Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 00:00:30

Player: Maulwurf

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (36)      180
Value Destroyed (810)      810
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1185)               1185
              TOTAL SCORE: 6475

 Bonus
-------
High Alert Combat Kills    29
Follower Combat Kills      556
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     207/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
     Micro Nuclear Core
  Advanced Signal Interpreter
  Advanced Hacking Suite
  Advanced Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Fission Core
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced ECM Suite
  Improved Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
           Coil Gun
           Coil Gun
           Coil Gun
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Ion Engine
  Advanced Signal Interpreter
           Pulse Rifle
  Advanced Plasma Cannon
[Rating: 73]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    0b10 Decoder Chip [Looter]
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Advanced Hacking Suite
Weapon                     Makeshift Hammer
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   .   .   2   1   
  Weapon                   3    | .   .   .   2   .   .   .   1   .   
Parts Attached             60   | 7   5   4   8   4   11  4   13  4   
  Power                    8    | 1   .   1   2   .   1   1   1   1   
    Engine                 7    | 1   .   1   2   .   1   1   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   1   1   .   3   4   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   
    Hover                  4    | .   .   .   .   .   .   .   4   .   
    Flight                 2    | .   .   .   1   1   .   .   .   .   
  Utility                  21   | 2   4   .   1   .   8   .   4   2   
    Device                 5    | 1   1   .   .   .   .   .   1   2   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              11   | .   1   .   1   .   8   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   3   4   3   2   .   4   1   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   2   1   .   1   .   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   
    Launcher               6    | .   .   1   3   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   8   .   .   .   
Parts Lost                 15   | .   .   6   .   .   .   1   1   7   
  Power                    4    | .   .   1   .   .   .   1   .   2   
  Propulsion               4    | .   .   2   .   .   .   .   .   2   
  Utility                  4    | .   .   1   .   .   .   .   .   3   
  Weapon                   3    | .   .   2   .   .   .   .   1   .   
  Highest Loss Streak      7    | .   .   5   .   .   .   1   1   7   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   100 66  34  23  61  63  76  61  
  Engine                   10   | .   14  7   2   .   10  10  12  6   
  Treads                   3    | .   28  15  .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   8   .   .   
  Hover                    1    | .   .   .   .   .   .   .   12  9   
  Flight                   5    | .   .   .   9   8   10  .   .   .   
  Device                   2    | .   14  11  .   .   .   .   5   6   
  Storage                  1    | .   14  8   .   .   .   .   .   .   
  Processor                15   | .   .   .   3   2   20  22  6   4   
  Hackware                 1    | .   .   .   .   .   .   .   13  10  
  Ballistic Gun            5    | .   24  12  16  5   .   .   11  14  
  Special Weapon           7    | .   .   .   .   .   9   11  5   .   
  Impact Weapon            8    | .   .   .   .   5   11  11  5   .   
Peak Build Rating          73   | 7   9   9   8   7   29  34  67  73  
  Average Rating           26   | 6   7   5   4   3   26  30  63  60  
  On Entrance              17   | .   7   8   1   5   5   28  34  65  
Naked Turns                53   | .   .   .   .   31  .   .   .   22  
Heaviest Build             39   | 15  31  32  7   4   14  16  39  39  
  Greatest Support         40   | 40  40  40  4   4   4   30  40  40  
  Greatest Overweight (x)  9    | .   .   9   1   .   4   5   .   3   
  Average Overweight (x)   1    | .   .   .   .   .   2   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   5   5   5   5   
  Average Capacity         5    | 7   9   11  5   5   5   5   5   5   
  Most Carried             8    | 4   8   8   5   5   5   5   5   5   
  Average Carried          3    | 2   6   6   4   4   3   3   3   4   
  Final Capacity           15   | 8   15  5   5   5   5   5   5   5   
  Final Carried            7    | 4   7   5   5   4   4   3   3   5   

 Class Distribution 
--------------------
 90% | Mutant
  8% | Hacker-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -7/Zion
            Mutant | -6/Proximity Caves
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Matter Collected           1347 | 384 214 35  18  100 159 237 141 59  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            989  | 260 384 16  78  27  .   .   39  185 
  Parts                    65   | 20  26  .   7   3   .   .   1   8   
Haulers Intercepted        2    | .   1   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   24  .   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  25   | .   8   5   7   3   .   .   1   1   
  Guns                     13   | .   8   2   .   1   .   .   1   1   
  AOE                      12   | .   .   3   7   2   .   .   .   .   
Classes Destroyed          13   | 3   5   1   2   .   .   .   .   2   
  Worker                   2    | 1   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 7    | 7   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  9    | .   3   .   3   3   .   .   .   .   
  Grunt                    8    | .   5   .   2   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Assembled                5    | .   .   5   .   .   .   .   .   .   
Best Kill Streak           5    | 5   3   4   4   3   .   .   1   2   
  Combat Bots Only         4    | .   3   4   4   3   .   .   1   1   
Max Kills in Single Turn   2    | 1   2   2   2   2   .   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        279  | .    41   62   16   21   .    10   3    126  
  Missed                   91   | .    14   21   10   5    .    2    2    37   
Damage Taken               3252 | .    318  597  59   241  .    178  18   1841 
  Core                     1409 | .    45   198  21   138  .    .    .    1007 
  Absorbed by Shields      45   | .    .    .    .    .    .    .    .    45   
Core Remaining (%)         65   | 100  .    2    .    .    .    60   100  .    
Volleys Fired              84   | 19   32   9    6    3    .    .    5    10   
  Largest                  4    | 2    2    2    4    3    .    .    3    4    
  Hottest                  143  | 40   85   95   106  73   .    .    60   143  
Shots Fired                193  | 38   63   18   19   8    .    .    14   33   
  Gun                      169  | 38   63   11   11   6    .    .    10   30   
  Cannon                   3    | .    .    .    .    .    .    .    .    3    
  Launcher                 17   | .    .    7    8    2    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    4    .    
  Kinetic                  162  | 38   60   4    11   6    .    .    10   33   
  Thermal                  10   | .    3    7    .    .    .    .    .    .    
  Explosive                21   | .    .    7    8    2    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 9    11   3    1    4    .    .    1    4    
  Robot Miss Streak        7    | 2    2    2    2    2    .    .    3    7    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           95   | 26   36   8    8    4    .    .    1    12   
  Core Hits                68   | 9    20   13   13   3    .    .    5    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              13   | .    .    .    .    12   .    .    1    .    
  Impact                   13   | .    .    .    .    12   .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2879 | 351  508  398  587  206  .    .    445  384  
  Guns                     1450 | 351  508  84   51   37   .    .    87   332  
  Cannons                  34   | .    .    .    .    .    .    .    .    34   
  Explosions               1357 | .    .    314  536  149  .    .    358  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    .    .    20   .    .    .    18   
  Kinetic                  1409 | 351  479  38   51   37   .    .    87   366  
  Thermal                  163  | .    29   46   .    .    .    .    88   .    
  Explosive                1269 | .    .    314  536  149  .    .    270  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    7    .    .    10   
  Average Corruption       5    | .    .    .    .    .    6    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    6    .    .    4    
    Message Errors         4    | .    .    .    .    .    3    .    .    1    
    Matter Fused           3    | .    .    .    .    .    2    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    1    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    41   2    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               43   | .    .    .    41   2    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    65   .    40   .    .    .    8    
  Shots                    3    | .    .    2    .    1    .    .    .    .    
  Rammed                   15   | .    .    .    .    9    .    .    .    6    
Targets Rammed             15   | .    .    .    .    9    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        177  | .    48   177  57   .    .    .    1    138  
  Average Temperature      50   | .    17   89   27   .    .    .    1    48   
  Received Heat Transfer   487  | .    213  64   12   54   .    21   9    114  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         235  | .    74   111  .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Peak Influence             515  | 45  189 30  366 357 .   .   515 420 
  Initial                  356  | .   29  .   11  142 .   .   356 224 
  Average                  169  | 22  89  1   140 287 .   .   372 329 
Maximum Alert Level        2    | .   .   .   1   1   .   .   2   2   
  Low Security (%)         60   | 100 100 100 54  .   .   .   .   .   
  Level 1                  36   | .   .   .   45  99  .   .   84  89  
  Level 2                  3    | .   .   .   .   .   .   .   15  10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   .   .   .   2   4   
  Investigation            3    | .   .   .   1   .   .   .   1   1   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   2   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           3    | .   .   1   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   14  16  12  13  .   4   5   13  
  Peak Tracking Total      16   | .   3   16  5   5   .   3   4   8   
  Tactical Retreats        9    | .   .   2   1   3   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          4    | .   .   .   1   1   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          11   | .   2   .   5   .   .   1   2   1   
  Terminals                9    | .   2   .   5   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   7   .   10  .   .   1   6   1   
  Successful               14   | .   2   .   4   .   .   1   6   1   
  Failed                   11   | .   5   .   6   .   .   .   .   .   
    Catastrophic           4    | .   .   .   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   7   .   7   .   9   1   3   .   
  Terminals                19   | .   7   .   10  .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   3   .   .   1   .   1   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   5   .   .   1   2   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   13  .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               14   | .    .    3    .    .    11   .    .    .    
  Largest Group            11   | .    .    3    .    .    11   8    5    3    
  Highest-Rated Group      471  | .    .    40   .    .    471  321  220  164  
  Highest-Rated Ally       96   | .    .    16   .    .    96   96   89   89   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    9    .    .    .    66   13   3    
  Total Damage             3273 | .    .    40   .    .    .    2552 605  76   
  Kills                    23   | .    .    .    .    .    .    17   6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   5   .   
  Items                    5    | .   .   .   .   .   .   .   5   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               7530 | 238  822  257  185  154  3615 1550 378  331  
Spaces Moved               4880 | 102  340  242  349  264  1854 822  465  442  
  Core                     2065 | 11   .    171  46   42   1474 310  .    11   
  Treads                   502  | 91   340  71   .    .    .    .    .    .    
  Legs                     476  | .    .    .    .    .    .    463  13   .    
  Wheels                   49   | .    .    .    .    .    .    49   .    .    
  Hover                    883  | .    .    .    .    .    .    .    452  431  
  Flight                   905  | .    .    .    303  222  380  .    .    .    
  Fastest Speed            35   | 50   160  50   35   35   40   95   56   50   
  Average Speed            132  | 148  160  89   42   39   178  177  57   56   
  Slowest Speed            500  | 160  160  500  115  50   250  300  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    48   60   25   64   91   82   10   10   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    
Scrap Searched             8    | .    .    1    .    1    3    3    .    .    
Spaces Dug                 14   | .    .    .    .    2    .    .    12   .    
Terrain Destroyed          146  | .    .    23   62   13   .    .    42   6    
  Melee                    3    | .    .    .    .    2    .    .    1    .    
  Projectile               8    | .    .    .    .    .    .    .    2    6    
  AOE                      135  | .    .    23   62   11   .    .    39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      5781 | 151  554  264  377  290  2162 917  565  501  
  Wait                     625  | 13   170  6    .    .    269  81   62   24   
  Move                     4864 | 101  339  241  348  255  1853 821  464  442  
  Hop                      4    | .    .    .    .    4    .    .    .    .    
  Pick Up                  65   | 11   6    1    7    2    15   6    12   5    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   55   | 7    .    2    8    4    14   4    13   3    
  Detach                   22   | .    .    1    4    1    8    1    5    2    
  Swap                     8    | .    5    2    .    .    .    .    .    1    
  Drop                     20   | .    2    2    4    .    3    4    3    2    
  Fire                     84   | 19   32   9    6    3    .    .    5    10   
  Melee                    13   | .    .    .    .    12   .    .    1    .    
  Ram                      15   | .    .    .    .    9    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
  239 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  908 | -10/Materials      | Discovered new exit (range 9)
  953 | -10/Materials      | Discovered new exit (range 16)
 1061 | -10/Materials      | Entered Mines
 1065 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1081 | -10/Mines          | Learned 2 Materials zone layouts
 1166 | -10/Mines          | Assembled infested the area
 1171 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1201 | -10/Mines          | Core integrity fell below 50%
 1208 | -10/Mines          | Core integrity fell below 20%
 1215 | -10/Mines          | Lost 4 allies
 1234 | -10/Mines          | Lost 5 parts (1p2n2w)
 1268 | -10/Mines          | Discovered new exit (range 15)
 1315 | -10/Mines          | Discovered new exit (range 5)
 1318 | -10/Mines          | Entered Materials
 1318 | -9/Materials       | Evolved 2 slots: Weapon x2
 1319 | -9/Materials       | Identified exit to Mines
 1319 | -9/Materials       | Identified exit to Materials
 1503 | -9/Materials       | Entered Mines
 1547 | -9/Mines           | Released all parts (4)
 1582 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1633 | -9/Mines           | Learned location of Zion (-7)
 1653 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1657 | -9/Mines           | Discovered exit to Materials (range 13)
 1657 | -9/Mines           | Entered Zion
 1695 | -7/Zion            | Gained Derelict followers
 1725 | -7/Zion            | Given A8's code to call for help
 1839 | -7/Zion            | Found Prototype Processor
 1840 | -7/Zion            | Identified Exp. Melee Analysis Suite
 1842 | -7/Zion            | Found Prototype Processor
 1843 | -7/Zion            | Identified Spectral Analyzer
 1845 | -7/Zion            | Found Prototype Processor
 1846 | -7/Zion            | Identified Exp. Target Analyzer
 1852 | -7/Zion            | Found Prototype Processor
 1853 | -7/Zion            | Identified Exp. Core Analyzer
 1860 | -7/Zion            | Found Faulty Exp. Core Analyzer
 1883 | -7/Zion            | Found Prototype Processor
 1884 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 2026 | -7/Zion            | System corruption cleaned by Quarantine Array
 2214 | -7/Zion            | Found Prototype Special Weapon
 2215 | -7/Zion            | Identified RU-N14's Throwing Claymores
 2667 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2676 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2713 | -7/Zion            | Received a visual enhancement algorithm
 3820 | -7/Zion            | Met Imprinter
 3872 | -7/Zion            | Imprinted
 3875 | -7/Zion            | Declared Zion's savior
 5235 | -7/Zion            | Discovered new exit (range 15)
 5272 | -7/Zion            | Entered Proximity Caves
 5272 | -6/Proximity Caves | Accompanied by 8 allies
 5437 | -6/Proximity Caves | Spotted B-75 Beast
 5449 | -6/Proximity Caves | Allies destroyed B-75 Beast
 5671 | -6/Proximity Caves | Spotter reported a threat
 5715 | -6/Proximity Caves | Learned Factory trap positions
 5754 | -6/Proximity Caves | Spotter reported a threat
 6753 | -6/Proximity Caves | Discovered new exit (range 9)
 6822 | -6/Proximity Caves | Entered Factory
 6822 | -6/Factory         | Accompanied by 5 allies
 6822 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 6823 | -6/Factory         | Loaded intel: 82 trap records
 7172 | -6/Factory         | Search patrols dispatched
 7182 | -6/Factory         | Discovered new exit (range 16)
 7190 | -6/Factory         | Identified exit to Factory
 7197 | -6/Factory         | Build established: Hacker-Skirmisher
 7200 | -6/Factory         | Entered another Factory area
 7200 | -5/Factory         | Accompanied by 3 allies
 7200 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7499 | -5/Factory         | System corruption reached 10%
 7519 | -5/Factory         | Core integrity fell below 50%
 7527 | -5/Factory         | Core integrity fell below 20%
 7531 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07518_ K-01 Serf collects debris.
07520_ Wall collapses.
07520_ Penetrated by Slug. <x2>
07521_ Slug penetrates C-35 Carver.
07521_ C-35 Carver suffers critical hit (Destroy).
07521_ C-35 Carver destroyed.
07521_ K-01 Serf collects debris.
07522_ Acquired Mic. Nuclear Core.
07524_ K-01 Serf collects debris.
07525_ Critical hit (Burn: +37).
07525_ Slug penetrates C-35 Carver.
07527_ K-01 Serf collects debris.
07527_ M-13 Machinist repairs C-35 Carver.
07527_ Slug penetrates M-13 Machinist.
07527_ M-13 Machinist suffers critical hit (Destroy).
07527_ M-13 Machinist destroyed.
07527_ K-01 Serf collects debris.
07528_ Penetrated by Slug. <x2>
07530_ K-01 Serf collects debris. <x2>
07531_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                63
Armor Integrity Analysis   50
Recoil Reduction           2
Offensive Hacking          26

 Item Schematics 
-----------------
       Imp. Trap Scanner | -7/Zion    | Archive
     Adv. Assault Cannon | -7/Zion    | Archive
        Flexi-carbon Leg | -7/Zion    | Archive
           Gatling Laser | -7/Zion    | Archive
               Hvy. Pick | -7/Zion    | Archive
             Med. Treads | -7/Zion    | Archive
        Hpw. Shock Rifle | -7/Zion    | Archive
       Imp. Titanium Leg | -7/Zion    | Archive
 Angular Momentum Engine | -7/Zion    | Archive
       Enh. Gauss Cannon | -7/Zion    | Archive
                   Lance | -7/Zion    | Archive
   Med. Reactive Plating | -7/Zion    | Archive
           Weapon Cycler | -7/Zion    | Archive
     Imp. Gravmag System | -6/Factory | Scanalyzed
       Imp. Sensor Array | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              CommSpreadBiocell
  Manual?         0
Play Time         01:00:59
  Cumulative      52.7 hours
  Start           2025.02.02 @ 21:13:21
  End             2025.02.03 @ 00:00:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa20c90e-c5b0-4cbb-8335-e112f9b2b536