Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 13:31:48 Player: Carpathian Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2125) 2125 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5140 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 74/100 System Corruption 2% Temperature Cool (94) Movement Core (550) Ox10 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Transport Network Coupler Improved Targeting Computer > --- WEAPON (2) ------- Assault Cannon Precision Grenade Launcher > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Aluminum Leg Improved Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Improved Light Armor Plating Authchip [Armor] Lightning Gun Gatling Laser Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Improved Targeting Computer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Improved Light Armor Plating Authchip [Armor] Lightning Gun Assault Cannon Assault Cannon Rocket Launcher Precision Grenade Launcher Remote Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 62 | 7 5 16 11 6 17 Power 8 | 1 1 2 2 . 2 Engine 6 | 1 1 2 1 . 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 18 | 2 3 3 4 2 4 Treads . | . . . . . . Leg 12 | . 3 1 4 2 2 Wheel 4 | 2 . 2 . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 14 | 1 1 4 2 2 4 Device 4 | . . 1 . 1 2 Storage 3 | 1 . 1 . 1 . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 5 | . . 2 2 . 1 Artifact . | . . . . . . Weapon 22 | 3 . 7 3 2 7 Energy Gun 8 | 2 . 1 3 . 2 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 6 | 1 . 4 . 1 . Ballistic Cannon 3 | . . . . 1 2 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 23 | . . 7 2 2 12 Power 3 | . . 1 . . 2 Propulsion 8 | . . 3 . 1 4 Utility 6 | . . 1 2 1 2 Weapon 6 | . . 2 . . 4 Highest Loss Streak 7 | . . 4 1 1 7 To Critical Strikes . | . . . . . . Average Backups 9 | 1 6 5 10 12 13 Power 1 | . . . 1 2 1 Propulsion 1 | . 1 . 1 1 1 Utility 3 | . 2 3 4 3 4 Weapon 2 | . 1 . 2 4 4 Tool/Special . | . . . . . . Unused Backups 13 | . . 1 2 . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 . 2 Utility 7 | . . 1 1 . 5 Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 74 | . 95 80 83 62 58 Engine 6 | . 14 8 8 . 4 Core 1 | . . . . 7 1 Leg 12 | . 9 12 15 14 7 Wheel 4 | . 18 6 2 . . Device 3 | . . 1 9 6 2 Storage 9 | . 14 11 9 7 7 Processor 9 | . 9 11 9 7 11 Protection 5 | . . 7 11 2 3 Energy Gun 11 | . 28 10 13 6 8 Energy Cannon 1 | . . 5 . . 1 Ballistic Gun 4 | . . 6 4 4 1 Ballistic Cannon 1 | . . . . 4 2 Peak Build Rating 28 | 6 9 16 25 25 28 Average Rating 16 | 4 7 10 21 22 23 On Entrance 12 | . 6 8 16 25 20 Naked Turns . | . . . . . . Heaviest Build 43 | 12 14 34 43 38 39 Greatest Support 32 | 20 20 32 32 26 30 Greatest Overweight (x) 9 | . . 9 1 2 5 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 Most Carried 15 | 4 8 10 14 14 15 Average Carried 9 | 1 6 5 10 11 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 4 6 9 13 14 11 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1097 | 225 85 241 152 63 331 Remotely . | . . . . . . Salvage Created 2398 | . 196 647 379 150 1026 Parts 117 | . 12 35 21 6 43 Haulers Intercepted 4 | . . 1 . . 3 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 57 | . 6 17 12 3 19 Guns 38 | . 5 9 12 1 11 Cannons 14 | . . 7 . 2 5 AOE 3 | . . . . . 3 Classes Destroyed 11 | . 2 3 1 1 4 Worker 1 | . . . . . 1 Builder 3 | . . . . . 3 Tunneler 1 | . . 1 . . . Hauler 4 | . . 1 . . 3 Recycler 2 | . . . . . 2 Mechanic 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Swarmer 22 | . 3 7 4 . 8 Grunt 21 | . 3 5 6 . 7 Sentry 11 | . . 5 2 2 2 Programmer 3 | . . . . 1 2 Best Kill Streak 7 | . 3 5 5 1 7 Combat Bots Only 5 | . 3 5 5 1 4 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging 1 | . 1 1 . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 670 | . 18 138 98 118 298 Missed 204 | . 4 32 24 38 106 Hits 466 | . 14 106 74 80 192 Projectile 466 | . 14 106 74 80 192 Critical Strikes 6 | . . 1 3 . 2 Damage Taken 4982 | . 162 1357 907 587 1969 Core 1166 | . 54 271 133 97 611 Absorbed by Shields . | . . . . . . Ignored by Resistances 62 | . . . 62 . . Core Remaining (%) 71 | 100 78 32 75 . . Volleys Fired 180 | . 12 59 38 14 57 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 100 120 128 90 160 Shots Fired 348 | . 24 116 73 28 107 Gun 264 | . 24 83 73 18 66 Cannon 80 | . . 33 . 10 37 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 116 | . . 43 27 20 26 Thermal 217 | . 24 73 43 . 77 Explosive 4 | . . . . . 4 Electromagnetic 11 | . . . 3 8 . Robot Hit Streak 16 | . 8 12 12 16 13 Robot Miss Streak 10 | . 3 5 10 1 4 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 2 3 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 265 | . 17 87 59 23 79 Core Hits 180 | . 9 38 57 9 67 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 6 3 . 1 . Burn 9 | . 6 3 . . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4836 | . 214 1133 793 451 2245 Guns 3244 | . 214 660 793 255 1322 Cannons 1263 | . . 473 . 196 594 Explosions 329 | . . . . . 329 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1256 | . . 281 229 328 418 Thermal 3081 | . 214 852 517 . 1498 Explosive 329 | . . . . . 329 Electromagnetic 170 | . . . 47 123 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 1 2 Average Corruption 1 | . . 3 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 3 . 2 5 Message Errors 2 | . . 1 . . 1 Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 4 | . . 1 . 1 2 Misfires 2 | . . . . . 2 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles . | . . . . . . Explosions 15 | . . . . . 15 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 91 | . . . . . 91 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 420 | . 420 340 338 12 364 Average Temperature 127 | . 199 105 138 8 128 Received Heat Transfer 1536 | . 81 471 405 120 459 Effects 6 | . 3 . 3 . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 3 | . . . 3 . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 18 | . 3 4 . . 11 Heat Transferred 7172 | . 1073 2143 706 . 3250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 96 | 100 100 100 97 100 83 Level 1 3 | . . . 2 . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 294 | . 100 145 203 45 294 Initial 45 | . . 33 32 45 5 Average 59 | . 22 62 103 9 80 Influence Increases 1723 | . 165 478 391 104 585 Destroy 0b10 Robot/C 1140 | . 120 340 240 60 380 Destroy 0b10 Robot/NC 70 | . . 10 5 . 55 Destroy Leader 318 | . 30 102 70 30 86 Successful Hack 24 | . . 10 . 14 . Disable Machine 60 | . . 15 30 . 15 Destroy Structure 36 | . . 1 1 . 34 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 60 | . . . 45 . 15 Influence Decreases 1450 | . 85 481 367 191 326 Entered New Map 157 | . . 47 45 56 9 Time Decay 1078 | . 85 364 302 125 202 Lost Part 215 | . . 70 20 10 115 Squads Dispatched 14 | . 1 1 4 1 7 Investigation . | . . . . . . Extermination 3 | . . . . 1 2 Reinforcement 7 | . 1 1 1 . 4 Assault . | . . . . . . Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 9 | . 1 1 5 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 8 24 20 4 29 Peak Tracking Total 12 | . 4 6 6 1 12 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . 1 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 8 | . 2 3 . 1 2 Terminals 8 | . 2 3 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 4 10 . 2 2 Successful 7 | . 1 3 . 1 2 Failed 11 | . 3 7 . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 4 10 . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 3 . 1 2 Record 1 | . . . . . 1 Prototype ID Bank 3 | . . 3 . . . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 3 . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 358 | . . . . . 358 T.N.C. 358 | . . . . . 358 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3539 | 62 304 1153 675 668 677 Spaces Moved 1664 | 57 250 579 290 278 210 Core 18 | 3 . 15 . . . Treads . | . . . . . . Legs 1016 | . 71 295 222 278 150 Wheels 570 | 54 179 269 68 . . Hover 60 | . . . . . 60 Flight . | . . . . . . Fastest Speed 50 | 50 80 100 115 190 120 Average Speed 158 | 78 91 156 170 196 197 Slowest Speed 500 | 80 120 500 190 260 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 37 38 22 7 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . . 29 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 22 | . . . . . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2214 | 73 301 714 398 373 355 Wait 195 | . 24 29 32 61 49 Move 1659 | 56 249 578 289 277 210 Hop . | . . . . . . Pick Up 77 | 10 7 21 17 8 14 Fast Attach 1 | . . . . . 1 Attach 33 | 6 1 10 2 2 12 Detach . | . . . . . . Swap 32 | 1 4 8 9 4 6 Drop 37 | . 4 9 11 7 6 Fire 180 | . 12 59 38 14 57 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 7) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Utility x2 833 | -9/Materials | Lost 4 parts (1p1n1u1w) 906 | -9/Materials | Discovered new exit (range 12) 1064 | -9/Materials | Core integrity fell below 50% 1460 | -9/Materials | Build established: Scavenger-Mutant 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Utility x2 1684 | -8/Materials | Garrison activated, responded to threat 1908 | -8/Materials | Build established: Mutant 2147 | -8/Materials | Discovered new exit (range 9) 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x2 2830 | -7/Factory | Discovered new exit (range 9) 2863 | -7/Factory | Entered Storage 3499 | -7/Storage | Core integrity fell below 50% 3508 | -7/Storage | Garrison activated, responded to threat 3537 | -7/Storage | Core integrity fell below 20% 3540 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03508_ U-05 Engineer repairs door. 03508_ U-05 Engineer calls for garrison support. 03508_ ALERT: Activating Garrison Access S001. 03511_ Wheel melted. 03511_ U-05 Engineer destroyed. 03511_ K-01 Serf collects debris. 03512_ U-05 Engineer builds a Wall. 03514_ Assault Cannon destroyed. 03514_ K-01 Serf destroyed. 03525_ G-47 Trooper destroyed. 03525_ Aluminum Leg destroyed. 03525_ Destroyed Aluminum Leg. 03527_ U-05 Engineer lays Concrete. 03529_ Imp. Titanium Leg destroyed. 03529_ U-05 Engineer destroyed. 03530_ G-47 Trooper destroyed. 03531_ Rocket Launcher destroyed. 03532_ Lgt. Nuclear Core destroyed. 03533_ Identified Prc. Grenade Launcher. 03536_ Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????a???????????###+#??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ????????????????????????????#### #?????????????? | | ????????????????????????????# "" #?????????????? | | ????????????????????????????#""" #?????????????? | | ?????????????????????#? ????#"T %#?????????????? | | ?????????????????????# ?????""" !#?????????????? | | ?????????????????????# ??????"" #?????????????? | | ?????????????# ? ???# ??????# #?????????????? | | ?????????????# ??# ??????#% #?????????????? | | ?????????????? ?+ ??????# #?????????????? | | ?????????????# ?# ??????# % #?????????????? | | ?????????????# # ??????# #?????????????? | | ?????????????? # ??????# #???####??????? | | ??????????????? ##????#!!!#???"""#??????? | | ????????????????? #????#!%=#???"T"#??????? | | ??????????a??????## ##???#!!%####" "####???? | | ?????????# g##### ##### !=# #???? | | ?????????# ggY*%=| Y # # #???? | | ???????????+###### * = # # !! #???? | | ???????????? ##* [ = @ # #=!] #???? | | ????????? ??## = Y """ # #!!%* """#???? | | ??????#= ?????## # "/!== # # ! R"#???? | | ??????? ?????????# #### "!!!!%=/=[%+ """#???? | | ?????????????????#a???# """""" #*%%#[ #???? | | ?????????????????# ???# ??? %#%%!#### ######???? | | ?????????????????# ???# ? #=! #???##????????? | | ?????????????????# ???##########!* #?????????????? | | ?????????????????# ????????????# #?????######### | | ?????????????????# ????????????# ####### | | ?????????????????+?????????????#!! ##! !## """ | | ???????????????????????????????# !##! !## """ | | ???????????????????????????????# ! #?! !## """ | | ???????????????????????????????#* #?! !## | | ???????????????????????????????# ### ### """ | | ???????????????????????????????# # T## """ | | ???????????????????????????????# + ### """ | | ???????????????????????????????# #####?# | | ???????????????????????????????# ###########+### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????###############+### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Resistance: TH 10 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilColdSystem Manual? 0 Play Time 00:23:25 Cumulative 37.5 hours Start 2025.07.20 @ 13:07:36 End 2025.07.20 @ 13:31:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51f11a3b-0897-48da-b737-d0fe5dbe3406