Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.10 @ 15:54:24 Player: tcfire Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2754) 2754 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 6508 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 497 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 175/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Heavy Laser > --- INVENTORY (10) --- Light Nuclear Core Cooling System Hardened Medium Armor Plating Relay Coupler [NC] (34) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (21) Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Cooling System Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy Laser Heavy Laser [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 50 | 6 2 8 8 24 2 Power 5 | 1 . . 2 2 . Engine 3 | 1 . . 1 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 13 | 2 . 3 1 5 2 Treads . | . . . . . . Leg 12 | 2 . 3 . 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 17 | 1 2 1 3 10 . Device 8 | . 1 1 2 4 . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . . . . 5 . Artifact . | . . . . . . Weapon 15 | 2 . 4 2 7 . Energy Gun 8 | . . 3 . 5 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . 5 1 18 2 Power 4 | . . 1 . 3 . Propulsion 6 | . . 1 1 3 1 Utility 5 | . . 1 . 4 . Weapon 11 | . . 2 . 8 1 Highest Loss Streak 14 | . . 4 1 14 2 To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 3 7 8 10 Power . | . . . . . 1 Propulsion . | . . 1 . . 1 Utility 3 | 1 1 1 2 6 6 Weapon . | . . . 3 . 2 Tool/Special . | . . . . . . Unused Backups 12 | 1 . . 1 1 9 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 8 | . . . 1 1 6 Weapon 3 | 1 . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 94 83 95 94 97 Engine 5 | . 14 3 1 5 9 Core 3 | . . . 6 3 . Leg 23 | . 28 19 21 24 25 Device 14 | . 8 21 16 13 9 Storage 9 | . 14 11 9 9 9 Processor 4 | . . . 8 4 9 Protection 4 | . . . . 7 9 Energy Gun 9 | . . 20 4 9 18 Energy Cannon 1 | . . . 6 . . Ballistic Gun 11 | . 28 6 . 13 7 Ballistic Cannon 1 | . . . 6 . . Launcher 2 | . . 1 9 . . Peak Build Rating 34 | 6 9 15 28 34 34 Average Rating 18 | 5 7 12 24 25 33 On Entrance 14 | . 6 9 14 26 34 Naked Turns . | . . . . . . Heaviest Build 37 | 11 17 22 33 37 37 Greatest Support 46 | 20 20 23 33 46 42 Greatest Overweight (x) 4 | . . 1 1 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 3 4 5 9 10 10 Average Carried 5 | 1 2 3 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 4 5 9 10 9 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Gunner 17% | Skirmisher 8% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1486 | 348 92 76 161 689 120 Remotely . | . . . . . . Salvage Created 2335 | 298 162 174 427 894 380 Parts 137 | 34 15 8 17 50 13 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 54 | . 7 4 12 23 8 Guns 42 | . 7 3 2 22 8 Cannons 5 | . . . 4 1 . AOE 7 | . . 1 6 . . Classes Destroyed 12 | 3 2 2 2 2 1 Worker 4 | 4 . . . . . Tunneler 9 | 9 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Watcher 1 | . . . 1 . . Swarmer 13 | . 5 . 3 5 . Grunt 29 | . 2 3 7 10 7 Duelist 2 | . . 1 1 . . Sentry 6 | . . . 1 5 . Demolisher 1 | . . . . . 1 Specialist 1 | . . . . 1 . Hunter 2 | . . . . 2 . Best Kill Streak 6 | 6 3 2 4 4 4 Combat Bots Only 4 | . 3 2 4 4 4 Max Kills in Single Turn 3 | 1 2 1 3 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 3 | . . 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 439 | . 45 90 39 226 39 Missed 142 | . 14 29 18 74 7 Hits 297 | . 31 61 21 152 32 Melee 13 | . . 13 . . . Projectile 284 | . 31 48 21 152 32 AOE 1 | . . . . . 1 Critical Strikes 13 | . . 1 . 7 5 Damage Taken 3608 | . 230 743 307 1892 436 Core 798 | . 69 178 70 413 68 Absorbed by Shields . | . . . . . . Ignored by Resistances 1035 | . 74 216 86 535 124 Core Remaining (%) 75 | 100 72 55 . . . Volleys Fired 193 | 22 18 15 18 98 22 Largest 3 | 2 2 3 3 3 3 Hottest 195 | 40 40 195 163 195 161 Shots Fired 444 | 44 36 25 38 242 59 Gun 400 | 44 36 24 6 231 59 Cannon 38 | . . . 28 10 . Launcher 6 | . . 1 4 1 . Special . | . . . . . . Kinetic 259 | 44 36 12 14 134 19 Thermal 162 | . . 12 6 104 40 Explosive . | . . . . . . Electromagnetic 23 | . . 1 18 4 . Robot Hit Streak 39 | 19 8 29 9 33 39 Robot Miss Streak 4 | 1 4 2 4 4 1 Penetration Max . | . . . . . . Secondary Targets 15 | . 3 1 . 7 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 250 | 30 22 23 24 107 44 Core Hits 168 | 16 11 19 34 69 19 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 1 3 Burn 3 | . . . . . 3 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4874 | 341 232 363 1184 1936 818 Guns 3433 | 341 232 311 104 1627 818 Cannons 721 | . . . 455 266 . Explosions 714 | . . 46 625 43 . Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic 1996 | 341 232 114 205 894 210 Thermal 1922 | . . 197 198 919 608 Explosive 334 | . . . 334 . . Electromagnetic 616 | . . 46 447 123 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . 17 . . Projectiles . | . . . . . . Explosions 17 | . . . 17 . . Melee . | . . . . . . Knockbacks 9 | . . . 7 2 . Impact . | . . . . . . Kinetic 9 | . . . 7 2 . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . 74 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 3 | . . 3 . . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 485 | . 18 129 102 171 485 Average Temperature 73 | . 8 50 33 32 200 Received Heat Transfer 2031 | . 81 303 144 1125 378 Effects 8 | . . . . . 8 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 3466 | . . 235 180 1645 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 62 | 100 100 100 83 22 . Level 1 12 | . . . 16 21 35 Level 2 16 | . . . . 33 64 Level 3 8 | . . . . 22 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 905 | 20 90 50 249 905 537 Initial 379 | . . 18 3 69 379 Average 229 | 1 32 13 126 469 440 Influence Increases 2152 | 70 169 97 352 1136 328 Destroy 0b10 Robot/C 1380 | . 140 80 240 680 240 Destroy 0b10 Robot/NC 85 | 70 . 5 5 . 5 Destroy Leader 154 | . 20 12 42 20 60 Allied During Kill 53 | . . . . 34 19 Successful Hack 24 | . 9 . 3 12 . Disable Machine 18 | . . . 18 . . Anti-Garrison Action 300 | . . . . 300 . Destroy Structure 78 | . . . 29 45 4 Lose Combat Pursuer 60 | . . . 15 45 . Influence Decreases 1625 | 70 119 137 240 353 706 Entered New Map 618 | . . 32 7 53 526 Time Decay 607 | 70 119 95 223 . 100 Lost Part 220 | . . 10 10 180 20 Lost Ally 180 | . . . . 120 60 Squads Dispatched 4 | . . . 1 . 3 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 8 8 14 33 15 Peak Tracking Total 8 | . 3 4 3 8 3 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . . 1 4 . Indirectly 2 | . . . 1 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . . . 2 3 . Max in Single Turn 2 | . . . 2 1 . Garrison Access 1 | . . . . . 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . 2 . 1 4 1 Terminals 6 | . 2 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 18 | . 7 . 2 8 1 Successful 11 | . 6 . 1 3 1 Failed 7 | . 1 . 1 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 15 | . 7 . . 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 . 1 Terminal Hacks 7 | . 4 . . 3 . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . 13 . Machine Destruction 13 | . . . . 13 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 10 | . . . . 10 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 10 | . . . . 10 . Largest Group 5 | . . . . 5 4 Highest-Rated Group 111 | . . . . 111 87 Highest-Rated Ally 31 | . . . . 31 24 Total Orders . | . . . . . . Ally Attacks 69 | . . . . 40 29 Total Damage 1664 | . . . . 993 671 Kills 16 | . . . . 11 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1020 | . 176 253 524 67 . Optics 591 | . . . 524 67 . Sensors 281 | . . . 215 66 . Terrain 677 | . 176 253 248 . . Seismic 253 | . . 253 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3940 | 1070 275 298 537 1546 214 Spaces Moved 1643 | 84 173 126 286 856 118 Core 25 | 16 . . . 9 . Treads . | . . . . . . Legs 1618 | 68 173 126 286 847 118 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 110 Average Speed 124 | 106 120 130 157 117 114 Slowest Speed 260 | 120 120 190 190 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 42 16 28 86 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 33 | . . . 33 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 33 | . . . 33 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3149 | 1025 208 234 335 1196 151 Wait 1124 | 904 11 76 10 118 5 Move 1639 | 83 172 125 286 855 118 Hop . | . . . . . . Pick Up 63 | 9 4 7 10 31 2 Fast Attach . | . . . . . . Attach 41 | 6 2 6 5 21 1 Detach . | . . . . . . Swap 18 | . . 2 4 11 1 Drop 17 | 1 1 . 2 11 2 Fire 193 | 22 18 15 18 98 22 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 6 . Rewire 45 | . . . . 45 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 1071 | -11/Scrapyard | Entered Materials 1072 | -10/Materials | Build established: Mutant 1319 | -10/Materials | Discovered new exit (range 13) 1346 | -10/Materials | Entered another Materials area 1346 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1467 | -9/Materials | Lost 4 parts (1p1n2w) 1622 | -9/Materials | Discovered new exit (range 14) 1644 | -9/Materials | Entered another Materials area 1644 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -8/Materials | Build established: Skirmisher 2055 | -8/Materials | Discovered new exit (range 10) 2181 | -8/Materials | Identified exit to Garrison 2181 | -8/Materials | Entered Garrison 2283 | -8/Garrison | Core integrity fell below 50% 2309 | -8/Garrison | Triggered checkpoint 2350 | -8/Garrison | Lost 14 parts (2p3n2u7w) 2400 | -8/Garrison | Garrison Relay disabled 2713 | -8/Garrison | Triggered checkpoint 2761 | -8/Garrison | Triggered checkpoint 2817 | -8/Garrison | Triggered checkpoint 2888 | -8/Garrison | Build established: Scavenger-Tank 2899 | -8/Garrison | Discovered new exit (range 10) 2933 | -8/Garrison | Core integrity fell below 20% 2960 | -8/Garrison | Lost 3 parts (1p2u) 3055 | -8/Garrison | Triggered checkpoint 3116 | -8/Garrison | Garrison Relay disabled 3156 | -8/Garrison | Garrison Relay disabled 3401 | -8/Garrison | Build established: Scavenger-Gunner 3415 | -8/Garrison | Triggered checkpoint 3472 | -8/Garrison | Discovered new exit (range 11) 3523 | -8/Garrison | Triggered checkpoint 3651 | -8/Garrison | Triggered checkpoint 3702 | -8/Garrison | Installed Relay Interface Framework 3714 | -8/Garrison | Discovered new exit (range 3) 3721 | -8/Garrison | Learned Materials security intel 3727 | -8/Garrison | Entered Materials 3727 | -8/Materials | Accompanied by 4 allies 3895 | -8/Materials | Garrison activated, responded to threat 3941 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03918_ G-47 Trooper destroyed. 03921_ K-01 Serf collects debris. 03921_ Acquired 11 matter. 03922_ Overheating: Matter decay (-60). 03922_ Acquired 32 matter. 03923_ The unstable cave ceiling collapses. 03924_ Power failure, Imp. Ion Engine shutdown. 03925_ Connecting with Garrison Access... 03925_ Current location identified: Materials >>Seal Access door sealed. 03925_ K-01 Serf cleans the Atomic Centrifuge. 03928_ Overheating: Energy bleed (-39). 03930_ Acquired Aluminum Leg. 03931_ U-05 Engineer builds a Door. 03931_ Dropped Aluminum Leg. 03931_ Acquired 38 matter. 03935_ U-05 Engineer lays Concrete. 03937_ Acquired Carbon-fiber Leg. 03940_ Dropped Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????#####???????????????? | | ??????????????????+ ????????????????? | | ???????????????????# ????????????????? | | ?????????????????# ###########????### | | "??????????????????# ## / "T" #???T" # | | "??????????????????# ## #??? # | | ???????????????????# ## #??! # | | ??????????????????## ## ?? #?? # | | ################### ! ##+#####+## """ # | | % = # """ # | | [%= + """ # | | #=+###### # # | | ########################=%=#???# # """ # | | #??????????????????????#% #???# #?""" # | | #??????????????????????# #???# #?""" # | | #??????????????????????#!! #???# #?? ? | | #??????????????????????#%=%#???# #??###? | | #??????????????????????#*!=#???# #?????? | | #????????????#?????????#%=%#???# #?????? | | #????????????# ????????##+######+#####?? | | #????????????# ???????## ### ?? | | #?????????????? ??????##h# # """ ??? | | #####+####??#####;#######%= """"" ?? | | @%o """"" ?? | | ! """"" #? | | /^!! * """ #? | | ########### /!! =[% # #? | | ??????????? s""" /!! % ==# ! [ ! #? | | ?????????????""" "*"!%###########? | | ?????????????""" "G" =#??????????? | | ???????????? s [[[ """ #??????????? | | ???????????? [[[ #??????????? | | ???????????? [[ #??????????? | | ????????????? ###############??????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicBurstStorm Manual? 0 Play Time 00:27:50 Cumulative 34.9 hours Start 2025.06.10 @ 15:26:59 End 2025.06.10 @ 15:54:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 10 Explorer 34 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8353ee37-074e-47bd-bb9b-2a119bff97f6