Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 10:35:29 Player: antarius46 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2477) 2477 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 4910 Bonus ------- High Alert Combat Kills 223 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 430/465 System Corruption 9% Temperature Warning (378) Movement Treading (230) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Huge Storage Unit Large Battery Target Analyzer Core Shielding > --- WEAPON (3) ------- Pulse Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY (25) --- Light Treads Cryofiber Web Heat Sink Improved Heat Sink Medium Battery (150) Medium Battery (150) Large Battery (200) Structural Scanner Improved Sensor Array Hardlight Generator Relay Coupler [Behemoth] (7) High-powered Tractor Beam Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Heavy EM Shotgun Heavy EM Shotgun Field Laser Heavy Particle Cannon Light Assault Rifle Grenade Launcher Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Particle Charger System Shield > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Missile Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Advanced Treads Heat Sink Improved Heat Sink Medium Battery Medium Battery Structural Scanner Improved Sensor Array Target Analyzer Core Shielding Hardlight Generator High-powered Tractor Beam Drone Bay Field Laser Pulse Rifle Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Plasma Cutter [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Huge Storage Unit Device Cryofiber Web Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 105 | 6 11 22 49 17 Power 13 | 1 1 3 7 1 Engine 10 | 1 . 3 5 1 Core 3 | . 1 . 2 . Reactor . | . . . . . Propulsion 22 | 2 1 7 6 6 Treads 15 | . . 3 6 6 Leg 7 | 2 1 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 4 8 10 6 Device 8 | . . 3 3 2 Storage 6 | 1 3 1 . 1 Processor 6 | . 1 2 1 2 Hackware 1 | . . . 1 . Protection 8 | . . 2 5 1 Artifact . | . . . . . Weapon 41 | 2 5 4 26 4 Energy Gun 6 | . 1 . 3 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 18 | 2 4 4 7 1 Ballistic Cannon 2 | . . . 2 . Launcher 13 | . . . 12 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 16 | . 2 3 9 2 Power 4 | . 1 1 2 . Propulsion 4 | . . 1 2 1 Utility 4 | . . . 3 1 Weapon 4 | . 1 1 2 . Highest Loss Streak 6 | . 2 2 6 1 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 95 | . 97 96 92 98 Engine 8 | . 8 9 8 9 Core 1 | . 5 1 . . Treads 21 | . . 22 25 26 Leg 6 | . 28 9 . . Device 7 | . . 6 7 18 Storage 10 | . 14 11 9 9 Processor 8 | . 12 11 6 4 Hackware 1 | . . . 2 1 Protection 4 | . . 4 5 2 Energy Gun 3 | . . . 2 18 Energy Cannon 1 | . . . 2 . Ballistic Gun 14 | . 27 20 10 1 Ballistic Cannon 1 | . . . 3 . Launcher 4 | . . . 7 7 Naked Turns . | . . . . . Heaviest Build 118 | 10 87 92 118 113 Greatest Support 66 | 20 20 66 66 66 Greatest Overweight (x) 4 | . 4 1 4 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 6 10 21 25 25 Most Carried 25 | 4 8 25 25 25 Average Carried 18 | 1 4 16 22 23 Final Capacity 25 | 8 15 25 25 25 Final Carried 24 | 1 7 24 24 23 Class Distribution -------------------- 37% | Mutant 23% | Tank 22% | Gunner 8% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2211 | 246 173 639 1016 137 Remotely 69 | . . . 69 . Salvage Created 2672 | . 269 562 1280 561 Parts 139 | . 20 33 64 22 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 57 | . 6 12 32 7 Guns 29 | . 6 12 7 4 Cannons 9 | . . . 9 . AOE 18 | . . . 16 2 Classes Destroyed 14 | . 2 4 6 2 Worker 1 | . . . 1 . Builder 4 | . 1 . 2 1 Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 6 | . . 1 3 2 Watcher 4 | . . 1 2 1 Swarmer 10 | . . 3 7 . Cutter 2 | . . . 2 . Grunt 28 | . 6 4 15 3 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Protector 1 | . . . 1 . Sentry 9 | . . 5 3 1 Specialist 4 | . . . 4 . Best Kill Streak 8 | . 4 4 8 6 Combat Bots Only 6 | . 4 3 6 3 Max Kills in Single Turn 5 | . 1 2 5 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 385 | . 54 73 219 39 Missed 104 | . 15 17 65 7 Damage Taken 4604 | . 505 772 2633 694 Core 824 | . 112 150 508 54 Absorbed by Shields 8 | . . . . 8 Redirected to Shielding 109 | . . 21 85 3 Regen/Repaired (Parts) 238 | . 22 . 216 . Core Remaining (%) 72 | 100 55 62 . . Volleys Fired 159 | . 23 35 79 22 Largest 3 | . 2 2 3 3 Hottest 146 | . 85 46 138 146 Shots Fired 311 | . 44 66 153 48 Gun 250 | . 44 66 93 47 Cannon 44 | . . . 44 . Launcher 17 | . . . 16 1 Special . | . . . . . Kinetic 218 | . 35 66 112 5 Thermal 36 | . 9 . 17 10 Explosive 17 | . . . 16 1 Electromagnetic 40 | . . . 8 32 Robot Hit Streak 15 | . 7 12 15 8 Robot Miss Streak 6 | . 2 2 6 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 215 | . 28 50 98 39 Core Hits 134 | . 14 22 74 24 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 3 . 1 . Burn 1 | . 1 . . . Destroy 2 | . 2 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5676 | . 377 723 3485 1091 Guns 2570 | . 377 723 842 628 Cannons 683 | . . . 683 . Explosions 2411 | . . . 1948 463 Melee . | . . . . . Ramming 12 | . . . 12 . Kinetic 2101 | . 272 723 1074 32 Thermal 842 | . 105 . 413 324 Explosive 2047 | . . . 1808 239 Electromagnetic 674 | . . . 178 496 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 1 7 9 Average Corruption 4 | . . 1 6 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . 10 26 16 Message Errors 11 | . . 2 5 4 Matter Fused 15 | . . 3 6 6 Heat Flow Errors 9 | . . 2 5 2 Energy Discharges 5 | . . . 2 3 Parts Fused 2 | . . . 1 1 Data Loss (minor) 4 | . . 1 3 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Weapon Failures 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 60 | . . . 36 24 Projectiles 5 | . . . 5 . Explosions 55 | . . . 31 24 Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 130 | . . . 19 111 Shots 4 | . . . 1 3 Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 369 | . 310 149 257 369 Average Temperature 76 | . 125 35 64 110 Received Heat Transfer 1653 | . 282 303 810 258 Effects 3 | . 1 . 1 1 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . 1 . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 6 | . . . 1 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1262 | . 333 . 557 372 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 720 | . 160 147 632 720 Initial 266 | . . . 49 266 Average 185 | . 32 54 234 510 Maximum Alert Level 3 | . . . 2 3 Low Security (%) 66 | 100 100 100 51 . Level 1 10 | . . . 16 20 Level 2 21 | . . . 31 60 Level 3 2 | . . . . 19 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 3 7 4 Investigation 4 | . . 2 2 . Extermination . | . . . . . Reinforcement 8 | . . 1 4 3 Assault 2 | . . . 1 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 10 14 42 19 Peak Tracking Total 8 | . 6 4 7 8 Tactical Retreats 6 | . . . 4 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 8 | . . . 4 4 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 13 | . 4 4 3 2 Terminals 7 | . 2 3 1 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 51 | . 12 15 18 6 Successful 34 | . 10 8 14 2 Failed 17 | . 2 7 4 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 21 | . 3 10 6 2 Fabricators . | . . . . . Repair Stations 14 | . 3 . 11 . Recycling Units 7 | . 6 . 1 . Scanalyzers 5 | . . 5 . . Garrison Access 4 | . . . . 4 Terminal Hacks 12 | . 2 5 4 1 Record 6 | . . 2 4 . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 . 9 . Scan Component 6 | . 1 . 5 . Repair 5 | . 1 . 4 . Recycling Unit Hacks 7 | . 6 . 1 . Recycle Component 2 | . 2 . . . Process 2 | . 2 . . . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 5 2 . Full Trace Events 4 | . . 2 2 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 . 4 . Time 178 | . 26 . 152 . Parts Recycled 2 | . 2 . . . Recycled Matter 70 | . 70 . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4092 | 63 569 1108 1888 464 Spaces Moved 1361 | 50 298 434 451 128 Core 13 | 13 . . . . Treads 854 | . . 275 451 128 Legs 494 | 37 298 159 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 225 225 Average Speed 194 | 101 136 196 230 229 Slowest Speed 465 | 120 400 225 465 305 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . 2 . Exploration Rate (%) 30 | 4 43 45 36 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 147 | . . . 121 26 Melee . | . . . . . Projectile 7 | . . . 7 . AOE 140 | . . . 114 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2521 | 62 417 629 1156 257 Wait 743 | . 61 97 514 71 Move 1357 | 49 297 433 450 128 Hop . | . . . . . Pick Up 102 | 7 18 30 36 11 Fast Attach 3 | . 1 2 . . Attach 52 | 6 3 7 25 11 Detach 10 | . . 2 6 2 Swap 50 | . 7 13 24 6 Drop 43 | . 7 10 20 6 Fire 159 | . 23 35 79 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 487 | -10/Materials | Repaired Core Shielding 628 | -10/Materials | Discovered new exit (range 4) 632 | -10/Materials | Identified exit to Materials 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -9/Materials | Discovered new exit (range 7) 1097 | -9/Materials | Identified exit to Mines 1685 | -9/Materials | Discovered new exit (range 5) 1741 | -9/Materials | Entered another Materials area 1741 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2049 | -8/Materials | Build established: Skirmisher 2107 | -8/Materials | Discovered new exit (range 16) 2262 | -8/Materials | Identified exit to Storage 2388 | -8/Materials | Repaired Hvy. Assault Rifle 2428 | -8/Materials | Repaired Adv. Treads 2468 | -8/Materials | Repaired Lgt. Deuterium Engine 2709 | -8/Materials | Build established: Tank 2714 | -8/Materials | Crushed by falling debris 2733 | -8/Materials | Crushed by falling debris 2733 | -8/Materials | Core integrity fell below 50% 2773 | -8/Materials | Lost 6 parts (1p2n2u1w) 3075 | -8/Materials | Core integrity fell below 20% 3341 | -8/Materials | First assault squad dispatched 3370 | -8/Materials | Build established: Gunner 3593 | -8/Materials | Repaired Imp. Deuterium Engine 3629 | -8/Materials | Entered Storage 3665 | -8/Storage | Identified exit to Garrison 4093 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. PEMBDYS& 1QX93Q:VB9MBSBP#>L9 System corrupted: Energy discharge (-79). Acquired Imp. Ion Engine. Dropped Imp. Ion Engine. System corrupted: Matter fused (-8). QVZS2AYCDS4R>UUBIQKAMVABIXGLSP0 Discarded Salvage Targeting Computer. W-25 Informer sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Acquired 53 matter. 4T:XY%DJVIME8SO3FC2GOLSKOG YMBXKAYIRE ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????##### | | ????????????????????????????????????????# # "" | | ????????????????????????????????????????# # "" | | ????????????????????????????????????????# # "" | | ????????????????????????????????????????# # "" | | ????????????????????????????????????????# # "" | | ????????????????????????????????????????# + | | ?????????????????????????????######+##### # "" | | ???????????????????????????? # "" | | ???????????????????????????? # "" | | ???????????????????????????? # "" | | ?????????????????????????????## ####### # "" | | ?????????????????????########?# ????????# # | | ?????????????????????# k@ #??????????## ###### | | ?????????# ###gg #??????????#" ####?? | | ?????????# ! + /g #??????????#" ! " #?? | | ?????????# ###g #??????????## % G"#?? | | ??????????? ????# #?????#????## " #?? | | ???????????? !???????#* #???? #????## ####?? | | ?????????????????????####+##### #????## #????? | | ????????????????######### #????## ###### | | ????????????????# # ######+#####?# # # | | ????????????????# """" =#=### ### + T | | ???????????????## """" =+%### + ### # | | ???????????????# """"= #=# # """ ### ##] ! | | ???????????????## [%!*# ###= ""??" #?# ## ]! | | ????????????????#########%###%|["??" #?######## ! | | ??????????????????# # !##%%["??" #????????#! ! | | ??????????????????# + %+="["""" #????????#### | | ??????????????????# # ##%""" #???????????? | | ??????????????????# ## ##%=%= #???????????? | | ??????????????????# ##!############???????????? | | ??????????????????# ## #??????????????????????? | | ??????????????????# ## #??????????????????????? | | ??????????????????# ## #??????????????????????? | | ??????????????????# ## #??????????????????????? | | ??????????????????####### #??????????????????????? | | ????????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed InsulationNavigationLance Manual? 0 Play Time 00:53:39 Cumulative 4.8 hours Start 2024.04.01 @ 09:23:58 End 2024.04.01 @ 10:35:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56350490-ea84-48d9-b574-1b9c96fe479f