Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 02:32:37 Player: Null_error Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1365) 1365 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 6592 Bonus ------- Registered with UFD 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Enhanced Optical Array A0-MCA's Component Scanner Scrapoid Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Pulse Thruster Biomechanical Wings Matter Compressor (0) Experimental Sensor Array Phase Cannon Improved Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit Medium Storage Unit Visual Processing Unit Experimental Sensor Array Signal Interpreter Improved Targeting Computer A0-MCA's Component Scanner > --- WEAPON ----------- Cooled Plasma Rifle Power Sword > --- INVENTORY -------- Nuclear Pulse Thruster Biomechanical Wings Matter Compressor Advanced Sensor Array Scrapoid Pod Cooled Plasma Rifle Phase Cannon Improved Remote Datajack Plasma Cutter [Rating: 78] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Scrap Suit Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . 1 Utility 6 | . . . 1 . . . 4 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 70 | 6 4 8 11 3 1 6 12 8 . 11 Power 8 | 1 . 2 2 . 1 . . 1 . 1 Engine 6 | 1 . 2 2 . 1 . . . . . Core 1 | . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 25 | 2 2 4 2 . . 4 7 2 . 2 Treads . | . . . . . . . . . . . Leg 16 | 2 2 2 1 . . . 5 2 . 2 Wheel . | . . . . . . . . . . . Hover 6 | . . . 1 . . 4 1 . . . Flight 3 | . . 2 . . . . 1 . . . Utility 24 | 1 2 . 4 . . 2 4 5 . 6 Device 10 | . . . 1 . . 1 2 2 . 4 Storage 4 | 1 . . . . . 1 1 1 . . Processor 8 | . 2 . 3 . . . 1 . . 2 Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 . 2 3 3 . . 1 . . 2 Energy Gun 5 | 2 . . . 1 . . . . . 2 Energy Cannon 3 | . . . 1 2 . . . . . . Ballistic Gun 2 | . . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 1 . . 1 Parts Lost 28 | . . 3 1 . . . 7 . . 17 Power 5 | . . 2 . . . . 1 . . 2 Propulsion 12 | . . 1 . . . . 4 . . 7 Utility 5 | . . . . . . . . . . 5 Weapon 6 | . . . 1 . . . 2 . . 3 Highest Loss Streak 13 | . . 1 1 . . . 5 . . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 90 88 100 100 100 85 91 93 64 Engine 6 | . 14 11 11 11 11 11 5 . . . Core 1 | . . . . . . . . 5 6 2 Leg 17 | . 28 23 5 11 11 1 9 31 33 17 Hover 6 | . . . 2 . . 29 16 . . . Flight 3 | . . . 22 22 22 2 . . . . Device 6 | . . . 8 11 11 6 12 7 6 7 Storage 6 | . 14 14 2 . . 4 6 6 6 5 Processor 19 | . 10 14 21 22 22 22 20 20 20 19 Energy Gun 4 | . 28 15 . . . . . . . 3 Energy Cannon 7 | . . . 8 20 22 22 7 . . . Ballistic Gun 1 | . . 5 2 1 . . 2 . . . Impact Weapon 2 | . . 3 . . . . 1 6 6 1 Slashing Weapon 1 | . . . . . . . . 6 6 2 Peak Build Rating 78 | 6 8 11 14 16 17 26 55 66 59 78 Average Rating 33 | 4 7 7 11 15 16 20 46 60 59 54 On Entrance 23 | . 6 7 6 14 16 17 21 53 59 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 13 13 13 12 12 16 25 33 35 35 36 Greatest Support 92 | 20 20 20 15 15 15 21 72 92 92 92 Greatest Overweight (x) 8 | . . 3 1 . 1 2 1 . . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 5 10 10 10 10 10 Average Capacity 8 | 6 8 8 5 5 5 7 10 10 10 10 Most Carried 10 | 1 8 8 8 5 5 10 10 10 10 10 Average Carried 7 | . 3 7 5 4 5 6 9 9 10 8 Final Capacity 10 | 8 8 8 5 5 5 10 10 10 10 10 Final Carried 10 | 1 6 8 5 5 5 10 10 10 10 7 Class Distribution -------------------- 38% | Mutant 18% | Scavenger-Skirmisher 16% | Scavenger-Mutant 14% | Assassin 6% | Scout 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -9/Recycling Scout | -9/Scraptown Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Matter Collected 1705 | 104 182 85 175 30 . 53 399 127 . 550 Remotely . | . . . . . . . . . . . Salvage Created 2298 | . 300 425 389 110 59 . 554 142 . 319 Parts 86 | . 18 5 19 5 3 . 20 7 . 9 Haulers Intercepted 3 | . . . 1 2 . . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Combat Hostiles Destroyed 31 | . 6 5 3 . 1 . 7 4 . 5 Melee 12 | . . 4 . . . . 2 4 . 2 Guns 9 | . 5 . . . . . 1 . . 3 Cannons 6 | . . . 3 . 1 . 2 . . . Classes Destroyed 12 | . 5 . 4 . . . 2 . . 1 Worker 1 | . . . . . . . . . . 1 Builder 2 | . . . 2 . . . . . . . Hauler 3 | . . . 1 2 . . . . . . Recycler 7 | . 1 4 1 . . . 1 . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . Swarmer 9 | . 3 3 . . . . . 3 . . Grunt 13 | . 3 2 1 . . . 2 1 . 4 Brawler 1 | . . . 1 . . . . . . . Sentry 4 | . . . 1 . 1 . 2 . . . Hunter 2 | . . . . . . . 1 . . 1 Programmer 2 | . . . . . . . 2 . . . Thug 1 | . . . 1 . . . . . . . Best Kill Streak 7 | . 5 3 7 1 1 . 2 3 . 2 Combat Bots Only 4 | . 4 2 2 . 1 . 2 3 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Hostile Shots Fired 535 | . 32 38 15 2 2 . 150 88 4 204 Missed 171 | . 4 11 5 . . . 54 36 1 60 Damage Taken 5724 | . 292 342 169 45 29 . 1201 577 57 3012 Core 1491 | . 120 69 13 14 . . 153 91 19 1012 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 56 | . . . . . . . 16 20 . 20 Core Remaining (%) 71 | 100 . 24 . . . 93 . . 69 . Volleys Fired 101 | . 33 . 11 5 6 . 25 . . 21 Largest 2 | . 2 . 2 2 2 . 2 . . 1 Hottest 124 | . 90 . 86 124 124 . 124 . . 24 Shots Fired 172 | . 66 . 18 10 12 . 45 . . 21 Gun 96 | . 66 . . . . . 9 . . 21 Cannon 69 | . . . 11 10 12 . 36 . . . Launcher 7 | . . . 7 . . . . . . . Special . | . . . . . . . . . . . Kinetic 9 | . . . . . . . 9 . . . Thermal 123 | . 66 . . 5 6 . 25 . . 21 Explosive 7 | . . . 7 . . . . . . . Electromagnetic 33 | . . . 11 5 6 . 11 . . . Robot Hit Streak 14 | . 10 . 9 6 8 . 14 . . 14 Robot Miss Streak 11 | . 3 . 1 2 10 . 11 . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 156 | . 41 15 13 6 2 . 45 7 . 27 Core Hits 62 | . 14 1 14 2 1 . 17 3 . 10 Critical Kills 3 | . . . . . . . 3 . . . Critical Parts Destroyed 5 | . . 2 . . . . 1 2 . . Critical Strikes 10 | . . 2 . . . . 4 2 . 2 Burn 1 | . . . . . . . . . . 1 Meltdown 1 | . . . . . . . 1 . . . Smash 7 | . . 2 . . . . 3 2 . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 62 | . . 25 . . . . 16 8 . 13 Impact 41 | . . 25 . . . . 14 2 . . Slashing 21 | . . . . . . . 2 6 . 13 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . 4 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 1 2 . . Damage Inflicted 4336 | . 509 843 501 131 40 . 1131 275 . 906 Guns 1015 | . 505 . . . . . 99 . . 411 Cannons 1006 | . . . 228 131 40 . 607 . . . Explosions 273 | . . . 273 . . . . . . . Melee 2038 | . . 843 . . . . 425 275 . 495 Ramming 4 | . 4 . . . . . . . . . Kinetic 99 | . . . . . . . 99 . . . Thermal 1447 | . 505 . . 62 20 . 449 . . 411 Explosive 273 | . . . 273 . . . . . . . Electromagnetic 475 | . . . 228 69 20 . 158 . . . Impact 1291 | . . 843 . . . . 381 67 . . Slashing 747 | . . . . . . . 44 208 . 495 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 2 2 3 Average Corruption 1 | . . . . . . . 2 2 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . . 2 16 1 1 Message Errors 2 | . . . . . . . . 2 . . Matter Fused 5 | . . . . . . . . 5 . . Heat Flow Errors 3 | . . . . . . . 1 2 . . Energy Discharges 2 | . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 . 1 Data Loss (major) 4 | . . . . . . . . 4 . . Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 619 | . . 398 10 . . . 82 67 . 62 Projectiles . | . . . . . . . . . . . Explosions 10 | . . . 10 . . . . . . . Melee 609 | . . 398 . . . . 82 67 . 62 Knockbacks 4 | . . 2 . . . . 2 . . . Impact 4 | . . 2 . . . . 2 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . 40 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . 1 . . 1 . . . . . 1 Kicked 3 | . 1 . . 1 . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 266 | . 266 . 96 108 171 . 192 248 . 8 Average Temperature 73 | . 89 . 39 41 75 . 57 109 . 5 Received Heat Transfer 1807 | . 138 60 48 18 9 . 360 84 27 1063 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . 3 . . . . 1 . . . Combat Hostiles 2 | . . 1 . . . . 1 . . . Parts Fried 12 | . . 7 3 . . . 1 1 . . Impact Corruptions 16 | . . 11 . . . . 3 2 . . Robots Melted 2 | . 1 . . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . Parts Melted 8 | . 2 . . . . . 6 . . . Heat Transferred 3140 | . 1302 . . 111 37 . 740 . . 950 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Peak Influence 278 | . 255 135 278 176 92 . 150 . . 105 Initial 117 | . . 21 52 117 68 . . . . . Average 74 | . 165 30 173 137 82 . 38 . . 44 Maximum Alert Level 1 | . 1 . 1 . . . . . . . Low Security (%) 89 | 100 41 100 51 100 100 . 100 . . 100 Level 1 10 | . 58 . 48 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . . . . . . 3 Investigation 2 | . 1 . . . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 2 | . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Distress Signals 5 | . 2 . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 12 6 8 5 1 . 13 12 4 15 Peak Tracking Total 7 | . 4 3 2 2 1 . 5 3 4 7 Tactical Retreats 8 | . 1 1 . 1 . . . 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Traps Triggered 6 | . 1 2 . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Machines Accessed 15 | . 1 1 2 . 3 6 . 1 . 1 Terminals 5 | . 1 . 2 . 1 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . 6 1 7 . 9 23 . 1 . 3 Successful 37 | . 1 1 2 . 9 23 . 1 . . Failed 13 | . 5 . 5 . . . . . . 3 Catastrophic 2 | . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 17 | . 6 . 7 . 4 . . . . . Terminals 18 | . 6 . 7 . 2 . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . 1 1 2 . 8 23 . 1 . . Record 23 | . . . . . 6 17 . . . . Robot Analysis 8 | . 1 . 2 . . 5 . . . . Open Door 2 | . . 1 . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . Release Object 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals 1 | . . . . . 1 . . . . . Skim 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . 2 . 1 . . . . 1 Full Trace Events 2 | . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Robot Analysis Total 8 | . 1 . 2 . . 5 . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Turns Passed 6185 | 59 417 782 316 276 385 965 653 1396 24 912 Spaces Moved 4747 | 44 249 572 317 192 241 1150 381 1100 20 481 Core 24 | 4 . 1 . . . . . . . 19 Treads . | . . . . . . . . . . . Legs 3247 | 40 249 549 114 192 241 34 246 1100 20 462 Wheels . | . . . . . . . . . . . Hover 1293 | . . . 42 . . 1116 135 . . . Flight 183 | . . 22 161 . . . . . . . Fastest Speed 37 | 50 120 37 37 120 120 52 112 120 122 122 Average Speed 111 | 113 120 122 79 120 149 72 139 121 122 143 Slowest Speed 450 | 120 120 200 120 120 190 190 200 122 122 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 37 98 19 32 49 62 13 92 6 8 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 3 . 5 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 52 | . . . 52 . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 52 | . . . 52 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Total 5372 | 50 300 625 360 227 256 1285 441 1147 19 662 Wait 344 | . 7 15 17 16 8 119 3 29 . 130 Move 4737 | 43 248 571 316 191 240 1149 380 1099 19 481 Hop . | . . . . . . . . . . . Pick Up 29 | 1 5 3 2 3 . 6 4 2 . 3 Fast Attach 28 | 6 1 4 5 . . . 6 1 . 5 Attach 11 | . . 2 1 . . . 4 1 . 3 Detach 3 | . . 2 . . . . 1 . . . Swap 31 | . 3 2 5 3 1 6 2 6 . 3 Drop 22 | . 2 1 3 3 1 5 2 3 . 2 Fire 101 | . 33 . 11 5 6 . 25 . . 21 Melee 58 | . . 25 . . . . 14 6 . 13 Ram . | . . . . . . . . . . . Kick 3 | . 1 . . 1 . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 475 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Entered Mines 575 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 584 | -10/Mines | Core integrity fell below 50% 703 | -10/Mines | Discovered new exit (range 9) 941 | -10/Mines | Learned location of Storage (-9) 1044 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1065 | -10/Mines | Discovered new exit (range 6) 1109 | -10/Mines | Identified exit to Materials 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1429 | -9/Materials | Discovered new exit (range 10) 1439 | -9/Materials | Identified exit to Materials 1451 | -9/Materials | Discovered new exit (range 4) 1463 | -9/Materials | Identified exit to Storage 1575 | -9/Materials | Entered Storage 1605 | -9/Storage | Met 01-MTF 1797 | -9/Storage | Build established: Scavenger-Skirmisher 1847 | -9/Storage | Discovered new exit (range 4) 1850 | -9/Storage | Identified exit to Recycling 1851 | -9/Storage | Entered Recycling 1851 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1852 | -9/Recycling | Met a Zionite searching for Scraptown 1976 | -9/Recycling | Discovered new exit (range 17) 2004 | -9/Recycling | Identified exit to Factory 2119 | -9/Recycling | Scanned before Scraplab entrance 2189 | -9/Recycling | Discovered new exit (range 2) 2189 | -9/Recycling | Identified exit to Scraptown 2236 | -9/Recycling | Entered Scraptown 2414 | -9/Scraptown | Visited UFD Registry 2414 | -9/Scraptown | Registered with UFD as "Powerbank" 2421 | -9/Scraptown | Visited SPCMW 2437 | -9/Scraptown | Visited Symbiants 2457 | -9/Scraptown | Visited Cyclists 2511 | -9/Scraptown | Visited Modified Component R&D 2535 | -9/Scraptown | Visited Infowarlord's Domain 2542 | -9/Scraptown | Found Exp. Sensor Array 2557 | -9/Scraptown | Visited Supply Room 2602 | -9/Scraptown | Found Scrap Suit 2609 | -9/Scraptown | Discovered new exit (range 5) 2612 | -9/Scraptown | Identified exit to Factory 2645 | -9/Scraptown | Visited Scrapoid Pod Storage 2656 | -9/Scraptown | Visited Analyses Database 2659 | -9/Scraptown | Build established: Scout 2667 | -9/Scraptown | Visited Science Guys 2687 | -9/Scraptown | Visited Curators Association 3073 | -9/Scraptown | Build established: Mutant 3122 | -9/Scraptown | Found Scrapoid Pod 3148 | -9/Scraptown | Visited A0-MCA Data Center 3155 | -9/Scraptown | Given a C+ rating by A0-MCA 3160 | -9/Scraptown | Found A0-MCA's Component Scanner 3201 | -9/Scraptown | Entered Factory 3201 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3500 | -6/Factory | Build established: Skirmisher 3762 | -6/Factory | Discovered new exit (range 3) 3770 | -6/Factory | Identified exit to Lower Caves 3854 | -6/Factory | Entered Lower Caves 3856 | -6/Lower Caves | Lost 5 parts (1p3n1w) 3927 | -6/Lower Caves | Learned 4 Factory zone layouts 4090 | -6/Lower Caves | Encountered a Warlord checkpoint 4161 | -6/Lower Caves | Lost 4 allies 4341 | -6/Lower Caves | Spotted B-75 Beast 4448 | -6/Lower Caves | Build established: Scavenger-Mutant 5164 | -6/Lower Caves | Learned location of 1 exit from Factory 5198 | -6/Lower Caves | Discovered new exit (range 10) 5208 | -6/Lower Caves | Identified exit to Lower Caves 5250 | -6/Lower Caves | Entered another Lower Caves area 5257 | -6/Lower Caves | Discovered new exit (range 7) 5272 | -6/Lower Caves | Identified exit to Factory 5274 | -6/Lower Caves | Entered Factory 5274 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5275 | -5/Factory | Identified exit to Upper Caves 5275 | -5/Factory | Identified exit to Extension 5276 | -5/Factory | Identified exit to Factory 5617 | -5/Factory | Build established: Assassin 5802 | -5/Factory | Core integrity fell below 50% 5853 | -5/Factory | Core integrity fell below 20% 5861 | -5/Factory | Lost 13 parts (2p6n3u2w) 6091 | -5/Factory | Build established: Mutant 6186 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05916_ K-01 Serf collects debris. 05944_ K-01 Serf cleans the Fusion Modulator. 05968_ Dropped Matter Compressor. 05970_ Extracted 250 matter. 05972_ Acquired Matter Compressor. 05975_ Acquired Enh. Optical Array. 06066_ ALERT: Cargo convoy en route, clear transfer corridor. 06092_ Kicked U-05 Engineer. 06092_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06108_ ALERT: Rogue bot located, Programmers report to Factory Zone 8L. 06150_ Component scanned: Antigrav System [P-70 Sage]. 06152_ Flexi-carbon Leg destroyed. 06160_ Cld. Plasma Rifle destroyed. 06183_ Signal Interpreter destroyed. 06185_ System corrupted: Component data lost. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????###########??????? | | ???????????????????# | #?????## | | ???????????????????# /| #?????# | | ??? ?????????????# ! #?????# | | ??? ?????????????# #?????# | | ??? ?????????????######+####?????# | | ??? ???????????????# #????????# | | ??# #??????????????# #????????# | | ??# #??????????????# ########## | | ??# #??????????????# + | | ??# #??????????????# ############## | | ??# /??????????????# #????????????? | | ??# #??????????????# #????????????? | | ??# #??????????????# #??########### | | ??# #??????????????# #??# | | ??# #??????????????# #??# | | ??# #??????????????# #??# | | ??# ################ #??# """ """ | | ?## ## [ ## #??# """ """ | | ?# # ## #??# """ """ | | ?# # ## #### | | ?# # !!! + / """ """ | | ?# # !!! ## #### """ """ | | ?? # !@! ## #??# """ """ | | ???# #?# ## #??# | | ???# ### ## #??# | | ???# #####p######## #??########### | | ???# #????????????? | | ??## ###########+############?? | | ??## # #?# # #?? | | ?### # #?# # ### | | ?# # # #?# # + | | ##"# # ### + ### | | # ""## # #?? | | # """## # #?? | | #" ""## # #?? | | #### F"## # #?? | | # # ""## # [ #?? | | # # " ## + #?? | | ?# # ##### # #?? | | ?# # ##??# # #?? | | ?# #] ##### ##############?? | | ?### #??????????????? | | ?#"#+#####+#######+#########????????? | | # # # | #????????? | | # ### #????????? | | # #?# """ """ """ """ #????????? | | # #?# """ """ """ """ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed SplicePortableBlaster Manual? 0 Play Time 00:57:58 Cumulative 64.4 hours Start 2024.09.20 @ 01:37:15 End 2024.09.20 @ 02:32:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: e56b339f-b084-4cbe-a2ae-a3650baafde7