Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.11 @ 06:17:11 Player: Exp. Geonium Core Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (16) 80 Value Destroyed (369) 369 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6249 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 161/300 Energy 78/100 System Corruption 6% Temperature Cool (0) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Enhanced Optical Array Advanced Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Enhanced Force Lance Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Melee Analysis Suite Advanced Target Analyzer Reaction Control System Advanced Force Field Hacking Suite System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Hypervelocity Railgun Fusion Bomb Launcher [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Cooled Fission Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mining Claw Energy Gun Small Laser Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . . Utility 9 | . . . . . 1 2 2 . . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 55 | 2 5 6 2 2 4 9 2 . 1 2 20 Power 6 | . 1 . . . 1 1 . . 1 1 1 Engine 3 | . 1 . . . 1 1 . . . . . Core 3 | . . . . . . . . . 1 1 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 2 3 2 2 1 2 . . . 1 8 Treads 4 | 2 . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 19 | . 2 3 2 2 1 2 . . . 1 6 Utility 18 | . . 2 . . 2 4 2 . . . 8 Device 6 | . . . . . . 1 . . . . 5 Storage . | . . . . . . . . . . . . Processor 6 | . . . . . 1 3 . . . . 2 Hackware 4 | . . 1 . . 1 . 1 . . . 1 Protection 2 | . . 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 8 | . 2 1 . . . 2 . . . . 3 Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . 1 1 . . . 1 . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 1 . . . 1 1 Parts Lost 26 | . . . . . 1 3 . . 2 . 20 Power 3 | . . . . . . 1 . . 1 . 1 Propulsion 9 | . . . . . 1 1 . . . . 7 Utility 12 | . . . . . . 1 . . 1 . 10 Weapon 2 | . . . . . . . . . . . 2 Highest Loss Streak 11 | . . . . . 1 2 . . 1 . 11 Average Slot Usage (%) 76 | . 45 86 100 96 89 93 . 94 94 78 62 Engine 4 | . 3 11 11 9 7 11 . 5 1 . . Core 1 | . . . . . . . . . 4 5 3 Treads 4 | . 22 . . . . . . . . . . Flight 28 | . 5 41 44 51 44 39 . 35 35 31 19 Device 3 | . . . . . . 4 . 5 5 5 7 Processor 8 | . . . . . 5 11 . 17 16 10 14 Hackware 8 | . . 6 11 9 7 11 . 11 11 10 9 Protection 3 | . . 8 11 9 7 1 . 5 5 5 1 Launcher 2 | . . . . . . 3 . 5 5 5 2 Slashing Weapon 8 | . 10 17 22 18 15 7 . 5 5 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 33 | . 7 14 14 14 14 23 15 15 20 24 33 Greatest Support 42 | 40 8 17 19 29 30 31 30 30 30 29 42 Greatest Overweight (x) 5 | . . . . . . . . . . . 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 4 4 4 3 3 3 4 5 Average Carried 3 | 2 3 4 4 3 3 3 2 2 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 2 4 2 3 3 4 5 Class Distribution -------------------- 48% | Hacker-Scout 19% | Mutant 18% | Sprinter 6% | Hacker-Sprinter 4% | Scavenger-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Matter Collected 534 | 200 36 . 44 . . 103 . . 112 . 39 Remotely . | . . . . . . . . . . . . Salvage Created 273 | . 105 . 44 . . 85 . . . . 39 Parts 24 | . 11 . 4 . . 6 . . . . 3 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 12 | . 4 . . . . 8 . . . . . Melee 5 | . 4 . . . . 1 . . . . . AOE 7 | . . . . . . 7 . . . . . Classes Destroyed 6 | . 3 . 1 . . 1 . . . . 1 Tunneler 1 | . . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 Swarmer 11 | . 3 . . . . 8 . . . . . Grunt 1 | . 1 . . . . . . . . . . Best Kill Streak 5 | . 3 . 1 . . 5 . . . . 1 Combat Bots Only 4 | . 3 . . . . 4 . . . . . Max Kills in Single Turn 3 | . 1 . 1 . . 3 . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . Melee 1 | . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Damage Taken 3438 | . 206 28 48 . 74 221 . . 192 51 2618 Core 1570 | . 107 . 16 . 29 44 . . 64 . 1310 Absorbed by Shields 67 | . . . . . . . . . . . 67 Core Remaining (%) 91 | 100 57 . 96 100 95 94 . . 93 100 . Volleys Fired 13 | . 8 . . . . 5 . . . . . Largest 1 | . 1 . . . . 1 . . . . . Hottest 40 | . 40 . . . . 30 . . . . . Shots Fired 13 | . 8 . . . . 5 . . . . . Gun 8 | . 8 . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . 5 . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 8 | . 8 . . . . . . . . . . Explosive 5 | . . . . . . 5 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 8 | . 4 . . . . 8 . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 30 | . 14 . 1 1 2 7 . . 3 . 2 Core Hits 22 | . 6 . 1 . . 14 . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 50 | . 11 . 7 1 4 11 . . 10 1 5 Impact . | . . . . . . . . . . . . Slashing 45 | . 11 . 7 1 4 11 . . 10 1 . Piercing 5 | . . . . . . . . . . . 5 Sneak Attacks 5 | . 2 . 1 . 1 . . . . . 1 Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1942 | . 342 . 76 30 100 987 . . 151 . 256 Guns 77 | . 77 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 871 | . . . . . . 871 . . . . . Melee 993 | . 264 . 76 30 100 116 . . 151 . 256 Ramming 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 77 | . 77 . . . . . . . . . . Explosive 871 | . . . . . . 871 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 737 | . 264 . 76 30 100 116 . . 151 . . Piercing 256 | . . . . . . . . . . . 256 Highest Corruption 9 | . . . . . 1 . . 8 9 . 6 Average Corruption 4 | . . . . . 1 . . 8 8 . 1 Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . 4 . 2 Message Errors 3 | . . . . . . . . . 2 . 1 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 207 | . 36 . . 8 33 75 . . 43 . 12 Projectiles . | . . . . . . . . . . . . Explosions 74 | . . . . . . 74 . . . . . Melee 133 | . 36 . . 8 33 1 . . 43 . 12 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 453 | . . 27 14 126 144 69 . 6 252 7 453 Average Temperature 52 | . . 9 4 48 62 16 . 6 95 3 168 Received Heat Transfer 375 | . 30 36 18 . . 45 . . 27 9 210 Effects 2 | . . . . . . . . . 1 . 1 Interference 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 175 | . 175 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Peak Influence 444 | . 150 93 165 84 72 354 168 88 224 156 444 Initial 168 | . . 63 39 69 37 35 168 58 61 109 81 Average 139 | . 62 73 106 79 48 162 168 70 108 118 257 Maximum Alert Level 2 | . . . . . . 1 . . 1 . 2 Low Security (%) 75 | 100 100 100 100 100 100 56 100 100 95 100 30 Level 1 21 | . . . . . . 43 . . 4 . 58 Level 2 2 | . . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 2 . . 2 . . 2 . 2 Investigation 6 | . . . 2 . . 2 . . 1 . 1 Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 1 1 . . . . . . 1 . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Distress Signals 5 | . 1 . . . . 1 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 12 1 6 2 3 17 . 3 9 2 58 Peak Tracking Total 25 | . 5 2 6 4 3 7 . 3 6 2 25 Tactical Retreats 13 | . 1 . 1 . . 1 . . 2 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 6 | . 2 . 1 . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 13 | . . . 5 . 1 4 . . 1 1 1 Terminals 11 | . . . 5 . 1 3 . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 35 | . . . 12 . 2 15 . . 3 2 1 Successful 13 | . . . 4 . . 7 . . 2 . . Failed 22 | . . . 8 . 2 8 . . 1 2 1 Catastrophic 5 | . . . 2 . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . . 6 . 2 9 . . 3 . . Terminals 32 | . . . 12 . 2 14 . . 3 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 2 . Terminal Hacks 10 | . . . 4 . . 5 . . 1 . . Open Door 2 | . . . 2 . . . . . . . . Level Access Points 3 | . . . 1 . . 1 . . 1 . . Locate Traps 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . 1 . . Terminals 2 | . . . . . . 1 . . 1 . . Operators 2 | . . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . 2 . 1 2 . . 1 1 1 Full Trace Events 4 | . . . 1 . . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Turns Passed 1106 | 8 200 43 97 28 62 172 6 26 142 47 275 Spaces Moved 2621 | 3 301 102 223 85 175 424 16 98 386 154 654 Core 220 | . 189 . . . . . . . . . 31 Treads 3 | 3 . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2398 | . 112 102 223 85 175 424 16 98 386 154 623 Fastest Speed 24 | 160 37 31 31 25 25 25 25 25 25 24 24 Average Speed 30 | 160 45 31 31 25 25 25 25 25 28 26 32 Slowest Speed 300 | 160 50 31 31 25 28 25 25 25 34 28 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 23 | . 7 2 2 2 . 3 . . . 1 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 2 66 14 46 19 8 21 1 91 14 7 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 17 | . . . . . . 8 . . 5 1 3 Terrain Destroyed 36 | . . . . . . 27 . . 5 1 3 Melee 17 | . . . . . . 8 . . 5 1 3 Projectile . | . . . . . . . . . . . . AOE 19 | . . . . . . 19 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Total 2783 | 7 327 110 234 86 184 460 18 98 400 157 702 Wait 23 | . . . 2 . . 8 . . 4 1 8 Move 2569 | 2 288 97 218 80 174 418 16 97 385 152 642 Hop 19 | . 5 2 2 2 . 2 . . . . 6 Pick Up 25 | 1 6 4 1 1 . 3 . 1 . . 8 Fast Attach 29 | . 2 2 . . 2 7 . . 1 1 14 Attach 23 | 2 3 4 . 2 2 2 2 . . . 6 Detach 4 | . . . . . . 1 . . . 1 2 Swap 3 | . . . 2 . . . . . . 1 . Drop 24 | 2 3 1 2 . 2 3 . . . . 11 Fire 13 | . 8 . . . . 5 . . . . . Melee 50 | . 11 . 7 1 4 11 . . 10 1 5 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 204 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Propulsion x2 230 | -9/Materials | Discovered new exit (range 16) 252 | -9/Materials | Entered Storage 277 | -9/Storage | Identified exit to Materials 349 | -9/Storage | Entered Materials 349 | -8/Materials | Evolved 2 slots: Propulsion x2 373 | -8/Materials | Discovered new exit (range 16) 377 | -8/Materials | Entered Factory 377 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 435 | -7/Factory | Discovered new exit (range 15) 439 | -7/Factory | Entered another Factory area 439 | -6/Factory | Evolved 2 slots: Utility x2 491 | -6/Factory | Identified exit to Factory 570 | -6/Factory | Spotted B-75 Beast 611 | -6/Factory | Entered another Factory area 611 | -5/Factory | Evolved 2 slots: Utility x2 617 | -5/Factory | Sucked down chute 617 | -5/Factory | Entered Waste 620 | -5/Waste | Spotted C-40 Crusher 623 | -5/Waste | Spotted C-40 Crusher 626 | -5/Waste | Spotted C-40 Crusher 632 | -5/Waste | EMP discharged 633 | -5/Waste | Spotted C-40 Crusher 633 | -5/Waste | Spotted C-40 Crusher 634 | -5/Waste | Discovered new exit (range 12) 634 | -5/Waste | Spotted C-40 Crusher 634 | -5/Waste | Found Corrupted Fusion Bomb Launcher 642 | -5/Waste | Identified exit to Factory 643 | -5/Waste | Entered Factory 704 | -5/Factory | Identified exit to Factory 785 | -5/Factory | Entered another Factory area 785 | -4/Factory | Evolved 2 slots: Utility x2 816 | -4/Factory | Spotted B-86 Titan 824 | -4/Factory | Discovered new exit (range 6) 832 | -4/Factory | Entered Research 832 | -3/Research | Evolved 2 slots: Utility x2 956 | -3/Research | Lost 6 parts (2n3u1w) 961 | -3/Research | Found Enh. Force Lance 1067 | -3/Research | Lost 3 parts (1n1u1w) 1071 | -3/Research | Spotted B-86 Titan 1083 | -3/Research | Found Prototype Hackware 1085 | -3/Research | Found Prototype Hackware 1088 | -3/Research | Found Prototype Hackware 1089 | -3/Research | Core integrity fell below 50% 1089 | -3/Research | Found Prototype Hackware 1095 | -3/Research | Core integrity fell below 20% 1100 | -3/Research | Spotted B-86 Titan 1107 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 01093_ An alarm sounds. 01093_ ALERT: Alarm triggered, dispatching investigation squad. 01094_ U-05 Engineer lays Concrete. 01097_ W-44 Eye sends out distress signal. 01099_ U-05 Engineer lays Concrete. 01100_ K-01 Serf collects debris. 01100_ Penetrated by Slug. 01100_ Slug penetrates Wall. 01100_ Penetrated by Slug. 01101_ U-05 Engineer lays Concrete. 01103_ Acquired Arm. Heavy Treads. 01104_ K-01 Serf collects debris. 01104_ Penetrated by Slug. 01104_ Slug penetrates Wall. 01104_ Penetrated by Slug. 01104_ U-05 Engineer lays Concrete. 01105_ System Shield destroyed. 01105_ Acquired Arm. Heavy Treads. 01107_ Penetrated by Slug. 01107_ Slug penetrates Wall. 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""" ?????????? | | ?????????????????????# === """ #????????? | | ?????????????????????# @== k """ #????????? | | ?????##########??????# = #????????? | | ?????# #??????# h #????????? | | ?????# #??????# #????????? | | ?????# ########s h #????????? | | ?????# # BB#??????? | | ?????# # BB#??????? | | ?????# ! # s ###??????? | | ?????# + """"T"""" ??????? | | ?????# # sl """"""""""" ?????? | | ?????# # p k################# ?????? | | ############### #?????????????????#####??????? | | #????????????????????????????? | | ! #????????????????????????????? | | % u #????????????????????????????? | | % u #????????????????????????????? | | [ //! k #????????????????????????????? | | [ /* ###+###????????????????????????????? | | /] #??????????????????????????????????? | | [ #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | " ????????????????????????????????? | | # ?????????????????????????????? | | ####### #! = ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 75 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticCoolantGuard Manual? 0 Play Time 00:44:43 Cumulative 152.2 hours Start 2021.07.11 @ 05:30:32 End 2021.07.11 @ 06:17:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 225 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45eb6503-1043-4e42-9695-95d105d9227a