Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 08:22:44

Player: TheChosenOne

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (3364)     3364
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (515)                515
              TOTAL SCORE: 8139

 Bonus
-------
High Alert Combat Kills    15
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Target Analyzer
       Advanced Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Angular Momentum Engine
                Antigrav System
                Antigrav System
       Improved Heat Sink
       Advanced Heat Sink
                Matter Compressor (193)
       Improved Sensor Array
       Improved Target Analyzer

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Micro Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Target Analyzer
        Layered Medium Armor Plating
       Advanced Hacking Suite
>               --- WEAPON -----------
   High-powered Shock Rifle
                Tesla Rifle
       Improved Arc Projector
          Heavy Phase Cannon
>               --- INVENTORY --------
                Angular Momentum Engine
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Huge Wheel
                Antigrav System
                Antigrav System
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
                Matter Compressor
       Improved Sensor Array
       Improved Target Analyzer
       Improved Light Armor Plating
                Gatling Laser
                Gauss Rifle
                Smartbomb Launcher
[Rating: 89]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Advanced Hacking Suite
  Protection               Weapon Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   1   1   1   1   .   1   
  Weapon                   2    | .   .   1   .   1   .   .   .   
Parts Attached             102  | 8   8   11  13  16  2   13  31  
  Power                    15   | 1   2   1   2   3   1   .   5   
    Engine                 6    | 1   .   .   1   1   .   .   3   
    Core                   9    | .   2   1   1   2   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 3   .   4   4   1   .   4   7   
    Treads                 3    | .   .   .   .   .   .   .   3   
    Leg                    18   | 2   .   4   4   1   .   4   3   
    Wheel                  2    | 1   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 1   3   2   4   5   1   7   7   
    Device                 15   | .   2   1   1   5   1   2   3   
    Storage                3    | 1   .   .   1   .   .   1   .   
    Processor              4    | .   .   .   1   .   .   1   2   
    Hackware               2    | .   .   .   1   .   .   .   1   
    Protection             6    | .   1   1   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 3   3   4   3   7   .   2   12  
    Energy Gun             17   | 1   1   3   1   2   .   1   8   
    Energy Cannon          3    | .   1   .   .   1   .   .   1   
    Ballistic Gun          7    | 2   .   1   2   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               3    | .   .   .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   .   1   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   .   7   2   .   12  20  
  Power                    7    | .   .   .   1   1   .   2   3   
  Propulsion               10   | .   .   .   3   .   .   2   5   
  Utility                  10   | .   .   .   2   1   .   3   4   
  Weapon                   14   | .   .   .   1   .   .   5   8   
  Highest Loss Streak      18   | .   .   .   7   1   .   7   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  99  90  97  100 81  75  
  Core                     7    | .   12  11  8   6   6   4   4   
  Treads                   2    | .   .   .   .   .   .   .   9   
  Leg                      18   | .   28  22  24  23  20  17  6   
  Device                   10   | .   2   11  9   20  26  13  2   
  Storage                  8    | .   14  11  9   7   6   6   5   
  Processor                6    | .   .   .   2   7   6   9   15  
  Hackware                 1    | .   .   .   4   .   .   .   4   
  Protection               6    | .   9   10  5   .   .   6   6   
  Energy Gun               11   | .   10  19  14  9   13  7   8   
  Energy Cannon            2    | .   2   2   .   4   .   .   4   
  Ballistic Gun            5    | .   14  11  12  2   .   .   .   
  Launcher                 2    | .   .   .   .   5   6   5   .   
  Special Melee Weapon     1    | .   1   .   .   4   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             92   | 14  16  21  21  38  45  87  92  
  Greatest Support         81   | 10  20  20  40  47  47  55  81  
  Greatest Overweight (x)  13   | 1   1   1   1   .   .   2   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   20  20  
  Average Capacity         11   | 7   8   8   8   8   8   18  20  
  Most Carried             20   | 6   8   8   8   8   7   11  20  
  Average Carried          8    | 3   7   7   6   7   6   7   13  
  Final Capacity           20   | 8   8   8   8   8   8   20  20  
  Final Carried            11   | 5   8   8   7   8   6   11  8   

 Class Distribution 
--------------------
 23% | Scavenger-Tank
 16% | Gunner
 15% | Mutant
 15% | Scavenger-Gunner
  8% | Hacker-Mutant
  8% | Scavenger-Skirmisher
  5% | Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -8/Materials
               Gunner | -7/Factory
               Gunner | -6/Factory
 Scavenger-Skirmisher | -6/DSF
     Scavenger-Gunner | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Matter Collected           1893 | 258 128 189 239 276 .   147 656 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2924 | 14  164 453 611 453 .   563 666 
  Parts                    154  | 5   15  19  22  28  .   26  39  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  63   | .   4   9   13  11  .   14  12  
  Guns                     35   | .   2   8   12  8   .   .   5   
  Cannons                  14   | .   2   1   .   2   .   2   7   
  AOE                      12   | .   .   .   .   1   .   11  .   
Classes Destroyed          14   | 1   1   2   4   4   .   2   .   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   2   .   .   .   
  Swarmer                  6    | .   .   .   3   3   .   .   .   
  Grunt                    35   | .   4   7   9   5   .   6   4   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   5   .   
  Hunter                   7    | .   .   .   1   1   .   2   3   
  Programmer               6    | .   .   .   .   1   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   2   3   7   5   .   7   2   
  Combat Bots Only         7    | .   2   3   6   4   .   7   2   
Max Kills in Single Turn   2    | 1   1   1   2   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        788  | .    13   47   116  59   .    110  443  
  Missed                   202  | .    4    9    30   19   .    37   103  
Damage Taken               7572 | .    81   385  1002 476  .    1370 4258 
  Core                     1567 | .    26   24   213  21   .    272  1011 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  83   | .    8    32   43   .    .    .    .    
  Ignored by Resistances   2141 | .    27   116  289  139  .    380  1190 
  Regen/Repaired (Parts)   163  | .    .    32   .    .    .    .    131  
Core Remaining (%)         84   | 100  89   94   61   97   .    68   .    
Volleys Fired              119  | 2    9    24   27   23   .    15   19   
  Largest                  4    | 2    2    3    3    4    .    4    4    
  Hottest                  280  | 70   80   145  144  233  .    233  280  
Shots Fired                337  | 4    18   72   79   68   .    40   56   
  Gun                      258  | 4    14   65   79   41   .    18   37   
  Cannon                   57   | .    4    7    .    23   .    5    18   
  Launcher                 22   | .    .    .    .    4    .    17   1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  100  | 2    9    24   38   18   .    5    4    
  Thermal                  181  | 2    9    48   41   41   .    18   22   
  Explosive                22   | .    .    .    .    4    .    17   1    
  Electromagnetic          34   | .    .    .    .    5    .    .    29   
  Robot Hit Streak         31   | 3    10   10   30   31   .    11   11   
  Robot Miss Streak        4    | .    1    1    2    4    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           243  | 3    18   48   62   47   .    29   36   
  Core Hits                150  | 1    9    19   30   33   .    35   23   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    4    1    .    1    .    
    Burn                   7    | .    .    1    4    1    .    1    .    
Melee Attacks              5    | .    3    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    2    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6545 | 35   208  775  959  1345 .    1947 1276 
  Guns                     3580 | 35   139  707  959  787  .    388  565  
  Cannons                  984  | .    69   68   .    282  .    113  452  
  Explosions               1974 | .    .    .    .    269  .    1446 259  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    .    .    
  Kinetic                  1150 | 10   89   236  425  232  .    113  45   
  Thermal                  3161 | 25   119  539  534  883  .    388  673  
  Explosive                1753 | .    .    .    .    173  .    1446 134  
  Electromagnetic          474  | .    .    .    .    50   .    .    424  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    .    29   .    32   25   
  Projectiles              30   | .    .    .    .    5    .    .    25   
  Explosions               56   | .    .    .    .    24   .    32   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      254  | .    .    .    .    84   .    50   120  
  Shots                    7    | .    .    .    .    2    .    3    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        753  | 18   93   198  331  531  .    753  526  
  Average Temperature      120  | 10   47   60   99   135  .    186  136  
  Received Heat Transfer   2331 | .    81   270  666  126  .    375  813  
  Effects                  12   | .    .    .    .    5    .    4    3    
    Shutdowns              2    | .    .    .    .    1    .    .    1    
    Energy Bleed           3    | .    .    .    .    .    .    2    1    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
    Damage (major)         5    | .    .    .    .    4    .    1    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    1    .    
  Combat Hostiles          2    | .    .    .    1    .    .    1    .    
  Parts Melted             14   | .    .    2    4    4    .    4    .    
  Heat Transferred         6876 | 74   296  1369 1628 1843 .    922  744  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Peak Influence             405  | 5   107 257 299 267 103 405 326 
  Initial                  183  | .   2   38  3   116 99  62  183 
  Average                  122  | 2   55  94  148 113 101 234 153 
Maximum Alert Level        2    | .   .   1   1   1   .   2   1   
  Low Security (%)         84   | 100 100 86  61  94  100 49  84  
  Level 1                  14   | .   .   13  38  5   .   38  15  
  Level 2                  1    | .   .   .   .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   
Squads Dispatched          11   | .   .   2   .   2   .   3   4   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   1   .   .   2   
  Reinforcement            6    | .   .   1   .   1   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           3    | .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   4   12  20  14  .   18  29  
  Peak Tracking Total      10   | .   2   3   7   4   .   6   10  
  Tactical Retreats        7    | .   .   1   .   .   .   4   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          13   | .   .   .   .   10  .   .   3   
  Max in Single Turn       10   | .   .   .   .   10  .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          17   | .   1   6   1   4   1   .   4   
  Terminals                13   | .   1   4   1   3   1   .   3   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   1   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                56   | .   2   23  2   7   1   .   21  
  Successful               43   | .   2   17  2   5   1   .   16  
  Failed                   13   | .   .   6   .   2   .   .   5   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   .   
  Terminals                49   | .   2   20  2   6   1   .   18  
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          5    | .   .   2   .   .   .   .   3   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   2   14  2   5   1   .   14  
  Record                   8    | .   .   1   .   1   .   .   6   
  Open DSF                 2    | .   .   .   .   1   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   1   .   1   .   .   3   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   1   1   .   .   .   .   3   
  Dispatch Records         4    | .   .   1   1   1   .   .   1   
  Security Status          1    | .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   1   2   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   .   .   .   .   2   
  Scan Component           2    | .   .   1   .   .   .   .   1   
  Repair                   2    | .   .   1   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   3   .   2   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   .   1   
  Time                     76   | .   .   26  .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   2   .   .   2   .   .   .   
  Non-combat               3    | .   1   .   .   2   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   3   .   .   2   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   
  no_distress              3    | .   1   .   .   2   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Turns Passed               4409 | 213  366  1069 315  1034 14   434  964  
Spaces Moved               2214 | 129  244  461  157  694  10   187  332  
  Core                     33   | 31   .    .    .    .    .    .    2    
  Treads                   217  | .    .    .    .    .    .    .    217  
  Legs                     1945 | 87   244  461  157  694  10   187  105  
  Wheels                   19   | 11   .    .    .    .    .    .    8    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  123  120  115  
  Average Speed            151  | 145  124  171  120  122  123  184  205  
  Slowest Speed            700  | 190  190  190  190  123  123  265  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 6    33   36   13   14   .    94   7    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          206  | .    .    .    .    89   .    84   33   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    4    .    .    2    
  AOE                      200  | .    .    .    .    85   .    84   31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total                      2998 | 148 290 693 220 828 11  241 567 
  Wait                     460  | 3   12  184 15  66  .   11  169 
  Move                     2207 | 128 243 460 156 693 9   186 332 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  46   | 5   6   4   4   10  .   8   9   
  Fast Attach              34   | 6   2   2   5   6   .   4   9   
  Attach                   32   | 1   2   2   3   3   2   5   14  
  Detach                   8    | 1   3   .   .   .   .   1   3   
  Swap                     36   | 1   4   7   5   7   .   4   8   
  Drop                     45   | 1   6   10  5   17  .   2   4   
  Fire                     119  | 2   9   24  27  23  .   15  19  
  Melee                    5    | .   3   .   .   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
  214 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 5)
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1144 | -9/Materials  | Build established: Scavenger-Tank
 1400 | -9/Materials  | Repaired Weapon Shielding
 1570 | -9/Materials  | Discovered new exit (range 15)
 1649 | -9/Materials  | Entered another Materials area
 1649 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1888 | -8/Materials  | Lost 7 parts (1p3n2u1w)
 1942 | -8/Materials  | Discovered new exit (range 16)
 1964 | -8/Materials  | Entered Factory
 1964 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2269 | -7/Factory    | Build established: Gunner
 2980 | -7/Factory    | Discovered new exit (range 12)
 2998 | -7/Factory    | Entered another Factory area
 2998 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3005 | -6/Factory    | Identified exit to DSF
 3012 | -6/Factory    | Entered DSF
 3060 | -6/DSF        | Additional patrols routed to DSF
 3110 | -6/DSF        | Build established: Scavenger-Skirmisher
 3281 | -6/DSF        | Destroyed 7 combat bots
 3284 | -6/DSF        | Sterilization system engaged
 3304 | -6/DSF        | Ambient heat levels rising (+10)
 3319 | -6/DSF        | Ambient heat levels rising (+10)
 3334 | -6/DSF        | Ambient heat levels rising (+10)
 3336 | -6/DSF        | Lost 7 parts (1p2n1u3w)
 3349 | -6/DSF        | Ambient heat levels rising (+10)
 3364 | -6/DSF        | Ambient heat levels rising (+10)
 3379 | -6/DSF        | Ambient heat levels rising (+10)
 3379 | -6/DSF        | Discovered new exit (range 15)
 3381 | -6/DSF        | Lost 3 parts (1p1u1w)
 3394 | -6/DSF        | Ambient heat levels rising (+10)
 3409 | -6/DSF        | Ambient heat levels rising (+10)
 3424 | -6/DSF        | Ambient heat levels rising (+10)
 3439 | -6/DSF        | Ambient heat levels rising (+10)
 3446 | -6/DSF        | Entered Factory
 3446 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3536 | -5/Factory    | Repaired Flexi-carbon Leg
 3757 | -5/Factory    | Build established: Hacker-Mutant
 4069 | -5/Factory    | Build established: Scavenger-Gunner
 4289 | -5/Factory    | Cargo convoy interrupted
 4371 | -5/Factory    | Core integrity fell below 50%
 4403 | -5/Factory    | Core integrity fell below 20%
 4410 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04360_ Slug penetrates Wall. <x2>
04361_ Penetrated by Slug. <x2>
04361_ Arm. Medium Treads destroyed.
04361_ Critical hit (Destroy).
04361_ Imp. Light Armor Plating destroyed.
04362_ Penetrated by Slug. <x2>
04362_ M-28 Smith repairs Gatling Laser.
04363_ Slug penetrates Wall.
04365_ Overheating: Energy bleed (-4).
04365_ U-05 Engineer builds a Door.
04365_ Slug penetrates Wall. <x4>
04369_ Arm. Medium Treads destroyed.
04370_ Flexi-carbon Leg destroyed.
04371_ Slug penetrates Wall. <x2>
04373_ X-77 Beamer IFF system glitched.
04375_ S-27 Virus destroyed.
04376_ Slug penetrates Wall. <x5>
04380_ Flexi-carbon Leg destroyed.
04391_ System corrupted: Arm. Huge Wheel rejected.
04398_ Penetrated by Slug. <x5>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????    ??????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          28
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            9
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Everything Is Under Control
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              LaserParticleFemtoactuators
  Manual?         0
Play Time         01:17:16
  Cumulative      16.2 hours
  Start           2024.04.06 @ 07:05:11
  End             2024.04.06 @ 08:22:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           3
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          38x25
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e7ae38f-96f3-44fd-81cc-cb75a0aaa46d