Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 15:21:04

Player: R.A.T

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (27)      135
Value Destroyed (901)      901
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2576

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     212/300
Energy                     267/280
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (600) Ox11
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
  Advanced Beam Cannon
           Great Maul
>          --- INVENTORY (15) ---
  Improved Treads
           Sensor Array
           Signal Interpreter
           Particle Gun
           Particle Gun
           Particle Gun
           Particle Gun
  Advanced Beam Cannon
           Datajack
           Self-destruct Interrupter (50)
           GAL Module

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Kinecellerator
>          --- WEAPON -----------
           Autogun
           Great Maul
>          --- INVENTORY --------
  Improved Treads
           Sensor Array
           Signal Interpreter
           Particle Gun
           Particle Gun
           Particle Gun
           Particle Gun
  Advanced Beam Cannon
  Advanced Beam Cannon
           Assault Rifle
           Datajack
           Self-destruct Interrupter
           GAL Module
[Rating: 18]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Autogun
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | 6   8   19  1   4   2   
  Power                    5    | 1   2   2   .   .   .   
    Engine                 5    | 1   2   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   2   7   .   .   .   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    9    | 2   .   7   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   2   .   2   .   
    Device                 3    | .   .   1   .   2   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   3   8   1   2   2   
    Energy Gun             5    | 2   1   2   .   .   .   
    Energy Cannon          3    | .   .   2   .   .   1   
    Ballistic Gun          6    | .   2   2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 22   | .   5   12  .   .   5   
  Power                    3    | .   1   2   .   .   .   
  Propulsion               9    | .   2   5   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   9    | .   2   5   .   .   2   
  Highest Loss Streak      9    | .   3   9   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   95  86  77  77  69  
  Engine                   11   | .   13  9   11  11  11  
  Treads                   4    | .   18  .   .   .   .   
  Leg                      21   | .   8   32  22  22  18  
  Device                   7    | .   .   9   11  11  9   
  Storage                  15   | .   26  12  11  11  11  
  Energy Gun               8    | .   16  12  4   .   .   
  Energy Cannon            4    | .   .   .   11  8   .   
  Ballistic Gun            10   | .   10  8   6   13  18  
Peak Build Rating          18   | 6   8   13  13  18  16  
  Average Rating           11   | 3   7   10  12  14  15  
  On Entrance              9    | .   6   8   13  13  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 14  20  36  36  37  37  
  Greatest Support         40   | 20  40  40  20  20  20  
  Greatest Overweight (x)  10   | 1   4   8   1   1   10  
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 6   8   14  15  15  15  
  Most Carried             13   | 5   8   10  10  13  13  
  Average Carried          8    | 3   5   6   9   10  12  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            13   | 3   8   9   9   13  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           723  | 255 120 299 10  39  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            913  | .   261 515 .   .   137 
  Parts                    46   | .   18  25  .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | .   8   15  .   .   3   
  Guns                     22   | .   7   13  .   .   2   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      2    | .   1   1   .   .   .   
Classes Destroyed          5    | .   2   3   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  6    | .   3   2   .   .   1   
  Grunt                    16   | .   5   9   .   .   2   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           4    | .   2   4   .   .   3   
  Combat Bots Only         4    | .   2   4   .   .   3   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        273  | .    90   130  .    .    53   
  Missed                   65   | .    24   21   .    .    20   
Damage Taken               2901 | .    795  1443 .    .    663  
  Core                     567  | .    150  238  .    .    179  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   100  | .    75   .    .    25   .    
Core Remaining (%)         70   | 100  40   .    .    .    .    
Volleys Fired              105  | .    47   45   .    .    13   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  130  | .    85   130  .    .    68   
Shots Fired                177  | .    72   82   .    .    23   
  Gun                      174  | .    72   81   .    .    21   
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    
  Kinetic                  107  | .    40   46   .    .    21   
  Thermal                  56   | .    18   36   .    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          14   | .    14   .    .    .    .    
  Robot Hit Streak         12   | .    9    12   .    .    8    
  Robot Miss Streak        16   | .    7    16   .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           103  | .    34   56   .    .    13   
  Core Hits                65   | .    16   42   .    .    7    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         3    | .    .    1    .    .    2    
    Burn                   1    | .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1737 | .    438  1040 .    .    259  
  Guns                     1334 | .    391  748  .    .    195  
  Cannons                  20   | .    .    .    .    .    20   
  Explosions               315  | .    47   268  .    .    .    
  Melee                    44   | .    .    .    .    .    44   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  786  | .    182  409  .    .    195  
  Thermal                  840  | .    189  631  .    .    20   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          67   | .    67   .    .    .    .    
  Impact                   44   | .    .    .    .    .    44   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    
  Average Corruption       1    | .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    6    2    2    .    
    Message Errors         2    | .    .    1    1    .    .    
    Matter Fused           3    | .    .    1    .    2    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      3    | .    .    2    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            95   | .    3    48   .    .    44   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               51   | .    3    48   .    .    .    
  Melee                    44   | .    .    .    .    .    44   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    122  .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        360  | .    180  360  .    .    27   
  Average Temperature      79   | .    54   111  .    .    11   
  Received Heat Transfer   1011 | .    396  435  .    .    180  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1187 | .    383  767  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             222  | .   189 222 17  .   .   
  Initial                  17   | .   .   5   17  .   .   
  Average                  56   | .   64  67  17  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 97  100 .   .   
  Level 1                  1    | .   .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   4   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   14  21  .   .   10  
  Peak Tracking Total      10   | .   3   5   .   .   10  
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          5    | .   3   2   .   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          10   | .   3   7   .   .   .   
  Terminals                6    | .   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   7   15  .   .   .   
  Successful               16   | .   6   10  .   .   .   
  Failed                   6    | .   1   5   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                12   | .   5   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   4   4   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          234  | .   .   234 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3318 | 72   838  892  297  1151 68   
Spaces Moved               1752 | 55   478  448  156  601  14   
  Core                     45   | 25   8    11   .    .    1    
  Treads                   313  | .    308  5    .    .    .    
  Legs                     1394 | 30   162  432  156  601  13   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  190  
  Average Speed            168  | 106  147  161  190  190  215  
  Slowest Speed            550  | 120  250  450  190  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    61   36   31   72   3    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          50   | .    4    46   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      50   | .    4    46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1950 | 67  546 539 158 610 30  
  Wait                     .    | .   .   .   .   .   .   
  Move                     1747 | 54  477 447 155 600 14  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | 7   13  17  1   5   .   
  Fast Attach              7    | 2   .   5   .   .   .   
  Attach                   28   | 4   8   12  1   1   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   .   2   .   3   .   
  Drop                     14   | .   1   11  1   1   .   
  Fire                     105  | .   47  45  .   .   13  
  Melee                    1    | .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   73 | -11/Scrapyard      | Entered Materials
  143 | -10/Materials      | Discovered new exit (range 16)
  311 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Lost 3 parts (1p2n)
  410 | -10/Materials      | Core integrity fell below 50%
  448 | -10/Materials      | Discovered new exit (range 16)
  590 | -10/Materials      | Discovered new exit (range 9)
  686 | -10/Materials      | Repaired Lgt. Assault Rifle
  911 | -10/Materials      | Entered another Materials area
  911 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1324 | -9/Materials       | Lost 9 parts (1p4n4w)
 1475 | -9/Materials       | Discovered new exit (range 7)
 1662 | -9/Materials       | Identified exit to Mines
 1712 | -9/Materials       | Core integrity fell below 50%
 1748 | -9/Materials       | Lost 3 parts (1p1n1w)
 1803 | -9/Materials       | Entered Mines
 1828 | -9/Mines           | Discovered new exit (range 6)
 1929 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1929 | -9/Mines           | Discovered new exit (range 7)
 2098 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2100 | -9/Mines           | Entered Zion
 2116 | -7/Zion            | Given A8's code to call for help
 2289 | -7/Zion            | Discovered new exit (range 15)
 2526 | -7/Zion            | System corruption cleaned by Quarantine Array
 2869 | -7/Zion            | Learned 12 Factory zone layouts
 2877 | -7/Zion            | Found GAL Module
 2945 | -7/Zion            | Learned location of Data Miner (-6)
 3251 | -7/Zion            | Entered Proximity Caves
 3253 | -6/Proximity Caves | Spotter reported a threat
 3254 | -6/Proximity Caves | Spotter reported a threat
 3307 | -6/Proximity Caves | Spotter reported a threat
 3310 | -6/Proximity Caves | Core integrity fell below 20%
 3319 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
03304_ Autogun destroyed.
03306_ VTOL Module fries itself beyond repair.
03306_ Assault Rifle destroyed.
03307_ Slug penetrates Wall.
03307_ ALERT: Unidentified potential threat
  approaching Complex 0b10.
03307_ G-50 Soldier suffers critical hit
  (Smash).
03307_ Destroyed Carbon-fiber Leg.
03307_ G-50 Soldier system corrupted by crushing
  effect.
03308_ G-50 Soldier system terminally corrupted.
03308_ Lgt. Angular Momentum Engine fried.
03308_ Adv. Heat Sink fried.
03308_ Autogun fries itself beyond repair.
03308_ Critical hit (Burn: +37).
03309_ Penetrated by Slug.
03309_ Kinecellerator destroyed.
03314_ Slug penetrates Wall.
03319_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????#          =%    %   #????????????????????? |
| ???????#                [% Y#????????????????????? |
| ??????????????##   ######%% ###??????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
        Imp. Treads | -9/Materials | Scanalyzed
 Imp. Medium Treads | -7/Zion      | Archive

 Robot Schematics 
------------------
 W-25 Informer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StealthOvertunedCasing
  Manual?         0
Play Time         00:27:32
  Cumulative      4.5 hours
  Start           2024.08.13 @ 14:50:34
  End             2024.08.13 @ 15:21:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b8a7080-36cb-4acc-a0d0-e052c804412c