Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 01:29:30 Player: Slow Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (651) 651 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 1735 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 71/100 System Corruption 6% Temperature Cool (11) Movement Flying (35) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (4) ---- Improved Ion Engine Improved Heat Sink Large Storage Unit Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- VTOL Module Heat Sink Signal Interpreter Terrain Scanner [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Small Matter Pod Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 34 | 7 4 23 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 9 | 2 1 6 Treads . | . . . Leg 8 | 2 1 5 Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 9 | 2 1 6 Device 3 | 1 1 1 Storage 5 | 1 . 4 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 2 1 9 Energy Gun 6 | 2 1 3 Energy Cannon 3 | . . 3 Ballistic Gun 3 | . . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 11 | . . 11 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 4 | . . 4 Average Slot Usage (%) 81 | . 100 75 Engine 10 | . 14 8 Leg 30 | . 28 30 Device 7 | . 14 5 Storage 8 | . 14 6 Processor 3 | . . 4 Energy Gun 10 | . 28 4 Ballistic Gun 9 | . . 11 Naked Turns 166 | . . 166 Heaviest Build 22 | 9 12 22 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 7 | . . 7 Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 4 4 12 Average Capacity 4 | 4 4 5 Most Carried 8 | 1 4 8 Average Carried 3 | . 1 4 Final Capacity 4 | 4 4 4 Final Carried 4 | 1 4 4 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 751 | 303 10 438 Remotely . | . . . Salvage Created 865 | 72 141 652 Parts 60 | 5 7 48 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 23 | 1 3 19 Guns 22 | 1 3 18 Cannons 1 | . . 1 Classes Destroyed 5 | 2 . 3 Worker 2 | 1 . 1 Watcher 3 | . . 3 Swarmer 10 | . . 10 Grunt 10 | 1 3 6 Sentry 3 | . . 3 Best Kill Streak 5 | 1 2 5 Combat Bots Only 5 | 1 2 5 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1624 | 20 129 1475 Core 437 | . 27 410 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 89 . Volleys Fired 106 | 4 9 93 Largest 2 | 2 2 2 Hottest 105 | 90 90 105 Shots Fired 186 | 8 18 160 Gun 177 | 8 18 151 Cannon 9 | . . 9 Launcher . | . . . Special . | . . . Kinetic 102 | . . 102 Thermal 62 | 4 9 49 Explosive . | . . . Electromagnetic 22 | 4 9 9 Robot Hit Streak 10 | 2 5 10 Robot Miss Streak 4 | 1 4 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 115 | 5 11 99 Core Hits 46 | 3 7 36 Critical Hits 2 | . . 2 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1585 | 68 153 1364 Guns 1429 | 68 153 1208 Cannons 156 | . . 156 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 737 | . . 737 Thermal 578 | 25 61 492 Explosive . | . . . Electromagnetic 270 | 43 92 135 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 4 | . . 4 Corruption Purged . | . . . Effects 9 | . . 9 Message Errors 3 | . . 3 Matter Fused 2 | . . 2 Heat Flow Errors 2 | . . 2 Data Loss (minor) 1 | . . 1 Targeting Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 152 | 102 27 152 Average Temperature 21 | 41 16 18 Received Heat Transfer 474 | 12 72 390 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . . 3 Heat Transferred 1480 | 74 185 1221 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 535 | 25 201 535 Initial 84 | . 16 84 Average 236 | 7 92 296 Maximum Alert Level 2 | . 1 2 Low Security (%) 39 | 100 89 20 Level 1 49 | . 10 65 Level 2 10 | . . 14 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 6 | . . 6 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 64 | 1 9 54 Peak Tracking Total 7 | 1 3 7 Tactical Retreats 9 | . 2 7 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . . 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . . 9 Terminals 6 | . . 6 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . . 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 14 | . . 14 Successful 6 | . . 6 Failed 8 | . . 8 Catastrophic 4 | . . 4 Database Lockouts . | . . . Manual 6 | . . 6 Terminals 9 | . . 9 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 1 | . . 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 2 | . . 2 Record 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . . 6 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1639 | 95 346 1198 Spaces Moved 1152 | 68 237 847 Core 344 | 14 . 330 Treads . | . . . Legs 753 | 54 237 462 Wheels . | . . . Hover . | . . . Flight 55 | . . 55 Fastest Speed 35 | 50 120 35 Average Speed 100 | 105 120 94 Slowest Speed 400 | 120 120 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 6 27 66 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1448 | 79 280 1089 Wait 132 | . 28 104 Move 1150 | 67 236 847 Hop . | . . . Pick Up 11 | 1 1 9 Fast Attach 18 | 7 . 11 Attach 5 | . . 5 Detach 1 | . . 1 Swap 11 | . 4 7 Drop 14 | . 2 12 Fire 106 | 4 9 93 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 11) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 708 | -9/Materials | Build established: Scavenger-Mutant 984 | -9/Materials | Lost 4 parts (1p1n2w) 1015 | -9/Materials | Repaired Aluminum Leg 1065 | -9/Materials | Discovered new exit (range 9) 1385 | -9/Materials | Lost 3 parts (1n1u1w) 1533 | -9/Materials | Core integrity fell below 50% 1551 | -9/Materials | Discovered new exit (range 13) 1610 | -9/Materials | Discovered new exit (range 14) 1618 | -9/Materials | Core integrity fell below 20% 1640 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01466_ Recycling unit begins recycling process. 01468_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01471_ R-06 Scavenger inserts Wheel into recycling unit. 01480_ ZR&Q5QVD4B,TIRE&CNN:UKNSP1E 01523_ Acquired 10 matter. 01538_ System corrupted: Heat flow error (+126). 01551_ EXIT=FOUND 01558_ Triggered Alarm Trap. 01558_ An alarm sounds. 01558_ ALERT: Alarm triggered, dispatching investigation squad. 01572_ Triggered Shock Trap. 01572_ The floor emits a surge of raw power. 01572_ System corrupted (+2). 01597_ System corrupted: Matter fused (-7). 01610_ EXIT=FOUND 01612_ Acquired Prototype Flight Unit. 01612_ Identified Imp. Flight Unit. 01614_ Acquired Particle Cannon. 01620_ Dropped Particle Cannon. 01629_ W-16 Scout sends out distress signal. 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