Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:40:15 Player: MasterLemons Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (2850) 2850 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 8930 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 207/300 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Melee Analysis Suite > --- WEAPON (4) ------- Makeshift Hammer Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Armor Integrity Analyzer Actuator Array Improved Actuator Array Force Booster Hardened Medium Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Microactuators Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Katana Axe Phasing Sabre Longsword +1 > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Structural Scanner Advanced Visual Processing Unit Armor Integrity Analyzer Actuator Array Improved Actuator Array Force Booster Cloaking Device Hardened Medium Armor Plating Improved Shield Generator Force Field Great Maul [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Armored Leg Leg Armored Leg Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Axe Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 . . . . Utility 3 | . . . . . 1 1 . 1 . . . . Weapon 2 | . . . . . 1 1 . . . . . . Parts Attached 74 | 8 5 . 1 2 10 2 9 12 1 2 13 9 Power 11 | 1 1 . . 1 2 . 2 1 . 1 . 2 Engine 7 | 1 1 . . 1 . . 1 1 . . . 2 Core 4 | . . . . . 2 . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 2 . . . 4 . 3 9 . . 5 1 Treads . | . . . . . . . . . . . . . Leg 26 | 2 2 . . . 4 . 3 9 . . 5 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 1 2 . . . 2 1 4 1 . . 5 4 Device 9 | . . . . . . . 2 . . . 5 2 Storage 2 | 1 1 . . . . . . . . . . . Processor 5 | . 1 . . . 1 . . 1 . . . 2 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 1 1 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 4 . . 1 1 2 1 . 1 1 1 3 2 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . Ballistic Gun 3 | 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 10 | . . . 1 1 1 1 . 1 1 1 2 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Parts Lost 25 | . 3 . . . 3 . 4 . . . 15 . Power 4 | . 1 . . . 1 . 1 . . . 1 . Propulsion 12 | . 2 . . . 1 . 2 . . . 7 . Utility 5 | . . . . . . . 1 . . . 4 . Weapon 4 | . . . . . 1 . . . . . 3 . Highest Loss Streak 12 | . 2 . . . 2 . 1 . . . 12 . To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 92 100 100 95 91 100 99 98 99 100 96 84 Engine 6 | . 13 14 14 14 3 . 2 6 6 . . 6 Core 2 | . . . . . 4 7 4 . . 5 5 . Leg 30 | . 24 28 28 28 35 30 29 31 33 33 32 26 Device 5 | . . . . . . . 6 13 13 13 12 5 Storage 9 | . 14 14 14 14 9 7 7 6 6 6 6 6 Processor 12 | . 10 14 14 14 9 7 7 13 13 13 12 19 Protection 1 | . . . . . 6 15 8 . . . . . Ballistic Gun 7 | . 28 28 21 5 . . . . . . . . Slashing Weapon 18 | . . . 6 17 21 30 30 26 25 26 22 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 12 46 46 48 50 61 72 74 64 65 69 78 68 Greatest Support 84 | 20 20 20 20 20 48 48 48 80 80 80 84 68 Greatest Overweight (x) 21 | . 14 2 2 2 1 1 1 21 . . 1 . Average Overweight (x) . | . 2 2 2 2 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 11 11 12 14 20 20 20 20 20 20 20 16 Average Carried 15 | 2 6 9 11 12 13 18 18 18 19 19 19 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 9 11 11 14 20 18 19 20 20 20 16 9 Class Distribution -------------------- 36% | Gladiator 34% | Mutant 22% | Scavenger-Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Storage Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Matter Collected 943 | 201 231 . . 30 80 30 103 49 71 30 118 . Remotely . | . . . . . . . . . . . . . Salvage Created 3712 | . 311 . . 95 843 34 1183 49 . 362 835 . Parts 220 | . 23 . . 7 52 3 58 6 . 19 52 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 20 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 62 | . 10 . . 2 17 . 14 1 . 9 9 . Melee 52 | . . . . 2 17 . 14 1 . 9 9 . Guns 10 | . 10 . . . . . . . . . . . Classes Destroyed 17 | . 2 . . 1 4 . 5 . . 1 4 . Worker 2 | . . . . . . . 2 . . . . . Builder 3 | . . . . . . . 3 . . . . . Recycler 4 | . . . . . 2 . 2 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 2 | . . . . . 1 . 1 . . . . . Watcher 4 | . . . . . 2 1 1 . . . . . Swarmer 14 | . 3 . . . 6 . . . . 5 . . Grunt 24 | . 7 . . 1 7 . 7 . . 2 . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 10 | . . . . . 4 . 5 . . 1 . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . 1 1 . . . . Zionite 14 | . . . . . . . . . . . 14 . Tinkerer 1 | . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . 1 . . Wasp 1 | . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 . Mutant 6 | . . . . . . . . . . . 6 . Best Kill Streak 8 | . 3 . . 2 4 1 5 1 . 3 8 . Combat Bots Only 7 | . 3 . . 2 3 . 4 1 . 3 7 . Max Kills in Single Turn 2 | . 1 . . 1 1 1 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Hostile Shots Fired 811 | . 55 2 . 2 61 . 161 2 . 53 446 29 Missed 301 | . 11 1 . . 10 . 60 . . 15 190 14 Damage Taken 7022 | . 455 15 . 22 630 . 1029 30 . 665 3907 269 Core 1206 | . 60 . . . 142 . 148 14 . 49 765 28 Absorbed by Shields 93 | . . . . . . . . . . . 93 . Regen/Repaired (Parts) 894 | . . . . . . . . . . . 894 . Core Remaining (%) 82 | 100 . . . 76 74 . 78 . . . . . Volleys Fired 28 | . 28 . . . . . . . . . . . Largest 2 | . 2 . . . . . . . . . . . Hottest 40 | . 40 . . . . . . . . . . . Shots Fired 56 | . 56 . . . . . . . . . . . Gun 56 | . 56 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 56 | . 56 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 . . . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 233 | . 38 . . 2 39 1 60 2 . 24 66 1 Core Hits 99 | . 18 . . 2 19 1 21 1 . 9 28 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . 1 Critical Strikes 22 | . 1 . . . 7 . 5 . . 2 6 1 Destroy 1 | . 1 . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 Sever 20 | . . . . . 7 . 5 . . 2 6 . Melee Attacks 245 | . . . . 2 46 2 72 4 . 31 84 4 Impact 1 | . . . . . . . . . . . . 1 Slashing 230 | . . . . 2 46 2 72 4 . 31 73 . Piercing 14 | . . . . . . . . . . . 11 3 Sneak Attacks 16 | . . . . . 4 . 12 . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . Follow-up Attacks 50 | . . . . . 2 . 14 1 . 6 26 1 Damage Inflicted 9580 | . 416 . . 82 1835 46 3262 66 . 1079 2761 33 Guns 416 | . 416 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 9164 | . . . . 82 1835 46 3262 66 . 1079 2761 33 Ramming . | . . . . . . . . . . . . . Kinetic 416 | . 416 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 33 | . . . . . . . . . . . . 33 Slashing 8906 | . . . . 82 1835 46 3262 66 . 1079 2536 . Piercing 225 | . . . . . . . . . . . 225 . Highest Corruption 13 | . . . . . . 2 2 . . . 13 13 Average Corruption 4 | . . . . . . 2 2 . . . 6 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . . . . . . 13 . . . 14 13 Message Errors 12 | . . . . . . . 5 . . . 6 1 Matter Fused 6 | . . . . . . . 2 . . . 2 2 Heat Flow Errors 9 | . . . . . . . 5 . . . . 4 Energy Discharges 5 | . . . . . . . . . . . 2 3 Data Loss (minor) 3 | . . . . . . . 1 . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 958 | . . . . . 179 . 531 . . 93 122 33 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 958 | . . . . . 179 . 531 . . 93 122 33 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 278 | . 27 . . . 10 . 278 . . . 53 190 Average Temperature 71 | . 7 . . . 4 . 116 . . . 10 82 Received Heat Transfer 1528 | . 195 9 . 12 279 . 354 . . 126 508 45 Effects 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Peak Influence 315 | . 120 75 . 50 315 101 255 130 . . . . Initial 100 | . . 28 . . . 94 . 100 . . . . Average 57 | . 42 10 . 4 131 92 109 75 . . . . Maximum Alert Level 1 | . . . . . 1 . 1 . . . . . Low Security (%) 91 | 100 100 100 . 100 69 100 75 100 . . . . Level 1 8 | . . . . . 30 . 24 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 3 . 2 1 . . . . Investigation 2 | . 1 . . . . . 1 . . . . . Extermination 2 | . . . . . . . 1 1 . . . . Reinforcement 3 | . . . . . 3 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Distress Signals 4 | . . . . . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 13 2 . 2 22 1 23 2 . 18 50 12 Peak Tracking Total 19 | . 3 2 . 2 5 1 4 1 . 5 19 6 Tactical Retreats 12 | . 1 . . . . . 1 . . 6 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Machines Accessed 19 | . 3 . 1 . 3 . 5 3 3 1 . . Terminals 13 | . 3 . . . 3 . 4 1 1 1 . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 47 | . 10 . 1 . 6 . 11 7 3 9 . . Successful 29 | . 5 . 1 . 5 . 5 1 3 9 . . Failed 18 | . 5 . . . 1 . 6 6 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 37 | . 10 . . . 6 . 8 3 1 9 . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 26 | . 5 . 1 . 5 . 3 . 3 9 . . Record 10 | . . . . . . . . . 1 9 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open Door 4 | . . . . . . . 2 . 2 . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Reinforcement Status 2 | . . . . . 2 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 3 . . . 2 . 2 3 . . . . Full Trace Events 3 | . 2 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Total Allies 6 | . . 3 . . . . . . . . 3 . Largest Group 3 | . . 3 2 . . . . . . . 3 . Highest-Rated Group 74 | . . 74 43 . . . . . . . 71 . Highest-Rated Ally 31 | . . 31 31 . . . . . . . 29 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . . . . Total Damage 125 | . . 125 . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Turns Passed 10415 | 42 732 1120 580 1432 916 407 983 557 553 1443 1349 301 Spaces Moved 5396 | 31 206 420 223 516 273 211 404 365 456 1153 901 237 Core 18 | 15 2 . . . . . . 1 . . . . Treads . | . . . . . . . . . . . . . Legs 5378 | 16 204 420 223 516 273 211 404 364 456 1153 901 237 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 190 190 190 120 120 120 120 120 Average Speed 168 | 86 279 260 260 260 190 190 190 129 120 120 121 120 Slowest Speed 1100 | 120 750 260 260 260 190 190 190 1100 120 120 200 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 34 71 60 85 26 6 45 12 67 96 89 46 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . 1 . . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . . . 4 2 3 . Spaces Dug 3 | . . . . . . . 2 1 . . . . Terrain Destroyed 3 | . . . . . . . 2 1 . . . . Melee 3 | . . . . . . . 2 1 . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Total 6536 | 44 314 449 225 607 625 217 581 454 463 1199 1109 249 Wait 724 | . 62 28 . 81 277 . 93 39 . 14 130 . Move 5384 | 30 205 419 222 515 272 210 403 364 455 1152 900 237 Hop . | . . . . . . . . . . . . . Pick Up 99 | 5 13 2 1 5 21 2 15 20 3 3 9 . Fast Attach 7 | 3 . . . . . . 1 1 1 1 . . Attach 49 | 3 4 . 1 2 7 2 4 9 . . 10 7 Detach 2 | . . . . . . . . . . . 2 . Swap 18 | 2 1 . . . 3 . 4 2 . 1 3 2 Drop 57 | 1 1 . 1 2 7 2 12 16 4 5 6 . Fire 28 | . 28 . . . . . . . . . . . Melee 168 | . . . . 2 38 1 49 3 . 23 49 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Entered Mines 776 | -10/Mines | Assembled infested the area 1443 | -10/Mines | Received a Mining Laser from a helpful Derelict 1529 | -10/Mines | Learned location of 2 exits from Materials 1535 | -10/Mines | Learned location of Zion (-6) 1573 | -10/Mines | Discovered exit to Materials (range 5) 1884 | -10/Mines | Discovered new exit (range 5) 1895 | -10/Mines | Entered Exiles 1895 | -10/Exiles | Accompanied by 2 allies 1925 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1960 | -10/Exiles | Met 8R-AWN 2002 | -10/Exiles | Met EX-HEX 2085 | -10/Exiles | Met EX-BIN 2122 | -10/Exiles | Aligned with FarCom system 2124 | -10/Exiles | Given EX-Vault access code 2189 | -10/Exiles | Opened EX-Vault 2205 | -10/Exiles | Found Longsword +1 2259 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2332 | -10/Exiles | Met EX-DEC 2444 | -10/Exiles | Discovered new exit (range 14) 2475 | -10/Exiles | Left Exiles lab with Longsword +1 2475 | -10/Exiles | Entered Mines 2548 | -9/Mines | Discovered new exit (range 9) 3681 | -9/Mines | Found a hidden stash of uninstalled traps 3855 | -9/Mines | Build established: Scavenger-Mutant 3881 | -9/Mines | Discovered new exit (range 10) 3907 | -9/Mines | Entered Materials 3907 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3908 | -8/Materials | Identified exit to Factory 4436 | -8/Materials | Build established: Scavenger-Gladiator 4823 | -8/Materials | Entered Factory 4823 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5218 | -7/Factory | Discovered new exit (range 7) 5230 | -7/Factory | Entered Storage 5494 | -7/Storage | Identified exit to Recycling 5525 | -7/Storage | Found Prototype Launcher 6127 | -7/Storage | Discovered new exit (range 15) 6213 | -7/Storage | Entered Factory 6213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6573 | -6/Factory | Build established: Gladiator 6758 | -6/Factory | Discovered new exit (range 6) 6770 | -6/Factory | Entered Lower Caves 7066 | -6/Lower Caves | Learned 4 Factory zone layouts 7144 | -6/Lower Caves | Encountered a Warlord checkpoint 7292 | -6/Lower Caves | Discovered new exit (range 5) 7323 | -6/Lower Caves | Entered another Lower Caves area 7323 | -6/Lower Caves | Discovered new exit (range 13) 7344 | -6/Lower Caves | Encountered a Warlord checkpoint 7432 | -6/Lower Caves | Attracted the attention of an 0b10 base 7602 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7602 | -6/Lower Caves | Learned Armory trap positions 7602 | -6/Lower Caves | Learned Extension emergency access door positions 7602 | -6/Lower Caves | Learned Armory emergency access door positions 7602 | -6/Lower Caves | Learned Armory stockpile data 7602 | -6/Lower Caves | Learned Extension security intel 7907 | -6/Lower Caves | Discovered new exit (range 10) 8104 | -6/Lower Caves | Spotted B-75 Beast 8766 | -6/Lower Caves | Entered Zion 8811 | -6/Zion | Gained Derelict followers 8865 | -6/Zion | Discovered new exit (range 9) 8898 | -6/Zion | Received a hallucinogenic algorithm 8993 | -6/Zion | Learned location of 1 exit from Proximity Caves 9098 | -6/Zion | Found Prototype Device 9099 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9472 | -6/Zion | Visited the Megawrench Repair Shop 9472 | -6/Zion | Megawrench repaired 10 parts 9561 | -6/Zion | Found CR-A16's Pointy Stick 9567 | -6/Zion | Learned Factory repair station intel 9595 | -6/Zion | Given the Hacking Drone Bay 9642 | -6/Zion | Rebuked by Imprinter 9661 | -6/Zion | Attempted to imprint without authorization 9661 | -6/Zion | Attacked by Zionites 9729 | -6/Zion | Destroyed 7 combat bots 9854 | -6/Zion | Core integrity fell below 50% 10042 | -6/Zion | Spotted NG-05Z(B) 10045 | -6/Zion | Spotted WX-Q6R(B) 10057 | -6/Zion | System corruption reached 10% 10058 | -6/Zion | Core integrity fell below 20% 10092 | -6/Zion | Lost 12 parts (1p5n3u3w) 10115 | -6/Zion | Entered Proximity Caves 10116 | -5/Proximity Caves | Identified exit to Factory 10280 | -5/Proximity Caves | Spotted B-75 Beast 10286 | -5/Proximity Caves | Spotter reported a threat 10291 | -5/Proximity Caves | Spotter reported a threat 10339 | -5/Proximity Caves | Spotter reported a threat 10405 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10416 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10286_ N-01 Spotter sends a signal. 10286_ ALERT: Unidentified potential threat approaching Complex 0b10. 10289_ N-01 Spotter is scanning... 10291_ N-01 Spotter sends a signal. 10291_ ALERT: Unidentified potential threat approaching Complex 0b10. 10299_ System corrupted: Heat flow error (+124). 10322_ System corrupted: Matter fused (-6). 10339_ ALERT: Unidentified potential threat approaching Complex 0b10. 10382_ System corrupted: Energy discharge (-63). 10400_ System corrupted: Heat flow error (+100). 10405_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10408_ Slug penetrates Wall. 10411_ Penetrated by Slug. 10414_ Slug penetrates Wall. 10416_ System corrupted: Energy discharge (-81). 10416_ Mak. Hammer follow-up attack on Y-64 Sentinel. 10416_ Y-64 Sentinel suffers critical hit (Smash). 10416_ Destroyed Imp. Treads. 10416_ Y-64 Sentinel system corrupted by crushing effect. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?#### ### ########## ######## | | #### #### ######### ######### | | ### #### ## ## ####### | | # #### #### | | ## # ## ##### ##### ### | | ###### ### ####### ###### #### | | ###### #### ######## ###### ##### | | ###### ##### ###???### ###### ##### | | ### #### ## ?##### #### ### | | ### # #### ### | | ## # ### | | ### ## # ### | | ######## ## #### ## | | ######### ### ?####### ### ### | | ##??????#################### ####### ### | | #???????############## ## ####### ## | | ????????????????### ###### ## | | ????????????????## ##### ## | | ????????????????### ##### ## | | ????????????????### ####### #### ### | | ?????????????????########### ;## ##### | | ?????????????????###????#### ## #####? | | ???????????????????######## #### ######??? | | ??????????????????######## #### #####???? | | ??????????????????### ####### ##??????? | | ??????????????????## @ ########### ###??????? | | ??????????????????## sY #####???### ###??????? | | ??????????????????## s##??????? ##???????? | | ??????????????????## ##??????? ####???????? | | ??????????????????### ##??????? ####???????? | | ??????????????????### ???????????????????? | | ???????????????????##### ???????????????????? | | ???????????????????##### #### ???????????????????? | | ??????????????????????####### ??????????????????? | | ??????????????????????####???? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????# ????????????????? | | ??????????????????????????????## ????????????????? | | ??????????????????????????????## ???????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????## ??????????????? | | ????????????????????????????????## ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Item Schematics ----------------- Hvy. Flak Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Beamcaster | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster This Is Interesting... Challenges ------------ None Game ------ Seed PlasmaHeatCutter Manual? 0 Play Time 01:10:24 Cumulative 19.7 hours Start 2024.04.03 @ 22:29:04 End 2024.04.03 @ 23:40:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e1de449-f558-4064-be28-a40377faf4fe