Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 19:23:07 Player: strategineer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3165) 3165 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 8978 Bonus ------- High Alert Combat Kills 268 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Improved Field Recycling Unit (0) Lightning Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Force Field > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Field Recycling Unit Arc Projector Plasma Rifle Proton Cannon Heavy Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . . . . 1 . 2 . 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 134 | . 11 14 17 4 2 25 3 15 30 13 Power 9 | . 2 2 1 . . 2 . 1 . 1 Engine 8 | . 2 2 1 . . 2 . 1 . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | . 2 4 4 . 1 1 . 8 2 2 Treads 11 | . . . . . . . . 8 2 1 Leg 7 | . 2 4 1 . . . . . . . Wheel 6 | . . . 3 . 1 1 . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | . 3 2 6 . 1 10 3 3 20 7 Device 28 | . 1 . 2 . 1 1 3 . 16 4 Storage 3 | . 1 1 1 . . . . . . . Processor 9 | . 1 1 1 . . 1 . 2 . 3 Hackware . | . . . . . . . . . . . Protection 15 | . . . 2 . . 8 . 1 4 . Artifact . | . . . . . . . . . . . Weapon 46 | . 4 6 6 4 . 12 . 3 8 3 Energy Gun 20 | . 2 3 2 2 . 4 . 2 4 1 Energy Cannon 2 | . . . . . . . . 1 . 1 Ballistic Gun 13 | . 2 1 3 . . 4 . . 3 . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 9 | . . 2 1 2 . 3 . . 1 . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 18 | . 1 2 1 . . 4 . 3 2 5 Power 2 | . . . 1 . . 1 . . . . Propulsion 3 | . . . . . . . . 1 1 1 Utility 8 | . 1 1 . . . 2 . 1 1 2 Weapon 5 | . . 1 . . . 1 . 1 . 2 Highest Loss Streak 4 | . 1 2 1 . . 2 . 2 2 4 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 98 89 99 100 100 95 100 97 99 23 Engine 8 | . 12 13 11 11 9 5 7 7 5 . Treads 10 | . . . . . . . . 22 25 3 Leg 9 | . 28 26 25 . . . . . . . Wheel 8 | . . . 7 33 36 36 30 6 . 2 Device 9 | . 5 . 2 . 9 . 15 7 20 5 Storage 8 | . 14 12 11 11 9 9 7 7 5 . Processor 8 | . 7 8 3 11 9 7 7 18 8 7 Protection 2 | . . . 4 . . 9 7 1 2 . Energy Gun 12 | . 18 18 16 9 9 7 7 4 12 . Ballistic Gun 11 | . 9 6 16 22 18 12 7 7 12 . Ballistic Cannon 1 | . . . . . . 5 7 2 . . Naked Turns 101 | . . 20 . . . . . . 7 74 Heaviest Build 66 | 13 18 20 33 33 34 48 52 52 66 24 Greatest Support 120 | 20 20 30 40 36 48 48 46 120 120 30 Greatest Overweight (x) 3 | . . . 1 . . 1 1 3 . 1 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 15 | . 10 10 15 15 15 15 15 15 15 5 Average Capacity 12 | . 8 9 10 15 15 15 15 15 14 5 Most Carried 15 | . 10 10 15 15 12 15 15 15 15 5 Average Carried 11 | . 7 9 10 14 10 13 13 14 14 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 6 10 10 15 13 10 15 15 15 5 3 Class Distribution -------------------- 27% | Gunner 23% | Mutant 17% | Tank 14% | Scavenger-Tank 9% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Matter Collected 2578 | 180 105 233 156 223 . 604 . 231 840 6 Remotely . | . . . . . . . . . . . Salvage Created 3360 | . 340 105 341 153 . 780 . 349 1292 . Parts 212 | . 13 13 29 15 . 42 . 17 83 . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . Parts Field Recycled 26 | . . . . . . 5 1 . 20 . Retrieved Matter 321 | . . . . . . 75 7 . 239 . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Combat Hostiles Destroyed 85 | . 6 12 8 5 . 20 . 8 26 . Guns 50 | . 6 6 7 3 . 7 . 4 17 . Cannons 9 | . . . . . . 6 . 3 . . AOE 24 | . . 6 1 2 . 7 . 1 7 . Classes Destroyed 15 | . 4 1 2 1 . 3 . 1 3 . Worker 5 | . 1 . . 1 . 1 . . 2 . Builder 9 | . . . . . . 1 . . 8 . Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . 1 . . . . . . . 1 . Watcher 4 | . . . . . . 1 . . 3 . Swarmer 29 | . 1 6 3 2 . 3 . 4 10 . Cutter 1 | . . . . . . . . . 1 . Grunt 27 | . 5 . . 3 . 8 . 3 8 . Duelist 1 | . . . . . . 1 . . . . Sentry 15 | . . . 5 . . 8 . . 2 . Hunter 1 | . . . . . . . . . 1 . Programmer 4 | . . . . . . . . . 4 . Heavy 1 | . . . . . . . . 1 . . Assembled 6 | . . 6 . . . . . . . . Best Kill Streak 11 | . 5 4 3 4 . 7 . 4 11 . Combat Bots Only 8 | . 2 4 3 3 . 4 . 4 8 . Max Kills in Single Turn 5 | . 1 3 2 2 . 3 . 2 5 . Gunslinging 1 | . . 1 . . . . . . 1 . Exploded 3 | . . 3 1 1 . 3 . 1 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Hostile Shots Fired 571 | . 41 50 32 16 . 78 . 53 169 132 Missed 184 | . 8 14 7 6 . 26 . 17 56 50 Damage Taken 5762 | . 445 484 319 92 . 785 . 734 1460 1443 Core 1698 | . 141 87 8 21 . 72 . 68 294 1007 Absorbed by Shields 295 | . . . . . . . . . 258 37 Regen/Repaired (Parts) 42 | . 42 . . . . . . . . . Core Remaining (%) 73 | 100 . 8 . 92 . 86 . 90 65 . Volleys Fired 188 | . 24 15 13 9 . 43 . 16 66 2 Largest 4 | . 2 2 3 3 . 3 . 3 4 1 Hottest 215 | . 115 100 123 96 . 125 . 150 215 5 Shots Fired 508 | . 48 26 34 23 . 110 . 47 218 2 Gun 434 | . 48 20 32 20 . 75 . 27 212 . Cannon 48 | . . . . . . 28 . 20 . . Launcher 24 | . . 6 2 3 . 7 . . 6 . Special 2 | . . . . . . . . . . 2 Kinetic 285 | . 11 3 18 18 . 86 . 20 129 . Thermal 142 | . 37 17 7 . . 4 . 16 61 . Explosive 24 | . . 6 2 3 . 7 . . 6 . Electromagnetic 55 | . . . 7 2 . 13 . 11 22 . Robot Hit Streak 20 | . 8 5 15 4 . 10 . 9 20 1 Robot Miss Streak 6 | . 3 5 2 4 . 6 . 4 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 2 2 . . . . . 4 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . Shots Hit Robots 312 | . 29 13 24 9 . 73 . 32 131 1 Core Hits 214 | . 13 21 15 11 . 57 . 22 75 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . Critical Strikes 15 | . 4 2 . 1 . 1 . . 7 . Burn 12 | . 4 2 . . . . . . 6 . Destroy 2 | . . . . 1 . 1 . . . . Corrupt 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8430 | . 540 513 418 399 . 1770 . 920 3868 2 Guns 4686 | . 360 161 347 144 . 741 . 381 2552 . Cannons 862 | . . . . . . 461 . 401 . . Explosions 2859 | . 180 348 71 255 . 568 . 138 1299 . Melee . | . . . . . . . . . . . Ramming 23 | . . 4 . . . . . . 17 2 Kinetic 3123 | . 55 24 172 119 . 975 . 327 1451 . Thermal 2023 | . 485 137 50 . . 42 . 438 871 . Explosive 2541 | . . 348 71 255 . 568 . . 1299 . Electromagnetic 720 | . . . 125 25 . 185 . 155 230 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . 3 1 1 . . . . 9 10 Average Corruption 3 | . . 3 1 1 . . . . 4 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . 3 1 . . . . . 21 1 Message Errors 7 | . . 2 . . . . . . 4 1 Matter Fused 7 | . . 1 . . . . . . 6 . Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 2 | . . . 1 . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . 3 . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 163 | . 100 . . 3 . . . . 60 . Projectiles . | . . . . . . . . . . . Explosions 163 | . 100 . . 3 . . . . 60 . Melee . | . . . . . . . . . . . Knockbacks 7 | . . 1 . . . 6 . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 6 | . . . . . . 6 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 84 | . . 23 . . . 13 . . 47 1 Shots 5 | . . 1 . . . 1 . . 3 . Rammed 5 | . . . . . . . . . 3 2 Targets Rammed 8 | . 2 1 . . . . . . 3 2 Kicked 3 | . 2 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 531 | . 531 195 312 44 . 169 . 68 390 . Average Temperature 102 | . 194 65 109 18 . 46 . 23 115 . Received Heat Transfer 1145 | . 234 18 153 24 . 414 . 81 221 . Effects 8 | . 5 . . . . . . . 3 . Shutdowns 2 | . 1 . . . . . . . 1 . Energy Bleed 1 | . 1 . . . . . . . . . Interference 3 | . 1 . . . . . . . 2 . Short Circuit 1 | . 1 . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 13 | . 2 1 . . . . . . 10 . Heat Transferred 5105 | . 1247 555 148 . . 111 . 594 2450 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Peak Influence 726 | . 212 139 308 271 105 691 286 348 726 390 Initial 350 | . . . 33 120 105 44 281 200 182 350 Average 275 | . 78 91 164 220 105 366 281 259 424 353 Maximum Alert Level 3 | . 1 . 1 1 . 2 1 1 3 1 Low Security (%) 44 | . 96 100 47 6 100 19 . 33 25 . Level 1 33 | . 3 . 52 93 . 34 100 66 24 100 Level 2 19 | . . . . . . 46 . . 42 . Level 3 2 | . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 18 | . 2 . 2 . . 4 . 1 8 1 Investigation 3 | . 1 . 1 . . . . . 1 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 10 | . 1 . 1 . . 1 . 1 5 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Distress Signals 6 | . 1 . . . . 2 . . 2 1 Communications Jammed 4 | . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . 4 . Times Spotted 142 | . 14 24 8 5 . 26 . 8 44 13 Peak Tracking Total 9 | . 4 8 3 3 . 5 . 4 6 9 Tactical Retreats 6 | . . 4 . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Traps Triggered 6 | . 1 . . . . . . . 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Machines Disabled 12 | . 2 . . 1 . 5 . . 4 . Max in Single Turn 2 | . 2 . . 1 . 2 . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Machines Accessed 13 | . 4 . 3 . . 3 1 . 2 . Terminals 8 | . 2 . 1 . . 3 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 8 . 8 . . 6 2 . 5 . Successful 14 | . 4 . 3 . . 3 1 . 3 . Failed 15 | . 4 . 5 . . 3 1 . 2 . Catastrophic 3 | . 1 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 2 . 2 . . . . . . . Terminals 16 | . 4 . 2 . . 6 2 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 3 . 4 . . . . . . . Recycling Units 4 | . 1 . . . . . . . 3 . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . . . . 3 1 . . . Open Door 3 | . . . . . . 3 . . . . Open DSF 1 | . . . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . 3 . Process 1 | . . . . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . 2 1 . . . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 47 | . . . . . . . . . 47 . Retrieved Matter 47 | . . . . . . . . . 47 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Turns Passed 4218 | . 621 553 301 215 9 513 115 263 1400 228 Spaces Moved 2709 | 1 420 404 187 197 8 359 84 124 696 229 Core 190 | . . 32 . . . . . . 10 148 Treads 851 | . . . . . . . . 85 686 80 Legs 929 | 1 420 372 136 . . . . . . . Wheels 739 | . . . 51 197 8 359 84 39 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 50 90 90 90 87 102 87 50 50 Average Speed 119 | 120 120 114 111 90 90 88 102 142 158 88 Slowest Speed 165 | 120 120 120 120 90 90 102 102 165 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 1 67 84 14 56 2 65 5 93 17 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 159 | . 14 34 12 20 . 30 . 3 46 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 159 | . 14 34 12 20 . 30 . 3 46 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Total 3346 | . 493 470 257 217 10 466 112 187 886 248 Wait 127 | . 15 11 10 2 . 5 24 . 60 . Move 2699 | . 419 403 186 196 7 358 83 123 695 229 Hop . | . . . . . . . . . . . Pick Up 91 | . 12 17 13 2 . 17 2 12 15 1 Fast Attach 35 | . 1 3 8 . . 3 . 8 2 10 Attach 32 | . 3 4 4 . 2 7 2 3 4 3 Detach 10 | . . . 4 . . 3 . 2 1 . Swap 67 | . 7 7 5 4 . 15 1 4 24 . Drop 88 | . 10 9 14 4 1 15 . 18 16 1 Fire 188 | . 24 15 13 9 . 43 . 16 66 2 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . 2 2 Kick 3 | . 2 1 . . . . . . . . Crush 1 | . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Repaired Ion Engine? 265 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 6) 555 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Entered Mines 746 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 789 | -10/Mines | Build established: Scavenger-Mutant 876 | -10/Mines | Assembled infested the area 881 | -10/Mines | Assisted by a Guerilla fighting off Assembled 906 | -10/Mines | Released all parts (5) 943 | -10/Mines | Core integrity fell below 20% 1164 | -10/Mines | Discovered new exit (range 3) 1165 | -10/Mines | Build established: Mutant 1175 | -10/Mines | Entered Materials 1175 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1459 | -9/Materials | Discovered new exit (range 18) 1476 | -9/Materials | Entered Mines 1477 | -9/Mines | Met a Derelict bent on vengeance 1533 | -9/Mines | Learned location of Storage (-8) 1684 | -9/Mines | Discovered new exit (range 7) 1691 | -9/Mines | Build established: Skirmisher 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -8/Materials | Discovered new exit (range 8) 1700 | -8/Materials | Entered Storage 1937 | -8/Storage | Garrison activated, responded to threat 2164 | -8/Storage | Discovered new exit (range 15) 2213 | -8/Storage | Entered Factory 2213 | -7/Factory | Evolved 2 slots: Utility x2 2289 | -7/Factory | Build established: Scavenger-Tank 2327 | -7/Factory | Identified exit to DSF 2328 | -7/Factory | Entered DSF 2328 | -7/DSF | Accompanied by 2 allies 2377 | -7/DSF | Additional patrols routed to DSF 2520 | -7/DSF | Sterilization system engaged 2540 | -7/DSF | Ambient heat levels rising (+10) 2542 | -7/DSF | Discovered new exit (range 15) 2555 | -7/DSF | Ambient heat levels rising (+10) 2570 | -7/DSF | Ambient heat levels rising (+10) 2585 | -7/DSF | Ambient heat levels rising (+10) 2591 | -7/DSF | Entered Factory 2591 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2858 | -6/Factory | Build established: Tank 3336 | -6/Factory | Destroyed 8 combat bots 3499 | -6/Factory | Build established: Gunner 3984 | -6/Factory | Released all parts (10) 3985 | -6/Factory | Discovered new exit (range 8) 3991 | -6/Factory | Entered another Factory area 3991 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4147 | -5/Factory | Released all parts (7) 4178 | -5/Factory | Lost 4 parts (1n2u1w) 4183 | -5/Factory | Core integrity fell below 50% 4205 | -5/Factory | Core integrity fell below 20% 4219 | -5/Factory | System corruption reached 10% 4219 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04147_ Released Mic. Nuclear Core. 04147_ Released Imp. Cooling System. 04147_ Released Imp. Target Analyzer. 04148_ S-27 Virus knocked back. 04149_ U-05 Engineer builds a Wall. 04165_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04173_ > VE%B=/QA|OLUZZJT&/: 04182_ Triggered Blade Trap. 04182_ Massive razor-sharp blades shoot up from within the floor. 04191_ Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 04193_ S-27 Virus destroyed. 04195_ P-70 Sage repels hacking attempt. 04196_ Remote Datajack destroyed. 04216_ Slammed into S-27 Virus. 04217_ Destabilizing: Core damaged (-50). 04219_ Door malfunctions. 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" " ?????????????????? | | ????????????????? ?# " " "???????????????????? | | ????????????????? ?# " "?????????????????????? | | ????????????????? ??? ?????????????????????? | | ????????????????? ??? ?????????????????????? | | ?????????????????+???#+##+##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Hvy. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ActiveAbsorptionShielding Manual? 0 Play Time 01:23:45 Cumulative 30.3 hours Start 2024.03.14 @ 14:30:41 End 2024.03.14 @ 19:23:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 901336a4-a985-4e00-988c-e970d776b7c9