Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 15:29:04 Player: star Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3438) 3438 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (978) 978 TOTAL SCORE: 8986 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 379 Met Imprinter 300 Was Imprinted 300 Friendly Fire -82 Cogmind --------- Core Integrity 0/1000 Matter 164/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Relay Coupler [Programmer] (72) Relay Coupler [Programmer] (72) Improved Lightning Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Improved Targeting Computer Improved Focal Shield > --- WEAPON ----------- Improved Lightning Gun Variable Charge Gun Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Medium Storage Unit Weapon Cycler Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Lightning Gun Wave Gun Rocket Launcher Heavy Rocket Launcher Improved Datajack RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Makeshift Leg Leg Makeshift Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Triangulator Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . . . . . 4 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 119 | 7 19 27 5 2 10 32 17 Power 11 | 2 1 4 . . . 3 1 Engine 11 | 2 1 4 . . . 3 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 27 | 2 9 3 3 . 1 6 3 Treads . | . . . . . . . . Leg 16 | . 4 3 3 . 1 5 . Wheel 10 | 2 5 . . . . 1 2 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 25 | 1 3 7 . 1 . 9 4 Device 10 | . 1 3 . . . 3 3 Storage 3 | 1 2 . . . . . . Processor 3 | . . . . . . 2 1 Hackware 2 | . . . . . . 2 . Protection 7 | . . 4 . 1 . 2 . Artifact . | . . . . . . . . Weapon 56 | 2 6 13 2 1 9 14 9 Energy Gun 22 | 2 5 3 1 . 3 5 3 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 17 | . . 9 . . 3 4 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . 1 1 1 . . 1 2 Special Weapon 9 | . . . . 1 2 3 3 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 3 . 1 . 4 1 Parts Lost 44 | . 7 6 . . . 12 19 Power 5 | . 1 1 . . . 1 2 Propulsion 15 | . 3 3 . . . 3 6 Utility 9 | . . 1 . . . 4 4 Weapon 15 | . 3 1 . . . 4 7 Highest Loss Streak 8 | . 4 1 . . . 4 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 83 | . 71 84 80 93 99 88 56 Engine 9 | . 6 8 11 11 11 12 6 Leg 17 | . 4 13 25 33 33 13 11 Wheel 3 | . 14 8 . . . 2 . Device 6 | . 8 6 . . . 9 11 Storage 9 | . 14 11 11 11 11 6 4 Processor 1 | . . . . . . 3 4 Hackware 2 | . . . . . . 8 . Protection 3 | . . 4 . 5 11 4 . Energy Gun 13 | . 22 9 11 11 23 12 7 Ballistic Gun 11 | . . 22 22 21 6 7 2 Ballistic Cannon 1 | . . . . . . 3 2 Peak Build Rating 72 | 6 6 18 22 34 39 69 72 Average Rating 34 | 4 5 14 17 24 33 58 50 On Entrance 22 | . 6 6 15 22 34 39 57 Naked Turns 1 | . . . . . . . 1 Heaviest Build 77 | 10 23 40 37 50 52 77 66 Greatest Support 60 | 26 26 30 50 50 60 60 52 Greatest Overweight (x) 22 | . 5 3 1 . . 22 3 Average Overweight (x) 1 | . . 2 . . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 13 Most Carried 15 | 2 6 15 15 15 15 15 15 Average Carried 13 | . 3 13 15 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 6 15 15 15 15 15 4 Class Distribution -------------------- 39% | Gunner 15% | Derelict-Tank 13% | Mutant 9% | Hacker-Tank 9% | Tank 7% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2549 | 265 136 760 176 10 128 802 272 Remotely . | . . . . . . . . Salvage Created 3506 | . 242 1385 10 . 63 1271 535 Parts 181 | . 13 81 4 . 2 57 24 Haulers Intercepted 8 | . . 5 . . . 3 . Recyclers Shooed 4 | . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 69 | . 7 23 2 . 4 17 16 Guns 38 | . 6 22 . . . 7 3 Cannons 1 | . . . . . . 1 . AOE 30 | . 1 1 2 . 4 9 13 Classes Destroyed 13 | . 2 5 1 . . 5 . Worker 5 | . 1 2 . . . 2 . Builder 7 | . . 2 . . . 2 3 Tunneler 2 | . . 1 . . . . 1 Hauler 8 | . . 5 . . . 3 . Recycler 5 | . . . . . . 4 1 Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Swarmer 17 | . . . 2 . 3 7 5 Grunt 23 | . 7 15 . . . 1 . Duelist 1 | . . 1 . . . . . Sentry 11 | . . 7 . . 1 2 1 Hunter 8 | . . . . . . 4 4 Programmer 9 | . . . . . . 3 6 Best Kill Streak 6 | . 2 6 2 . 3 6 5 Combat Bots Only 5 | . 2 3 2 . 3 3 5 Max Kills in Single Turn 3 | . 1 1 2 . 3 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 2 . 3 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 566 | . 92 102 2 . 28 140 202 Missed 135 | . 23 19 . . 9 25 59 Damage Taken 7346 | . 903 1301 15 . 311 2068 2748 Core 1966 | . 225 290 . . 17 379 1055 Absorbed by Shields 40 | . . . . . . . 40 Regen/Repaired (Parts) 375 | . . . . 375 . . . Core Remaining (%) 47 | 100 10 . . . 23 55 . Volleys Fired 236 | . 57 72 1 . 10 59 37 Largest 4 | . 2 3 3 . 3 4 3 Hottest 295 | . 90 102 79 . 157 226 295 Shots Fired 568 | . 93 204 3 . 29 187 52 Gun 490 | . 90 202 2 . 25 148 23 Cannon 43 | . . . . . . 33 10 Launcher 23 | . 3 2 1 . . 2 15 Special 12 | . . . . . 4 4 4 Kinetic 287 | . . 163 2 . 5 99 18 Thermal 215 | . 90 39 . . 18 56 12 Explosive 35 | . 3 2 1 . 4 6 19 Electromagnetic 31 | . . . . . 2 26 3 Robot Hit Streak 19 | . 9 19 9 . 5 13 7 Robot Miss Streak 5 | . 4 3 . . 3 5 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 341 | . 63 126 1 . 16 106 29 Core Hits 181 | . 20 54 2 . 8 53 44 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 14 | . 2 3 . . . 7 2 Burn 7 | . 2 1 . . . 4 . Destroy 2 | . . 2 . . . . . Blast 3 | . . . . . . 2 1 Sever 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10868 | . 898 2031 147 . 924 4066 2802 Guns 5042 | . 681 1903 12 . 280 1648 518 Cannons 1000 | . . . . . . 699 301 Explosions 4442 | . 203 128 135 . 572 1563 1841 Melee . | . . . . . . . . Ramming 87 | . 14 . . . . 50 23 Kinetic 3110 | . . 1398 12 . 33 1243 424 Thermal 3215 | . 778 505 . . 244 1337 351 Explosive 3801 | . 106 128 135 . 572 1019 1841 Electromagnetic 358 | . . . . . 3 311 44 Impact . | . . . . . . . . Slashing 297 | . . . . . 72 106 119 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 7 10 Average Corruption 6 | . . . . . . 5 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . . . . . . 44 22 Message Errors 8 | . . . . . . 5 3 Matter Fused 11 | . . . . . . 10 1 Heat Flow Errors 17 | . . . . . . 13 4 Energy Discharges 5 | . . . . . . 3 2 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 14 | . . . . . . 7 7 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 1 1 Alerts 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . . . 1 1 Overload Shots 6 | . . . . . . . 6 Overflow Damage 498 | . 76 . 1 . 141 159 121 Projectiles 95 | . . . . . . 40 55 Explosions 403 | . 76 . 1 . 141 119 66 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 3 7 Impact 2 | . . . . . . 1 1 Kinetic 7 | . . . . . . 2 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 244 | . . 50 . . . 149 45 Shots 6 | . . 2 . . . 2 2 Rammed 4 | . 2 . . . . . 2 Targets Rammed 20 | . 10 . . . . 4 6 Kicked 16 | . 8 . . . . 4 4 Crushed . | . . . . . . . . Highest Temperature 736 | . 288 171 28 . 274 736 412 Average Temperature 145 | . 88 44 15 . 90 203 191 Received Heat Transfer 1326 | . 558 480 . . 45 72 171 Effects 39 | . 1 . . . . 32 6 Shutdowns 11 | . . . . . . 11 . Energy Bleed 3 | . . . . . . 2 1 Interference 11 | . 1 . . . . 6 4 Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 4 | . . . . . . 3 1 Damage (major) 5 | . . . . . . 5 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 3 . . . . 4 . Heat Transferred 6150 | . 1854 1186 . . 481 2268 361 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 779 | . 226 386 214 . . 407 779 Initial 198 | . . 21 147 . . . 198 Average 169 | . 113 236 108 . . 126 252 Maximum Alert Level 3 | . 1 1 1 . . 2 3 Low Security (%) 63 | 100 99 30 69 . . 73 60 Level 1 31 | . . 69 30 . . 22 19 Level 2 4 | . . . . . . 3 17 Level 3 . | . . . . . . . 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 1 . . . 6 5 Investigation 3 | . 1 1 . . . 1 . Extermination 5 | . . . . . . 3 2 Reinforcement 7 | . 2 . . . . 2 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 8 | . 3 2 . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 20 48 3 . 9 33 45 Peak Tracking Total 18 | . 5 5 3 . 4 4 18 Tactical Retreats 13 | . 4 3 . . . 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 9 | . 2 3 . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . 1 . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 21 | . 1 1 . . . 12 7 Max in Single Turn 5 | . 1 1 . . . 5 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 20 | . 6 11 . 1 . 2 . Terminals 17 | . 6 11 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 56 | . 20 27 . 5 . 4 . Successful 36 | . 11 18 . 5 . 2 . Failed 20 | . 9 9 . . . 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 50 | . 20 27 . 1 . 2 . Terminals 47 | . 20 27 . . . . . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 4 . 5 . . . Part Schematic 5 | . . . . 5 . . . Terminal Index 3 | . 1 2 . . . . . Hauler Manifests 4 | . 2 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 22 | . 8 14 . . . . . Terminals 22 | . 8 14 . . . . . Botnet 7 | . 3 4 . . . . . Skim 15 | . 5 10 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 6 . . . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 76 | . . . . . . 76 . Total Robot Build Rating 5 | . . . . . . 5 . Part Schematics Acquired 5 | . . . . 5 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 8 | . . . 3 4 . 1 . Largest Group 5 | . . . 3 5 5 5 . Highest-Rated Group 187 | . . . 79 187 187 183 . Highest-Rated Ally 42 | . . . 31 42 42 39 . Total Orders 1 | . . . . . . 1 . COLLECT 1 | . . . . . . 1 . Ally Attacks 72 | . . . 5 . 30 37 . Total Damage 1010 | . . . 64 . 396 550 . Kills 15 | . . . 2 . 6 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 9255 | 47 858 1758 746 1010 951 2675 1210 Spaces Moved 4714 | 41 538 880 250 738 651 917 699 Core 278 | 4 11 . . . . 12 251 Treads . | . . . . . . . . Legs 3233 | . 61 268 250 738 651 840 425 Wheels 1194 | 37 466 612 . . . 65 14 Hover 9 | . . . . . . . 9 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 126 133 133 136 50 Average Speed 155 | 86 105 140 149 133 134 241 150 Slowest Speed 1150 | 100 300 330 190 133 136 1150 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 77 85 65 85 91 32 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . 2 1 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 2 2 3 . . Spaces Dug 20 | . . . . . . . 20 Terrain Destroyed 437 | . 34 12 8 . 44 142 197 Melee . | . . . . . . . . Projectile 18 | . . . . . 2 12 4 AOE 419 | . 34 12 8 . 42 130 193 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6160 | 49 715 1258 619 771 698 1248 802 Wait 1004 | . 90 263 362 15 23 224 27 Move 4707 | 40 537 879 249 737 650 916 699 Hop . | . . . . . . . . Pick Up 34 | 2 1 11 . 8 3 7 2 Fast Attach 46 | 5 11 7 1 2 . 12 8 Attach 18 | 1 1 2 . . 1 6 7 Detach 2 | . 1 . . . . . 1 Swap 55 | 1 7 18 4 . 9 14 2 Drop 29 | . . 6 2 9 2 6 4 Fire 236 | . 57 72 1 . 10 59 37 Melee . | . . . . . . . . Ram 4 | . 2 . . . . . 2 Kick 16 | . 8 . . . . 4 4 Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Discovered new exit (range 5) 254 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 391 | -10/Materials | Core integrity fell below 50% 452 | -10/Materials | Lost 4 parts (1p1n2w) 606 | -10/Materials | Core integrity fell below 20% 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1096 | -9/Materials | Discovered new exit (range 11) 1488 | -9/Materials | Discovered new exit (range 12) 1595 | -9/Materials | Build established: Gunner 2031 | -9/Materials | Learned Storage machine intel 2078 | -9/Materials | Learned 4 Recycling zone layouts 2113 | -9/Materials | Identified exit to Materials 2129 | -9/Materials | Core integrity fell below 50% 2138 | -9/Materials | Loaded intel: 10 trap records 2209 | -9/Materials | Learned Materials trap positions 2664 | -9/Materials | Entered Mines 2738 | -9/Mines | Escorted by a lone wolf Derelict 2758 | -9/Mines | Learned location of Storage (-7) 2761 | -9/Mines | Assembled infested the area 3178 | -9/Mines | Learned location of 1 exit from Materials 3302 | -9/Mines | Discovered exit to Materials (range 5) 3317 | -9/Mines | Discovered exit to Materials (range 8) 3358 | -9/Mines | Learned Materials emergency access door positions 3402 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3410 | -9/Mines | Entered Zion 3410 | -7/Zion | Accompanied by 2 allies 3460 | -7/Zion | Led the pair of lost Derelicts to a safe place 3504 | -7/Zion | Learned Factory terminal intel 3557 | -7/Zion | Learned location of Warlord (-5) 3577 | -7/Zion | Learned location of 1 exit from Factory 3654 | -7/Zion | Received a hallucinogenic algorithm 3779 | -7/Zion | Learned location of Armory (-3) 3877 | -7/Zion | Visited the Megawrench Repair Shop 3877 | -7/Zion | Megawrench repaired 8 parts 3963 | -7/Zion | Given A8's code to call for help 4013 | -7/Zion | Met Imprinter 4039 | -7/Zion | Imprinted 4042 | -7/Zion | Declared Zion's savior 4146 | -7/Zion | Found Relay Coupler [Programmer] 4149 | -7/Zion | Found Relay Coupler [Programmer] 4154 | -7/Zion | Found Relay Coupler [Programmer] 4157 | -7/Zion | Found Relay Coupler [Programmer] 4216 | -7/Zion | Build established: Tank 4374 | -7/Zion | Found Prototype Special Weapon 4374 | -7/Zion | Identified RU-N14's Throwing Claymores 4378 | -7/Zion | Found RU-N14's Throwing Claymores 4380 | -7/Zion | Found RU-N14's Throwing Claymores 4383 | -7/Zion | Found RU-N14's Throwing Claymores 4398 | -7/Zion | Discovered new exit (range 11) 4420 | -7/Zion | Entered Proximity Caves 4420 | -6/Proximity Caves | Accompanied by 5 allies 4502 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5258 | -6/Proximity Caves | Build established: Derelict-Tank 5271 | -6/Proximity Caves | Discovered new exit (range 14) 5279 | -6/Proximity Caves | Learned Factory security intel 5371 | -6/Proximity Caves | Entered Factory 5371 | -6/Factory | Accompanied by 5 allies 5371 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 5372 | -6/Factory | Identified exit to Lower Caves 5374 | -6/Factory | Loaded intel: 25 terminal locations 6125 | -6/Factory | Lost 3 allies 6348 | -6/Factory | Lost 4 parts (2n2w) 6584 | -6/Factory | Terminal network hard line cut 6619 | -6/Factory | Build established: Hacker-Tank 7340 | -6/Factory | Fabricated A-15 Conveyor (x1) 7494 | -6/Factory | Build established: Gunner 8018 | -6/Factory | Discovered new exit (range 12) 8046 | -6/Factory | Entered another Factory area 8046 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8681 | -5/Factory | Lost 5 parts (1n4w) 8900 | -5/Factory | Cargo convoy interrupted 8934 | -5/Factory | Build established: Mutant 9007 | -5/Factory | System corruption reached 10% 9076 | -5/Factory | Lost 3 parts (1p1u1w) 9133 | -5/Factory | Lost 8 parts (1p4n3u) 9173 | -5/Factory | Core integrity fell below 50% 9230 | -5/Factory | Spotted B-75 Beast 9235 | -5/Factory | Core integrity fell below 20% 9254 | -5/Factory | Discovered new exit (range 10) 9256 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09224_ Field strength at 5. 09225_ Stasis field depleted. 09226_ System corrupted: Component data lost. 09247_ C-30 ARC bursts open, deploying its payload. 09247_ H-66 Slayer unfolds itself. 09247_ X-67 Chaingunner unfolds itself. 09247_ P-70 Sage unfolds itself. 09247_ X-72 Disruptor unfolds itself. 09247_ E-15 Imp unfolds itself. 09248_ Slug penetrates Door. 09249_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09252_ O-24 Administrator sends out distress signal. 09252_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09253_ W-25 Informer sends out distress signal. 09254_ System corrupted: Component data lost. 09254_ EXIT=FOUND 09255_ Adv. Signal Interpreter blown off. 09255_ Gravity Neutralizer blown off. 09255_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####+####?????????????????????????????????? | | ??????? ????????????????????????????????? | | ??????? ?????? ??????????????????????????? | | ??????? ? ??? ??????????????????????????? | | ???????? ?? ?? ??????????????????????????? | | ???????? ? ?? ??????????????????????????? | | ######### ? ?? ??????????????????????????? | | # "" "" ?? "??? ###??????????????????? | | # "" "" "" "?? ???????????????????? | | # """ """ """ ""? ???????????????????? | | # """ """ """ """ ??????????????????? | | " """ """ """ """ ???????????????????? | | # ????????????????????? | | "" "" # "" "" "" #????????????????????? | | "" "" # "" "" "" o#????????????????????? | | """ """ # !! """ """ """ #????????????????????? | | """ """ # !! """ """w""" #????????????????????? | | """ """ # """ """!""" =#????????????????????? | | # !% % #????????????????????? | | ######### cc@ #????????????????????? | | ????????############### c w#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#t #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# H #????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 25 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferSmallExpander Manual? 0 Play Time 01:06:48 Cumulative 64.9 hours Start 2024.08.30 @ 17:46:43 End 2024.09.01 @ 15:29:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5972484-435e-44df-aea5-af6d5830e42c