Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 11:49:16 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (649) 649 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 1777 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 278/400 Matter 300/300 Energy 84/125 System Corruption 13% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (8) ---- Aluminum Leg Structural Scanner Medium Armor Plating Hacking Suite Medium Laser Autogun Autogun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle > --- INVENTORY -------- Aluminum Leg Structural Scanner Medium Armor Plating Hacking Suite Autogun Autogun Datajack Mining Claw [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 25 | 6 7 12 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 5 2 Treads . | . . . Leg 9 | 2 5 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 2 | . 1 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 . 6 Energy Gun 4 | . . 4 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 7 | . 2 5 Power 2 | . 1 1 Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 96 99 Engine 12 | . 14 10 Leg 25 | . 28 22 Device 15 | . 11 19 Storage 12 | . 14 11 Processor 4 | . . 10 Energy Gun 8 | . . 20 Ballistic Gun 16 | . 28 1 Naked Turns . | . . . Heaviest Build 22 | 12 15 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 4 8 8 Average Carried 7 | 1 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 4 8 8 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 653 | 148 320 185 Remotely . | . . . Salvage Created 1013 | . 403 610 Parts 66 | . 32 34 Haulers Intercepted 3 | . 1 2 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 22 | . 11 11 Guns 20 | . 11 9 Classes Destroyed 8 | . 6 2 Worker 1 | . 1 . Tunneler 1 | . 1 . Hauler 3 | . 1 2 Recycler 1 | . . 1 Watcher 4 | . 2 2 Swarmer 10 | . 6 4 Grunt 8 | . 5 3 Sentry 4 | . . 4 Best Kill Streak 6 | . 6 4 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1261 | . 432 829 Core 185 | . 63 122 Absorbed by Shields . | . . . Core Remaining (%) 87 | 100 74 . Volleys Fired 76 | . 32 44 Largest 2 | . 2 2 Hottest 106 | . 40 106 Shots Fired 152 | . 64 88 Gun 152 | . 64 88 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 76 | . 64 12 Thermal 76 | . . 76 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 6 16 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 6 | . 4 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 104 | . 38 66 Core Hits 41 | . 20 21 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 5 | . . 5 Burn 4 | . . 4 Destroy 1 | . . 1 Melee Attacks 5 | . . 5 Impact . | . . . Slashing 2 | . . 2 Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1425 | . 547 878 Guns 1425 | . 547 878 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 626 | . 547 79 Thermal 799 | . . 799 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . . 3 Message Errors 2 | . . 2 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 19 | . 3 19 Average Temperature 6 | . 1 7 Received Heat Transfer 261 | . 114 147 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Melted 5 | . . 5 Heat Transferred 2442 | . . 2442 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 359 | . 294 359 Initial 22 | . . 22 Average 166 | . 133 226 Maximum Alert Level 1 | . 1 1 Low Security (%) 62 | 100 79 37 Level 1 37 | . 20 62 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 21 19 Peak Tracking Total 6 | . 6 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 6 3 Terminals 8 | . 6 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 17 10 Successful 17 | . 12 5 Failed 10 | . 5 5 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 17 | . 14 3 Terminals 26 | . 17 9 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 7 2 Robot Analysis 2 | . 2 . Prototype ID Bank 2 | . 1 1 Terminal Index 2 | . 1 1 Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 5 2 Terminals 7 | . 5 2 Assimilate 1 | . 1 . Botnet 4 | . 3 1 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . . 2 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . . 2 Non-combat 2 | . . 2 Combat . | . . . Robot Hacks Applied 3 | . . 3 no_distress 3 | . . 3 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 10 | . 10 10 Highest-Rated Ally 10 | . 10 10 Total Orders 6 | . . 6 STAY 3 | . . 3 FOLLOW 3 | . . 3 Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1661 | 77 881 703 Spaces Moved 1036 | 57 609 370 Core 5 | 5 . . Treads . | . . . Legs 1031 | 52 609 370 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 123 | 113 120 130 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 44 | 4 96 32 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . . 1 Terrain Destroyed 1 | . . 1 Melee 1 | . . 1 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1265 | 66 699 500 Wait 88 | . 34 54 Move 1034 | 56 608 370 Hop . | . . . Pick Up 22 | 4 10 8 Fast Attach 8 | 6 1 1 Attach 6 | . 2 4 Detach . | . . . Swap 11 | . 4 7 Drop 15 | . 8 7 Fire 76 | . 32 44 Melee 5 | . . 5 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 13) 577 | -10/Materials | Discovered new exit (range 14) 856 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Accompanied by 1 ally 959 | -9/Materials | Evolved 2 slots: Utility x2 1466 | -9/Materials | Build established: Scavenger-Mutant 1470 | -9/Materials | Discovered new exit (range 6) 1662 | -9/Materials | Crushed by falling debris 1662 | -9/Materials | System corruption reached 10% 1662 | -9/Materials | Self-destructed Last Messages --------------- 01547_ Neutrino Reactor explodes. 01547_ Chain reaction triggered in Corrupted Imp. Ion Engine. 01549_ Acquired 10 matter. 01554_ Sensor Array melted. 01554_ W-16 Scout destroyed. 01562_ U-05 Engineer lays Concrete. 01573_ E%>E/=