Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 20:11:02 Player: cptwinky Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (182) 910 Value Destroyed (5979) 5979 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 11850 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 835 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1043 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 65/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Generic] Advanced Targeting Computer > --- WEAPON (3) ------- Dirty Datajack CR-A16's Pointy Stick > --- INVENTORY (5) ---- Heavy Ion Cannon Heavy Plasma Cannon Dirty Datajack (20) GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Compact Matter Pod 0b10 Decoder Chip [Generic] Hardened Medium Armor Plating System Backup Module Improved EM Pulse Cannon Heavy Ion Cannon Heavy Plasma Cannon Gauss Rifle Flak Gun Flak Gun Makeshift Shrapnel Gun Missile Launcher Dirty Datajack Dirty Datajack Datajack CR-A16's Pointy Stick GAL Module [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Proton Missile Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . Utility 5 | . . . 1 . 2 . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 174 | 6 2 4 22 5 28 30 11 13 2 3 48 Power 9 | 1 1 . 1 . 1 1 . . 1 . 3 Engine 8 | 1 1 . 1 . 1 . . . 1 . 3 Core 1 | . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 . 1 11 2 8 3 3 2 1 1 11 Treads 38 | 2 . . 11 2 8 3 3 2 1 1 5 Leg . | . . . . . . . . . . . . Wheel 7 | . . 1 . . . . . . . . 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 1 . 2 2 10 7 . 3 . . 7 Device 6 | . . . . . 4 . . . . . 2 Storage 3 | 1 1 . . . . 1 . . . . . Processor 6 | . . . . 1 1 2 . . . . 2 Hackware 4 | . . . . . 2 1 . . . . 1 Protection 14 | . . . 2 1 3 3 . 3 . . 2 Artifact . | . . . . . . . . . . . . Weapon 87 | 2 . 3 8 1 9 19 8 8 . 2 27 Energy Gun 2 | 1 . . . . 1 . . . . . . Energy Cannon 5 | . . . . . 1 . . 1 . . 3 Ballistic Gun 53 | 1 . 3 5 1 6 12 5 5 . 1 14 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . 2 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 2 1 . . . Piercing Weapon 7 | . . . . . . . . . . . 7 Special Melee Weapon 10 | . . . 3 . 1 3 . . . 1 2 Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 Corrupted Parts 2 | . . . . . . . . . 2 . . System Corruption 21 | . . . . . . . . . 21 . . Parts Lost 47 | . 1 4 2 . 2 . . 6 . . 32 Power 4 | . 1 . . . 1 . . . . . 2 Propulsion 15 | . . 1 1 . . . . 2 . . 11 Utility 10 | . . . 1 . 1 . . 1 . . 7 Weapon 18 | . . 3 . . . . . 3 . . 12 Highest Loss Streak 14 | . 1 3 1 . 1 . . 3 . . 14 Average Slot Usage (%) 95 | . 96 99 96 99 99 99 100 95 92 92 85 Engine 5 | . 14 14 11 11 9 5 . . 6 7 5 Core 1 | . . . . . . 1 7 7 . . . Treads 28 | . 28 17 32 32 27 30 30 27 30 30 21 Storage 10 | . 24 28 22 20 9 7 7 7 7 7 5 Processor 13 | . . . . 1 9 8 23 22 15 15 19 Hackware 3 | . . . . . 12 13 . . . . 5 Protection 6 | . . . 7 11 8 6 7 7 7 7 5 Ballistic Gun 20 | . 14 22 20 22 16 20 21 20 23 22 17 Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 11 33 33 37 41 46 72 61 71 73 73 76 Greatest Support 92 | 40 40 40 63 63 63 84 87 92 90 91 91 Greatest Overweight (x) 17 | . . 3 . . . 1 . . . . 17 Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 18 20 20 20 20 19 Most Carried 20 | 4 14 15 15 15 15 20 20 20 20 20 20 Average Carried 17 | 2 8 11 14 14 14 18 19 15 19 20 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 4 14 11 15 15 15 20 20 20 20 20 4 Class Distribution -------------------- 27% | Mutant 23% | Derelict-Gunner 19% | Trapper-Gunner 9% | Gunner 4% | Scavenger-Gunner 4% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Trapper-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Trapper-Gunner | -7/Factory Trapper-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 4843 | 243 43 33 498 248 760 644 430 399 20 30 1495 Remotely . | . . . . . . . . . . . . Salvage Created 6594 | . 90 52 892 164 1580 715 654 429 . . 2018 Parts 345 | . 11 5 54 9 94 43 29 14 . . 86 Haulers Intercepted 9 | . . . 1 . 4 1 . . . . 3 Recyclers Shooed 7 | . . . 1 . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . 21 24 . 20 . Prevented 4 | . . . . . . . 1 . . 3 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 137 | . 6 3 22 6 30 13 12 9 . . 36 Melee 1 | . . . . . . . . . . . 1 Guns 123 | . 6 3 22 6 29 12 9 9 . . 27 Cannons 1 | . . . . . 1 . . . . . . AOE 11 | . . . . . . . 3 . . . 8 Classes Destroyed 17 | . 1 . 5 . 4 3 1 1 . . 2 Worker 12 | . . . . . 3 3 . . . . 6 Builder 4 | . . . . . . . . . . . 4 Tunneler 4 | . . . . . . 2 . . . . 2 Hauler 9 | . . . 1 . 4 1 . . . . 3 Recycler 5 | . . . . . 1 . . . . . 4 Operator 6 | . . . 2 . 3 1 . . . . . Watcher 2 | . . . . . 1 1 . . . . . Swarmer 34 | . 6 3 4 3 8 . 4 . . . 6 Grunt 63 | . . . 12 3 15 9 4 6 . . 14 Brawler 4 | . . . 1 . . . . 2 . . 1 Duelist 1 | . . . . . . 1 . . . . . Sentry 14 | . . . 5 . 4 2 1 . . . 2 Specialist 2 | . . . . . . . . . . . 2 Hunter 12 | . . . . . 3 . 2 . . . 7 Programmer 6 | . . . . . . 1 1 . . . 4 Behemoth 1 | . . . . . . . . 1 . . . Mutant 3 | . . . . . . . 2 1 . . . Best Kill Streak 15 | . 3 3 5 3 4 3 3 4 . . 15 Combat Bots Only 9 | . 3 3 5 3 4 3 3 4 . . 9 Max Kills in Single Turn 4 | . 1 1 1 1 2 2 2 1 . . 4 Gunslinging 1 | . . . . . 1 . . . . . 1 Exploded 3 | . . . . . . . 2 . . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 9786 | . 187 680 866 220 1202 369 559 818 . 40 4845 Core 1415 | . 21 152 144 6 51 33 41 83 . 20 864 Absorbed by Shields 27 | . . . . . 27 . . . . . . Core Remaining (%) 71 | 100 . 30 . 62 90 . . . . 74 . Volleys Fired 375 | . 11 10 68 14 95 26 18 29 . . 104 Largest 3 | . 2 2 2 2 2 3 3 3 . . 3 Hottest 91 | . 70 70 43 43 91 79 76 76 . . 84 Shots Fired 813 | . 22 19 131 28 183 76 47 63 . . 244 Gun 767 | . 22 19 131 28 179 75 45 52 . . 216 Cannon 29 | . . . . . 4 . . 5 . . 20 Launcher 17 | . . . . . . 1 2 6 . . 8 Special . | . . . . . . . . . . . . Kinetic 727 | . 11 11 131 28 158 75 45 52 . . 216 Thermal 54 | . 11 8 . . 21 . . . . . 14 Explosive 8 | . . . . . . . . . . . 8 Electromagnetic 24 | . . . . . 4 1 2 11 . . 6 Robot Hit Streak 53 | . 3 5 13 7 23 15 33 24 . . 53 Robot Miss Streak 7 | . 2 2 3 3 4 5 2 4 . . 7 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 21 | . 1 1 5 4 3 . 1 1 . . 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 1 . . 1 Shots Hit Robots 641 | . 10 11 99 21 132 64 45 52 . 3 204 Core Hits 505 | . 8 8 59 12 69 55 53 46 . . 195 Critical Kills 3 | . . . . . 3 . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 . . . . . . Critical Strikes 10 | . . 2 1 . 5 1 1 . . . . Burn 2 | . . 2 . . . . . . . . . Destroy 6 | . . . 1 . 5 . . . . . . Sever 2 | . . . . . . 1 1 . . . . Melee Attacks 42 | . . . . . . 12 11 1 . 3 15 Impact . | . . . . . . . . . . . . Slashing 20 | . . . . . . 8 11 1 . . . Piercing 15 | . . . . . . . . . . . 15 Sneak Attacks 16 | . . . . . . 5 6 . . 3 2 Combat Hostiles 6 | . . . . . . 4 . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15883 | . 103 116 1170 295 2644 1546 1453 1345 . . 7211 Guns 11517 | . 103 112 1151 295 2508 1143 761 1109 . . 4335 Cannons 400 | . . . . . 98 . . 149 . . 153 Explosions 2940 | . . . . . . 216 115 87 . . 2522 Melee 960 | . . . . . . 184 577 . . . 199 Ramming 66 | . . 4 19 . 38 3 . . . . 2 Kinetic 11094 | . 49 61 1151 295 2190 1143 761 1109 . . 4335 Thermal 2057 | . 54 51 . . 318 193 . . . . 1441 Explosive 1081 | . . . . . . . . . . . 1081 Electromagnetic 625 | . . . . . 98 23 115 236 . . 153 Impact . | . . . . . . . . . . . . Slashing 761 | . . . . . . 184 577 . . . . Piercing 199 | . . . . . . . . . . . 199 Highest Corruption 22 | . . . 2 2 1 . 1 1 22 . 3 Average Corruption 1 | . . . 2 2 1 . 1 1 2 . 1 Corruption Purged . | . . . . . . . . . . . . Effects 28 | . . . 4 8 1 . 3 5 . . 7 Message Errors 15 | . . . 1 4 1 . 3 1 . . 5 Heat Flow Errors 2 | . . . 2 . . . . . . . . Energy Discharges 6 | . . . 1 2 . . . 3 . . . Data Loss (minor) 5 | . . . . 2 . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 556 | . . . . . . 87 4 11 . . 454 Projectiles 11 | . . . . . . . . 11 . . . Explosions 541 | . . . . . . 87 . . . . 454 Melee 4 | . . . . . . . 4 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 156 | . . . . . . . 73 . . . 83 Shots 4 | . . . . . . . 3 . . . 1 Rammed 19 | . . 3 8 . 5 2 . . . . 1 Targets Rammed 22 | . . 3 8 . 8 2 . . . . 1 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . 3 . . . . . . Highest Temperature 227 | . 115 70 227 31 33 50 18 96 . . 89 Average Temperature 22 | . 55 33 24 8 10 17 13 26 . . 23 Received Heat Transfer 1995 | . . . 381 90 447 156 36 177 . 18 690 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 1 . . 2 2 . . . . 1 Heat Transferred 2022 | . 148 296 . . 703 100 . . . . 775 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 1052 | . 142 130 482 319 687 354 . . . . 1052 Initial 273 | . . 55 50 139 16 273 . . . . 53 Average 240 | . 59 108 282 183 327 260 . . . . 238 Maximum Alert Level 3 | . . . 2 1 2 1 . . . . 3 Low Security (%) 47 | 100 100 100 30 57 29 28 . . . . 54 Level 1 40 | . . . 45 42 38 71 . . . . 33 Level 2 11 | . . . 23 . 32 . . . . . 7 Level 3 1 | . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 3 . 6 1 7 9 . . . . 11 Investigation 14 | . 3 . 1 1 3 2 . . . . 4 Extermination 6 | . . . . . . 3 . . . . 3 Reinforcement 12 | . . . 5 . 2 1 . . . . 4 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . 2 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 13 | . . 1 4 . 5 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 240 | . 6 4 37 10 58 22 11 12 . 12 68 Peak Tracking Total 13 | . 3 3 7 3 7 4 3 4 . 6 13 Tactical Retreats 11 | . . 2 1 . 2 . . 3 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . 1 . 2 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 103 | . . . 50 . 18 35 . . . . . Triggered 1 | . . . . . . 1 . . . . . Disarmed 2 | . . . . . 2 . . . . . . Reprogrammed 18 | . . . 6 . 9 3 . . . . . Reused 6 | . . . 2 . . 2 . 2 . . . Traps Extracted 5 | . . . . . 5 . . . . . . Installed 5 | . . . . . . . 2 3 . . . Triggered 6 | . . . 2 . . 2 . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . . . 4 2 . . . . 4 Max in Single Turn 4 | . . . . . 1 2 . . . . 4 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 29 | . 2 . 3 1 8 3 2 2 . . 8 Terminals 10 | . 2 . 1 . 5 1 . 1 . . . Fabricators 3 | . . . . . . 1 . . . . 2 Repair Stations 2 | . . . . . 1 . . . . . 1 Recycling Units 4 | . . . 2 . . . . . . . 2 Scanalyzers 3 | . . . . . 1 . . . . . 2 Garrison Access 3 | . . . . . 1 1 . . . . 1 Total Hacks 94 | . 8 . 7 1 29 11 8 2 . . 28 Successful 60 | . 2 . 3 1 16 10 8 2 . . 18 Failed 34 | . 6 . 4 . 13 1 . . . . 10 Catastrophic 3 | . . . 1 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 58 | . 8 . 5 . 19 7 . 1 . . 18 Terminals 33 | . 8 . 4 . 17 3 . 1 . . . Fabricators 13 | . . . . . . 5 . . . . 8 Repair Stations 8 | . . . . . 2 . . . . . 6 Recycling Units 7 | . . . 3 . . . . . . . 4 Scanalyzers 11 | . . . . . 3 . . . . . 8 Garrison Access 12 | . . . . . 7 3 . . . . 2 Terminal Hacks 25 | . 2 . 1 1 9 2 8 2 . . . Record 8 | . . . . . . . 7 1 . . . Robot Analysis 5 | . 2 . 1 . 2 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 3 | . . . . 1 . . 1 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . 2 . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . 2 Load Schematic 3 | . . . . . . 1 . . . . 2 Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 8 | . . . . . 2 . . . . . 6 Scan Component 4 | . . . . . 1 . . . . . 3 Repair 4 | . . . . . 1 . . . . . 3 Recycling Unit Hacks 4 | . . . 2 . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 2 | . . . 2 . . . . . . . . Scanalyzer 9 | . . . . . 2 . . . . . 7 Insert Component 4 | . . . . . 1 . . . . . 3 Analyze 5 | . . . . . 1 . . . . . 4 Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 8 | . . . . . 3 5 . . . . . Terminals 2 | . . . . . 1 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 1 | . . . . . 1 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Prioritize 1 | . . . . . . 1 . . . . . Siphon 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . Reprogram 4 | . . . . . 2 2 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 . 3 . 8 3 . 1 . . 5 Full Trace Events 9 | . 2 . 1 . 2 1 . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . 3 Parts Built 4 | . . . . . . 4 . . . . . Matter 252 | . . . . . . 252 . . . . . Time 126 | . . . . . . 126 . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . Parts Repaired 4 | . . . . . 1 . . . . . 3 Time 134 | . . . . . 26 . . . . . 108 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 394 | . . . . . . . . . . . 394 Retrieved Matter 582 | . . . . . . . . . . . 582 Retrieved Components 8 | . . . 8 . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . 3 Part Schematics Acquired 4 | . . . . . 1 . . . . . 3 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 23 | . . . . 1 2 6 . . 11 2 1 Largest Group 11 | . . . . 1 2 3 . . 11 11 9 Highest-Rated Group 330 | . . . . 31 30 68 . . 330 330 285 Highest-Rated Ally 40 | . . . . 31 15 32 . . 40 40 40 Total Orders 2 | . . . . . . 2 . . . . . STAY 1 | . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . Ally Attacks 146 | . . . . 7 . 32 . . . 71 36 Total Damage 3462 | . . . . 106 . 563 . . . 1025 1768 Kills 29 | . . . . 3 . 2 . . . 13 11 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 5 | . 2 . 1 . 2 . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 3 . 2 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 4 Guard Positions 1 | . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 12822 | 93 336 388 853 933 1477 1413 2078 1079 1389 887 1896 Spaces Moved 6564 | 52 181 187 297 545 540 702 1265 587 829 528 851 Core 79 | 2 . . . . . . . . . . 77 Treads 6296 | 50 181 56 297 545 540 702 1265 587 829 528 716 Legs . | . . . . . . . . . . . . Wheels 189 | . . 131 . . . . . . . . 58 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 125 160 160 155 152 152 150 156 162 50 Average Speed 156 | 155 160 135 160 160 159 152 153 154 161 162 152 Slowest Speed 900 | 160 160 160 160 160 160 255 156 156 162 162 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 52 | 5 35 45 29 90 52 16 97 71 89 73 25 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . Known Exits Taken 2 | . . . . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 11 | . . 1 . 1 . . 2 2 4 1 . Spaces Dug 32 | . . . . . . 5 9 1 . . 17 Terrain Destroyed 100 | . . . . . 2 10 9 1 . . 78 Melee 19 | . . . . . . 5 4 1 . . 9 Projectile 12 | . . . . . 2 . . . . . 10 AOE 69 | . . . . . . 5 5 . . . 59 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 8359 | 61 207 303 558 583 975 964 1339 705 879 556 1229 Wait 903 | . 3 99 80 9 252 131 22 59 37 22 189 Move 6552 | 51 180 186 296 544 539 701 1264 586 828 527 850 Hop . | . . . . . . . . . . . . Pick Up 88 | 4 11 1 16 4 12 14 4 8 6 . 8 Fast Attach 44 | 6 1 . 2 2 5 8 3 3 . . 14 Attach 37 | . 1 4 4 . 2 3 . 5 . . 18 Detach 9 | . . . 1 . . 3 . 2 . . 3 Swap 93 | . . . 16 3 21 19 8 5 2 3 16 Drop 85 | . . . 17 7 23 10 7 4 6 1 10 Fire 375 | . 11 10 68 14 95 26 18 29 . . 104 Melee 42 | . . . . . . 12 11 1 . 3 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 22 | . . 3 8 . 8 2 . . . . 1 Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap 108 | . . . 50 . 18 35 2 3 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Ext) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 13) 430 | -10/Materials | Entered Mines 537 | -10/Mines | Core integrity fell below 50% 569 | -10/Mines | Lost 3 parts (1n2w) 777 | -10/Mines | Discovered new exit (range 7) 800 | -10/Mines | Assembled infested the area 818 | -10/Mines | Entered Materials 818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Identified exit to Storage 1591 | -9/Materials | Discovered new exit (range 15) 1671 | -9/Materials | Entered Mines 1680 | -9/Mines | Met a Derelict bent on vengeance 1839 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1864 | -9/Mines | Met a Derelict shopkeep closing up shop 2015 | -9/Mines | Discovered new exit (range 12) 2022 | -9/Mines | Received a Mining Laser from a helpful Derelict 2111 | -9/Mines | Learned location of Recycling (-9) 2195 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2547 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2556 | -9/Mines | Discovered new exit (range 8) 2604 | -9/Mines | Entered Materials 2604 | -8/Materials | Evolved 2 slots: Utility x2 3413 | -8/Materials | Repaired Hcp. Storage Unit 3439 | -8/Materials | Discovered new exit (range 3) 3739 | -8/Materials | Build established: Hacker-Mutant 3908 | -8/Materials | Discovered new exit (range 8) 4081 | -8/Materials | Entered Factory 4081 | -7/Factory | Accompanied by 2 allies 4081 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4599 | -7/Factory | Fabricated Mak. Shrapnel Gun (x2) 4641 | -7/Factory | Fabricated Mak. Shrapnel Gun (x2) 4881 | -7/Factory | Discovered new exit (range 14) 5092 | -7/Factory | Identified exit to Lower Caves 5164 | -7/Factory | Build established: Trapper-Gunner 5494 | -7/Factory | Entered Lower Caves 6103 | -7/Lower Caves | Learned Factory emergency access door positions 6140 | -7/Lower Caves | Learned 8 Research zone layouts 6140 | -7/Lower Caves | Learned Extension emergency access door positions 6140 | -7/Lower Caves | Learned Extension security intel 6140 | -7/Lower Caves | Learned Factory terminal intel 6377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6522 | -7/Lower Caves | Discovered new exit (range 3) 6865 | -7/Lower Caves | Learned Factory interactive machine intel 6987 | -7/Lower Caves | Encountered a Warlord checkpoint 7572 | -7/Lower Caves | Entered another Lower Caves area 7573 | -7/Lower Caves | Identified exit to Factory 7649 | -7/Lower Caves | Build established: Gunner 7653 | -7/Lower Caves | Spotted B-75 Beast 7929 | -7/Lower Caves | Destroyed B-75 Beast 7955 | -7/Lower Caves | Lost 3 parts (1n1u1w) 8390 | -7/Lower Caves | Encountered a Warlord checkpoint 8468 | -7/Lower Caves | Discovered new exit (range 7) 8651 | -7/Lower Caves | Entered Zion 8699 | -7/Zion | Found CR-A16's Pointy Stick 8710 | -7/Zion | System corruption reached 10% 8715 | -7/Zion | System corruption cleaned by Quarantine Array 8793 | -7/Zion | Discovered new exit (range 14) 8903 | -7/Zion | Build established: Derelict-Gunner 9035 | -7/Zion | Gained Derelict followers 9089 | -7/Zion | Found GAL Module 9166 | -7/Zion | Learned Factory security intel 9471 | -7/Zion | Imprinted 9474 | -7/Zion | Declared Zion's savior 9788 | -7/Zion | Learned location of 1 exit from Factory 9848 | -7/Zion | Gained Derelict followers 10040 | -7/Zion | Entered Proximity Caves 10040 | -6/Proximity Caves | Accompanied by 11 allies 10205 | -6/Proximity Caves | Learned location of Extension (-6) 10211 | -6/Proximity Caves | Learned Factory stockpile data 10224 | -6/Proximity Caves | Learned Factory terminal intel 10341 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10662 | -6/Proximity Caves | Build established: Scavenger-Gunner 10927 | -6/Proximity Caves | Entered Factory 10927 | -6/Factory | Accompanied by 9 allies 10927 | -6/Factory | Evolved 2 slots: Utility x2 10928 | -6/Factory | Identified exit to Factory 10929 | -6/Factory | Identified exit to Extension 10933 | -6/Factory | Loaded intel: 48 interactive machine locations 10934 | -6/Factory | Loaded intel: 22 terminal locations 11412 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11567 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11683 | -6/Factory | Crushed by falling debris 11701 | -6/Factory | Discovered new exit (range 7) 11719 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11721 | -6/Factory | Build established: Derelict-Gunner 11858 | -6/Factory | Repaired Med. Treads 11886 | -6/Factory | Repaired Lgt. Treads 11925 | -6/Factory | Repaired Arm. Treads 12110 | -6/Factory | Destroyed 9 combat bots 12138 | -6/Factory | Retrieved Zion intel report: Guard Positions 12221 | -6/Factory | Terminal network hard line cut 12558 | -6/Factory | Destroyed 9 combat bots 12560 | -6/Factory | Lost 11 parts (1p2n3u5w) 12608 | -6/Factory | Lost 4 parts (3n1w) 12734 | -6/Factory | Cargo convoy interrupted 12756 | -6/Factory | Core integrity fell below 50% 12777 | -6/Factory | Core integrity fell below 20% 12795 | -6/Factory | Lost 14 parts (1p4n3u6w) 12823 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12773_ R-10 Processor collects Lgt. Fission Core. 12773_ K-01 Serf collects debris. 12774_ M-28 Smith fits Backup Propulsion III on P-60 Hacker. 12776_ K-01 Serf collects debris. 12776_ Penetrated by Slug. 12787_ Splicing A-27 Freighter... 12787_ A-27 Freighter system unaffected. 12790_ Splicing I-36 Angel... 12790_ I-36 Angel system unaffected. 12796_ Splicing Y-54 Guardian... Rewriting IFF filter. 12804_ P-60 Hacker destroyed. 12805_ Slug penetrates Wall. 12807_ Network quickbooting Y-54 Guardian, ETC: 5. 12815_ Slug penetrates Megafabricator. 12818_ Splicing X-62 Marksman... Initiating full reboot, ETC: 16. 12819_ Sneak attack on X-62 Marksman. 12822_ X-62 Marksman destroyed. 12823_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????##/###?????????????????? | | ?????????????????????????? +?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????#^ #?????????????????? | | ??????????????????????#### +?????????????????? | | ?????????????????????+ #?????????????????? | | ?????????????????????# #??""?""??????????? | | ??????????[#########+# #??""R""??????????? | | ???????????# #???""""??????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# ??????????????????? | | ???????????# ###+##########??????T????? | | ######+##### # p #???????????? | | # """""" #???????????? | | # """""" #???????????? | | + """""" ! #???????????? | | % #="""""" #???????????? | | #@"""""" | !#???????????? | | " """""###+######## #%"""""" #???????????? | | =!" # #h"""""" [ ##??????????? | | [%= * = """""" # # """""" #??????????? | | !!" """"" ?# #i"""""" ##??????????? | | """""" # # Y h #???????????? | | """"""" # # % #???????????? | | [ " ##/###########???????????? | | * ] " """"" " u######????????????????? | | """"""" # ?????????? | | " """"""" "+############?????????????? | | " """"""" # ????????????????????????? | | " #""????????????????????????? | | ! = " ?#"""???????????????????????? | | """ ""############+?#"""???????????????????????? | | " "#####?????????????# ??????????????????????? | | ## #??????????????????# ???????????????????????? | | ?# #?????????????????#?##????????????????????????? | | ?# #?????########### #???????????????????????????? | | ?# #?????# # #???????????????????????????? | | ?# ####### + ????????????????????????????? | | ?# + #?????????????????????????????? | | ?######### #???##????????????????????????? | | ?????????# #??? ?????????????????????????? | | ?????????# #?? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Mak. Shrapnel Gun | -8/Materials | Scanalyzed 0b10 Decoder Chip [Generic] | -6/Factory | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed System Backup Module | -6/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel Fabricated ------------ Mak. Shrapnel Gun | x2 | -7/Factory Mak. Shrapnel Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedTerrainGenerator Manual? 0 Play Time 01:12:00 Cumulative 838.7 hours Start 2021.06.06 @ 18:59:45 End 2021.06.06 @ 20:11:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 589 Rogue 585 Adventurer 4 Explorer 0 Win Type - Total 94 Types 72/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 563b851a-0f02-4795-beb0-821273e330cd