Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.31 @ 03:39:04 Player: Neptun Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (6217) 6217 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 12157 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 98/300 Energy 24/100 System Corruption 20% Temperature Cool (30) Movement Hovering (110) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Gyrokinetic Inverter Matter Compressor (0) Advanced Terrain Scanner Advanced Terrain Scanner Matter Neutralizer Railgun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Improved Terrain Scan Processor System Backup Module > --- WEAPON ----------- Dispersion Rifle Matter Neutralizer Railgun > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Matter Compressor Targeting Computer Matter Filter Improved Medium Armor Plating High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Force Rifle Barrage Gun Flak Gun Mini Assault Cannon Heavy Missile Launcher Improved Plasma Cutter Ripper [Rating: 107] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 1 . . 1 . . 1 Utility 5 | . . . 1 1 . 2 1 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 253 | 5 11 8 20 24 8 62 42 13 . 60 Power 41 | 1 . 1 4 3 3 13 5 1 . 10 Engine 29 | 1 . 1 4 2 2 9 1 1 . 8 Core 10 | . . . . 1 1 3 4 . . 1 Reactor 2 | . . . . . . 1 . . . 1 Propulsion 93 | 2 3 3 10 12 2 16 16 10 . 19 Treads 31 | . . . . 4 . 11 11 5 . . Leg 50 | . 3 3 10 7 2 5 5 5 . 10 Wheel 2 | 2 . . . . . . . . . . Hover 9 | . . . . . . . . . . 9 Flight 1 | . . . . 1 . . . . . . Utility 54 | . 5 1 4 5 2 14 13 . . 10 Device 35 | . 1 1 4 3 1 8 11 . . 6 Storage 10 | . 4 . . 1 . 3 . . . 2 Processor 4 | . . . . . 1 2 . . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . 1 . 1 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 65 | 2 3 3 2 4 1 19 8 2 . 21 Energy Gun 24 | 1 3 2 . . . 3 4 1 . 10 Energy Cannon 9 | . . . 1 . . 5 2 . . 1 Ballistic Gun 19 | 1 . 1 1 1 1 6 2 . . 6 Ballistic Cannon 8 | . . . . 2 . 4 . 1 . 1 Launcher 3 | . . . . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . . Parts Lost 84 | . 1 3 3 15 1 9 15 6 . 31 Power 17 | . . 1 1 3 . 2 3 1 . 6 Propulsion 21 | . . . . 6 . 1 5 3 . 6 Utility 14 | . . 1 . 2 1 2 1 . . 7 Weapon 32 | . 1 1 2 4 . 4 6 2 . 12 Highest Loss Streak 23 | . 1 2 1 12 1 3 5 4 . 23 Average Slot Usage (%) 95 | . 88 97 99 80 98 97 97 97 100 87 Engine 7 | . 14 14 11 8 7 7 3 4 5 8 Core 3 | . . . . . 5 2 7 5 5 2 Reactor 1 | . . . . . . 2 . . . 2 Treads 11 | . . . . 9 . 18 21 8 . . Leg 14 | . 27 28 32 21 30 6 5 18 29 16 Device 9 | . 4 11 22 12 14 5 10 11 11 9 Storage 14 | . 13 14 11 9 7 16 17 17 17 14 Processor 8 | . . . . . . 12 11 11 11 10 Protection 1 | . . . . 2 7 2 . . . . Energy Gun 4 | . 19 25 3 . . 3 5 5 5 4 Energy Cannon 3 | . . . 2 2 . 4 3 1 . 3 Ballistic Gun 5 | . 7 2 16 3 7 4 3 5 5 4 Ballistic Cannon 3 | . . . . 10 15 4 . 3 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 6 22 19 24 38 53 97 103 96 91 116 Greatest Support 117 | 20 20 20 30 43 40 112 112 117 85 110 Greatest Overweight (x) 32 | . 1 . . 9 1 1 32 1 1 32 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 18 | 4 14 8 8 10 10 18 18 18 18 18 Average Capacity 14 | 4 8 8 8 9 10 16 18 18 18 17 Most Carried 18 | 4 8 8 8 10 10 18 18 18 18 18 Average Carried 14 | 2 5 7 7 8 9 15 17 16 18 16 Final Capacity 18 | 4 8 8 8 10 10 18 18 18 18 12 Final Carried 18 | 4 8 8 8 10 10 17 18 18 18 6 Class Distribution -------------------- 25% | Scavenger-Skirmisher 20% | Mutant 18% | Scavenger-Mutant 17% | Skirmisher 7% | Tank 6% | Scavenger-Tank 4% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 4439 | 253 117 80 306 502 196 1666 727 226 . 366 Remotely 270 | . . . . 156 114 . . . . . Salvage Created 7080 | 50 305 292 561 412 114 3255 1396 156 . 539 Parts 312 | 2 13 16 35 18 6 134 57 4 . 27 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 6 | . . . 1 1 . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 115 | 1 6 7 14 11 3 43 17 3 . 10 Guns 59 | 1 6 5 11 3 . 14 12 3 . 4 Cannons 41 | . . . 2 7 3 21 5 . . 3 AOE 9 | . . 1 . 1 . 5 . . . 2 Classes Destroyed 12 | 1 1 2 1 3 . 3 1 . . . Worker 9 | . . . . 1 . 5 . . . 3 Builder 3 | . . . . . . 2 1 . . . Hauler 1 | . . . . 1 . . . . . . Recycler 7 | . . 1 . . . 4 2 . . . Operator 1 | . . . . . . 1 . . . . Watcher 8 | . 1 . 1 . 1 3 . . . 2 Swarmer 11 | . . 3 4 . . 4 . . . . Grunt 63 | 1 6 4 8 9 1 25 4 2 . 3 Duelist 2 | . . . . 1 . . . 1 . . Sentry 22 | . . . 2 1 2 8 7 . . 2 Hunter 2 | . . . . . . . 2 . . . Programmer 15 | . . . . . . 6 4 . . 5 Best Kill Streak 8 | 1 2 4 3 7 2 8 4 3 . 3 Combat Bots Only 7 | 1 2 3 3 7 1 4 2 3 . 2 Max Kills in Single Turn 4 | 1 1 1 2 1 1 4 2 1 . 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . 1 . 1 . 2 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 12956 | 24 211 346 797 1498 374 2816 2250 410 . 4230 Core 2079 | . 61 61 98 208 33 272 160 30 . 1156 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . 51 75 62 95 68 . . 81 . Volleys Fired 362 | 3 24 24 37 33 14 116 58 15 . 38 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 Hottest 228 | 60 80 105 91 101 108 200 214 204 . 228 Shots Fired 870 | 6 45 48 74 63 42 305 155 43 . 89 Gun 535 | 6 45 48 62 18 14 145 114 29 . 54 Cannon 320 | . . . 12 42 28 153 41 14 . 30 Launcher 15 | . . . . 3 . 7 . . . 5 Special . | . . . . . . . . . . . Kinetic 416 | 3 12 . 49 55 42 151 47 22 . 35 Thermal 281 | . 4 20 25 5 . 78 90 21 . 38 Explosive 8 | . . . . 3 . . . . . 5 Electromagnetic 165 | 3 29 28 . . . 76 18 . . 11 Robot Hit Streak 64 | 4 26 42 24 20 10 64 22 23 . 28 Robot Miss Streak 5 | 1 1 2 1 3 4 5 2 2 . 2 Penetration Max 2 | . . . . . . 2 1 . . . Secondary Targets 5 | . 1 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 689 | 4 40 36 62 53 31 239 124 34 . 66 Core Hits 332 | 1 15 14 24 29 21 140 47 8 . 33 Critical Hits 22 | . . . 3 3 1 4 6 . . 5 Critical Kills 8 | . . . 2 . . 2 1 . . 3 Critical Parts Destroyed 12 | . . . 1 3 1 2 3 . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16389 | 36 512 583 901 1107 589 6372 3076 723 . 2490 Guns 8471 | 36 512 490 654 234 162 2873 2013 523 . 974 Cannons 6353 | . . . 247 640 427 2895 1063 200 . 881 Explosions 1535 | . . 93 . 233 . 604 . . . 605 Melee . | . . . . . . . . . . . Ramming 30 | . . . . . . . . . . 30 Kinetic 6767 | 8 52 . 446 812 589 2991 826 319 . 724 Thermal 6410 | . 43 268 455 62 . 1968 2044 404 . 1166 Explosive 654 | . . . . 233 . . . . . 421 Electromagnetic 2528 | 28 417 315 . . . 1413 206 . . 149 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . 2 11 7 5 . 20 Average Corruption 7 | . . . . . 1 8 5 2 . 8 Corruption Purged 13 | . . . . . . . 2 5 . 6 Effects 198 | . . . . . . 143 14 10 . 31 Message Errors 41 | . . . . . . 29 1 2 . 9 Matter Fused 31 | . . . . . . 25 1 1 . 4 Heat Flow Errors 22 | . . . . . . 14 2 2 . 4 Energy Discharges 20 | . . . . . . 15 1 1 . 3 Parts Rejected 3 | . . . . . . 2 . . . 1 Data Loss (minor) 23 | . . . . . . 15 3 3 . 2 Data Loss (major) 7 | . . . . . . 6 . . . 1 Misfires 6 | . . . . . . 5 . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 7 | . . . . . . 7 . . . . Targeting Errors 33 | . . . . . . 22 6 . . 5 Weapon Failures 4 | . . . . . . 3 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . 9 7 7 2 119 1 13 . 23 Projectiles 145 | . . . 7 . 2 111 1 13 . 11 Explosions 36 | . . 9 . 7 . 8 . . . 12 Melee . | . . . . . . . . . . . Knockbacks 28 | . . . . 14 3 10 . . . 1 Impact . | . . . . . . . . . . . Kinetic 25 | . . . . 13 3 8 . . . 1 Secondary 3 | . . . . 1 . 2 . . . . Self-Inflicted Damage 171 | . . 37 . 32 . 87 . . . 15 Shots 7 | . . 2 . 1 . 4 . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 708 | 52 160 147 29 93 18 498 241 263 . 708 Average Temperature 115 | 26 52 58 10 31 9 97 68 138 . 251 Received Heat Transfer 4353 | 18 153 171 531 1008 102 1023 414 174 . 759 Effects 42 | . . . . . . 11 . . . 31 Shutdowns 13 | . . . . . . 4 . . . 9 Energy Bleed 6 | . . . . . . 3 . . . 3 Interference 7 | . . . . . . . . . . 7 Matter Decay 3 | . . . . . . 1 . . . 2 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 4 | . . . . . . 1 . . . 3 Damage (major) 5 | . . . . . . 2 . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . . 3 . . . . Combat Hostiles 4 | . . 1 . . . 3 . . . . Parts Fried 16 | . 2 1 . . . 13 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . 1 Parts Melted 9 | . . . 1 . . 1 5 1 . 1 Heat Transferred 9198 | . 100 560 925 111 . 3015 2598 629 . 1260 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 268 | 20 175 171 268 194 134 255 250 . . 147 Average Influence 79 | 2 74 86 137 88 51 78 95 . . 37 Maximum Alert Level 1 | . . . 1 . . 1 1 . . . Low Security (%) 94 | 100 100 100 75 100 100 95 92 . . 100 Level 1 5 | . . . 24 . . 4 7 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 . 2 4 1 10 6 . . 3 Investigation 8 | . 1 . 1 2 . 4 . . . . Extermination 9 | . . . . . 1 4 2 . . 2 Reinforcement 7 | . . . 1 2 . 2 1 . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 12 | . 4 . 4 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 191 | 1 15 6 33 15 7 65 25 5 . 19 Peak Tracking Total 8 | 1 5 3 7 8 2 6 5 3 . 5 Tactical Retreats 9 | . 3 . 4 . . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 15 | . 1 . 1 . 1 7 1 . . 4 Indirectly 2 | . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 23 | . . 1 . 3 . 14 3 . . 2 Max in Single Turn 6 | . . 1 . 1 . 6 1 . . 2 Garrison Access 3 | . . . . 1 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 42 | . 4 . 6 4 2 15 6 . . 5 Terminals 20 | . 2 . 3 2 . 9 3 . . 1 Fabricators 3 | . . . . . 1 . 1 . . 1 Repair Stations 3 | . . . 1 . . 2 . . . . Recycling Units 9 | . 2 . 1 1 1 . 1 . . 3 Scanalyzers 3 | . . . 1 . . 2 . . . . Garrison Access 4 | . . . . 1 . 2 1 . . . Total Hacks 83 | . 12 . 16 9 3 30 7 . . 6 Successful 54 | . 11 . 13 6 3 15 3 . . 3 Failed 29 | . 1 . 3 3 . 15 4 . . 3 Catastrophic 4 | . . . . . . 3 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . 1 . . 6 . . . . Terminals 43 | . 5 . 7 6 . 19 4 . . 2 Fabricators 4 | . . . . . 2 . 1 . . 1 Repair Stations 4 | . . . 2 . . 2 . . . . Recycling Units 15 | . 7 . 2 1 1 . 1 . . 3 Scanalyzers 11 | . . . 5 . . 6 . . . . Garrison Access 6 | . . . . 2 . 3 1 . . . Terminal Hacks 23 | . 4 . 4 4 . 7 2 . . 2 Record 8 | . 1 . 1 3 . 1 . . . 2 Prototype ID Bank 1 | . . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 4 | . 1 . . . . 2 1 . . . Unreport Threat 2 | . . . 1 . . 1 . . . . Locate Traps 2 | . . . . 1 . . 1 . . . Maintenance Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 3 | . . . 2 . . 1 . . . . Scan Component 2 | . . . 1 . . 1 . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 13 | . 7 . 2 1 1 . 1 . . 1 Recycle Component 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 4 | . . . 1 . 1 . 1 . . 1 Retrieve Matter 3 | . 3 . . . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . Scanalyzer 10 | . . . 5 . . 5 . . . . Insert Component 5 | . . . 3 . . 2 . . . . Analyze 5 | . . . 2 . . 3 . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . . Seal Access 3 | . . . . 1 . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 26 | . 4 . 4 2 1 10 2 . . 3 Full Trace Events 5 | . 1 . . 2 . 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . . Recycled Matter 375 | . 375 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . 4 7 . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . Machine Destruction 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders 6 | . . . . . . 4 2 . . . EXPLORE 6 | . . . . . . 4 2 . . . Ally Attacks 19 | . . . . . . 19 . . . . Total Damage 277 | . . . . . . 277 . . . . Kills 6 | . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . Drone Launches 6 | . . . . . . 4 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 10169 | 64 435 252 761 538 601 3929 1322 906 171 1190 Spaces Moved 5317 | 62 205 123 478 278 351 1970 580 541 115 614 Core 22 | 19 . . . 1 . . 1 . . 1 Treads 2211 | . . . . 98 . 1471 500 142 . . Legs 2878 | . 199 123 478 179 351 499 79 399 115 456 Wheels 49 | 43 6 . . . . . . . . . Hover 157 | . . . . . . . . . . 157 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 150 152 150 150 95 Average Speed 149 | 70 119 120 120 135 142 161 171 154 150 141 Slowest Speed 1650 | 80 150 120 120 500 150 186 1650 183 150 1650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 31 25 35 27 11 56 28 66 21 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 151 | . . 5 . 9 . 41 11 8 . 77 Melee . | . . . . . . . . . . . Projectile 37 | . . . . . . 9 11 8 . 9 AOE 114 | . . 5 . 9 . 32 . . . 68 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 6838 | 73 353 180 607 376 428 2482 786 582 114 857 Wait 582 | . 95 16 44 13 23 240 53 1 . 97 Move 5307 | 61 204 122 477 277 350 1969 579 540 114 614 Hop . | . . . . . . . . . . . Pick Up 177 | 4 12 4 12 23 16 53 29 5 . 19 Fast Attach 54 | 5 5 1 1 1 2 9 5 3 . 22 Attach 101 | . 3 2 6 18 1 16 23 7 . 25 Detach 8 | . . . . . . . 3 3 . 2 Swap 98 | . 3 5 13 5 5 37 14 3 . 13 Drop 146 | . 7 6 17 6 17 42 22 5 . 24 Fire 362 | 3 24 24 37 33 14 116 58 15 . 38 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 65 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 7) 500 | -10/Materials | Entered Mines 737 | -10/Mines | Discovered new exit (range 7) 743 | -10/Mines | Learned Materials interactive machine intel 752 | -10/Mines | Entered Materials 752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Loaded intel: 18 interactive machine locations 812 | -9/Materials | Build established: Scavenger-Mutant 1102 | -9/Materials | Repaired Aluminum Leg 1231 | -9/Materials | Identified exit to Materials 1231 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1730 | -8/Materials | Lost 12 parts (2p5n2u3w) 1739 | -8/Materials | Destroyed 7 combat bots 1826 | -8/Materials | Lost 3 parts (1p1n1w) 2045 | -8/Materials | Discovered new exit (range 4) 2051 | -8/Materials | Entered Factory 2051 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2356 | -7/Factory | Build established: Scavenger-Tank 2571 | -7/Factory | Discovered new exit (range 13) 2652 | -7/Factory | Entered another Factory area 2652 | -6/Factory | Evolved 2 slots: Utility x2 2998 | -6/Factory | Build established: Mutant 3510 | -6/Factory | Build established: Tank 4530 | -6/Factory | Build established: Skirmisher 4761 | -6/Factory | Allied Derelicts emerged from ambush trap array 5494 | -6/Factory | Lost 3 parts (1p1n1w) 5657 | -6/Factory | System corruption reached 10% 6225 | -6/Factory | Build established: Mutant 6272 | -6/Factory | Identified exit to Factory 6581 | -6/Factory | Entered another Factory area 6581 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6914 | -5/Factory | Build established: Scavenger-Mutant 7049 | -5/Factory | Garrison activated, responded to threat 7083 | -5/Factory | Lost 4 parts (1p1n1u1w) 7354 | -5/Factory | Build established: Scavenger-Skirmisher 7553 | -5/Factory | Lost 5 parts (2n3w) 7863 | -5/Factory | Discovered new exit (range 9) 7903 | -5/Factory | Entered Upper Caves 7904 | -5/Upper Caves | Encountered a Warlord checkpoint 7913 | -5/Upper Caves | Learned Factory interactive machine intel 8030 | -5/Upper Caves | Spotted B-75 Beast 8204 | -5/Upper Caves | Lost 4 parts (2n2w) 8800 | -5/Upper Caves | Discovered new exit (range 7) 8809 | -5/Upper Caves | Entered another Upper Caves area 8967 | -5/Upper Caves | Discovered new exit (range 10) 8980 | -5/Upper Caves | Entered Factory 8980 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8981 | -4/Factory | Loaded intel: 48 interactive machine locations 10043 | -4/Factory | Lost 4 parts (2n2w) 10054 | -4/Factory | Build established: Generator-Skirmisher 10082 | -4/Factory | System corruption reached 10% 10147 | -4/Factory | Core integrity fell below 50% 10160 | -4/Factory | Core integrity fell below 20% 10170 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10148_ System corrupted: Mni. Assault Cannon targeting data glitched. 10148_ Destroyed Adv. Heat Sink. 10150_ Overheating: System interference. 10150_ Mni. Assault Cannon temporarily disabled. 10152_ Overheating: Imp. Terrain Scan Processor damaged (-3). 10153_ Overheating: Energy bleed (-7). 10157_ Recycling Unit disabled. 10159_ G-73 Enforcer heat damages Phase Gun. 10159_ Destroyed Phase Gun. 10159_ Adv. Heat Sink destroyed. 10160_ N,KYZI9Q&KIDR8T14O%EHZMV4/J=Q,RGN 10161_ System corrupted: Mni. Assault Cannon targeting data glitched. 10161_ G-73 Enforcer suffers critical hit. 10161_ G-73 Enforcer destroyed. 10161_ Mni. Assault Cannon destroyed. 10166_ Slammed into P-70 Sage. 10166_ Destabilizing: Core damaged (-46). 10167_ Acquired 43 matter. 10168_ R-10 Processor collects Adv. Terrain Scanner. 10168_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | """ """" # ## """" """" #????????????????? | | """ """" # ## """" """" /????????????????? | | "S """" ####+#### """" """" #????????????????? | | "" + % + #????????????????? | | "" """" ## ### ! #????????????????? | | """" ## #?# #????????????????? | | """" ## ### #????????????????? | | """" ## " #????????????????? | | ## #######"""""###????????????????? | | ## ### " #????????????????? | | #####+#+##### ##" " #????????????????? | | ##### ##" " #????????????????? | | ### ##" % " #????????????????? | | ??# ##" " #??????#?????#???? | | ??# """"""""" # " " #????? #???# ##### | | ??# # " #???? #?# # | | ??# """"""""" # " #??? ! # | | ### # "";#### | | ! | | ! | | "" "" !% | | [ "F "" =% ! | | """"" * | | ####+####################p#;##### # | | #???# g # # | | #???# "" %@ """ # + #### ### | | """ """ #???# "Y" Rg""""" ###### #??????? | | """ """ #???# " " """"" #????# #??????? | | "Y" """ """ #???# R #????# #??????? | | """ #???# #????####"#??????? | | ###############???###############????????# ??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 47 Energy Capacity 1210 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Enh. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Loot Pinata Shopping List Use The Force Challenges ------------ None Game ------ Seed PowerQuantumCharger Manual? 0 Play Time 02:52:40 Cumulative 22.9 hours Start 2020.05.31 @ 00:43:03 End 2020.05.31 @ 03:39:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b0375f3-1ce5-4882-8955-52bd4308958d