Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.09 @ 02:44:57 Player: CrashCricket Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4571) 4571 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 9360 Bonus ------- High Alert Combat Kills 239 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 48/300 Energy 141/290 System Corruption 1% Temperature Critical (637) Movement Walking (330) Ox3 Location -7/Storage Parts ------- > --- POWER (2) -------- Backup Power I Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Propulsion Shielding Hardened Heavy Armor Plating Reactive Plating > --- WEAPON (4) ------- Gatling Laser Heavy Particle Cannon Minigun Gauss Rifle > --- INVENTORY (15) --- Improved Aluminum Leg Armored Wheel Improved Heat Sink Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Weapon Shielding Reactive Plating Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Gauss Rifle Rocket Launcher > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Titanium Leg Armored Wheel Improved Propulsion Shielding Weapon Shielding Hardened Heavy Armor Plating Shield Generator Long-range Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Minigun Enhanced Autogun [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 4 | . 1 . 1 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 100 | 7 9 24 35 10 5 4 6 Power 9 | 1 1 1 5 . . . 1 Engine 9 | 1 1 1 5 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 5 4 . 2 1 1 Treads . | . . . . . . . . Leg 9 | 2 . . 3 . 2 1 1 Wheel 6 | . 2 3 1 . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 24 | 2 2 2 10 3 1 2 2 Device 11 | . 1 1 5 2 1 . 1 Storage 3 | 1 . 1 1 . . . . Processor 3 | 1 1 . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . . 3 1 . 2 1 Artifact . | . . . . . . . . Weapon 50 | 2 4 16 16 7 2 1 2 Energy Gun 16 | . . 2 10 2 1 . 1 Energy Cannon 15 | . 2 9 3 . . . 1 Ballistic Gun 12 | 2 . 1 3 4 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . 2 4 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 4 . . . . Parts Lost 7 | . . . 2 . . 4 1 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . 1 . . 2 1 Weapon 2 | . . . 1 . . 1 . Highest Loss Streak 4 | . . . 1 . . 4 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 99 98 100 98 90 81 Engine 13 | . 12 10 16 14 14 13 10 Leg 11 | . 12 . 14 14 14 14 14 Wheel 4 | . 11 19 1 . . . . Device 13 | . 6 6 12 21 21 19 2 Storage 7 | . 12 5 8 7 7 7 7 Processor 5 | . 17 18 4 . . . . Protection 8 | . . . 6 14 12 7 21 Energy Gun 12 | . . 1 17 18 14 14 7 Energy Cannon 6 | . 3 20 9 . . . 4 Ballistic Gun 6 | . 14 5 4 5 7 7 14 Launcher 4 | . 6 11 . 3 7 6 . Naked Turns . | . . . . . . . . Heaviest Build 90 | 17 23 42 67 70 72 70 90 Greatest Support 34 | 20 24 24 34 34 34 30 28 Greatest Overweight (x) 26 | 3 6 5 15 2 2 3 26 Average Overweight (x) . | . . . 1 1 2 1 1 Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 Average Capacity 13 | 9 10 8 15 15 15 15 15 Most Carried 15 | 7 10 10 15 15 15 10 7 Average Carried 10 | 2 7 6 10 12 13 9 5 Final Capacity 15 | 10 10 15 15 15 15 15 15 Final Carried 15 | 4 10 7 12 15 10 6 4 Class Distribution -------------------- 57% | Hacker-Tank 25% | Hacker-Gunner 13% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Garrison Hacker-Tank | -7/Factory Hacker-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Matter Collected 2694 | 285 190 540 781 344 206 135 213 Remotely . | . . . . . . . . Salvage Created 5313 | 124 413 1082 1393 933 600 194 574 Parts 317 | 8 42 77 79 51 25 8 27 Haulers Intercepted 10 | . 1 5 2 . . . 2 Recyclers Shooed 2 | 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Combat Hostiles Destroyed 87 | . 5 21 19 11 18 5 8 Guns 47 | . 4 2 8 6 16 5 6 Cannons 19 | . 1 9 8 . . . 1 AOE 14 | . . 9 . 3 2 . . Classes Destroyed 14 | 2 6 3 2 1 . . . Worker 11 | . 2 2 2 4 . 1 . Builder 9 | . 3 . 3 2 . . 1 Tunneler 3 | 1 1 . . 1 . . . Hauler 10 | . 1 5 2 . . . 2 Recycler 5 | 1 . . . 3 . . 1 Operator 7 | . . 3 2 2 . . . Watcher 14 | . 3 4 5 1 . . 1 Swarmer 19 | . 2 5 . . 7 3 2 Grunt 41 | . 3 9 10 6 9 2 2 Brawler 3 | . . 1 1 1 . . . Duelist 2 | . . . 2 . . . . Sentry 16 | . . 6 5 2 1 . 2 Hunter 3 | . . . 1 . 1 . 1 Programmer 3 | . . . . 2 . . 1 Best Kill Streak 9 | 2 4 9 6 6 7 3 4 Combat Bots Only 8 | . 4 8 3 3 7 3 4 Max Kills in Single Turn 4 | 1 2 4 2 3 2 2 2 Gunslinging 1 | . . . 1 . 1 1 . Exploded 3 | . . 3 . 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Damage Taken 3257 | . 48 171 1106 188 323 465 956 Core 1020 | . 10 25 284 15 32 29 625 Absorbed by Shields 430 | . . . . 81 152 188 9 Redirected to Shielding 202 | . . . 12 34 65 11 80 Core Remaining (%) 84 | 100 96 93 48 . . . . Volleys Fired 233 | 3 24 42 67 32 30 10 25 Largest 4 | 2 2 4 4 4 4 4 4 Hottest 272 | 40 120 272 272 216 174 202 208 Shots Fired 725 | 6 46 148 206 113 86 33 87 Gun 453 | 6 23 33 109 105 74 30 73 Cannon 218 | . 16 91 97 . . . 14 Launcher 54 | . 7 24 . 8 12 3 . Special . | . . . . . . . . Kinetic 200 | 6 23 27 37 17 30 10 50 Thermal 440 | . 16 91 144 88 44 20 37 Explosive 47 | . . 24 . 8 12 3 . Electromagnetic 38 | . 7 6 25 . . . . Robot Hit Streak 37 | 5 12 34 37 33 13 19 20 Robot Miss Streak 7 | . 1 2 3 3 3 2 7 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 9 | . 1 . 1 1 3 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 509 | 5 25 92 144 89 56 29 69 Core Hits 243 | 2 17 49 53 41 33 16 32 Critical Kills 4 | . . 1 2 . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 15 | . . 1 2 9 1 . 2 Burn 10 | . . . . 9 1 . . Meltdown 2 | . . 1 1 . . . . Destroy 3 | . . . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11503 | 63 468 2470 2889 2114 1581 648 1270 Guns 6123 | 63 214 255 1371 1581 1065 495 1079 Cannons 3162 | . 88 1386 1501 . . . 187 Explosions 2155 | . 166 829 . 506 516 138 . Melee . | . . . . . . . . Ramming 63 | . . . 17 27 . 15 4 Kinetic 2043 | 63 214 157 280 186 391 150 602 Thermal 6667 | . 88 1386 2115 1395 674 345 664 Explosive 1989 | . . 829 . 506 516 138 . Electromagnetic 741 | . 166 98 477 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . 4 6 3 3 Message Errors 2 | . . . . . 2 . . Matter Fused 5 | . . . . 2 2 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 2 1 . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . 2 14 8 17 . . 1 Projectiles 23 | . . 14 8 . . . 1 Explosions 19 | . 2 . . 17 . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 178 | . . 20 1 36 35 86 . Shots 9 | . . 2 . 2 2 3 . Rammed 2 | . . . 1 . . . 1 Targets Rammed 9 | . . . 2 2 . 2 3 Kicked 7 | . . . 1 2 . 2 2 Crushed . | . . . . . . . . Highest Temperature 919 | . 365 372 809 408 458 287 919 Average Temperature 199 | . 137 107 246 108 130 104 384 Received Heat Transfer 1549 | . 36 84 702 80 195 248 204 Effects 118 | . 1 . 59 1 . . 57 Shutdowns 32 | . 1 . 19 . . . 12 Energy Bleed 13 | . . . 7 . . . 6 Interference 18 | . . . 11 . . . 7 Matter Decay 13 | . . . 7 1 . . 5 Short Circuit 7 | . . . 3 . . . 4 Damage (minor) 12 | . . . 3 . . . 9 Damage (major) 15 | . . . 7 . . . 8 Damage (core) 8 | . . . 2 . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . 1 3 2 . . 1 Combat Hostiles 7 | . . 1 3 2 . . 1 Parts Melted 26 | . . 5 5 8 4 . 4 Heat Transferred 12895 | . 185 2590 3848 3145 1256 563 1308 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Peak Influence 606 | 10 222 592 602 251 606 513 461 Initial 235 | . 4 8 115 . 12 235 159 Average 223 | 2 126 353 240 49 346 338 320 Maximum Alert Level 2 | . 1 2 2 1 2 2 2 Low Security (%) 50 | 100 81 15 45 95 35 . 18 Level 1 29 | . 18 42 34 4 23 64 56 Level 2 20 | . . 41 19 . 40 35 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 3 2 5 . 4 7 Investigation 6 | . 1 1 . 1 . 1 2 Extermination 4 | . . . . 2 . 1 1 Reinforcement 6 | . . 2 1 2 . . 1 Assault 2 | . . . 1 . . 1 . Garrison 4 | . . . . . . 1 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Distress Signals 5 | . . 1 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 8 27 29 14 20 10 15 Peak Tracking Total 5 | . 4 5 4 3 4 5 4 Tactical Retreats 2 | . . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Traps Triggered 6 | . 1 . 1 . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Machines Disabled 15 | . 2 5 3 . 1 1 3 Max in Single Turn 2 | . 1 2 1 . 1 1 1 Garrison Access 2 | . . . 1 . . 1 . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Machines Accessed 19 | . 3 6 3 4 . 1 2 Terminals 13 | . 3 4 2 2 . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . 1 . 1 . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 53 | . 12 14 9 9 . 4 5 Successful 37 | . 6 9 9 7 . 3 3 Failed 16 | . 6 5 . 2 . 1 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 12 8 5 5 . 4 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 6 | . . 3 . 3 . . . Scanalyzers 7 | . . 3 4 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 23 | . 6 4 5 4 . 3 1 Record 4 | . 2 1 1 . . . . Prototype ID Bank 2 | . . . 1 . . . 1 Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . Disarm Traps 1 | . . . . . . 1 . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . Recall Investigation 2 | . . 1 . 1 . . . Recall Assault 1 | . . . . 1 . . . Hauler Manifests 3 | . . . 1 1 . 1 . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 4 | . . 2 . 2 . . . Retrieve Components 4 | . . 2 . 2 . . . Scanalyzer 7 | . . 3 4 . . . . Insert Component 4 | . . 2 2 . . . . Analyze 3 | . . 1 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 4 1 3 . 1 2 Full Trace Events 10 | . 3 4 . 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . 2 . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Sto Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . 1 . 3 2 . Machine Destruction 6 | . . . 1 . 3 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Turns Passed 6016 | 128 456 866 1822 1328 674 326 416 Spaces Moved 2900 | 76 337 674 797 573 214 110 119 Core 21 | 15 3 . 2 . . . 1 Treads . | . . . . . . . . Legs 1952 | 61 156 . 720 573 214 110 118 Wheels 923 | . 178 670 75 . . . . Hover . | . . . . . . . . Flight 4 | . . 4 . . . . . Fastest Speed 50 | 50 90 90 105 200 260 190 190 Average Speed 172 | 133 106 97 192 210 264 258 252 Slowest Speed 1350 | 200 350 395 800 270 270 330 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 56 51 60 17 47 3 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . 11 . . . . . Terrain Destroyed 167 | . 7 59 . 49 30 17 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 162 | . 7 59 . 49 30 17 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Total 3393 | 96 389 785 949 622 267 125 160 Wait 15 | . . 15 . . . . . Move 2893 | 75 336 673 796 573 212 109 119 Hop . | . . . . . . . . Pick Up 74 | 11 11 14 29 4 1 . 4 Fast Attach 9 | . 5 3 . . 1 . . Attach 32 | 7 1 7 7 2 . 4 4 Detach 1 | . . . 1 . . . . Swap 59 | . 3 14 28 8 4 . 2 Drop 58 | . 9 17 19 1 9 . 3 Fire 233 | 3 24 42 67 32 30 10 25 Melee . | . . . . . . . . Ram 2 | . . . 1 . . . 1 Kick 7 | . . . 1 2 . 2 2 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Evolved 1 slot: Utility x1 297 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Discovered exit to Mines (range 11) 315 | -10/Materials | Build established: Hacker-Mutant 458 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Discovered exit to Materials (range 13) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Weapon x2 754 | -9/Materials | Destroyed 8 combat bots 1042 | -9/Materials | Identified exit to Mines 1042 | -9/Materials | Discovered exit to Mines (range 15) 1236 | -9/Materials | Build established: Hacker-Gunner 1421 | -9/Materials | Identified exit to Materials 1421 | -9/Materials | Discovered exit to Materials (range 8) 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1717 | -8/Materials | Core integrity fell below 50% 2716 | -8/Materials | Build established: Hacker-Tank 3215 | -8/Materials | Identified exit to Factory 3215 | -8/Materials | Discovered exit to Factory (range 16) 3273 | -8/Materials | Entered Factory 3273 | -7/Factory | Evolved 2 slots: Utility x2 3683 | -7/Factory | Identified exit to Lower Caves 3683 | -7/Factory | Discovered exit to Lower Caves (range 15) 4601 | -7/Factory | Identified exit to Garrison 4601 | -7/Factory | Entered Garrison 4646 | -7/Garrison | Triggered checkpoint 4838 | -7/Garrison | Triggered checkpoint 4884 | -7/Garrison | Destroyed 7 combat bots 4926 | -7/Garrison | Triggered checkpoint 5053 | -7/Garrison | Identified exit to Factory 5053 | -7/Garrison | Discovered exit to Factory (range 12) 5116 | -7/Garrison | Triggered checkpoint 5257 | -7/Garrison | Installed Relay Interface Framework 5275 | -7/Garrison | Entered Factory 5432 | -7/Factory | Garrison activated, responded to threat 5546 | -7/Factory | Identified exit to Storage 5546 | -7/Factory | Discovered exit to Storage (range 15) 5601 | -7/Factory | Entered Storage 5612 | -7/Storage | Lost 4 parts (1p2u1w) 5648 | -7/Storage | Garrison activated, responded to threat 5919 | -7/Storage | Core integrity fell below 50% 6013 | -7/Storage | Core integrity fell below 20% 6017 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer destroyed. Slug penetrates Wall. Power failure, Imp. Deuterium Engine shutdown. A-02 Transporter destroyed. Overheating: Matter decay (-19). Overheating: Energy bleed (-38). Overheating: Core damaged (-91). Power failure, Backup Power I shutdown. Overheating: Gatling Laser damaged (-21). Overheating: Backup Power I damaged (-17). Overheating: Hrd. Heavy Armor Plating damaged (-67). Overheating: Reactive Plating damaged (-18). Gatling Laser broken. Overheating: Short circuit. Slug penetrates Wall. Overheating: Core damaged (-77). Imp. Heat Sink broken. Overheating: Short circuit. Slug penetrates G-47 Trooper. Overheating: Core damaged (-105). 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R"# | | ??????????????????????# !!;#" ###%""" """# | | ??????????????????? /g!g##"T"#?#%""" | #### | | ????????????????""" #!g%;#"""#?#= =% #??? | | ????????????????""" ?+!=%######?#####+####??? | | ????????????????"""???#*%=##????????# #????? | | ???????????????? ????#!=*!?????????# #????? | | ??????????????????????#!=%#?????????+ #????? | | ??????????????????????#!=@#?????????# #????? | | ??????????????????????# !#?????????+ #????? | | ??????????????????????# #?????????# #????? | | ??????????????????????# #?????????# #????? | | ??????????????????????" #?????????# #????? | | ?????????????????????"T #?????????# #????? | | ????????????????????#"" #?????????# #????? | | ????????????????????### #?????????# #????? | | ??????????????????????# #?????????# #????? | | ??????????????????????# #?????????# #????? | | ??????????????????????# #?????????# ###??? | | ??????????????????????# #?????????# "#??? | | ??????????????????????# #?????????# ""#??? | | ??????????????????????# #?????????# G#??? | | ??????????????????????# ??????????# [ ""#??? | | ??????????????????????? ??????????#= "#??? | | ??????????????????????? ??????????# *[###??? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# [#????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# ####?? | | ????????????????????????????????????# "" #?? | | ????????????????????????????????????# """#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed SlugVisualInitializer Manual? 0 Play Time 01:52:47 Cumulative 10.1 hours Start 2022.04.07 @ 20:17:58 End 2022.04.09 @ 02:44:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 2 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d45c31a-386a-4a8a-879d-f625e3cce11b