Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 15:21:04 Player: R.A.T Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (901) 901 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2576 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 212/300 Energy 267/280 System Corruption 0% Temperature Cool (36) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Great Maul > --- INVENTORY (15) --- Improved Treads Sensor Array Signal Interpreter Particle Gun Particle Gun Particle Gun Particle Gun Advanced Beam Cannon Datajack Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Kinecellerator > --- WEAPON ----------- Autogun Great Maul > --- INVENTORY -------- Improved Treads Sensor Array Signal Interpreter Particle Gun Particle Gun Particle Gun Particle Gun Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Datajack Self-destruct Interrupter GAL Module [Rating: 18] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Autogun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 40 | 6 8 19 1 4 2 Power 5 | 1 2 2 . . . Engine 5 | 1 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 7 . . . Treads 2 | . 2 . . . . Leg 9 | 2 . 7 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 . 2 . Device 3 | . . 1 . 2 . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 3 8 1 2 2 Energy Gun 5 | 2 1 2 . . . Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 6 | . 2 2 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . 2 . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 22 | . 5 12 . . 5 Power 3 | . 1 2 . . . Propulsion 9 | . 2 5 . . 2 Utility 1 | . . . . . 1 Weapon 9 | . 2 5 . . 2 Highest Loss Streak 9 | . 3 9 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 95 86 77 77 69 Engine 11 | . 13 9 11 11 11 Treads 4 | . 18 . . . . Leg 21 | . 8 32 22 22 18 Device 7 | . . 9 11 11 9 Storage 15 | . 26 12 11 11 11 Energy Gun 8 | . 16 12 4 . . Energy Cannon 4 | . . . 11 8 . Ballistic Gun 10 | . 10 8 6 13 18 Peak Build Rating 18 | 6 8 13 13 18 16 Average Rating 11 | 3 7 10 12 14 15 On Entrance 9 | . 6 8 13 13 16 Naked Turns . | . . . . . . Heaviest Build 37 | 14 20 36 36 37 37 Greatest Support 40 | 20 40 40 20 20 20 Greatest Overweight (x) 10 | 1 4 8 1 1 10 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 14 15 15 15 Most Carried 13 | 5 8 10 10 13 13 Average Carried 8 | 3 5 6 9 10 12 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 13 | 3 8 9 9 13 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 723 | 255 120 299 10 39 . Remotely . | . . . . . . Salvage Created 913 | . 261 515 . . 137 Parts 46 | . 18 25 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 8 15 . . 3 Guns 22 | . 7 13 . . 2 Cannons 1 | . . 1 . . . AOE 2 | . 1 1 . . . Classes Destroyed 5 | . 2 3 . . . Watcher 1 | . . 1 . . . Swarmer 6 | . 3 2 . . 1 Grunt 16 | . 5 9 . . 2 Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | . 2 4 . . 3 Combat Bots Only 4 | . 2 4 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 273 | . 90 130 . . 53 Missed 65 | . 24 21 . . 20 Damage Taken 2901 | . 795 1443 . . 663 Core 567 | . 150 238 . . 179 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 100 | . 75 . . 25 . Core Remaining (%) 70 | 100 40 . . . . Volleys Fired 105 | . 47 45 . . 13 Largest 2 | . 2 2 . . 2 Hottest 130 | . 85 130 . . 68 Shots Fired 177 | . 72 82 . . 23 Gun 174 | . 72 81 . . 21 Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 107 | . 40 46 . . 21 Thermal 56 | . 18 36 . . 2 Explosive . | . . . . . . Electromagnetic 14 | . 14 . . . . Robot Hit Streak 12 | . 9 12 . . 8 Robot Miss Streak 16 | . 7 16 . . 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 103 | . 34 56 . . 13 Core Hits 65 | . 16 42 . . 7 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 1 . . 2 Burn 1 | . . 1 . . . Destroy 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1737 | . 438 1040 . . 259 Guns 1334 | . 391 748 . . 195 Cannons 20 | . . . . . 20 Explosions 315 | . 47 268 . . . Melee 44 | . . . . . 44 Ramming . | . . . . . . Kinetic 786 | . 182 409 . . 195 Thermal 840 | . 189 631 . . 20 Explosive . | . . . . . . Electromagnetic 67 | . 67 . . . . Impact 44 | . . . . . 44 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 6 2 2 . Message Errors 2 | . . 1 1 . . Matter Fused 3 | . . 1 . 2 . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 2 1 . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 95 | . 3 48 . . 44 Projectiles . | . . . . . . Explosions 51 | . 3 48 . . . Melee 44 | . . . . . 44 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . . 122 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 360 | . 180 360 . . 27 Average Temperature 79 | . 54 111 . . 11 Received Heat Transfer 1011 | . 396 435 . . 180 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1187 | . 383 767 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 222 | . 189 222 17 . . Initial 17 | . . 5 17 . . Average 56 | . 64 67 17 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 97 100 . . Level 1 1 | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 4 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 14 21 . . 10 Peak Tracking Total 10 | . 3 5 . . 10 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 3 2 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 3 7 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 7 15 . . . Successful 16 | . 6 10 . . . Failed 6 | . 1 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 4 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 234 | . . 234 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3318 | 72 838 892 297 1151 68 Spaces Moved 1752 | 55 478 448 156 601 14 Core 45 | 25 8 11 . . 1 Treads 313 | . 308 5 . . . Legs 1394 | 30 162 432 156 601 13 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 Average Speed 168 | 106 147 161 190 190 215 Slowest Speed 550 | 120 250 450 190 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 61 36 31 72 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 4 46 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 50 | . 4 46 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1950 | 67 546 539 158 610 30 Wait . | . . . . . . Move 1747 | 54 477 447 155 600 14 Hop . | . . . . . . Pick Up 43 | 7 13 17 1 5 . Fast Attach 7 | 2 . 5 . . . Attach 28 | 4 8 12 1 1 2 Detach . | . . . . . . Swap 5 | . . 2 . 3 . Drop 14 | . 1 11 1 1 . Fire 105 | . 47 45 . . 13 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 355 | -10/Materials | Lost 3 parts (1p2n) 410 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Discovered new exit (range 9) 686 | -10/Materials | Repaired Lgt. Assault Rifle 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Propulsion x2 1324 | -9/Materials | Lost 9 parts (1p4n4w) 1475 | -9/Materials | Discovered new exit (range 7) 1662 | -9/Materials | Identified exit to Mines 1712 | -9/Materials | Core integrity fell below 50% 1748 | -9/Materials | Lost 3 parts (1p1n1w) 1803 | -9/Materials | Entered Mines 1828 | -9/Mines | Discovered new exit (range 6) 1929 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1929 | -9/Mines | Discovered new exit (range 7) 2098 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2100 | -9/Mines | Entered Zion 2116 | -7/Zion | Given A8's code to call for help 2289 | -7/Zion | Discovered new exit (range 15) 2526 | -7/Zion | System corruption cleaned by Quarantine Array 2869 | -7/Zion | Learned 12 Factory zone layouts 2877 | -7/Zion | Found GAL Module 2945 | -7/Zion | Learned location of Data Miner (-6) 3251 | -7/Zion | Entered Proximity Caves 3253 | -6/Proximity Caves | Spotter reported a threat 3254 | -6/Proximity Caves | Spotter reported a threat 3307 | -6/Proximity Caves | Spotter reported a threat 3310 | -6/Proximity Caves | Core integrity fell below 20% 3319 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03304_ Autogun destroyed. 03306_ VTOL Module fries itself beyond repair. 03306_ Assault Rifle destroyed. 03307_ Slug penetrates Wall. 03307_ ALERT: Unidentified potential threat approaching Complex 0b10. 03307_ G-50 Soldier suffers critical hit (Smash). 03307_ Destroyed Carbon-fiber Leg. 03307_ G-50 Soldier system corrupted by crushing effect. 03308_ G-50 Soldier system terminally corrupted. 03308_ Lgt. Angular Momentum Engine fried. 03308_ Adv. Heat Sink fried. 03308_ Autogun fries itself beyond repair. 03308_ Critical hit (Burn: +37). 03309_ Penetrated by Slug. 03309_ Kinecellerator destroyed. 03314_ Slug penetrates Wall. 03319_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ??????????#??????????????# #????????????????????? | | ???????????" ????????????# #????????????????????? | | ???????????"" ??????????# #????????????????????? | | ?????????????? ????????# #????????????????????? | | ??????????#######//####### #????????????????????? | | ???????# =% % #????????????????????? | | ???????# [% Y#????????????????????? | | ??????????????## ######%% ###??????????????????? | | ??????????????????????#; @ g ##?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ??????????? | | ??????????????????????# ####### ??????? | | ??????????????????????######????????# ???????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Robot Respite Tourist Challenges ------------ None Game ------ Seed StealthOvertunedCasing Manual? 0 Play Time 00:27:32 Cumulative 4.5 hours Start 2024.08.13 @ 14:50:34 End 2024.08.13 @ 15:21:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b8a7080-36cb-4acc-a0d0-e052c804412c