Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 19:50:16 Player: star Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (198) 990 Value Destroyed (7362) 7362 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1905) 1905 TOTAL SCORE: 14837 Bonus ------- High Alert Combat Kills 786 Follower Combat Kills 25 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -106 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 100/100 System Corruption 16% Temperature Cool (-82) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Small Storage Unit Transport Network Coupler Graphene Brace Relay Coupler [NC] (25) Improved Trap Extractor (0/6) PSU Rigger Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Rocket Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer System Shield System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Treads Armored Treads Cryofiber Web Advanced Heat Sink Small Storage Unit Medium Matter Pod Machine Analyzer Advanced Targeting Computer Heavy Armor Plating Hardened Medium Armor Plating Graphene Brace Relay Coupler [NC] Improved Trap Extractor PSU Rigger Improved Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Gauss Rifle Heavy Assault Cannon Rocket Launcher Missile Launcher Improved Datajack [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device PSU Rigger Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . . . . 4 . . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . Utility 4 | . . . . . 2 . . 2 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 176 | 6 1 8 2 7 36 7 24 24 17 44 Power 11 | 1 . . . 1 2 . 2 1 1 3 Engine 10 | 1 . . . 1 2 . 2 1 1 2 Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 51 | 2 1 2 . 2 5 5 9 4 5 16 Treads 37 | . . . . . 5 5 9 4 5 9 Leg 14 | 2 1 2 . 2 . . . . . 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 1 . 1 2 1 11 1 5 5 2 9 Device 10 | . . . . . 5 1 1 . . 3 Storage 4 | 1 . . 2 . 1 . . . . . Processor 12 | . . 1 . 1 3 . 2 . 2 3 Hackware 4 | . . . . . . . . 4 . . Protection 8 | . . . . . 2 . 2 1 . 3 Artifact . | . . . . . . . . . . . Weapon 76 | 2 . 5 . 3 18 1 8 14 9 16 Energy Gun 8 | 1 . 2 . 2 3 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 50 | 1 . 2 . . 10 1 8 11 6 11 Ballistic Cannon 9 | . . 1 . . 3 . . . 2 3 Launcher 6 | . . . . 1 2 . . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 3 . . Unidentified Prototypes 6 | . . . . . 4 . 2 . . . Parts Lost 49 | . . 3 . 1 2 4 4 2 6 27 Power 7 | . . 1 . 1 . . 1 . 1 3 Propulsion 16 | . . . . . 1 3 2 1 1 8 Utility 14 | . . . . . 1 . 1 1 1 10 Weapon 12 | . . 2 . . . 1 . . 3 6 Highest Loss Streak 10 | . . 3 . 1 2 2 1 1 3 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 69 85 85 93 98 98 95 89 73 Engine 6 | . 14 . . . 8 9 8 7 6 2 Treads 19 | . . . . . 25 25 25 20 24 16 Leg 4 | . 28 28 28 28 . . . . . 3 Device 2 | . . . . . 7 7 1 . . 3 Storage 8 | . 14 14 14 14 9 9 9 7 6 6 Processor 17 | . . 10 14 14 15 18 19 23 20 17 Hackware 2 | . . . . . . . . 10 11 . Protection 2 | . . . . . 1 1 6 2 . 4 Energy Gun 2 | . 14 6 14 14 3 6 . . . . Ballistic Gun 16 | . 14 6 . . 11 19 27 22 16 11 Ballistic Cannon 3 | . . 3 14 12 7 . . . 1 5 Peak Build Rating 63 | 6 6 9 9 13 44 45 43 48 63 52 Average Rating 36 | 4 6 5 9 10 37 41 36 44 54 40 On Entrance 23 | . 6 6 9 9 11 41 40 39 48 44 Naked Turns . | . . . . . . . . . . . Heaviest Build 128 | 11 11 11 11 19 109 109 110 104 114 128 Greatest Support 95 | 20 20 20 20 23 60 62 60 62 92 95 Greatest Overweight (x) 6 | . . . . . 2 2 2 2 1 6 Average Overweight (x) . | . . . . . . 1 1 1 1 2 Largest Inventory Capacity 25 | 8 8 8 25 8 25 25 25 25 25 25 Average Capacity 22 | 6 8 8 8 8 22 25 25 25 25 25 Most Carried 25 | 1 3 8 8 8 25 25 25 25 25 23 Average Carried 20 | . 1 6 7 7 18 23 24 24 23 19 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 Final Carried 25 | 1 3 8 8 8 25 22 25 25 21 19 Class Distribution -------------------- 38% | Scavenger-Skirmisher 17% | Mutant 13% | Hacker-Gunner 13% | Gunner 8% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Matter Collected 7924 | 199 89 101 30 97 1406 724 1174 1255 1052 1797 Remotely . | . . . . . . . . . . . Salvage Created 9100 | . 257 88 . 87 1210 957 1775 1982 1473 1271 Parts 503 | . 15 3 . . 71 48 109 121 77 59 Haulers Intercepted 10 | . . . . . 2 . 4 3 1 . Recyclers Shooed 9 | . 1 2 . . 1 . 1 2 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 159 | . 8 . . 4 27 18 25 30 21 26 Guns 113 | . 8 . . . 11 17 25 30 15 7 Cannons 24 | . . . . . 12 . . . 2 10 AOE 22 | . . . . 4 4 1 . . 4 9 Classes Destroyed 18 | . 4 . . 1 7 . 3 2 . 1 Worker 11 | . 1 . . . 2 . 1 4 3 . Builder 3 | . . . . . 1 . 1 1 . . Tunneler 3 | . . . . . . . 1 . 2 . Hauler 10 | . . . . . 2 . 4 3 1 . Recycler 8 | . 1 1 . . . . 3 2 1 . Mechanic 3 | . . . . . 2 . 1 . . . Operator 2 | . . . . . . . . 1 1 . Watcher 3 | . . . . . 1 . . . 2 . Swarmer 33 | . 5 . . . 6 4 4 . 4 10 Grunt 74 | . 3 . . . 15 11 8 18 10 9 Brawler 2 | . . . . . . . . . . 2 Duelist 5 | . . . . . 2 . 1 . . 2 Sentry 16 | . . . . . 3 3 5 3 2 . Specialist 8 | . . . . . . . 6 2 . . Hunter 6 | . . . . . . . 1 1 2 2 Programmer 10 | . . . . . . . . 6 3 1 Heavy 1 | . . . . . 1 . . . . . Assembled 4 | . . . . 4 . . . . . . Best Kill Streak 8 | . 5 1 . 4 6 3 3 5 7 8 Combat Bots Only 8 | . 3 . . 4 4 3 3 4 4 8 Max Kills in Single Turn 4 | . 1 1 . 4 2 1 2 2 2 2 Gunslinging 1 | . . . . . . . 1 . . . Exploded 4 | . . . . 4 2 1 . . 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Hostile Shots Fired 1145 | . 52 25 . 14 155 81 122 174 127 395 Missed 332 | . 12 9 . 5 38 24 33 64 40 107 Damage Taken 11637 | . 366 209 . 262 1996 862 1171 1253 1370 4148 Core 1670 | . 70 28 . 49 313 111 119 130 110 740 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 70 | . . . . . . . . . . 70 Redirected to Shielding 26 | . . . . . . . . . . 26 Ignored by Resistances 159 | . . . . . . 4 155 . . . Regen/Repaired (Parts) 757 | . . . . . . . 412 345 . . Core Remaining (%) 55 | 100 . . . 41 . . 1 81 . . Volleys Fired 559 | . 28 8 . 4 91 67 85 88 69 119 Largest 3 | . 2 2 . 2 3 3 3 3 3 3 Hottest 141 | . 70 70 . 104 141 100 78 76 108 108 Shots Fired 1481 | . 56 9 . 8 228 192 255 263 197 273 Gun 1253 | . 56 9 . 4 152 192 255 263 187 135 Cannon 212 | . . . . 2 73 . . . 6 131 Launcher 16 | . . . . 2 3 . . . 4 7 Special . | . . . . . . . . . . . Kinetic 1363 | . 28 8 . 2 202 146 255 263 193 266 Thermal 56 | . 28 1 . 4 23 . . . . . Explosive 16 | . . . . 2 3 . . . 4 7 Electromagnetic 46 | . . . . . . 46 . . . . Robot Hit Streak 43 | . 8 3 . 3 10 23 21 34 42 43 Robot Miss Streak 7 | . 4 1 . 1 7 3 4 4 6 5 Penetration Max 1 | . . . . . 1 . 1 . 1 1 Secondary Targets 10 | . 1 . . . 1 . 4 1 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 1 . Shots Hit Robots 997 | . 32 6 . 4 135 101 184 206 151 178 Core Hits 483 | . 17 5 . 18 56 45 64 117 71 90 Critical Kills 4 | . . . . . 1 . . 2 . 1 Critical Parts Destroyed 9 | . 1 . . . . . . . 4 4 Critical Strikes 30 | . 4 . . . 6 . 1 2 4 13 Burn 4 | . 3 . . . 1 . . . . . Destroy 14 | . 1 . . . 1 . 1 2 4 5 Blast 12 | . . . . . 4 . . . . 8 Melee Attacks 8 | . . . . . . . . 8 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22540 | . 377 70 . 419 3868 1797 3229 3493 3427 5860 Guns 14835 | . 377 46 . 33 1749 1666 3229 3445 2789 1501 Cannons 5426 | . . . . 38 1779 . . . 125 3484 Explosions 2202 | . . . . 348 340 131 . 42 494 847 Melee . | . . . . . . . . . . . Ramming 77 | . . 24 . . . . . 6 19 28 Kinetic 19093 | . 137 46 . 38 3250 1049 3229 3445 2914 4985 Thermal 863 | . 240 . . 33 278 131 . . 181 . Explosive 1890 | . . . . 348 340 . . 42 313 847 Electromagnetic 617 | . . . . . . 617 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 1 3 5 16 Average Corruption 5 | . . . . . . . 1 1 4 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 137 | . . . . . . . 1 22 25 89 Message Errors 42 | . . . . . . . . 4 12 26 Matter Fused 29 | . . . . . . . 1 6 2 20 Heat Flow Errors 14 | . . . . . . . . 3 3 8 Energy Discharges 15 | . . . . . . . . 3 2 10 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 21 | . . . . . . . . 4 2 15 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 3 | . . . . . . . . 1 . 2 Weapon Failures 7 | . . . . . . . . . 2 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 302 | . . . . . 136 18 . . 83 65 Projectiles 148 | . . . . . 100 . . . . 48 Explosions 154 | . . . . . 36 18 . . 83 17 Melee . | . . . . . . . . . . . Knockbacks 31 | . . . . . 13 . . . . 18 Impact . | . . . . . . . . . . . Kinetic 29 | . . . . . 12 . . . . 17 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 272 | . . . . 80 . 36 . . 34 122 Shots 8 | . . . . 2 . 2 . . 1 3 Rammed 9 | . . . . . 1 . . 1 1 6 Targets Rammed 29 | . . 19 . . 1 . . 1 2 6 Kicked 19 | . . 19 . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 349 | . 206 30 . 45 347 292 275 248 349 274 Average Temperature 76 | . 81 19 . 18 146 85 78 31 89 48 Received Heat Transfer 2984 | . 78 117 . 20 639 360 378 372 285 735 Effects 2 | . . . . . . 1 . . . 1 Energy Bleed 2 | . . . . . . 1 . . . 1 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 41 | . . . . . . . . . . 41 Longest Duration 41 | . . . . . . . . . . 41 Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1878 | . 925 . . 74 629 150 . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Peak Influence 1603 | . 245 180 . 10 369 770 529 666 517 1603 Initial 375 | . . 95 . . . 218 375 240 326 308 Average 353 | . 126 68 . 5 178 478 309 276 323 775 Maximum Alert Level 4 | . 1 . . . 1 3 2 2 2 4 Low Security (%) 32 | 100 78 100 . 100 50 . 23 48 17 . Level 1 35 | . 21 . . . 49 36 55 30 58 12 Level 2 21 | . . . . . . 44 21 21 24 37 Level 3 6 | . . . . . . 19 . . . 26 Level 4 3 | . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 1 . . 3 . 8 13 5 . Investigation 6 | . . . . . 1 . 1 3 1 . Extermination 8 | . . . . . . . . 5 3 . Reinforcement 15 | . 1 . . . 1 . 7 5 1 . Assault 2 | . . 1 . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Distress Signals 13 | . 1 . . . 3 . 5 4 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 254 | . 16 10 . 18 50 20 43 37 27 33 Peak Tracking Total 17 | . 6 2 . 17 6 4 7 3 4 6 Tactical Retreats 18 | . 1 7 . . . 1 1 1 2 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Traps Triggered 16 | . . . . . . 7 2 2 2 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 49 | . . . . . . . . 49 . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . Reprogrammed 3 | . . . . . . . . 3 . . Reused 2 | . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . Triggered 6 | . . 2 . . . . . 4 . . Most Traps Carried 5 | . . 5 1 . . . . . . . Objects Rigged 12 | . . . . . 4 7 1 . . . Exploded 7 | . . . . . 2 4 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Machines Disabled 14 | . . . . . 4 1 1 6 1 1 Max in Single Turn 3 | . . . . . 1 1 1 3 1 1 Garrison Relay 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Machines Accessed 16 | . . . 2 . 3 . 2 5 3 1 Terminals 2 | . . . . . . . . 1 . 1 Fabricators 3 | . . . . . . . . 2 1 . Repair Stations 4 | . . . . . 1 . 1 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . 1 . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 69 | . . . 24 . 14 . 10 15 5 1 Successful 51 | . . . 24 . 12 . 5 4 5 1 Failed 18 | . . . . . 2 . 5 11 . . Catastrophic 2 | . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 1 . . . . 3 . . Terminals 3 | . . . . . . . . 2 . 1 Fabricators 8 | . . . . . . . . 6 2 . Repair Stations 17 | . . . . . 3 . 7 7 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 14 | . . . . . 9 . 3 . 2 . Garrison Access 3 | . . . . . 2 . . . 1 . Terminal Hacks 25 | . . . 24 . . . . . . 1 Record 23 | . . . 23 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 2 . Load Schematic 2 | . . . . . . . . 1 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 8 | . . . . . 2 . 4 2 . . Scan Component 5 | . . . . . 2 . 2 1 . . Repair 3 | . . . . . . . 2 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 12 | . . . . . 9 . 1 . 2 . Insert Component 5 | . . . . . 3 . 1 . 1 . Analyze 7 | . . . . . 6 . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Unlock Access 2 | . . . . . 1 . . . 1 . Unauthorized Hacks 1 | . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Patch 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . . . . 2 . 2 5 3 1 Full Trace Events 5 | . . . . . 1 . 1 2 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . . . 1 . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . 10 . Parts Repaired 3 | . . . . . . . 2 1 . . Time 114 | . . . . . . . 76 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 . 1 . 1 . Part Schematics Acquired 4 | . . . . . 3 . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . 2 . . Non-combat 2 | . . . . . . . . 2 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 6 . . parse_system 1 | . . . . . . . . 1 . . generate_anomaly 1 | . . . . . . . . 1 . . start_evac 1 | . . . . . . . . 1 . . release_backups 1 | . . . . . . . . 1 . . reprogram_traps 1 | . . . . . . . . 1 . . formatsys_low 1 | . . . . . . . . 1 . . Relay Couplers Released 5 | . . . . . . 5 . . . . Machine Destruction 5 | . . . . . . 5 . . . . Attached 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Total Allies 4 | . . 3 . . . . . 1 . . Largest Group 3 | . . 3 3 1 . . . 1 . . Highest-Rated Group 81 | . . 81 81 31 . . . 26 . . Highest-Rated Ally 31 | . . 31 31 31 . . . 26 . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . 2 . 2 . . . . . . Total Damage 63 | . . 22 . 41 . . . . . . Kills 2 | . . 1 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Turns Passed 16737 | 63 320 1001 459 641 2131 1775 3193 2659 1772 2723 Spaces Moved 6052 | 46 188 753 262 474 711 579 932 806 573 728 Core 2 | 2 . . . . . . . . . . Treads 4055 | . . . . . 674 579 932 806 573 491 Legs 1995 | 44 188 753 262 474 37 . . . . 237 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 241 243 241 238 160 Average Speed 219 | 116 120 120 120 120 237 253 253 265 242 300 Slowest Speed 560 | 120 120 120 120 120 330 330 325 330 245 560 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 39 94 61 63 33 41 78 29 19 46 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . 1 . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug 17 | . . . . . 5 . . . 2 10 Terrain Destroyed 204 | . . . . 22 28 16 . 35 27 76 Melee . | . . . . . . . . . . . Projectile 71 | . . . . . 20 1 . . 10 40 AOE 131 | . . . . 22 8 15 . 35 15 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Total 8419 | 52 231 842 406 542 991 801 1630 1158 811 955 Wait 1348 | . 14 28 139 44 105 123 551 173 142 29 Move 6042 | 45 187 752 261 473 711 578 931 805 572 727 Hop . | . . . . . . . . . . . Pick Up 79 | 1 1 12 2 4 29 4 18 4 2 2 Fast Attach 44 | 6 . 3 . 1 4 2 3 8 1 16 Attach 35 | . . . . . 8 2 3 3 6 13 Detach 10 | . . . . . 2 . . . 1 7 Swap 97 | . 1 5 2 6 24 3 18 13 10 15 Drop 73 | . . 11 2 7 12 7 20 6 4 4 Fire 559 | . 28 8 . 4 91 67 85 88 69 119 Melee 8 | . . . . . . . . 8 . . Ram 2 | . . . . . . . . . . 2 Kick 19 | . . 19 . . . . . . . . Crush 8 | . . . . . 1 . . 1 2 4 Escape Stasis 15 | . . . . . . 8 . . 2 5 Rewire 15 | . . . . 3 . . . . . 12 Trap 65 | . . 4 . . 4 7 1 49 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 230 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 421 | -10/Mines | Lost 3 parts (1p2w) 479 | -10/Mines | Found a hidden stash of uninstalled traps 1013 | -10/Mines | Discovered new exit (range 10) 1014 | -10/Mines | Discovered new exit (range 8) 1114 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1161 | -10/Mines | Met a Derelict testing a Signal Generator 1169 | -10/Mines | Found Signal Generator 1332 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1333 | -10/Mines | Discovered new exit (range 5) 1385 | -10/Mines | Entered Exiles 1385 | -10/Exiles | Accompanied by 3 allies 1386 | -10/Exiles | Identified exit to Mines 1415 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1415 | -10/Exiles | Met 8R-AWN 1436 | -10/Exiles | Met EX-HEX 1468 | -10/Exiles | Met EX-BIN 1484 | -10/Exiles | Aligned with FarCom system 1485 | -10/Exiles | Given EX-Vault access code 1517 | -10/Exiles | Opened EX-Vault 1539 | -10/Exiles | Found PSU Rigger 1577 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1754 | -10/Exiles | Met EX-DEC 1762 | -10/Exiles | Learned location of Zion (-6) 1844 | -10/Exiles | Left Exiles lab with PSU Rigger 1844 | -10/Exiles | Entered Mines 1844 | -9/Mines | Accompanied by 1 ally 1943 | -9/Mines | Learned location of 1 exit from Lower Caves 1996 | -9/Mines | Learned location of Storage (-7) 2011 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2030 | -9/Mines | Discovered new exit (range 5) 2195 | -9/Mines | Learned location of Recycling (-7) 2208 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2355 | -9/Mines | Discovered new exit (range 8) 2385 | -9/Mines | Found DCF Scrap (12 items) 2427 | -9/Mines | Assembled infested the area 2432 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2440 | -9/Mines | Core integrity fell below 50% 2485 | -9/Mines | Entered Materials 2485 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2811 | -8/Materials | Build established: Skirmisher 3704 | -8/Materials | Build established: Scavenger-Skirmisher 4361 | -8/Materials | Core integrity fell below 50% 4438 | -8/Materials | Discovered new exit (range 15) 4488 | -8/Materials | Identified exit to Factory 4616 | -8/Materials | Identified exit to Garrison 4616 | -8/Materials | Entered Garrison 4812 | -8/Garrison | Triggered checkpoint 4890 | -8/Garrison | Installed Relay Interface Framework 4931 | -8/Garrison | Garrison Relay disabled 5221 | -8/Garrison | Triggered checkpoint 5821 | -8/Garrison | Triggered checkpoint 5879 | -8/Garrison | Triggered checkpoint 5974 | -8/Garrison | Triggered checkpoint 6216 | -8/Garrison | Triggered checkpoint 6268 | -8/Garrison | Discovered new exit (range 10) 6391 | -8/Garrison | Entered Materials 6502 | -8/Materials | Repaired Hvy. Assault Cannon 6541 | -8/Materials | Repaired Arm. Treads 7103 | -8/Materials | Core integrity fell below 20% 8545 | -8/Materials | Discovered exit to Factory (range 4) 9275 | -8/Materials | Discovered exit to Factory (range 16) 9530 | -8/Materials | Build established: Gunner 9584 | -8/Materials | Entered Factory 9584 | -7/Factory | Evolved 2 slots: Utility x2 9982 | -7/Factory | Discovered new exit (range 4) 10831 | -7/Factory | Repaired Arm. Treads 11834 | -7/Factory | Build established: Hacker-Gunner 12132 | -7/Factory | Discovered new exit (range 15) 12243 | -7/Factory | Entered another Factory area 12243 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12760 | -6/Factory | Fabricated Imp. Medium Treads (x2) 13657 | -6/Factory | Lost 3 parts (1n1u1w) 13711 | -6/Factory | Discovered new exit (range 5) 13726 | -6/Factory | Identified exit to Factory 14013 | -6/Factory | Identified exit to Garrison 14015 | -6/Factory | Entered Garrison 14442 | -6/Garrison | Build established: Gunner 14590 | -6/Garrison | Lost 3 parts (1p1n1u) 14900 | -6/Garrison | Build established: Scavenger-Gunner 14943 | -6/Garrison | Triggered checkpoint 15388 | -6/Garrison | Triggered checkpoint 15449 | -6/Garrison | Destroyed 8 combat bots 15461 | -6/Garrison | Triggered checkpoint 15499 | -6/Garrison | Crushed by falling debris 15500 | -6/Garrison | System corruption reached 10% 15530 | -6/Garrison | Lost 4 parts (3u1w) 15571 | -6/Garrison | Triggered checkpoint 15699 | -6/Garrison | Triggered checkpoint 15859 | -6/Garrison | Build established: Scavenger-Skirmisher 15866 | -6/Garrison | Discovered new exit (range 12) 16419 | -6/Garrison | Triggered checkpoint 16447 | -6/Garrison | Core integrity fell below 50% 16477 | -6/Garrison | Lost 5 parts (1n2u2w) 16731 | -6/Garrison | Core integrity fell below 20% 16738 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 16690_ Gauss Rifle destroyed. 16696_ Hrd. Medium Armor Plating destroyed. 16698_ Slug penetrates Wall. 16701_ System corrupted: Component data lost. 16707_ Slammed into Y-54 Guardian. 16709_ Autogun destroyed. 16710_ Slammed into Y-54 Guardian. 16712_ Lgt. Antimatter Reactor destroyed. 16713_ Slammed into Y-54 Guardian. 16715_ ALERT: Garrison interior compromised. 16715_ Lgt. Treads destroyed. 16716_ Slammed into Y-54 Guardian. 16716_ Destabilizing: Core damaged (-17). 16719_ System corrupted: Energy discharge (-63). 16722_ Gauss Rifle destroyed. 16722_ Rnf. Deuterium Engine destroyed. 16728_ Adv. Heat Sink destroyed. 16733_ Slammed into Y-54 Guardian. 16738_ System corrupted: Matter fused (-8). 16738_ Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? #???????????????????????????????? | | ??????????????## #???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ???????????#### #???###???###???????????????????? | | ???????????# # #??? #?Y? ???????????????????? | | ???????????# ## #???#Y#???#+#???????????????????? | | ???????????# ## #???# #??? #???????????????????? | | ????????####"## #???# #???# #???????????????????? | | ????????# = ## ##??# #???# #???????????????????? | | ######### !## #??# #???# #???????????????????? | | #### #####Y##########??????????? | | = gg@Y "#??????????? | | * #### ########hhh#"T"#??????????? | | #### ## = #??# #??????#########??????????? | | ?### ## ## #### ##????????????????????????? | | ?# *= # ["####?????????????????????? | | ?# [ ##"### #?????????????????????? | | ?#[ ###### #?????????????????????? | | ?# = ##[ ## ##????????????????????? | | ?# # ## ## ##### * #????????????????????? | | ?# # ## ## ###"""##"####################### | | ?# # ^^ ! ! ! " | | ?# # ^^ * " | | ?# # ^^ #"*##### *#################### | | ?# # ## ## #####???# #??????????????????# | | ?# # ^ ## ## #???????# #??????????????????# | | ?# # ######## =#???????# #??????????????????# | | ?# # #??????# #???????# #??????????????????# | | ?# # #??????# #???????# #??????????????????# | | ?# # #??????# #???????# #??????????????????# | | ?# # ##?????# #???????# #??????????????????# | | #### T#?????# ###?????# #??????????????????# | | ##?????# #?????# #??????????????????# | | #??????# #?????# #??????????????????# | | #??????# #?????# #??????????????????# | | ########??????# ###?????# #??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 26 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyElectronScythe Manual? 0 Play Time 01:30:33 Cumulative 85.9 hours Start 2024.09.15 @ 17:44:14 End 2024.09.15 @ 19:50:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 470628ef-9d7b-4db5-bda8-9b7833be5a92