Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 16:57:26 Player: Biba Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (1209) 1209 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 5580 Bonus ------- Follower Combat Kills 101 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 162/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Medium Storage Unit Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink System Shield Recalibrator Drone Bay > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Medium Storage Unit [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Heavy Flak Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 . . 2 . . Weapon 1 | . . . . . . . . 1 Parts Attached 58 | 7 3 2 4 3 17 . 3 19 Power 6 | 1 1 . . . 2 . . 2 Engine 5 | 1 1 . . . 1 . . 2 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 2 . 2 4 . 1 4 Treads 5 | . . . . 1 . . . 4 Leg 7 | 2 . 2 . . 3 . . . Wheel 3 | . . . . 1 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 2 . 1 . 8 . . 7 Device 9 | 1 . . . . 2 . . 6 Storage 4 | 1 2 . . . 1 . . . Processor 6 | . . . 1 . 5 . . . Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . . 3 1 3 . 2 6 Energy Gun 3 | 1 . . 2 . . . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 4 | 1 . . 1 1 1 . . . Ballistic Cannon 5 | . . . . . 1 . . 4 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 22 | . . . . 3 7 . 4 8 Power 6 | . . . . . 4 . . 2 Propulsion 7 | . . . . 1 1 . 3 2 Utility 3 | . . . . 1 . . . 2 Weapon 6 | . . . . 1 2 . 1 2 Highest Loss Streak 6 | . . . . 3 2 . 3 6 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 6 | 3 6 9 9 9 8 10 8 3 Power . | . 1 1 1 1 . . . . Propulsion 2 | 2 4 5 5 3 2 1 1 2 Utility 1 | . . 1 1 1 3 5 4 1 Weapon 1 | . 1 1 2 3 3 4 2 . Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . . . 2 1 6 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 1 . 2 2 Weapon 4 | . . . . . . 1 3 . Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 71 | . 100 100 85 67 75 76 55 53 Engine 6 | . 14 14 11 11 2 . . 3 Treads 5 | . . . . . . . . 13 Leg 11 | . 28 28 22 11 12 23 14 . Wheel 3 | . . . . 3 8 7 6 2 Device 9 | . 14 14 11 3 2 7 5 11 Storage 6 | . 14 14 11 11 9 7 5 . Processor 6 | . . . 8 11 20 15 12 . Hackware 2 | . . . . . . . . 5 Energy Gun 4 | . 14 14 14 11 . . . . Ballistic Gun 5 | . 14 14 7 6 7 . . . Ballistic Cannon 5 | . . . . . 3 7 3 12 Slashing Weapon 1 | . . . . . 5 7 5 . Peak Build Rating 52 | 7 7 8 12 12 34 31 33 52 Average Rating 23 | 4 7 7 10 9 21 31 24 36 On Entrance 12 | . 7 7 8 12 8 31 31 9 Avg Prop Armor Cover (%) 7 | . . . . 5 2 3 3 12 Naked Turns 126 | . . . . . . . 18 108 Heaviest Build 41 | 12 29 19 22 22 33 28 31 41 Greatest Support 112 | 20 20 20 20 20 51 51 51 112 Greatest Overweight (x) 8 | 3 1 . 1 1 5 . 8 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 15 15 15 5 Average Capacity 8 | 7 8 10 10 10 11 15 12 5 Most Carried 12 | 6 8 10 10 10 11 11 12 5 Average Carried 6 | 3 6 9 9 9 9 10 9 4 Final Capacity 15 | 8 10 10 10 10 15 15 5 5 Final Carried 11 | 6 8 10 9 7 11 11 5 4 Class Distribution -------------------- 60% | Mutant 20% | Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 1303 | 242 51 63 46 48 321 . . 532 Remotely . | . . . . . . . . . Salvage Created 945 | 13 76 143 125 7 303 . . 278 Parts 66 | 2 9 7 9 . 23 . . 16 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 29 | . 5 5 . 2 6 . . 11 Melee 1 | . . . . . 1 . . . Guns 16 | . 5 5 . 2 4 . . . Cannons 10 | . . . . . 1 . . 9 AOE 2 | . . . . . . . . 2 Classes Destroyed 11 | 1 1 1 2 1 3 . . 2 Builder 2 | . . . . . 2 . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Swarmer 13 | . 5 3 . . . . . 5 Grunt 7 | . . 2 . . 2 . . 3 Brawler 1 | . . . . . . . . 1 Demolisher 2 | . . . . 2 . . . . Specialist 2 | . . . . . 2 . . . Hunter 3 | . . . . . 2 . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | 1 4 3 2 2 3 . . 3 Combat Bots Only 4 | . 4 3 . 2 2 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 509 | . 24 29 . 5 105 . 77 269 Missed 164 | . 6 8 . . 26 . 39 85 Hits 345 | . 18 21 . 5 79 . 38 184 Melee 2 | . . . . . . . . 2 Projectile 343 | . 18 21 . 5 79 . 38 182 AOE 5 | . . . . 5 . . . . Critical Strikes 7 | . . . . . 1 . 2 4 Damage Taken 5046 | . 149 209 . 204 1164 . 639 2681 Core 1829 | . 56 44 . 51 509 . 308 861 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 . 60 . 87 7 . 56 . Volleys Fired 120 | 2 11 13 2 4 53 . 1 34 Largest 3 | 2 2 2 2 2 2 . 1 3 Hottest 170 | 70 70 70 73 90 46 . 36 170 Shots Fired 225 | 4 22 26 4 7 81 . 1 80 Gun 131 | 4 22 26 4 7 68 . . . Cannon 93 | . . . . . 13 . . 80 Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 176 | 2 11 13 2 . 81 . . 67 Thermal 40 | 2 11 13 1 . . . . 13 Explosive 1 | . . . . . . . 1 . Electromagnetic 8 | . . . 1 7 . . . . Robot Hit Streak 17 | 3 3 7 2 7 17 . . 9 Robot Miss Streak 15 | . 3 1 1 2 2 . . 15 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 149 | 3 10 20 3 6 57 . . 50 Core Hits 102 | 1 6 10 3 4 18 . . 60 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 . . 1 . . . Burn 1 | . . 1 . . . . . . Blast 1 | . . . . . 1 . . . Melee Attacks 10 | . . . . . 9 . 1 . Impact . | . . . . . . . . . Slashing 10 | . . . . . 9 . 1 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2908 | 33 103 201 42 77 1013 . 36 1403 Guns 1089 | 33 103 201 42 77 633 . . . Cannons 1200 | . . . . . 127 . . 1073 Explosions 256 | . . . . . . . 36 220 Melee 253 | . . . . . 253 . . . Ramming 110 | . . . . . . . . 110 Kinetic 1695 | 7 39 99 34 . 760 . . 756 Thermal 509 | 26 64 102 . . . . . 317 Explosive 191 | . . . . . . . 36 155 Electromagnetic 150 | . . . 8 77 . . . 65 Impact . | . . . . . . . . . Slashing 253 | . . . . . 253 . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 2 2 . . . 4 Average Corruption 2 | . . . 2 2 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . 1 3 . . . 6 Message Errors 3 | . . . . 1 . . . 2 Matter Fused 3 | . . . . 1 . . . 2 Heat Flow Errors 2 | . . . . 1 . . . 1 Energy Discharges 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 129 | . . . . . 42 . . 87 Projectiles 20 | . . . . . . . . 20 Explosions 67 | . . . . . . . . 67 Melee 42 | . . . . . 42 . . . Knockbacks 26 | . . . . . 3 . . 23 Impact 1 | . . . . . . . . 1 Kinetic 24 | . . . . . 3 . . 21 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 158 | . . . . . . . . 158 Shots 2 | . . . . . . . . 2 Rammed 22 | . . . . . . . . 22 Targets Rammed 23 | . . . 1 . . . . 22 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 212 | 40 70 173 3 212 . . . 172 Average Temperature 47 | 20 29 69 2 73 . . . 37 Received Heat Transfer 726 | . . 63 . . 189 . 9 465 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 962 | 74 185 370 . . . . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 76 | 100 100 100 100 100 100 100 100 39 Level 1 23 | . . . . . . . . 60 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 272 | 5 105 99 37 30 39 5 46 272 Initial 23 | . 3 9 . . . 4 3 23 Average 75 | . 51 37 12 3 11 2 15 157 Influence Increases 1394 | 5 135 120 77 50 287 5 83 632 Destroy 0b10 Robot/C 640 | . 100 100 20 40 160 . . 220 Destroy 0b10 Robot/NC 30 | 5 . . 15 . 10 . . . Destroy Leader 154 | . 20 20 14 10 50 . . 40 Allied During Kill 11 | . . . 2 . 9 . . . Successful Hack 54 | . . . 11 . 9 5 . 29 Disable Machine 45 | . . . 15 . . . . 30 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 40 | . . . . . 4 . 8 28 Lose Combat Pursuer 270 | . 15 . . . 45 . 75 135 Influence Decreases 1150 | . 115 145 77 50 276 11 42 434 Entered New Map 50 | . 2 16 . . . 7 2 23 Time Decay 844 | . 113 129 77 20 180 4 . 321 Lost Part 187 | . . . . 30 37 . 40 80 Lost Ally 69 | . . . . . 59 . . 10 Squads Dispatched 16 | . 1 . . . 3 . 1 11 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 8 | . 1 . . . 3 . 1 3 Assault 2 | . . . . . . . . 2 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 4 | . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 9 5 5 3 18 . 7 33 Peak Tracking Total 6 | . 3 2 2 2 4 . 6 6 Tactical Retreats 11 | . 1 . . . 2 . 3 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 4 | . . . 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 4 | . . . 1 . . . . 3 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 10 | . 2 . 1 . 3 1 . 3 Terminals 8 | . 2 . 1 . 3 1 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 26 | . 5 . 3 . 13 1 . 4 Successful 11 | . 1 . 2 . 5 1 . 2 Failed 15 | . 4 . 1 . 8 . . 2 Catastrophic 4 | . 1 . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 5 . 3 . 10 . . 1 Terminals 23 | . 5 . 3 . 13 1 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 5 | . 1 . . . 2 1 . 1 Open DSF 2 | . . . . . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . 2 . 3 . . 1 Terminals 5 | . . . 2 . 3 . . . Assimilate 1 | . . . 1 . . . . . Botnet 4 | . . . 1 . 3 . . . Fabricators 1 | . . . . . . . . 1 Report 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 1 . 3 . . 1 Full Trace Events 3 | . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 4 | . . 1 . 3 . . . . Largest Group 3 | . . 1 1 3 3 . . . Highest-Rated Group 40 | . . 31 31 40 40 . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . Total Orders 3 | . . . . . . . . 3 EXPLORE 3 | . . . . . . . . 3 Ally Attacks 30 | . . . 10 . 20 . . . Total Damage 278 | . . . 42 . 236 . . . Kills 4 | . . . 2 . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Active Infowar (turns) 1753 | 4 281 332 235 161 579 42 119 . Optics 1102 | . . . 201 161 579 42 119 . Structural 82 | . . . . . 82 . . . Seismic 897 | 4 281 332 235 45 . . . . Machine Analysis 145 | . . . . . 145 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 3076 | 72 281 332 235 161 579 42 150 1224 Spaces Moved 1990 | 39 196 235 138 84 331 34 119 814 Core 246 | 14 . . . . 2 . 34 196 Treads 279 | . . . . 1 . . . 278 Legs 925 | 25 196 235 138 47 174 34 76 . Wheels 540 | . . . . 36 155 . 9 340 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 95 120 50 50 Average Speed 118 | 128 120 120 158 148 109 120 103 113 Slowest Speed 450 | 200 190 120 190 190 300 120 450 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 42 68 19 13 26 1 84 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 3 | . . . . . 2 . 1 . Terrain Destroyed 46 | . . . . . 3 . 9 34 Melee 3 | . . . . . 2 . 1 . Projectile 4 | . . . . . 1 . . 3 AOE 39 | . . . . . . . 8 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 2468 | 53 218 261 150 114 450 35 145 1042 Wait 209 | . 8 10 2 18 23 . 11 137 Move 1982 | 38 195 234 137 83 330 33 118 814 Hop . | . . . . . . . . . Pick Up 27 | 6 . 1 1 1 9 1 6 2 Fast Attach 31 | 7 . . 1 . 10 . . 13 Attach 18 | . . . . 4 4 . 2 8 Detach 11 | . . . . 2 3 . 1 5 Swap 15 | . 4 2 3 . 4 . 1 1 Drop 22 | . . 1 3 2 5 1 4 6 Fire 120 | 2 11 13 2 4 53 . 1 34 Melee 10 | . . . . . 9 . 1 . Ram 16 | . . . . . . . . 16 Kick 1 | . . . 1 . . . . . Crush 6 | . . . . . . . . 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 471 | -10/Mines | Learned location of Zion (-7) 565 | -10/Mines | Received a Mining Laser from a helpful Derelict 665 | -10/Mines | Discovered new exit (range 10) 686 | -10/Mines | Entered Materials 686 | -9/Materials | Accompanied by 1 ally 686 | -9/Materials | Evolved 2 slots: Utility x2 825 | -9/Materials | Discovered new exit (range 14) 921 | -9/Materials | Entered Mines 928 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 930 | -9/Mines | Assembled infested the area 984 | -9/Mines | Discovered new exit (range 14) 997 | -9/Mines | Lost 3 parts (1n1u1w) 1068 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1082 | -9/Mines | Entered Materials 1082 | -8/Materials | Accompanied by 3 allies 1082 | -8/Materials | Evolved 2 slots: Propulsion x2 1243 | -8/Materials | Lost 3 allies 1329 | -8/Materials | Core integrity fell below 50% 1363 | -8/Materials | Core integrity fell below 20% 1641 | -8/Materials | Discovered new exit (range 17) 1661 | -8/Materials | Entered Factory 1661 | -7/Factory | Evolved 2 slots: Utility x2 1670 | -7/Factory | Build established: Scavenger-Mutant 1701 | -7/Factory | Identified exit to DSF 1703 | -7/Factory | Entered DSF 1735 | -7/DSF | Additional patrols routed to DSF 1822 | -7/DSF | Released all parts (5) 1833 | -7/DSF | Discovered new exit (range 16) 1851 | -7/DSF | Lost 3 parts (3n) 1853 | -7/DSF | Entered Factory 1853 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2153 | -6/Factory | Allied Derelicts emerged from ambush trap array 2170 | -6/Factory | Build established: Gunner 2173 | -6/Factory | Garrison activated, responded to threat 2215 | -6/Factory | Lost 3 allies 2790 | -6/Factory | Build established: Mutant 2920 | -6/Factory | Garrison activated, responded to threat 2969 | -6/Factory | Released all parts (5) 2971 | -6/Factory | Core integrity fell below 50% 2998 | -6/Factory | Lost 6 parts (1p2n2u1w) 3054 | -6/Factory | Core integrity fell below 20% 3077 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf system corrupted by crushing effect. Slammed into K-01 Serf. Slammed into W-25 Informer. Slammed into U-05 Engineer. System corrupted: Matter fused (-7). Slammed into K-01 Serf. Slammed into U-05 Engineer. Connecting with DSF Access... Slammed into K-01 Serf. System corrupted: Heat flow error (+209). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2V. PM%AJIZNYZVA<2G K7S EO|MUYMPR U-05 Engineer works on Pressure Siphon. Pressure Siphon disabled. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. U-05 Engineer works on Pressure Siphon. Map ----- +----------------------------------------------------+ | ?????????# ?"" 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