Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.19 @ 21:56:38

Player: Grimrest

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (11)      55
Value Destroyed (205)      205
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 500

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     216/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
    Medium Storage Unit
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (12) ---
     Light Treads
           Disposable Heat Sink
  Improved Sensor Array
     Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
   Compact Wheel
>          --- UTILITY ----------
           Disposable Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
     Light Treads
    Medium Storage Unit
  Improved Sensor Array
           Beam Rifle
           Beam Rifle
      Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             16   | 7   9   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 3   .   
    Treads                 1    | 1   .   
    Leg                    1    | 1   .   
    Wheel                  1    | 1   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 1   4   
    Device                 1    | .   1   
    Storage                4    | 1   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   7    | 2   5   
    Energy Gun             6    | 2   4   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     86   | .   86  
  Engine                   13   | .   13  
  Treads                   13   | .   13  
  Wheel                    10   | .   10  
  Device                   2    | .   2   
  Storage                  19   | .   19  
  Energy Gun               24   | .   24  
Naked Turns                .    | .   .   
Heaviest Build             27   | 12  27  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  5    | .   5   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 12   | 6   12  
  Average Capacity         7    | 5   8   
  Most Carried             7    | 3   7   
  Average Carried          3    | 1   3   
  Final Capacity           12   | 6   12  
  Final Carried            4    | 2   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           298  | 118 180 
  Remotely                 .    | .   .   
Salvage Created            258  | .   258 
  Parts                    20   | .   20  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Guns                     6    | .   6   
Classes Destroyed          5    | .   5   
  Worker                   2    | .   2   
  Operator                 1    | .   1   
  Watcher                  2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    3    | .   3   
Best Kill Streak           3    | .   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               760  | .    760  
  Core                     257  | .    257  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              44   | 5    39   
  Largest                  2    | 2    2    
  Hottest                  112  | 90   112  
Shots Fired                77   | 10   67   
  Gun                      74   | 10   64   
  Cannon                   .    | .    .    
  Launcher                 3    | .    3    
  Special                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  74   | 10   64   
  Explosive                3    | .    3    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         5    | 5    4    
  Robot Miss Streak        2    | 1    2    
  Penetration Max          .    | .    .    
  Secondary Targets        3    | .    3    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           41   | 8    33   
  Core Hits                17   | 1    16   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           691  | 107  584  
  Guns                     570  | 107  463  
  Cannons                  .    | .    .    
  Explosions               121  | .    121  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  570  | 107  463  
  Explosive                121  | .    121  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            15   | .    15   
  Projectiles              .    | .    .    
  Explosions               15   | .    15   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      48   | .    48   
  Shots                    1    | .    1    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        590  | 150  590  
  Average Temperature      192  | 77   207  
  Received Heat Transfer   234  | .    234  
  Effects                  15   | .    15   
    Shutdowns              3    | .    3    
    Energy Bleed           1    | .    1    
    Matter Decay           1    | .    1    
    Short Circuit          3    | .    3    
    Damage (minor)         1    | .    1    
    Damage (major)         3    | .    3    
    Damage (core)          3    | .    3    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             1    | .    1    
  Heat Transferred         1495 | 285  1210 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             121  | .   121 
  Initial                  .    | .   .   
  Average                  42   | .   49  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           3    | .   3   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              18   | .   18  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                3    | .   3   
  Successful               2    | .   2   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Prototype ID Bank        1    | .   1   
  Emergency Access Points  1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               752  | 114 638 
Spaces Moved               449  | 64  385 
  Core                     10   | 9   1   
  Treads                   213  | 41  172 
  Legs                     .    | .   .   
  Wheels                   226  | 14  212 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            131  | 131 131 
  Slowest Speed            300  | 160 300 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       32   | 6   58  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          32   | .   32  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      32   | .   32  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      536  | 85  451 
  Wait                     .    | .   .   
  Move                     448  | 63  385 
  Hop                      .    | .   .   
  Pick Up                  20   | 9   11  
  Fast Attach              .    | .   .   
  Attach                   11   | 7   4   
  Detach                   .    | .   .   
  Swap                     5    | .   5   
  Drop                     8    | 1   7   
  Fire                     44   | 5   39  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   22 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 8)
  306 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 14)
  653 | -10/Materials | Core integrity fell below 50%
  654 | -10/Materials | Core integrity fell below 20%
  665 | -10/Materials | Lost 3 parts (1n2w)
  753 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  M007.
00705_ O-16 Technician locks terminal.
00709_ Acquired 32 matter.
00716_ K-01 Serf cleans the Machine.
00727_ Acquired Lgt. Cannon.
00728_ K-01 Serf collects debris. <x2>
00731_ K-01 Serf cleans the Fusion Modulator. <x2>
00736_ K-01 Serf collects debris.
00737_ K-01 Serf cleans the Fusion Modulator.
00739_ K-01 Serf collects debris.
00743_ K-01 Serf cleans the Fusion Modulator.
00745_ Ion Engine destroyed.
00745_ Destroyed Ion Engine.
00745_ Lgt. Treads destroyed.
00745_ Destroyed Lgt. Treads.
00745_ Terminal disabled.
00747_ K-01 Serf collects debris.
00747_ Destroyed Lgt. Ion Engine.
00749_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00752_ O-16 Technician destroyed.

 Map 
-----
+----------------------------------------------------+
|   ]]#????????????????????????????????????????????? |
| # ]]#????????????????????????????????????????????? |
| #[[[#????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #  !#????????????????????????????????????????????? |
| # !!#????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????   ?????????????????????????????????? |
| ????????????    ?????????????????????????????????? |
| ????????????"   ???????? ????????????????????????? |
| ????????????#   #??????? ????????????????????????? |
| ????????????#   #??????? #???????????????????????? |
| +#??????????#   #??????? #???????????????????????? |
|  #??????????#   #??###?? #???????????????????????? |
|  #?????????##   ####T### ###?????????????????????? |
|  #?????????#               #?????????????????????? |
|  #?????????#     ^         #?????????????????????? |
|  #?????????#   ^         ! +????????#????????????? |
|  #?????????#       u       #??????  #????????????? |
|  #?????????#     """^^"""  #?????  ??????????????? |
|  ######+#### r   """ ^"""  #???  ????????????????? |
|          %       """  """  #+#+#????#   ?????????? |
|                                #      ""?????????? |
|                                   %$= T??????????? |
|                   o      @     ##????????????????? |
| ##           ######"T     ######?????????????????? |
| ?#      ######????######  #??????????????????????? |
| ?#      #??????????????#  #??????????????????????? |
| ?#      #??????????????#k##??????????????????????? |
| ?#      #??????????????# #???????????????????????? |
|  +      #??????????????#s#???????????????????????? |
|  #      #??????????????   ???????????????????????? |
| ?#      #??????????????   ???????????????????????? |
| ?#      #??????????????ss ???????????????????????? |
| ?#      #??????????????   ???????????????????????? |
| ?#      #?????????????#   ???????????????????????? |
| ?#       ?????????????    ???????????????????????? |
| ?#       ?????????????    ???????????????????????? |
| ?#       ?????????????    ???????????????????????? |
| ??#######??????????????#?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              246
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingTacticalMachine
  Manual?         0
Play Time         00:14:26
  Cumulative      7.0 hours
  Start           2021.11.19 @ 21:45:32
  End             2021.11.19 @ 21:56:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a74a6fd0-3f9e-4f29-b7b5-41c646b1d242