Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 02:15:55 Player: JP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1139) 1139 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 3478 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 28 Cogmind --------- Core Integrity 291/550 Matter 68/300 Energy 100/100 System Corruption 0% Temperature Cool (72) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Visual Processing Unit Sensor Array Arc Projector Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Wheel Improved Heat Sink Improved Heat Sink Visual Processing Unit Sensor Array Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 43 | 4 7 7 15 2 8 Power 4 | . 1 . 2 1 . Engine 4 | . 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 3 . . 4 . 1 Treads . | . . . . . . Leg 6 | 2 . . 4 . . Wheel 2 | 1 . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 2 . 2 Device 2 | . 1 . 1 . . Storage 2 | 1 . 1 . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 24 | . 5 6 7 1 5 Energy Gun 9 | . 2 2 2 1 2 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 5 | . 1 1 2 . 1 Ballistic Cannon . | . . . . . . Launcher 7 | . 2 3 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 16 | . . 1 4 2 9 Power 3 | . . . 1 1 1 Propulsion 6 | . . 1 1 1 3 Utility 2 | . . . . . 2 Weapon 5 | . . . 2 . 3 Highest Loss Streak 9 | . . 1 4 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 95 97 98 76 Engine 12 | . 13 14 11 11 9 Leg 27 | . 28 24 32 31 11 Device 10 | . 10 14 10 11 5 Storage 12 | . 14 14 11 11 9 Processor 5 | . . . 10 11 18 Energy Gun 12 | . 12 12 6 22 8 Energy Cannon 1 | . . . 5 . 2 Ballistic Gun 8 | . 13 7 8 . 2 Launcher 2 | . 1 7 . . 2 Naked Turns . | . . . . . . Heaviest Build 31 | 5 16 20 27 23 31 Greatest Support 30 | 10 20 20 30 30 20 Greatest Overweight (x) 9 | . 1 1 . 1 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 5 8 8 10 10 10 Most Carried 10 | 6 8 9 10 10 10 Average Carried 7 | 4 5 8 6 9 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 5 8 8 10 9 6 Class Distribution -------------------- 56% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 769 | 210 132 56 361 10 . Remotely . | . . . . . . Salvage Created 978 | . 260 63 424 30 201 Parts 75 | . 24 16 25 2 8 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 37 | . 8 11 9 2 7 Guns 9 | . 3 . 2 2 2 Cannons 4 | . . . 4 . . AOE 24 | . 5 11 3 . 5 Classes Destroyed 8 | . 4 1 1 . 2 Worker 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Hauler 1 | . . . . . 1 Recycler 1 | . 1 . . . . Watcher 3 | . 2 . 1 . . Swarmer 16 | . 3 11 . 2 . Grunt 17 | . 5 . 6 . 6 Sentry 4 | . . . 3 . 1 Best Kill Streak 7 | . 5 4 4 3 7 Combat Bots Only 5 | . 4 3 3 3 5 Max Kills in Single Turn 3 | . 2 3 2 1 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 200 | . 20 36 41 13 90 Missed 53 | . 6 12 17 1 17 Damage Taken 2354 | . 164 303 428 353 1106 Core 455 | . 47 60 58 31 259 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 18 | . . . 18 . . Core Remaining (%) 78 | 100 . 57 . 77 . Volleys Fired 109 | . 25 23 33 3 25 Largest 2 | . 2 1 1 2 2 Hottest 122 | . 60 40 75 122 100 Shots Fired 124 | . 35 23 33 6 27 Gun 72 | . 29 13 13 6 11 Cannon 22 | . . . 19 . 3 Launcher 30 | . 6 10 1 . 13 Special . | . . . . . . Kinetic 42 | . 19 3 9 . 11 Thermal 52 | . 10 10 23 6 3 Explosive 30 | . 6 10 1 . 13 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 3 8 2 5 Robot Miss Streak 3 | . 2 3 3 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 68 | . 17 8 24 2 17 Core Hits 81 | . 19 13 20 2 27 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 3 | . 3 . . . . Destroy 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3133 | . 589 687 635 60 1162 Guns 634 | . 209 79 97 60 189 Cannons 426 | . . . 376 . 50 Explosions 2072 | . 379 608 162 . 923 Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 395 | . 139 24 43 . 189 Thermal 665 | . 70 55 430 60 50 Explosive 2008 | . 379 608 98 . 923 Electromagnetic 64 | . . . 64 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . 7 20 . 16 Projectiles . | . . . . . . Explosions 43 | . . 7 20 . 16 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 301 | . 25 106 106 . 64 Shots 11 | . 2 4 3 . 2 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 189 | . 12 . 189 90 146 Average Temperature 58 | . 7 . 87 43 35 Received Heat Transfer 780 | . 57 . 165 . 558 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1201 | . 150 125 741 111 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 433 | . 215 403 433 181 213 Initial 156 | . . 48 156 131 62 Average 170 | . 42 277 297 179 122 Maximum Alert Level 2 | . 1 2 2 . 1 Low Security (%) 66 | 100 97 19 24 100 92 Level 1 25 | . 2 55 62 . 7 Level 2 7 | . . 25 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 1 . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 1 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 17 12 16 10 15 Peak Tracking Total 9 | . 5 3 6 6 9 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 1 1 2 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 3 . 5 . . Terminals 7 | . 3 . 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 5 . 13 . . Successful 13 | . 4 . 9 . . Failed 5 | . 1 . 4 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 16 | . 5 . 11 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 7 . . Record 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 3 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 54 | . . 54 54 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 150 | . . . 150 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1967 | 81 628 375 446 310 127 Spaces Moved 1161 | 67 341 227 249 244 33 Core 15 | 13 . . . . 2 Treads . | . . . . . . Legs 1139 | 52 341 227 249 244 26 Wheels 7 | 2 . . . . 5 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 Average Speed 131 | 105 144 133 120 122 184 Slowest Speed 500 | 120 190 190 120 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 64 67 27 61 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 6 | . 6 . . . . Terrain Destroyed 174 | . 36 80 9 . 49 Melee . | . . . . . . Projectile . | . . . . . . AOE 174 | . 36 80 9 . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1478 | 76 439 276 365 250 72 Wait 119 | . 57 15 47 . . Move 1156 | 66 340 226 248 243 33 Hop . | . . . . . . Pick Up 35 | 5 8 1 16 1 4 Fast Attach 4 | 3 . 1 . . . Attach 25 | 1 4 2 10 1 7 Detach 2 | 1 . 1 . . . Swap 14 | . 3 4 5 1 1 Drop 13 | . 1 3 6 1 2 Fire 109 | . 25 23 33 3 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Identified exit to Mines 583 | -10/Materials | Discovered new exit (range 10) 710 | -10/Materials | Entered Mines 970 | -10/Mines | Learned location of Zion (-6) 985 | -10/Mines | Discovered new exit (range 8) 1085 | -10/Mines | Entered Materials 1085 | -9/Materials | Accompanied by 2 allies 1085 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1176 | -9/Materials | Identified exit to Materials 1266 | -9/Materials | Lost 4 parts (1p1n2w) 1298 | -9/Materials | Identified exit to Mines 1377 | -9/Materials | Build established: Scavenger-Mutant 1423 | -9/Materials | Repaired Sensor Array 1531 | -9/Materials | Entered Mines 1557 | -9/Mines | Learned Materials emergency access door positions 1564 | -9/Mines | Assembled infested the area 1569 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1782 | -9/Mines | Discovered exit to Materials (range 7) 1841 | -9/Mines | Entered Materials 1841 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Garrison activated, responded to threat 1968 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. W-25 Informer sends out distress signal. M-28 Smith repairs Lgt. Angular Momentum Engine. U-05 Engineer builds a Wall. Acquired Hpw. Shotgun. Slug penetrates Wall. Critical hit (Burn: +37). G-47 Trooper destroyed. Slug penetrates Wall. Wheel destroyed. Slug penetrates Wall. G-47 Trooper destroyed. Critical hit (Burn: +37). Lyr. Light Armor Plating destroyed. Cld. Ion Engine destroyed. U-05 Engineer lays Concrete. Hpw. Shotgun destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#########????+??????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????#[[ [ #???????????????? | | ?????????????????????????#[[ [ #???????????????? | | ?????????????????????????#[[ #???????????????? | | ?????????????????????????#! #???????????????? | | ?????????????????????????#!! #???????????????? | | ?????????????????????????##### #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????########## #???????????????? | | ????????????????????# # #???????????????? | | ????????????????????#""" # #???????????????? | | ????????????????????#""" g# #???????????????? | | ????????????????????#""" g ##??????????????? | | ????????????????????# %# ##???????? 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" ???????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapLongswordCompressor Manual? 0 Play Time 00:28:30 Cumulative 7.7 hours Start 2024.05.08 @ 01:50:04 End 2024.05.08 @ 02:15:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f577b1e-44e1-4fa9-ba03-c46bf9413f91