .   3   1   .   .   .   
Terminal Hacks             23   | .   4   .   4   4   .   7   2   .   .   2   
  Record                   8    | .   1   .   1   3   .   1   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   1   .   .   .   .   2   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   7   .   2   1   1   .   1   .   .   1   
  Recycle Component        3    | .   3   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   1   .   1   .   1   .   .   1   
  Retrieve Matter          3    | .   3   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   5   .   .   5   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   2   .   .   .   .   
  Analyze                  5    | .   .   .   2   .   .   3   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   2   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   .   2   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         26   | .   4   .   4   2   1   10  2   .   .   3   
  Full Trace Events        5    | .   1   .   .   2   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   .   .   .   .   .   .   
  Recycled Matter          375  | .   375 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   4   7   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   8   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Total Allies               3    | .   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   .   
Total Orders               6    | .   .   .   .   .   .   4   2   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   4   2   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   19  .   .   .   .   
  Total Damage             277  | .   .   .   .   .   .   277 .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   2   .   .   
Drone Launches             6    | .   .   .   .   .   .   4   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               10169 | 64   435  252  761  538  601  3929 1322 906  171  1190 
Spaces Moved               5317  | 62   205  123  478  278  351  1970 580  541  115  614  
  Core                     22    | 19   .    .    .    1    .    .    1    .    .    1    
  Treads                   2211  | .    .    .    .    98   .    1471 500  142  .    .    
  Legs                     2878  | .    199  123  478  179  351  499  79   399  115  456  
  Wheels                   49    | 43   6    .    .    .    .    .    .    .    .    .    
  Hover                    157   | .    .    .    .    .    .    .    .    .    .    157  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   120  120  120  120  150  152  150  150  95   
  Average Speed            149   | 70   119  120  120  135  142  161  171  154  150  141  
  Slowest Speed            1650  | 80   150  120  120  500  150  186  1650 183  150  1650 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28    | 5    31   25   35   27   11   56   28   66   21   11   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    1    1    1    .    
Scrap Searched             3     | .    .    1    .    .    .    .    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          151   | .    .    5    .    9    .    41   11   8    .    77   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37    | .    .    .    .    .    .    9    11   8    .    9    
  AOE                      114   | .    .    5    .    9    .    32   .    .    .    68   

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      6838 | 73   353  180  607  376  428  2482 786  582  114  857  
  Wait                     582  | .    95   16   44   13   23   240  53   1    .    97   
  Move                     5307 | 61   204  122  477  277  350  1969 579  540  114  614  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177  | 4    12   4    12   23   16   53   29   5    .    19   
  Fast Attach              54   | 5    5    1    1    1    2    9    5    3    .    22   
  Attach                   101  | .    3    2    6    18   1    16   23   7    .    25   
  Detach                   8    | .    .    .    .    .    .    .    3    3    .    2    
  Swap                     98   | .    3    5    13   5    5    37   14   3    .    13   
  Drop                     146  | .    7    6    17   6    17   42   22   5    .    24   
  Fire                     362  | 3    24   24   37   33   14   116  58   15   .    38   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    45 | -11/Scrapyard  | Discovered new exit (range 8)
    65 | -11/Scrapyard  | Entered Materials
   318 | -10/Materials  | Build established: Mutant
   478 | -10/Materials  | Discovered new exit (range 7)
   500 | -10/Materials  | Entered Mines
   737 | -10/Mines      | Discovered new exit (range 7)
   743 | -10/Mines      | Learned Materials interactive machine intel
   752 | -10/Mines      | Entered Materials
   752 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   753 | -9/Materials   | Loaded intel: 18 interactive machine locations
   812 | -9/Materials   | Build established: Scavenger-Mutant
  1102 | -9/Materials   | Repaired Aluminum Leg
  1231 | -9/Materials   | Identified exit to Materials
  1231 | -9/Materials   | Identified exit to Mines
  1513 | -9/Materials   | Entered another Materials area
  1513 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1730 | -8/Materials   | Lost 12 parts (2p5n2u3w)
  1739 | -8/Materials   | Destroyed 7 combat bots
  1826 | -8/Materials   | Lost 3 parts (1p1n1w)
  2045 | -8/Materials   | Discovered new exit (range 4)
  2051 | -8/Materials   | Entered Factory
  2051 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
  2356 | -7/Factory     | Build established: Scavenger-Tank
  2571 | -7/Factory     | Discovered new exit (range 13)
  2652 | -7/Factory     | Entered another Factory area
  2652 | -6/Factory     | Evolved 2 slots: Utility x2
  2998 | -6/Factory     | Build established: Mutant
  3510 | -6/Factory     | Build established: Tank
  4530 | -6/Factory     | Build established: Skirmisher
  4761 | -6/Factory     | Allied Derelicts emerged from ambush trap array
  5494 | -6/Factory     | Lost 3 parts (1p1n1w)
  5657 | -6/Factory     | System corruption reached 10%
  6225 | -6/Factory     | Build established: Mutant
  6272 | -6/Factory     | Identified exit to Factory
  6581 | -6/Factory     | Entered another Factory area
  6581 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6914 | -5/Factory     | Build established: Scavenger-Mutant
  7049 | -5/Factory     | Garrison activated, responded to threat
  7083 | -5/Factory     | Lost 4 parts (1p1n1u1w)
  7354 | -5/Factory     | Build established: Scavenger-Skirmisher
  7553 | -5/Factory     | Lost 5 parts (2n3w)
  7863 | -5/Factory     | Discovered new exit (range 9)
  7903 | -5/Factory     | Entered Upper Caves
  7904 | -5/Upper Caves | Encountered a Warlord checkpoint
  7913 | -5/Upper Caves | Learned Factory interactive machine intel
  8030 | -5/Upper Caves | Spotted B-75 Beast
  8204 | -5/Upper Caves | Lost 4 parts (2n2w)
  8800 | -5/Upper Caves | Discovered new exit (range 7)
  8809 | -5/Upper Caves | Entered another Upper Caves area
  8967 | -5/Upper Caves | Discovered new exit (range 10)
  8980 | -5/Upper Caves | Entered Factory
  8980 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  8981 | -4/Factory     | Loaded intel: 48 interactive machine locations
 10043 | -4/Factory     | Lost 4 parts (2n2w)
 10054 | -4/Factory     | Build established: Generator-Skirmisher
 10082 | -4/Factory     | System corruption reached 10%
 10147 | -4/Factory     | Core integrity fell below 50%
 10160 | -4/Factory     | Core integrity fell below 20%
 10170 | -4/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
10148_ System corrupted: Mni. Assault Cannon targeting data glitched.
10148_ Destroyed Adv. Heat Sink.
10150_ Overheating: System interference.
10150_ Mni. Assault Cannon temporarily disabled.
10152_ Overheating: Imp. Terrain Scan Processor damaged (-3).
10153_ Overheating: Energy bleed (-7).
10157_ Recycling Unit disabled.
10159_ G-73 Enforcer heat damages Phase Gun.
10159_ Destroyed Phase Gun.
10159_ Adv. Heat Sink destroyed.
10160_ N,KYZI9Q&KIDR8T14O%EHZMV4/J=Q,RGN
10161_ System corrupted: Mni. Assault Cannon targeting data glitched.
10161_ G-73 Enforcer suffers critical hit.
10161_ G-73 Enforcer destroyed.
10161_ Mni. Assault Cannon destroyed.
10166_ Slammed into P-70 Sage.
10166_ Destabilizing: Core damaged (-46).
10167_ Acquired 43 matter.
10168_ R-10 Processor collects Adv. Terrain Scanner.
10168_ Slammed into G-67 Veteran. <x2>

 Map 
-----
+----------------------------------------------------+
| """  """"  #      ## """" """"  #????????????????? |
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| ??#               #           " #????  #?#       # |
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| ###               #          "";####               |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          47
Energy Capacity            1210
Matter Stores              300
Matter Capacity            550
Sight Range                22
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
   Hvy. Ion Engine | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed
 Enh. Nuclear Core | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Everything Is Under Control
Loot Pinata
Shopping List
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PowerQuantumCharger
  Manual?         0
Play Time         02:52:40
  Cumulative      22.9 hours
  Start           2020.05.31 @ 00:43:03
  End             2020.05.31 @ 03:39:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b0375f3-1ce5-4882-8955-52bd4308958d