Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:18:48 Player: Haru Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2308) 2308 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 6830 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 196 Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 408/450 System Corruption 8% Temperature Cool (51) Movement Flying (115) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Field Recycling Unit (0) Heavy Plasma Cannon Heavy Plasma Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Matter Pod Targeting Computer Hacking Suite Drone Bay > --- WEAPON ----------- Minigun Assault Cannon Assault Cannon > --- INVENTORY -------- Arc Projector Gatling Laser Thermic Laser [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Core Analyzer Device Improved Sensor Array Storage Large Matter Pod Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 3 | . . . . 1 1 . 1 . . Propulsion 2 | . . . 1 . 1 . . . . Utility 2 | . . . 1 1 . . . . . Weapon 1 | . . . . . . . 1 . . Parts Attached 113 | 6 7 . 6 28 15 17 24 1 9 Power 23 | 1 1 . 1 3 3 7 5 . 2 Engine 14 | 1 1 . 1 3 1 2 3 . 2 Core 8 | . . . . . 2 5 1 . . Reactor 1 | . . . . . . . 1 . . Propulsion 26 | 2 . . 3 5 2 7 4 . 3 Treads 9 | 2 . . . . . 6 . . 1 Leg 7 | . . . . 4 2 1 . . . Wheel 1 | . . . . 1 . . . . . Hover 4 | . . . . . . . 4 . . Flight 5 | . . . 3 . . . . . 2 Utility 23 | 1 4 . . 7 4 2 3 . 2 Device 11 | . 2 . . 3 1 1 3 . 1 Storage 5 | 1 2 . . . 1 . . . 1 Processor 5 | . . . . 3 2 . . . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 41 | 2 2 . 2 13 6 1 12 1 2 Energy Gun 14 | 2 1 . 1 3 1 . 5 . 1 Energy Cannon 5 | . . . . 3 2 . . . . Ballistic Gun 8 | . 1 . . 2 1 . 3 . 1 Ballistic Cannon 4 | . . . . 1 2 1 . . . Launcher 4 | . . . 1 2 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 55 | . 1 . 1 15 4 5 21 3 5 Power 11 | . . . . 2 1 2 5 . 1 Propulsion 14 | . . . 1 2 . 2 6 1 2 Utility 10 | . . . . 4 1 1 3 1 . Weapon 20 | . 1 . . 7 2 . 7 1 2 Highest Loss Streak 11 | . 1 . 1 8 3 2 11 3 3 To Critical Strikes 2 | . . . . 1 . . . . 1 Average Slot Usage (%) 76 | . 97 100 73 51 80 94 63 34 18 Engine 6 | . 14 14 11 5 4 6 3 10 2 Core 5 | . . . . . 2 14 10 . . Treads 11 | . 28 28 12 . . 19 10 . 2 Leg 9 | . . . . 6 29 7 . . . Flight 1 | . . . 14 3 . . . . 1 Device 3 | . 9 . . 8 7 . 1 . . Storage 7 | . 16 28 18 4 2 7 4 . 4 Processor 10 | . . . . 6 20 18 4 . . Hackware 1 | . . . . . . 2 6 5 . Energy Gun 4 | . 21 14 11 3 2 . 2 . 2 Energy Cannon 1 | . . . . 1 7 . . . . Ballistic Gun 2 | . 6 14 7 2 1 . 4 . 2 Ballistic Cannon 5 | . . . . 3 . 15 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 12 13 13 13 32 23 37 47 18 11 Greatest Support 96 | 40 40 40 40 54 72 96 96 18 30 Greatest Overweight (x) 10 | . . . 3 10 . 1 5 . 2 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 3 5 5 5 5 5 5 5 Average Carried 3 | 1 3 3 4 2 3 4 2 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 3 5 1 5 5 5 5 5 Class Distribution -------------------- 65% | Mutant 26% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Matter Collected 2335 | 223 240 . 54 508 280 607 347 . 76 Remotely 536 | . 199 . . 297 . . 40 . . Salvage Created 2425 | . 246 . . 697 269 504 633 . 76 Parts 137 | . 16 . . 40 13 38 27 . 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 48 | . 7 . . 13 4 13 8 . 3 Melee 3 | . . . . . . . 3 . . Guns 24 | . 6 . . 6 4 . 5 . 3 Cannons 18 | . . . . 5 . 13 . . . AOE 2 | . . . . 2 . . . . . Classes Destroyed 10 | . 3 . . 4 2 1 . . . Worker 5 | . . . . . 2 2 1 . . Builder 3 | . . . . 1 . 2 . . . Recycler 4 | . . . . 2 . . 2 . . Operator 3 | . . . . 1 . 1 1 . . Watcher 7 | . 2 . . 4 . 1 . . . Swarmer 15 | . 3 . . 3 . 3 3 . 3 Grunt 18 | . 4 . . 8 3 . 3 . . Sentry 9 | . . . . 2 . 7 . . . Hunter 5 | . . . . . 1 2 2 . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 3 . . 6 2 3 4 . 2 Combat Bots Only 4 | . 3 . . 4 2 3 3 . 2 Max Kills in Single Turn 2 | . 1 . . 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Hostile Shots Fired 601 | . 28 . 25 156 53 152 118 3 66 Missed 178 | . 6 . 12 48 11 61 18 1 21 Damage Taken 6979 | . 320 . 191 1982 639 1016 2047 67 717 Core 1807 | . 62 . 32 535 162 150 588 31 247 Absorbed by Shields 28 | . . . . . 28 . . . . Regen/Repaired (Parts) 163 | . . . . . . 163 . . . Core Remaining (%) 64 | 100 . 75 92 2 . 55 . . . Volleys Fired 210 | . 27 . 7 58 27 39 34 . 18 Largest 3 | . 2 . 2 2 2 2 3 . 1 Hottest 149 | . 90 . 85 119 80 88 149 . 63 Shots Fired 347 | . 50 . 8 78 35 78 80 . 18 Gun 189 | . 50 . 8 31 30 . 52 . 18 Cannon 149 | . . . . 38 5 78 28 . . Launcher 9 | . . . . 9 . . . . . Special . | . . . . . . . . . . Kinetic 228 | . 14 . 1 50 20 78 60 . 5 Thermal 84 | . 20 . 7 19 7 . 18 . 13 Explosive 9 | . . . . 9 . . . . . Electromagnetic 26 | . 16 . . . 8 . 2 . . Robot Hit Streak 12 | . 5 . 6 8 8 12 6 . 8 Robot Miss Streak 4 | . 3 . 1 4 1 1 4 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 230 | . 25 . 7 52 24 61 48 . 13 Core Hits 120 | . 13 . . 36 15 29 22 . 5 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 2 . . 1 . 2 1 . . Burn 2 | . 2 . . . . . . . . Destroy 1 | . . . . 1 . . . . . Blast 2 | . . . . . . 2 . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 16 | . . . . 2 . . 14 . . Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . 14 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5175 | . 531 . 112 1226 426 1541 1114 . 225 Guns 1747 | . 333 . 112 378 325 . 377 . 222 Cannons 2413 | . . . . 571 101 1500 241 . . Explosions 575 | . 198 . . 266 . . 111 . . Melee 385 | . . . . . . . 385 . . Ramming 55 | . . . . 11 . 41 . . 3 Kinetic 3086 | . 67 . . 720 224 1500 527 . 48 Thermal 1069 | . 349 . 112 229 140 . 65 . 174 Explosive 377 | . . . . 266 . . 111 . . Electromagnetic 203 | . 115 . . . 62 . 26 . . Impact . | . . . . . . . . . . Slashing 385 | . . . . . . . 385 . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 4 3 8 8 Average Corruption 4 | . . . . . . 3 2 7 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . . . 1 11 4 6 Message Errors 7 | . . . . . . . 3 1 3 Matter Fused 5 | . . . . . . . 2 2 1 Heat Flow Errors 4 | . . . . . . . 2 1 1 Energy Discharges 3 | . . . . . . . 2 . 1 Data Loss (major) 2 | . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 148 | . 28 . . 1 . 8 111 . . Projectiles 9 | . . . . 1 . 8 . . . Explosions 128 | . 28 . . . . . 100 . . Melee 11 | . . . . . . . 11 . . Knockbacks 13 | . . . . 3 . 7 3 . . Impact 1 | . . . . 1 . . . . . Kinetic 12 | . . . . 2 . 7 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 400 | . 94 . . 59 . . 247 . . Shots 10 | . 2 . . 5 . . 3 . . Rammed 11 | . . . . 4 . 6 . . 1 Targets Rammed 14 | . . . . 4 . 9 . . 1 Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . 3 . . . Highest Temperature 601 | . 252 . 124 440 173 242 601 193 164 Average Temperature 105 | . 78 . 59 105 77 65 179 97 101 Received Heat Transfer 1776 | . 78 . 48 987 207 156 219 . 81 Effects 20 | . . . . 1 . . 19 . . Shutdowns 6 | . . . . . . . 6 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 2 | . . . . . . . 2 . . Matter Decay 2 | . . . . . . . 2 . . Short Circuit 2 | . . . . 1 . . 1 . . Damage (minor) 3 | . . . . . . . 3 . . Damage (major) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 4 | . 2 . . 1 . . . . 1 Heat Transferred 2327 | . 805 . 259 444 274 . 175 . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Peak Influence 481 | . 274 106 167 481 133 329 197 15 80 Initial 140 | . . 106 40 70 123 . 140 15 10 Average 128 | . 92 106 89 332 81 121 126 12 39 Maximum Alert Level 2 | . 1 . . 2 . 1 . . . Low Security (%) 79 | 100 78 100 100 6 100 77 100 100 100 Level 1 15 | . 21 . . 54 . 22 . . . Level 2 5 | . . . . 38 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 . 1 1 6 1 . 2 Investigation 3 | . . . . . . . 1 . 2 Extermination 2 | . . . . . 1 1 . . . Reinforcement 4 | . . . . 1 . 3 . . . Assault 1 | . . 1 . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Distress Signals 4 | . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 12 . 14 27 6 22 12 6 10 Peak Tracking Total 10 | . 3 . 10 6 3 4 4 6 6 Tactical Retreats 5 | . 1 . 1 1 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Traps Triggered 8 | . . . 1 . . 3 3 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Machines Disabled 6 | . 2 . . . . 1 3 . . Max in Single Turn 3 | . 1 . . . . 1 3 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Machines Accessed 22 | . 4 . 5 1 4 5 1 . 2 Terminals 12 | . 3 . 2 1 2 3 . . 1 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 2 | . . . 1 . . 1 . . . Recycling Units 4 | . 1 . 1 . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 44 | . 11 . 9 3 6 8 3 . 4 Successful 26 | . 8 . 5 1 4 7 . . 1 Failed 18 | . 3 . 4 2 2 1 3 . 3 Catastrophic 3 | . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . 2 . . . Terminals 21 | . 8 . 2 3 3 3 . . 2 Fabricators 5 | . . . . . . . 3 . 2 Repair Stations 6 | . . . 3 . . 3 . . . Recycling Units 9 | . 3 . 2 . 2 2 . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 16 | . 6 . 2 1 3 3 . . 1 Record 11 | . 5 . 1 . 3 2 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . 2 . . . Scan Component 2 | . . . 1 . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 5 | . 2 . . . 1 2 . . . Process 2 | . 1 . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . Used 1 | . . . . 1 . . . . . Hacking Detections 12 | . 3 . 2 . 2 2 1 . 2 Full Trace Events 4 | . 1 . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 44 | . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 97 | . 80 . . . . 17 . . . Retrieved Matter 17 | . . . . . . 17 . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . parse_system 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Total Allies 12 | . . 1 . . . 10 . 1 . Largest Group 10 | . . 1 1 . . 10 1 1 . Highest-Rated Group 173 | . . 31 31 . . 173 29 31 . Highest-Rated Ally 31 | . . 31 31 . . 29 29 31 . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . 11 . . 41 . 8 . Total Damage 870 | . . . 192 . . 505 . 173 . Kills 10 | . . . 3 . . 7 . . . Allies Corrupted 3 | . . . . . . 2 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Turns Passed 3994 | 96 347 159 224 531 814 1063 508 83 169 Spaces Moved 2451 | 56 160 100 215 241 550 595 218 160 156 Core 91 | 6 . . . 38 . . 30 . 17 Treads 904 | 50 160 100 72 . . 394 106 . 22 Legs 819 | . . . . 68 550 201 . . . Wheels 75 | . . . . 75 . . . . . Hover 303 | . . . . . . . 82 160 61 Flight 259 | . . . 143 60 . . . . 56 Fastest Speed 32 | 50 160 160 34 34 120 120 38 46 32 Average Speed 120 | 148 160 160 80 112 120 146 128 46 71 Slowest Speed 550 | 160 160 160 300 550 120 240 300 50 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 31 46 21 23 13 68 7 91 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 17 | . . . . 17 . . . . . Terrain Destroyed 84 | . 7 . . 51 . 11 15 . . Melee . | . . . . . . . . . . Projectile 19 | . . . . 7 . 11 1 . . AOE 65 | . 7 . . 44 . . 14 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Total 3145 | 69 203 99 255 420 675 699 361 168 196 Wait 220 | . 1 . 24 56 56 28 47 6 2 Move 2439 | 55 159 99 210 240 549 594 218 159 156 Hop 2 | . . . 2 . . . . . . Pick Up 82 | 8 6 . 2 21 19 3 16 . 7 Fast Attach 22 | . . . 3 3 1 11 2 1 1 Attach 70 | 6 2 . . 21 13 1 19 . 8 Detach 7 | . . . . . . . 5 1 1 Swap 22 | . 5 . 3 4 2 5 3 . . Drop 41 | . 3 . 4 11 8 9 3 1 2 Fire 210 | . 27 . 7 58 27 39 34 . 18 Melee 16 | . . . . 2 . . 14 . . Ram 4 | . . . . 4 . . . . . Kick . | . . . . . . . . . . Crush 10 | . . . . . . 9 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 7) 321 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered Mines 532 | -10/Mines | Met a Derelict testing a Signal Generator 596 | -10/Mines | Discovered new exit (range 5) 603 | -10/Mines | Entered Materials 603 | -9/Materials | Accompanied by 1 ally 603 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Discovered new exit (range 5) 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 895 | -8/Materials | Lost 3 parts (1n2w) 1092 | -8/Materials | Core integrity fell below 50% 1141 | -8/Materials | Lost 8 parts (1p1n4u2w) 1168 | -8/Materials | Core integrity fell below 20% 1246 | -8/Materials | Lost 4 parts (1p3w) 1335 | -8/Materials | Discovered new exit (range 12) 1356 | -8/Materials | Identified exit to Factory 1358 | -8/Materials | Entered Factory 1358 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1938 | -7/Factory | Lost 3 parts (1p1u1w) 2163 | -7/Factory | Discovered new exit (range 7) 2172 | -7/Factory | Entered Storage 2621 | -7/Storage | Build established: Scavenger-Mutant 2772 | -7/Storage | Repaired Med. Treads 3075 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3128 | -7/Storage | Garrison activated, responded to threat 3207 | -7/Storage | Discovered new exit (range 15) 3235 | -7/Storage | Entered Factory 3235 | -6/Factory | Accompanied by 1 ally 3235 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3266 | -6/Factory | Lost 3 allies 3494 | -6/Factory | Lost 11 parts (3p4n1u3w) 3627 | -6/Factory | Lost 5 parts (1p2u2w) 3676 | -6/Factory | Core integrity fell below 50% 3714 | -6/Factory | Lost 4 parts (1p2n1w) 3743 | -6/Factory | Sucked down chute 3743 | -6/Factory | Entered Waste 3744 | -6/Waste | Met a frightened Derelict 3753 | -6/Waste | Spotted C-40 Crusher 3755 | -6/Waste | Found Broken Gamma Bomb Array 3758 | -6/Waste | EMP discharged 3771 | -6/Waste | Spotted C-40 Crusher 3781 | -6/Waste | Spotted C-40 Crusher 3804 | -6/Waste | Spotted C-40 Crusher 3806 | -6/Waste | Spotted C-40 Crusher 3807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3812 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3819 | -6/Waste | Spotted C-40 Crusher 3822 | -6/Waste | Discovered new exit (range 10) 3826 | -6/Waste | Entered Factory 3843 | -6/Factory | Lost 3 parts (1n1u1w) 3884 | -6/Factory | Build established: Mutant 3908 | -6/Factory | Core integrity fell below 20% 3958 | -6/Factory | Lost 3 parts (1p1n1w) 3995 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Hvy. Plasma Cannon. K-01 Serf cleans the Fabricator. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Connecting with Fabricator... ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. VTOL Module destroyed. U-05 Engineer lays Concrete. Acquired Angular Momentum Engine. Pressure Siphon disabled. Dropped Angular Momentum Engine. System corrupted: Heat flow error (+200). U-05 Engineer lays Concrete. Autogun destroyed. G-50 Soldier suffers critical hit (Burn). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # """ #??????????????????????????????????? | | ### # #??????????????????????????????????? | | # ###+###########??????????????????????????? | | # #??????????????????????????? | | + #??????? ??????????????????? | | # #?????? ""?????????????????? | | # #????? "G" ?????????????? | | # #????? " " ?????????????? | | ############### #????? #????????????? | | #?????????????# ###### #????????????? | | #?????????????# #????????????? | | #?????????????+ #????????????? | | #?????????????# g #????????????? | | #?????????????# = #????????????? | | ###?????????????# #????????????? | | ????????????????# ggg%"" """ #????????????? | | ????????????????# gg""" """ ?????????????? | | ????????????????# "" "" """u""" #????????????? | | ????????????????# "F "" """ """ #????????????? | | ????????????????# """"" * #????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????######## ########????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#k #???????????????????? | | ???????????????????????# k #???????????????????? | | ???????????????????????#m #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 43 Energy Capacity 475 Matter Stores 452 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dynamic Key Hey, That's Mine! I Spy It's Just You Librarian Made in Tau Ceti IV The More The Merrier Universal Adapter Use The Force Challenges ------------ None Game ------ Seed SwarmHeatDevice Manual? 0 Play Time 00:59:45 Cumulative 1.8 hours Start 2024.04.06 @ 17:19:22 End 2024.04.06 @ 18:18:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0dcc10c5-4e86-4b4f-bdd5-393da42a5a38