Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 19:56:07 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (905) 905 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 2734 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 422/550 Matter 245/300 Energy 160/160 System Corruption 1% Temperature Warning (396) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Signal Interpreter Improved Power Shielding > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (8) ---- Light Ion Engine Heavy Ion Engine Cooling System Sensor Array Improved Utility Shielding Light Armor Plating Improved Medium Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Signal Interpreter Improved Utility Shielding > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Wheel Sensor Array Terrain Scanner Improved Medium Laser Grenade Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 32 | . 8 17 7 Power 4 | . 1 2 1 Engine 1 | . . 1 . Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 7 | . 3 4 . Treads . | . . . . Leg 7 | . 3 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 1 7 3 Device 3 | . . 3 . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 7 | . . 4 3 Artifact . | . . . . Weapon 10 | . 3 4 3 Energy Gun 8 | . 2 3 3 Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 5 | . 1 1 3 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon 1 | . 1 . . Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 95 79 Engine 1 | . 5 . . Core 9 | . 8 10 9 Leg 22 | . 28 22 17 Device 3 | . . 6 . Storage 11 | . 14 11 9 Processor 10 | . 12 11 9 Protection 10 | . . 11 17 Energy Gun 19 | . 14 21 17 Ballistic Gun 2 | . 13 . . Naked Turns . | . . . . Heaviest Build 24 | 13 16 24 21 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 8 8 Average Capacity 8 | . 8 8 8 Most Carried 8 | . 8 8 8 Average Carried 7 | . 7 7 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 54% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 521 | 200 121 200 . Remotely . | . . . . Salvage Created 1125 | . 198 750 177 Parts 73 | . 12 55 6 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 29 | . 4 19 6 Guns 28 | . 4 18 6 AOE 1 | . . 1 . Classes Destroyed 7 | . 2 5 . Hauler 1 | . . 1 . Operator 2 | . 1 1 . Watcher 1 | . . 1 . Swarmer 11 | . . 7 4 Grunt 11 | . 4 5 2 Brawler 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 4 | . 2 4 2 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1209 | . 317 549 343 Core 306 | . 80 98 128 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . . 26 27 Core Remaining (%) 81 | 100 68 75 . Volleys Fired 80 | . 21 44 15 Largest 2 | . 2 2 2 Hottest 112 | . 60 112 112 Shots Fired 158 | . 41 87 30 Gun 157 | . 41 86 30 Cannon . | . . . . Launcher 1 | . . 1 . Special . | . . . . Kinetic 22 | . 22 . . Thermal 135 | . 19 86 30 Explosive 1 | . . 1 . Electromagnetic . | . . . . Robot Hit Streak 11 | . 4 10 11 Robot Miss Streak 8 | . 3 8 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 93 | . 25 45 23 Core Hits 51 | . 13 30 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 4 4 Burn 8 | . . 4 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1640 | . 299 947 394 Guns 1561 | . 299 868 394 Cannons . | . . . . Explosions 79 | . . 79 . Melee . | . . . . Ramming . | . . . . Kinetic 181 | . 181 . . Thermal 1380 | . 118 868 394 Explosive 79 | . . 79 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 396 | . 51 342 396 Average Temperature 94 | . 25 108 112 Received Heat Transfer 432 | . 180 108 144 Effects 2 | . . 1 1 Energy Bleed 1 | . . . 1 Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | . . 6 6 Heat Transferred 3605 | . 275 2183 1147 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 455 | . 171 455 310 Initial 160 | . . 72 160 Average 215 | . 101 256 233 Maximum Alert Level 2 | . . 2 1 Low Security (%) 48 | . 100 37 26 Level 1 48 | . . 55 73 Level 2 3 | . . 6 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 9 30 13 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . . 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 4 7 . Successful 4 | . 2 2 . Failed 7 | . 2 5 . Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 9 | . 4 5 . Terminals 10 | . 3 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Branch Access Points 2 | . 1 1 . Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used 2 | . 1 1 . Hacking Detections 4 | . 2 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1799 | . 398 894 507 Spaces Moved 920 | 1 246 472 201 Core . | . . . . Treads . | . . . . Legs 920 | 1 246 472 201 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 144 | 120 120 141 180 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 2 34 58 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 7 . Melee . | . . . . Projectile . | . . . . AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1234 | . 311 611 312 Wait 172 | . 22 62 88 Move 917 | . 245 471 201 Hop . | . . . . Pick Up 10 | . 6 4 . Fast Attach 14 | . 3 5 6 Attach 3 | . 1 2 . Detach 2 | . . 2 . Swap 15 | . 4 10 1 Drop 21 | . 9 11 1 Fire 80 | . 21 44 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 6) 398 | -10/Materials | Identified exit to Materials 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 432 | -9/Materials | Identified exit to Mines 1087 | -9/Materials | Build established: Scavenger-Mutant 1274 | -9/Materials | Discovered new exit (range 16) 1292 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -8/Materials | Garrison activated, responded to threat 1800 | -8/Materials | Self-destructed Last Messages --------------- M009. 01636_ System corrupted: Component data lost. 01726_ System corrupted: Substantial component data lost. 01767_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01772_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01780_ Aluminum Leg destroyed. 01788_ Lgt. Nuclear Core melted. 01788_ Imp. Heat Sink melted. 01788_ G-47 Trooper destroyed. 01791_ G-47 Trooper suffers critical hit (Burn). 01791_ G-47 Trooper calls for garrison reinforcements. 01791_ ALERT: Activating Garrison Access M001. 01792_ G-47 Trooper emerges from the garrison. 01792_ Overheating: Energy bleed (-33). 01793_ Aluminum Leg destroyed. 01794_ Lgt. Armor Plating destroyed. 01797_ G-47 Trooper suffers critical hit (Burn). 01797_ Aluminum Leg melted. 01797_ G-47 Trooper destroyed. 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"G !! #??????####+########### | | ??????????????# "" !! ######## = #?????? | | ??????????? + """ #?????? | | ??????????? % ###### """ #?????? | | ??????????????# #####+###+####?# """ #?????? | | ???????????????????# !=@ g #?# #?????? | | ???????????????????# """ """#?# """ #?????? | | ???????????????????# """ Y"#?# """ #?????? | | ???????????????????# """ """#?# """ #?????? | | ???????????????????# #?# ? ??????? | | ???????????????????##############??######????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentDroneBrace Manual? 0 Play Time 00:13:56 Cumulative 42.9 hours Start 2023.03.10 @ 19:44:18 End 2023.03.10 @ 19:56:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca200e3d-2ba3-4282-8966-cb1116229e56