Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 17:37:29

Player: reason

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (69)      345
Value Destroyed (2704)     2704
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (451)                451
              TOTAL SCORE: 11500

 Bonus
-------
Follower Combat Kills      151
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     64/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (7) ---
                 (None)
>            --- UTILITY (14) -----
             Hacking Suite
             System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
   Precision Energy Filter
             Antimissile System

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
>              --- UTILITY ----------
               Energy Well
               Triangulator
               Spectral Analyzer
  Experimental Sensor Array
               Signal Interpreter
     Makeshift Transmission Jammer
               Reaction Control System
         Light Regenerative Plating
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
      Improved Remote Datajack
>              --- INVENTORY --------
         Light Particle Reactor
      Enhanced Nova Cannon
[Rating: 120]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Utility                  12   | .   .   1   2   2   .   .   .   .   2   .   .   1   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 6   5   11  10  8   1   7   .   4   12  26  .   13  6   5   15  2   
  Power                    19   | 1   2   2   1   .   1   1   .   .   1   3   .   1   1   .   4   1   
    Engine                 9    | 1   2   2   .   .   1   1   .   .   .   2   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   
  Propulsion               35   | 2   1   3   2   3   .   3   .   1   2   6   .   6   2   1   3   .   
    Treads                 16   | 1   .   3   2   3   .   3   .   1   1   2   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   3   .   3   2   1   3   .   
  Utility                  55   | 1   1   4   5   5   .   1   .   1   4   12  .   6   3   3   8   1   
    Device                 15   | .   .   .   .   1   .   .   .   .   2   1   .   2   2   2   5   .   
    Storage                9    | 1   .   2   3   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Processor              10   | .   .   1   .   3   .   .   .   .   .   3   .   .   .   .   2   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   .   
    Protection             15   | .   1   1   2   1   .   1   .   1   2   3   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   2   2   .   .   2   .   2   5   5   .   .   .   1   .   .   
    Energy Gun             5    | 2   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   1   2   1   .   .   1   .   1   1   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   
Parts Lost                 49   | .   1   1   .   .   .   4   .   3   2   13  1   4   .   .   4   16  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Propulsion               17   | .   .   1   .   .   .   .   .   1   1   5   1   .   .   .   3   5   
  Utility                  19   | .   .   .   .   .   .   1   .   .   .   4   .   4   .   .   .   10  
  Weapon                   10   | .   1   .   .   .   .   3   .   2   1   3   .   .   .   .   .   .   
  Highest Loss Streak      15   | .   1   1   .   .   .   2   .   2   1   5   1   2   .   .   2   15  
Average Slot Usage (%)     92   | .   86  95  99  100 100 94  92  96  96  89  68  65  78  94  89  58  
  Engine                   3    | .   14  11  .   .   1   7   7   7   1   2   .   .   .   .   .   .   
  Core                     2    | .   .   .   8   7   5   .   .   .   4   3   .   1   5   4   .   .   
  Treads                   16   | .   14  28  27  23  23  22  23  22  16  3   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   4   4   .   26  28  27  12  
  Device                   2    | .   .   .   .   1   .   .   .   .   8   3   6   8   2   9   12  12  
  Storage                  13   | .   14  15  27  16  15  15  15  15  13  9   3   2   5   4   4   3   
  Processor                18   | .   .   9   9   26  30  24  23  23  20  26  20  17  15  14  11  8   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   8   26  25  15  19  17  14  
  Protection               9    | .   4   6   8   7   7   13  15  15  16  7   .   .   6   4   4   3   
  Energy Gun               1    | .   21  .   .   .   .   .   .   1   6   3   .   .   .   .   .   .   
  Energy Cannon            6    | .   2   21  9   7   7   5   .   7   1   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   8   7   7   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 10  13  30  56  58  55  60  53  61  68  65  8   17  39  43  51  45  
  Greatest Support         72   | 10  16  60  60  68  68  68  63  63  63  43  8   27  45  54  72  63  
  Greatest Overweight (x)  17   | 2   .   1   .   1   .   1   .   .   1   17  2   2   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   12  16  16  16  16  16  16  16  16  4   4   4   4   4   4   
  Average Capacity         12   | 5   6   9   15  16  16  16  16  16  16  12  4   4   4   4   4   4   
  Most Carried             16   | 6   6   12  16  16  16  16  16  15  16  16  4   4   4   4   4   4   
  Average Carried          11   | 3   5   8   14  15  15  15  16  14  15  11  3   3   2   3   3   3   
  Final Capacity           16   | 6   6   12  16  16  16  16  16  16  16  4   4   4   4   4   4   4   
  Final Carried            16   | 6   6   12  16  16  15  16  16  15  16  4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 51% | Mutant
 26% | Scavenger-Mutant
 14% | Hacker-Scout
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Extension
     Hacker-Scout | -6/Cetus
     Hacker-Scout | -5/Factory
    Hacker-Mutant | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -2/Research
     Hacker-Scout | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Matter Collected           1509 | 178 127 105 145 139 .   161 .   74  132 448 .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2888 | .   179 628 320 177 .   771 .   70  295 448 .   .   .   .   .   .   
  Parts                    129  | .   17  32  20  8   .   30  .   4   10  8   .   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   13  .   10  .   .   .   .   .   .   .   .   
  Prevented                14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Combat Hostiles Destroyed  61   | .   5   11  5   6   .   18  .   1   5   10  .   .   .   .   .   .   
  Guns                     17   | .   4   .   .   .   .   2   .   .   4   7   .   .   .   .   .   .   
  Cannons                  30   | .   .   11  2   1   .   12  .   1   .   3   .   .   .   .   .   .   
  AOE                      11   | .   1   .   3   4   .   3   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   3   3   1   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   2   .   .   4   .   9   .   .   .   .   .   .   .   .   .   .   
  Grunt                    25   | .   3   7   3   1   .   6   .   .   2   3   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   3   2   1   .   1   .   .   3   4   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   4   3   6   5   .   11  .   1   3   2   .   .   .   .   .   .   
  Combat Bots Only         11   | .   3   3   3   5   .   11  .   1   3   2   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   2   2   .   3   .   1   1   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Fac  Res  Res  Acc  
Damage Taken               8680 | .    270  385  244  320  .    1192 .    479  156  2095 73   334  65   .    595  2472 
  Core                     2476 | .    29   70   .    35   .    74   .    59   62   286  51   104  21   .    76   1609 
  Absorbed by Shields      5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  88   82   100  .    .    .    .    76   .    .    53   89   98   100  94   .    
Volleys Fired              224  | .    23   31   21   12   .    49   .    16   17   55   .    .    .    .    .    .    
  Largest                  2    | .    2    2    1    1    .    1    .    1    2    2    .    .    .    .    .    .    
  Hottest                  128  | .    90   120  56   56   .    69   .    68   128  117  .    .    .    .    .    .    
Shots Fired                286  | .    34   48   21   12   .    48   .    16   24   83   .    .    .    .    .    .    
  Gun                      90   | .    31   .    .    .    .    8    .    .    16   35   .    .    .    .    .    .    
  Cannon                   187  | .    3    48   16   9    .    39   .    16   8    48   .    .    .    .    .    .    
  Launcher                 9    | .    .    .    5    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  56   | .    .    .    .    .    .    8    .    .    .    48   .    .    .    .    .    .    
  Thermal                  140  | .    34   31   .    .    .    .    .    16   24   35   .    .    .    .    .    .    
  Explosive                9    | .    .    .    5    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          81   | .    .    17   16   9    .    39   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35   | .    7    7    11   22   .    24   .    9    33   35   .    .    .    .    .    .    
  Robot Miss Streak        5    | .    5    2    2    .    .    1    .    2    .    5    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           225  | .    20   32   16   11   .    43   .    13   24   66   .    .    .    .    .    .    
  Core Hits                106  | .    10   18   15   9    .    21   .    2    10   21   .    .    .    .    .    .    
  Critical Hits            7    | .    .    .    .    .    .    1    .    .    .    6    .    .    .    .    .    .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6581 | .    226  787  765  490  .    1245 .    318  676  2074 .    .    .    .    .    .    
  Guns                     1984 | .    190  .    .    .    .    149  .    .    532  1113 .    .    .    .    .    .    
  Cannons                  3633 | .    36   751  328  179  .    916  .    318  144  961  .    .    .    .    .    .    
  Explosions               964  | .    .    36   437  311  .    180  .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1110 | .    .    .    .    .    .    149  .    .    .    961  .    .    .    .    .    .    
  Thermal                  2696 | .    226  363  .    .    .    .    .    318  676  1113 .    .    .    .    .    .    
  Explosive                928  | .    .    .    437  311  .    180  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1847 | .    .    424  328  179  .    916  .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    1    .    .    .    4    4    4    .    .    .    .    .    .    1    5    
  Average Corruption       3    | .    .    1    .    .    .    4    4    4    .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    .    19   4    19   .    .    .    .    .    .    .    4    
    Message Errors         11   | .    .    .    .    .    .    4    1    5    .    .    .    .    .    .    .    1    
    Matter Fused           15   | .    .    .    .    .    .    5    .    9    .    .    .    .    .    .    .    1    
    Heat Flow Errors       7    | .    .    .    .    .    .    3    1    2    .    .    .    .    .    .    .    1    
    Energy Discharges      6    | .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             45   | .    .    .    .    .    .    .    .    .    14   31   .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    63   8    7    .    1    .    .    .    31   .    .    .    .    .    .    
  Projectiles              103  | .    .    63   8    .    .    1    .    .    .    31   .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        467  | .    203  336  102  110  .    467  183  357  71   306  .    .    149  308  309  235  
  Average Temperature      94   | .    70   83   30   47   .    126  98   133  34   86   .    .    61   146  108  52   
  Received Heat Transfer   1521 | .    81   159  99   90   .    162  .    165  66   519  9    27   9    .    36   99   
  Effects                  10   | .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    4    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Interference           6    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    1    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    3    3    2    .    4    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Heat Transferred         4383 | .    594  753  .    .    .    .    .    555  983  1498 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Peak Influence             686  | .   102 224 150 228 .   .   .   .   110 106 73  520 686 345 463 636 
  Initial                  270  | .   .   42  50  28  .   .   .   .   .   .   58  35  245 270 193 214 
  Average                  129  | .   48  76  64  111 .   .   .   .   43  47  60  273 453 303 250 330 
Maximum Alert Level        2    | .   .   1   .   1   .   .   .   .   .   .   .   2   2   1   2   2   
  Low Security (%)         80   | 100 100 94  100 82  .   .   .   .   100 100 100 44  .   .   63  23  
  Level 1                  11   | .   .   5   .   17  .   .   .   .   .   .   .   .   47  100 28  36  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   55  52  .   8   40  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   1   1   .   1   .   .   .   3   .   .   .   .   1   1   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Distress Signals           7    | .   1   .   .   .   .   .   .   .   .   3   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   12  15  8   5   .   21  .   4   5   33  5   9   2   1   23  45  
  Peak Tracking Total      15   | .   7   3   3   2   .   8   .   3   3   12  5   5   2   1   8   15  
  Tactical Retreats        23   | .   .   .   .   1   .   1   .   .   .   6   .   2   .   .   6   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Traps Triggered            8    | .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Machines Disabled          4    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Machines Accessed          41   | .   3   4   5   1   .   .   4   .   .   6   .   4   3   4   2   5   
  Terminals                22   | .   3   3   4   .   .   .   .   .   .   5   .   .   .   3   1   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   1   .   .   .   .   .   .   .   1   .   1   1   1   .   2   
  Scanalyzers              3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                138  | .   10  10  15  7   .   .   28  .   .   19  .   8   11  10  4   16  
  Successful               92   | .   4   6   9   7   .   .   28  .   .   11  .   6   8   4   3   6   
  Failed                   46   | .   6   4   6   .   .   .   .   .   .   8   .   2   3   6   1   10  
    Catastrophic           8    | .   2   .   2   .   .   .   .   .   .   1   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   10  8   8   .   .   .   .   .   1   3   .   .   .   5   1   9   
  Terminals                59   | .   10  8   8   .   .   .   .   .   .   16  .   .   .   7   1   9   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   .   2   .   .   .   .   .   .   .   3   .   3   2   3   .   7   
  Scanalyzers              18   | .   .   .   7   7   .   .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             50   | .   3   5   3   .   .   .   28  .   .   10  .   .   .   .   .   1   
  Record                   11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   2   1   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   .   1   .   .   .   .   .   .   .   1   .   2   1   3   .   4   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Report Inventory         5    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   1   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Scanalyzer                 16   | .   .   .   6   7   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         8    | .   .   .   3   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  8    | .   .   .   3   4   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminals                3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Assimilate             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   2   3   .   .   .   .   .   .   6   .   3   2   3   2   4   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   3   3   .   .   7   .   .   1   .   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Matter                 1111 | .   .   .   .   .   .   .   .   .   .   .   .   351 570 .   190 .   
    Time                   538  | .   .   .   .   .   .   .   .   .   .   .   .   187 304 .   47  .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   5   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   91  .   10  
  Retrieved Matter         101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   91  .   10  
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
Parts Scanalyzed           8    | .   .   .   3   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 7    | .   .   .   3   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  89  25  .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  89  25  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   .   20  5   .   .   .   .   .   .   .   
  Total Damage             761  | .   .   .   .   .   .   .   .   620 141 .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Fac  Res  Res  Acc  
Turns Passed               8419 | 78   291  1042 931  347  567  938  125  911  779  881  46   220  424  113  471  255  
Spaces Moved               6312 | 63   211  578  513  179  340  488  76   530  380  805  62   287  283  226  683  608  
  Core                     284  | 15   .    .    .    .    .    .    .    .    .    4    46   120  .    .    .    99   
  Treads                   3121 | .    .    541  513  179  340  488  76   530  380  74   .    .    .    .    .    .    
  Legs                     138  | .    .    .    .    .    .    .    .    .    .    130  .    8    .    .    .    .    
  Wheels                   296  | 48   211  37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    142  | .    .    .    .    .    .    .    .    .    .    .    .    142  .    .    .    .    
  Flight                   2331 | .    .    .    .    .    .    .    .    .    .    597  16   17   283  226  683  509  
  Fastest Speed            22   | 50   80   100  160  166  166  163  166  163  163  34   40   34   28   25   22   28   
  Average Speed            105  | 93   94   156  161  166  166  167  166  164  178  76   49   50   29   25   26   34   
  Slowest Speed            900  | 150  100  160  166  190  166  190  166  166  180  900  150  150  34   25   37   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22   | .    .    .    .    .    .    .    .    .    .    6    .    1    .    2    9    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    40   44   43   5    55   63   73   74   9    89   23   11   6    10   25   23   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14   | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    .    2    6    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          72   | .    .    4    39   14   .    5    .    .    .    10   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    1    .    .    .    10   .    .    .    .    .    .    
  AOE                      61   | .    .    4    39   14   .    4    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Fac Fac Res Res Acc 
Total                      7767 | 82  271 671 599 218 343 562 75  551 454 986 78  362 623 279 965 648 
  Wait                     812  | .   16  18  12  8   .   .   .   .   30  26  15  45  325 46  240 31  
  Move                     6254 | 62  210 577 512 178 339 487 75  529 379 793 61  284 282 221 664 601 
  Hop                      20   | .   .   .   .   .   .   .   .   .   .   5   .   1   .   2   9   3   
  Pick Up                  168  | 13  9   22  25  6   1   12  .   2   11  19  .   13  7   4   20  4   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   79   | 6   2   5   2   4   .   4   .   3   5   18  .   11  5   3   9   2   
  Detach                   5    | .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   .   .   
  Swap                     52   | .   3   6   8   4   1   3   .   1   7   8   .   2   1   2   6   .   
  Drop                     106  | 1   8   12  19  4   2   7   .   .   5   21  1   5   3   1   14  3   
  Fire                     224  | .   23  31  21  12  .   49  .   16  17  55  .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            44   | .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   3   4   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   42 | -11/Scrapyard      | Discovered new exit (range 15)
   79 | -11/Scrapyard      | Entered Materials
  258 | -10/Materials      | Discovered new exit (range 17)
  314 | -10/Materials      | Build established: Mutant
  370 | -10/Materials      | Entered another Materials area
  370 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1227 | -9/Materials       | Build established: Scavenger-Mutant
 1266 | -9/Materials       | Discovered new exit (range 12)
 1390 | -9/Materials       | Discovered new exit (range 5)
 1410 | -9/Materials       | Identified exit to Materials
 1412 | -9/Materials       | Entered another Materials area
 1412 | -8/Materials       | Evolved 2 slots: Utility x2
 1730 | -8/Materials       | Build established: Mutant
 2326 | -8/Materials       | Discovered new exit (range 3)
 2329 | -8/Materials       | Identified exit to Factory
 2343 | -8/Materials       | Entered Factory
 2343 | -7/Factory         | Evolved 2 slots: Utility x2
 2615 | -7/Factory         | Discovered new exit (range 4)
 2634 | -7/Factory         | Identified exit to Lower Caves
 2690 | -7/Factory         | Entered Lower Caves
 2848 | -7/Lower Caves     | Learned location of Zion (-6)
 3009 | -7/Lower Caves     | Identified exit to Lower Caves
 3257 | -7/Lower Caves     | Entered another Lower Caves area
 3366 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3482 | -7/Lower Caves     | Destroyed 11 combat bots
 3972 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4170 | -7/Lower Caves     | Discovered new exit (range 4)
 4174 | -7/Lower Caves     | Identified exit to Data Miner
 4195 | -7/Lower Caves     | Entered Data Miner
 4195 | -7/Data Miner      | Discovered new exit (range 6)
 4217 | -7/Data Miner      | Met Data Miner
 4255 | -7/Data Miner      | Learned location of Section 7 (-2)
 4255 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4283 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4318 | -7/Data Miner      | Identified exit to Proximity Caves
 4320 | -7/Data Miner      | Entered Proximity Caves
 4377 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4729 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4885 | -6/Proximity Caves | Spotted B-75 Beast
 4899 | -6/Proximity Caves | Destroyed B-75 Beast
 5003 | -6/Proximity Caves | Discovered new exit (range 9)
 5016 | -6/Proximity Caves | Identified exit to Factory
 5207 | -6/Proximity Caves | Build established: Scavenger-Mutant
 5231 | -6/Proximity Caves | Entered Factory
 5231 | -6/Factory         | Accompanied by 1 ally
 5231 | -6/Factory         | Evolved 2 slots: Utility x2
 5232 | -6/Factory         | Identified exit to Lower Caves
 5842 | -6/Factory         | Discovered new exit (range 14)
 5927 | -6/Factory         | Identified exit to Extension
 6010 | -6/Factory         | Entered Extension
 6071 | -6/Extension       | Disrupted transfer network
 6256 | -6/Extension       | Lost 3 parts (1n1u1w)
 6505 | -6/Extension       | Build established: Mutant
 6580 | -6/Extension       | Lost 3 parts (1n1u1w)
 6665 | -6/Extension       | Incoming investigation squad redirected
 6687 | -6/Extension       | Spotted B-75 Beast
 6766 | -6/Extension       | Spotted B-75 Beast
 6800 | -6/Extension       | Rescued a captive Derelict
 6805 | -6/Extension       | Lost 5 parts (1p2n1u1w)
 6887 | -6/Extension       | Discovered new exit (range 10)
 6888 | -6/Extension       | Discovered new exit (range 6)
 6890 | -6/Extension       | Identified exit to Cetus
 6891 | -6/Extension       | Entered Cetus
 6912 | -6/Cetus           | Spotted Cetus Guard
 6916 | -6/Cetus           | Spotted Cetus Guard
 6919 | -6/Cetus           | Spotted Cetus Guard
 6919 | -6/Cetus           | Spotted Cetus Guard
 6927 | -6/Cetus           | Discovered new exit (range 22)
 6937 | -6/Cetus           | Identified exit to Factory
 6937 | -6/Cetus           | Entered Factory
 6937 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7035 | -5/Factory         | Local fabrication network quarantined
 7133 | -5/Factory         | Discovered new exit (range 10)
 7137 | -5/Factory         | Identified exit to Factory
 7157 | -5/Factory         | Entered another Factory area
 7157 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7315 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 7357 | -4/Factory         | Local fabrication network quarantined
 7451 | -4/Factory         | Build established: Hacker-Mutant
 7469 | -4/Factory         | Fabricated Exp. Sensor Array (x1)
 7545 | -4/Factory         | Discovered new exit (range 9)
 7581 | -4/Factory         | Identified exit to Research
 7581 | -4/Factory         | Entered Research
 7581 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7632 | -3/Research        | Discovered new exit (range 8)
 7694 | -3/Research        | Identified exit to Research
 7694 | -3/Research        | Entered another Research area
 7694 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7779 | -2/Research        | Build established: Hacker-Scout
 7788 | -2/Research        | Fabricated Triangulator (x1)
 7805 | -2/Research        | Found Prototype Processor
 7806 | -2/Research        | Identified Spectral Analyzer
 7809 | -2/Research        | Found Spectral Analyzer
 8027 | -2/Research        | Spotted B-90 Cyclops
 8040 | -2/Research        | Spotted B-90 Cyclops
 8158 | -2/Research        | Discovered new exit (range 5)
 8165 | -2/Research        | Identified exit to Access
 8165 | -2/Research        | Entered Access
 8165 | -1/Access          | Evolved 2 slots: Utility x2
 8181 | -1/Access          | Spotted B-99 Colossus
 8233 | -1/Access          | Spotted B-99 Colossus
 8405 | -1/Access          | Spotted B-99 Colossus
 8407 | -1/Access          | Core integrity fell below 50%
 8410 | -1/Access          | Found Antimissile System
 8416 | -1/Access          | Spotted B-99 Colossus
 8417 | -1/Access          | Core integrity fell below 20%
 8417 | -1/Access          | Spotted B-99 Colossus
 8420 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
08410_ Acquired Antimissile System.
08410_ Knocked back. <x2>
08410_ Slug penetrates Wave Collapse Detector. <x4>
08412_ B-99 Colossus activates siege mode.
08412_ U-05 Engineer builds a Wall.
08412_ U-05 Engineer lays Concrete.
08414_ Wave Collapse Detector explodes.
08414_ G-73 Enforcer destroyed. <x2>
08414_ U-05 Engineer destroyed.
08414_ K-01 Serf destroyed.
08414_ Penetrated by Slug.
08414_ Slug penetrates Wall. <x4>
08416_ Knocked back.
08416_ Penetrated by Slug.
08416_ Spectral Analyzer destroyed.
08416_ Imp. Target Analyzer destroyed.
08416_ Slug penetrates Wall. <x2>
08417_ Penetrated by Slug. <x4>
08417_ Slug penetrates Wall. <x3>
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          41
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              14
Armor Coverage             375
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                74
Targeting Accuracy         18
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          40
Defensive Hacking          20

 Item Schematics 
-----------------
     Imp. Targeting Computer | -8/Materials  | Scanalyzed
             Particle Cannon | -8/Materials  | Scanalyzed
         Imp. Cooling System | -8/Materials  | Scanalyzed
                 Arm. Treads | -7/Factory    | Scanalyzed
                 Med. Treads | -7/Factory    | Scanalyzed
        Lgt. EM Pulse Cannon | -7/Factory    | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
                   Phase Gun | -6/Extension  | Hacked
      Field Propulsion Drive | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -4/Factory  
         Exp. Sensor Array | x1 | -4/Factory  
              Triangulator | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Denied?
GoHome()
Overkill
Slippery One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              BurstRagnarokPit
  Manual?         0
Play Time         02:13:16
  Cumulative      29.4 hours
  Start           2021.05.10 @ 15:00:56
  End             2021.05.10 @ 17:37:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e313c99e-5cc8-4ede-9e8c-fcfff2ad55f5