Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 16:03:47 Player: Mathewnd Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (361) 1805 Value Destroyed (11637) 11637 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1390) 1390 TOTAL SCORE: 21732 Bonus ------- High Alert Combat Kills 925 Follower Combat Kills 165 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 66/100 System Corruption 9% Temperature Cool (27) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Precision Energy Filter Quantum Capacitor System Shield Peak State ------------ > --- POWER ------------ Cooled Ion Engine Antimatter-Nuclear Reactor > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Improved Proton Missile Launcher Hpw. Ballistic Autogun Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Huge Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Precision Energy Filter Improved Weapon Cycler Phase Shifter Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Shield Advanced System Shield Drone Bay Drone Bay Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Improved Grenade Launcher Shock Maul [Rating: 91] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Core Shielding Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 2 . . 4 . . . . 2 . . 2 Power 2 | . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . 1 . . . 1 . . 1 . . . . 1 . . . Utility 4 | . . . . . . 1 . . 2 . . . . 1 . . . Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 Parts Attached 112 | 6 14 20 1 . . 20 20 6 12 2 3 . . 3 4 . 1 Power 11 | 1 3 3 . . . . 1 . 1 . . . . . 2 . . Engine 10 | 1 3 3 . . . . 1 . 1 . . . . . 1 . . Core 1 | . . . . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 44 | 2 3 10 . . . 11 15 3 . . . . . . . . . Treads 43 | 2 2 10 . . . 11 15 3 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 22 | 1 2 2 . . . 2 1 1 4 2 3 . . 3 1 . . Device 7 | . . . . . . . . 1 1 2 1 . . 2 . . . Storage 4 | 1 1 1 . . . . 1 . . . . . . . . . . Processor 2 | . . 1 . . . 1 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 9 | . 1 . . . . 1 . . 3 . 2 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 35 | 2 6 5 1 . . 7 3 2 7 . . . . . 1 . 1 Energy Gun 2 | . . . . . . . . . 1 . . . . . 1 . . Energy Cannon 4 | . . . . . . . . 1 3 . . . . . . . . Ballistic Gun 21 | 2 5 3 1 . . 5 1 1 2 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 2 . . . 2 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . . . 1 1 1 . . . . . 1 . . . Parts Lost 38 | . 6 . 1 . . 2 . 3 8 . 1 . 1 . 7 . 9 Power 9 | . 3 . . . . . . . 1 . . . . . 3 . 2 Propulsion 10 | . 2 . . . . 1 . 2 1 . . . . . . . 4 Utility 7 | . . . . . . . . . 2 . 1 . 1 . 2 . 1 Weapon 12 | . 1 . 1 . . 1 . 1 4 . . . . . 2 . 2 Highest Loss Streak 5 | . 3 . 1 . . 1 . 2 2 . 1 . 1 . 5 . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 21 | 3 19 24 24 24 24 23 23 22 20 14 14 20 19 22 21 18 14 Power 1 | . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . Propulsion 4 | 2 4 5 6 6 6 7 8 8 5 1 1 1 1 1 1 1 . Utility 8 | . 4 7 7 7 7 6 7 7 9 6 6 11 10 14 15 16 12 Weapon 7 | . 8 11 10 10 10 9 7 5 5 5 6 7 7 6 4 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 71 | . . 12 . . . 2 7 9 10 9 . . 1 5 . . 16 Power 2 | . . 1 . . . . 1 . . . . . . . . . . Propulsion 20 | . . 2 . . . . 1 3 4 9 . . . . . . 1 Utility 26 | . . 4 . . . . 2 . 3 . . . 1 4 . . 12 Weapon 23 | . . 5 . . . 2 3 6 3 . . . . 1 . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 99 99 100 100 100 99 99 65 42 40 46 53 53 44 36 29 22 Engine 9 | . 13 11 11 11 11 9 9 9 7 6 6 13 13 7 . . . Treads 19 | . 26 32 33 33 33 35 35 13 2 3 4 . . . . . . Wheel 1 | . 1 . . . . . . 5 . . . . . 2 . . . Device 3 | . . . . . . . . 6 6 13 16 13 8 5 5 5 3 Storage 8 | . 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 3 Processor 5 | . . 9 11 11 11 13 18 5 . . . . . . . . . Protection 4 | . 13 1 . . . 4 . . 3 . 2 6 10 10 7 5 1 Energy Cannon 1 | . . . . . . . . 2 1 4 . 6 6 2 4 5 2 Ballistic Gun 17 | . 28 32 32 33 32 26 26 12 3 . . . . . . . 1 Peak Build Rating 91 | 6 12 23 23 22 22 31 32 45 72 72 76 76 86 91 89 67 75 Average Rating 38 | 4 9 20 22 22 21 27 30 37 55 60 63 76 81 83 75 63 48 On Entrance 43 | . 6 12 23 22 22 22 31 30 43 66 63 76 76 81 89 63 63 Avg Prop Armor Cover (%) 13 | . 13 . . . . . . . . . . . . . . . . Naked Turns 149 | . . . . . . . . . . . . . . . . . 149 Heaviest Build 152 | 11 90 97 97 97 97 103 97 98 119 111 123 123 132 152 152 92 108 Greatest Support 173 | 40 40 66 66 66 66 89 89 83 92 173 136 136 136 159 159 72 72 Greatest Overweight (x) 9 | . 5 1 1 1 1 1 1 9 2 1 1 . 1 1 1 1 5 Average Overweight (x) 1 | . 2 1 1 1 1 1 1 1 1 . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Most Carried 25 | 7 25 25 25 24 24 25 25 25 25 21 21 21 22 25 25 20 20 Average Carried 22 | 3 19 24 24 24 24 24 24 23 22 15 15 21 20 23 22 19 15 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 25 25 24 24 24 25 25 24 23 15 21 21 22 24 20 20 5 Scrap Engine Consumption 207 | . . . . . . . . 44 59 16 10 . 6 36 13 . 23 Constructs Created 8 | . . . . . . . . 2 3 . . . . . 1 . 2 Constructs Modified 76 | . . . . . . . . 14 26 7 3 . 4 13 4 . 5 Class Distribution -------------------- 36% | Gunner 35% | Construct 18% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 8006 | 257 563 1744 128 . . 2040 1196 557 426 335 198 . 28 220 254 . 60 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14077 | 72 1020 2909 171 . 3 3128 1395 848 1304 110 630 . 322 748 601 . 816 Parts 813 | 1 72 214 14 . 4 181 92 47 60 6 2 . 8 48 26 . 38 Haulers Intercepted 17 | . 1 5 . . . 6 5 . . . . . . . . . . Recyclers Shooed 8 | . . 4 . . . 1 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 9 2 . 5 . 12 1 . Prevented 13 | . . . . . . . . . . . . . . . 13 . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 256 | . 24 50 9 . 3 50 24 11 27 3 7 . 5 14 13 . 16 Melee 7 | . . . . . . . . . 3 . . . . . . . 4 Guns 141 | . 21 30 6 . 1 42 24 11 6 . . . . . . . . Cannons 15 | . . . . . . . . . 1 . 1 . 5 3 4 . 1 AOE 77 | . 3 20 3 . 2 8 . . 13 3 . . . 9 8 . 8 Classes Destroyed 22 | 1 9 4 . . . . 1 4 2 . . . 1 . . . . Worker 24 | . 3 11 . . . 8 1 . 1 . . . . . . . . Builder 20 | . 1 10 . . . 3 . . 5 . . . . 1 . . . Tunneler 7 | . 1 4 . . . 1 . 1 . . . . . . . . . Hauler 17 | . 1 5 . . . 6 5 . . . . . . . . . . Recycler 12 | 1 1 6 . . . . 1 2 . . . . . 1 . . . Mechanic 4 | . . 2 . . . 2 . . . . . . . . . . . Operator 8 | . 2 3 . . . 2 . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . Watcher 13 | . 2 3 . . . 5 1 . 1 . . . . 1 . . . Swarmer 47 | . 6 4 6 . 3 . 7 1 . 3 . . . 5 7 . 5 Grunt 137 | . 17 35 3 . . 42 7 . 16 . 4 . 1 4 1 . 7 Brawler 4 | . . . . . . . . 1 1 . . . . . 2 . . Duelist 5 | . . 1 . . . . 1 . . . 1 . . . 2 . . Protector 2 | . . 1 . . . . 1 . . . . . . . . . . Sentry 32 | . . 9 . . . 8 6 5 1 . 1 . . 1 1 . . Demolisher 2 | . . . . . . . 2 . . . . . . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . Hunter 7 | . . . . . . . . . 3 . 1 . . . . . 3 Programmer 12 | . . . . . . . . 1 4 . . . 2 4 . . 1 Subdweller 1 | . 1 . . . . . . . . . . . . . . . . Scientist 2 | . . . . . . . . 2 . . . . . . . . . Scrapper 3 | . . . . . . . . 3 . . . . . . . . . Best Kill Streak 9 | 1 4 9 3 . 3 8 7 5 7 3 4 . 2 8 9 . 4 Combat Bots Only 9 | . 3 7 3 . 3 8 7 4 5 3 4 . 2 7 9 . 4 Max Kills in Single Turn 6 | 1 2 5 3 . 1 6 2 1 3 1 1 . 1 3 2 . 4 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . Exploded 4 | . 2 4 3 . 1 4 . . 3 1 . . . 3 2 . 4 Melee 1 | . . . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1548 | . 113 123 32 . 10 168 81 39 313 9 43 . 25 108 96 60 328 Missed 467 | . 24 30 10 . 3 52 25 12 76 1 13 . 7 37 47 15 115 Hits 1081 | . 89 93 22 . 7 116 56 27 237 8 30 . 18 71 49 45 213 Melee 10 | . . . . . . 3 . 1 . . 1 . . . 4 1 . Projectile 1071 | . 89 93 22 . 7 113 56 26 237 8 29 . 18 71 45 44 213 AOE 9 | . . 1 . . . . 8 . . . . . . . . . . Critical Strikes 46 | . . 1 2 . . 3 4 4 11 . 3 . 2 3 . 1 12 Part Disruptions 2 | . . . . . . . . . 2 . . . . . . . . Damage Taken 17665 | . 1138 1269 230 . 57 1955 1076 523 3572 165 420 . 289 1232 1063 866 3810 Core 2351 | . 95 144 7 . . 210 120 21 414 28 13 . . 58 40 42 1159 Absorbed by Shields 225 | . . . . . . . . 3 55 . 105 . 62 . . . . Redirected to Shielding 22 | . 20 2 . . . . . . . . . . . . . . . Ignored by Resistances 135 | . . . . . . . . . . . . . . 121 14 . . Regen/Repaired (Parts) 4111 | . 222 371 . . . . 345 . 1162 175 232 . 205 500 674 . 225 Core Remaining (%) 65 | 100 62 . . . 62 . . 36 . . . . 46 . . 86 . Volleys Fired 745 | . 94 129 10 . 3 144 72 34 85 8 39 . 25 56 29 4 13 Largest 3 | . 2 3 3 . 3 3 3 3 3 1 1 . 1 1 2 1 1 Hottest 231 | . 46 69 69 . 69 75 75 99 231 65 43 . 86 80 123 43 43 Shots Fired 1586 | . 186 358 28 . 5 419 215 90 111 8 39 . 25 54 31 4 13 Gun 1323 | . 184 342 27 . 3 412 215 85 50 . . . . . . . 5 Cannon 180 | . . . . . . . . 5 41 3 39 . 25 39 20 3 5 Launcher 83 | . 2 16 1 . 2 7 . . 20 5 . . . 15 11 1 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1368 | . 184 342 27 . 3 412 215 90 70 . . . . 20 . . 5 Thermal 132 | . . . . . . . . . 21 3 39 . 22 19 20 3 5 Explosive 60 | . 2 16 1 . 2 7 . . 19 4 . . . 7 2 . . Electromagnetic 26 | . . . . . . . . . 1 1 . . 3 8 9 1 3 Robot Hit Streak 20 | . 15 17 5 . 1 20 15 19 15 7 13 . 7 5 7 2 5 Robot Miss Streak 10 | . 6 5 2 . 1 4 4 2 5 2 4 . 10 3 2 1 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . Secondary Targets 14 | . 2 2 2 . . . 7 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . . . . . . Shots Hit Robots 1110 | . 127 225 20 . 1 305 143 63 101 6 37 . 17 25 18 2 20 Core Hits 673 | . 62 153 14 . 3 166 52 23 75 7 35 . 11 29 19 4 20 Critical Kills 7 | . . 1 . . . 2 . . 1 . . . . . . . 3 Critical Parts Destroyed 17 | . . 2 . . . 2 . 1 7 . . . . . . . 5 Critical Strikes 34 | . . 5 . . . 4 . 1 10 . 6 . . . . . 8 Burn 7 | . . . . . . . . . 1 . 6 . . . . . . Destroy 10 | . . 5 . . . 4 . 1 . . . . . . . . . Smash 17 | . . . . . . . . . 9 . . . . . . . 8 Melee Attacks 50 | . . . . . . . 2 . 25 . . . . . . . 23 Impact 50 | . . . . . . . 2 . 25 . . . . . . . 23 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30299 | 4 1666 5656 504 . 232 6082 2710 1197 4920 246 648 . 492 2526 1317 200 1899 Guns 14787 | . 1456 3488 308 . 10 5022 2636 1014 853 . . . . . . . . Cannons 3415 | . . . . . . . . 158 670 29 648 . 492 802 468 51 97 Explosions 9852 | . 173 2111 159 . 210 1013 . . 2273 217 . . . 1724 849 123 1000 Melee 1920 | . . . . . . . . . 1124 . . . . . . . 796 Ramming 325 | 4 37 57 37 . 12 47 74 25 . . . . . . . 26 6 Kinetic 15670 | . 1456 3488 308 . 10 5022 2636 1172 1074 . . . . 504 . . . Thermal 3180 | . 8 . . . . . . . 449 29 648 . 415 346 468 51 766 Explosive 7167 | . 165 2111 159 . 210 1013 . . 2183 149 . . . 967 210 . . Electromagnetic 2037 | . . . . . . . . . 90 68 . . 77 709 639 123 331 Impact 1920 | . . . . . . . . . 1124 . . . . . . . 796 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 2 2 3 7 7 7 2 3 8 10 10 9 Average Corruption 3 | . . . . . . 2 2 2 2 7 5 2 2 6 9 10 4 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 279 | . . . . . . 13 40 65 15 33 30 . 20 28 21 5 9 Message Errors 79 | . . . . . . 6 9 16 6 8 5 . 6 7 11 3 2 Matter Fused 61 | . . . . . . 3 11 14 3 5 12 . 3 7 1 1 1 Heat Flow Errors 32 | . . . . . . . 2 10 4 4 1 . 3 3 3 . 2 Energy Discharges 40 | . . . . . . 1 4 9 1 8 5 . 6 3 1 . 2 Parts Fused 2 | . . . . . . . . . . 1 1 . . . . . . Data Loss (minor) 37 | . . . . . . . 7 11 . 5 3 . 1 6 2 . 2 Data Loss (major) 15 | . . . . . . 1 3 4 1 2 2 . . . 2 . . Misfires 3 | . . . . . . 1 1 . . . . . . . 1 . . Alerts 5 | . . . . . . . 1 1 . . 1 . 1 . . 1 . Weapon Failures 5 | . . . . . . 1 2 . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1391 | . . 108 14 . . 41 . 34 563 . 2 . . 121 67 . 441 Projectiles 158 | . . . . . . . . 34 26 . 2 . . 59 37 . . Explosions 404 | . . 108 . . . 41 . . 27 . . . . 62 30 . 136 Melee 829 | . . . 14 . . . . . 510 . . . . . . . 305 Knockbacks 28 | . . 1 . . 2 . . . 14 . . . . 4 . . 7 Impact 17 | . . 1 . . 2 . . . 8 . . . . . . . 6 Kinetic 10 | . . . . . . . . . 6 . . . . 4 . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 789 | . 81 51 . . . 63 . 12 142 25 . . . 15 124 12 264 Shots 28 | . 1 3 . . . 3 . . 6 1 . . . 3 5 . 6 Rammed 32 | 1 4 5 2 . 2 5 7 2 . . . . . . . 3 1 Targets Rammed 41 | 2 4 7 2 . 2 8 10 2 . . . . . . . 3 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 9 | 1 . 2 . . . 3 3 . . . . . . . . . . Highest Temperature 500 | . 18 80 31 . . 117 365 311 476 251 205 . 295 500 205 . 224 Average Temperature 89 | . 7 14 17 . . 24 73 95 170 94 59 . 99 142 81 . 69 Received Heat Transfer 4584 | . 468 528 102 . . 963 351 248 822 . 149 . 61 234 126 276 256 Effects 22 | . . . . . . . . 3 7 . . . 1 11 . . . Shutdowns 6 | . . . . . . . . . 3 . . . . 3 . . . Energy Bleed 3 | . . . . . . . . 1 . . . . 1 1 . . . Interference 4 | . . . . . . . . 2 2 . . . . . . . . Matter Decay 2 | . . . . . . . . . 1 . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . 5 . . . . 2 1 . 3 Combat Hostiles 10 | . . . . . . . . . 4 . . . . 2 1 . 3 Parts Fried 15 | . . . . . . . . . 5 . . . . 4 2 . 4 Impact Corruptions 27 | . . . 1 . . . . . 17 . . . . . . . 9 Robots Melted 7 | . . . . . . . . . . . 7 . . . . . . Combat Hostiles 7 | . . . . . . . . . . . 7 . . . . . . Parts Melted 36 | . 1 . . . . . . 1 2 . 27 . 5 . . . . Heat Transferred 7294 | . 50 . . . . . . . 794 200 4900 . 900 50 . . 400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 2 1 . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Maximum Alert Level 3 | . . 3 2 . . 3 3 1 2 . . . . 2 . . 1 Low Security (%) 50 | 100 100 33 6 . 100 13 2 88 46 . . . . 39 . . 35 Level 1 22 | . . 9 86 . . 31 43 11 32 . . . . 30 . . 64 Level 2 19 | . . 34 6 . . 34 41 . 20 . . . . 30 . . . Level 3 7 | . . 22 . . . 20 13 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . 1 . . . 1 . . . . . . . . . . . Peak Influence 1071 | 5 176 1071 422 . 79 824 755 305 466 . . . . 619 . . 376 Initial 450 | . . 68 417 . . . 338 265 200 . . . . 450 . . 186 Average 275 | . 71 477 288 . 12 454 476 65 225 . . . . 293 . . 246 Influence Increases 9668 | 5 786 1667 234 . 87 1552 1172 313 1095 75 200 . 145 1304 315 120 598 Destroy 0b10 Robot/C 5060 | . 460 980 180 . 60 1000 560 160 540 60 140 . 60 280 260 . 320 Destroy 0b10 Robot/NC 595 | 5 55 225 . . . 135 70 15 40 5 10 . 20 15 . . . Destroy Leader 1072 | . 86 246 30 . 10 222 174 . 132 10 20 . 20 52 10 . 60 Allied During Kill 122 | . . . . . . . 122 . . . . . . . . . . Successful Hack 201 | . 32 35 . . . 8 62 17 21 . . . . 14 . . 12 Select Force Hacks 330 | . 60 60 . . . 30 60 120 . . . . . . . . . Disable Machine 330 | . 15 15 . . . 45 90 . 60 . . . . 30 . . 75 Destroy Structure 468 | . 33 91 9 . 17 52 4 1 57 . . . . 118 . . 86 Advance Influence 650 | . . . . . . . . . 200 . . . . 450 . . . Partial Spotted 60 | . . . . . . 30 . . 15 . . . . 15 . . . Lose Combat Pursuer 780 | . 45 15 15 . . 30 30 . 30 . 30 . 45 330 45 120 45 Influence Decreases 9292 | 5 623 760 1127 177 87 751 1291 992 650 523 200 . 145 691 623 129 518 Entered New Map 2371 | . . 95 653 177 . . 463 417 3 167 . . . . 227 59 110 Time Decay 6123 | 5 555 665 464 . 87 581 648 545 577 356 200 . 135 591 326 70 318 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . Lost Part 358 | . 58 . 10 . . 20 . 30 70 . . . 10 . 70 . 90 Lost Ally 190 | . 10 . . . . . 180 . . . . . . . . . . Purge Threat 150 | . . . . . . 150 . . . . . . . . . . . Squads Dispatched 52 | . 7 10 . . . 9 4 . 10 . . . . 6 . . 6 Investigation 15 | . 5 3 . . . 2 2 . 1 . . . . 2 . . . Extermination 7 | . . . . . . . . . 3 . . . . 3 . . 1 Reinforcement 21 | . 2 4 . . . 6 1 . 6 . . . . . . . 2 Assault 6 | . . 3 . . . 1 1 . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded 7 | . . 1 . . . 1 1 . 3 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 19 | . 4 3 . . . 2 1 . 4 . . . 1 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 401 | . 36 70 12 . 4 72 34 10 38 7 9 . 10 37 17 14 31 Peak Tracking Total 12 | . 5 7 3 . 4 8 7 4 7 4 4 . 3 6 10 9 12 Tactical Retreats 29 | . 2 1 1 . . 2 2 . 2 . 2 . 1 8 2 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 6 | . 1 . . . . 1 2 . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 23 | . 1 1 . . . 3 6 1 4 . . . . 2 . . 5 Max in Single Turn 4 | . 1 1 . . . 2 1 1 1 . . . . 1 . . 4 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 67 | . 8 14 . . . 4 14 10 3 1 . 4 1 7 . . 1 Terminals 36 | . 5 9 . . . 2 10 5 2 . . . 1 2 . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . Repair Stations 6 | . 1 2 . . . . 2 . . . . . . 1 . . . Recycling Units 14 | . 2 2 . . . 1 2 4 . . . . . 2 . . 1 Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 210 | . 31 57 . . . 13 35 20 9 1 . 29 1 12 . . 2 Successful 149 | . 21 36 . . . 8 29 13 5 1 . 29 1 5 . . 1 Failed 60 | . 10 21 . . . 4 6 7 4 . . . . 7 . . 1 Catastrophic 3 | . . . . . . 1 . . 1 . . . . . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . Manual 112 | . 25 31 . . . 11 15 15 6 . . . . 7 . . 2 Terminals 121 | . 22 37 . . . 9 27 13 8 . . . 1 4 . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . Repair Stations 24 | . 6 9 . . . . 6 . . . . . . 3 . . . Recycling Units 18 | . 3 2 . . . 2 2 5 . . . . . 2 . . 2 Scanalyzers 11 | . . 9 . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 59 | . 4 6 . . . 2 11 4 1 1 . 29 1 . . . . Record 12 | . . . . . . . . . . . . 11 1 . . . . Part Schematic 11 | . . . . . . . 2 . . . . 9 . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . 3 . . . . . Open Door 5 | . . . . . . . 4 . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 . . . 1 1 . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 3 | . . 2 . . . . 1 . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 2 . . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 17 | . 5 6 . . . . 6 . . . . . . . . . . Scan Component 9 | . 3 3 . . . . 3 . . . . . . . . . . Repair 8 | . 2 3 . . . . 3 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . . Report Inventory 2 | . . . . . . . . . . . . . . 2 . . . Scanalyzer 9 | . . 8 . . . 1 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Study 7 | . . 6 . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 59 | . 12 16 . . . 5 12 9 3 . . . . 1 . . 1 Terminals 46 | . 10 13 . . . 4 10 5 3 . . . . 1 . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 18 | . 4 5 . . . 2 5 . 1 . . . . 1 . . . Skim 27 | . 5 8 . . . 2 5 5 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . Patch 1 | . . 1 . . . . . . . . . . . . . . . Recycling Units 12 | . 2 2 . . . 1 2 4 . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . . . 1 Tunnel 11 | . 2 2 . . . 1 2 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . Hacking Detections 42 | . 6 12 . . . 3 8 5 2 . . . . 5 . . 1 Full Trace Events 3 | . 1 . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . 2 . . . . 9 . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . 7 . . . Part Studies Acquired 7 | . . 6 . . . 1 . . . . . . . . . . . Parts Repaired 8 | . 2 3 . . . . 3 . . . . . . . . . . Time 251 | . 52 84 . . . . 115 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 16 | . 1 . 1 . . . 10 3 1 . . . . . . . . Largest Group 10 | . 1 . 1 . . . 10 3 4 . . . . . . . . Highest-Rated Group 173 | . 10 . 31 . . . 173 64 94 . . . . . . . . Highest-Rated Ally 31 | . 10 . 31 . . . 29 27 30 . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . . . Ally Attacks 63 | . . . . . . . 63 . . . . . . . . . . Total Damage 838 | . . . . . . . 838 . . . . . . . . . . Kills 9 | . . . . . . . 9 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Active Infowar (turns) 1753 | . . . . . . . . . . 1257 496 . . . . . . Sensors 1753 | . . . . . . . . . . 1257 496 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . . . . . 2 . . 3 . 2 1 . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 28098 | 124 3549 4912 1177 62 736 1928 2362 3631 2370 1295 1086 97 1237 1938 730 159 705 Spaces Moved 11042 | 68 991 1601 487 28 320 573 863 1279 916 461 434 77 701 1114 464 99 566 Core 294 | 3 . . . . . . . . . . . . . . . . 291 Treads 6276 | 65 790 1601 487 28 320 573 863 557 382 236 278 . 29 67 . . . Legs 919 | . . . . . . . . 26 214 7 156 77 378 61 . . . Wheels 1303 | . 201 . . . . . . 696 93 . . . . 313 . . . Hover 1924 | . . . . . . . . . 119 . . . 294 673 464 99 275 Flight 326 | . . . . . . . . . 108 218 . . . . . . . Fastest Speed 44 | 50 160 200 226 226 226 200 210 175 116 44 127 127 127 104 104 137 50 Average Speed 197 | 155 279 211 226 226 226 219 217 196 207 224 208 127 168 147 112 137 97 Slowest Speed 543 | 160 320 240 226 226 226 230 230 543 269 255 255 127 273 273 137 137 297 Overloaded Moves 2 | . . . . . . . . . . 2 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 95 97 93 8 84 55 95 96 28 63 58 68 76 22 65 14 19 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 19 | . 2 3 . . . 1 5 7 . . . 1 . . . . . Known Exits Taken 9 | . 1 1 . . 1 1 1 . 1 1 . . . 1 . 1 . Unknown Exits Taken 8 | 1 . . 1 1 . . . 1 . . 1 1 1 . 1 . . Scrap Searched 17 | . . . 1 . . . . . . 3 8 . 2 . 3 . . Spaces Dug 26 | . . 11 . . . . 1 . 2 . . . . 8 1 . 3 Terrain Destroyed 486 | . 35 110 10 . 26 49 1 . 65 31 . . . 88 15 . 56 Melee 4 | . . . . . . . 1 . . . . . . . . . 3 Projectile 34 | . . . . . . . . . 7 . . . . 21 6 . . AOE 447 | . 35 110 10 . 26 49 . . 57 31 . . . 67 9 . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Total 16186 | 82 1590 2861 539 27 326 1004 1273 2368 1239 716 573 76 735 1350 644 117 666 Wait 3772 | . 461 1035 38 . . 220 258 998 101 230 86 . 6 152 134 10 43 Move 11025 | 67 990 1600 486 27 319 572 862 1278 915 460 433 76 700 1113 463 98 566 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 129 | 7 23 25 . . . 11 9 11 15 2 7 . 2 10 1 . 6 Fast Attach 23 | 6 3 . . . . . 2 2 4 1 3 . . . 1 . 1 Attach 53 | . 6 2 1 . . 5 . 3 14 2 3 . 1 4 7 1 4 Detach 37 | . . . . . . . . 9 12 2 2 . . 3 6 1 2 Swap 113 | . 7 33 2 . 2 26 27 1 7 2 . . . 5 . . 1 Drop 138 | . 2 30 . . . 18 27 18 17 9 . . 1 7 3 . 6 Fire 745 | . 94 129 10 . 3 144 72 34 85 8 39 . 25 56 29 4 13 Melee 50 | . . . . . . . 2 . 25 . . . . . . . 23 Ram 8 | . 2 . . . . . . 2 . . . . . . . 3 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 33 | 2 2 7 2 . 2 8 10 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . . 4 12 44 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Derelicts attacked the area 986 | -10/Materials | Discovered new exit (range 15) 1293 | -10/Materials | Discovered new exit (range 7) 1390 | -10/Materials | Lost 3 parts (1p2n) 1629 | -10/Materials | Discovered new exit (range 13) 1686 | -10/Materials | Identified exit to Subcaves 1686 | -10/Materials | Identified exit to Materials 1742 | -10/Materials | Learned location of 2 exits from Subcaves 1785 | -10/Materials | Learned 4 Subcaves zone layouts 2921 | -10/Materials | Repaired Lgt. Treads 2948 | -10/Materials | Repaired Lgt. Treads 3674 | -10/Materials | Entered another Materials area 3674 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3675 | -9/Materials | Identified exit to Materials 3675 | -9/Materials | Identified exit to Mines 3980 | -9/Materials | Build established: Tank 4616 | -9/Materials | Build established: Gunner 5762 | -9/Materials | Learned location of Recycling (-8) 5862 | -9/Materials | Learned Storage emergency access door positions 5875 | -9/Materials | Learned Storage stockpile data 5951 | -9/Materials | Loaded intel: 10 trap records 5958 | -9/Materials | Repaired Lgt. Treads+ 5991 | -9/Materials | Repaired Shotgun+ 6074 | -9/Materials | First assault squad dispatched 6146 | -9/Materials | Destroyed 7 combat bots 6807 | -9/Materials | Repaired Lgt. Treads+ 7970 | -9/Materials | Sterilization system engaged 7970 | -9/Materials | Non-combat units ordered to evacuate 8070 | -9/Materials | Combat units ordered to evacuate 8270 | -9/Materials | Ambient heat levels rising (+10) 8420 | -9/Materials | Ambient heat levels rising (+10) 8570 | -9/Materials | Ambient heat levels rising (+10) 8586 | -9/Materials | Entered Mines 8625 | -9/Mines | Met a Derelict bent on vengeance 8898 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9270 | -9/Mines | Learned 4 Materials zone layouts 9474 | -9/Mines | Received a Mining Laser from a helpful Derelict 9754 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9754 | -9/Mines | Discovered new exit (range 5) 9763 | -9/Mines | Entered Exiles 9795 | -9/Exiles | Discovered new exit (range 14) 9825 | -9/Exiles | Entered Mines 10045 | -8/Mines | Discovered exit to Materials (range 10) 10487 | -8/Mines | Discovered exit to Materials (range 10) 10561 | -8/Mines | Entered Materials 10561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10562 | -8/Materials | Identified exit to Storage 10563 | -8/Materials | Identified exit to Factory 10901 | -8/Materials | Build established: Tank 11289 | -8/Materials | Build established: Scavenger-Tank 11464 | -8/Materials | Destroyed 8 combat bots 11862 | -8/Materials | Build established: Gunner 11881 | -8/Materials | Discovered exit to Storage (range 13) 12149 | -8/Materials | Central database locked down 12161 | -8/Materials | First assault squad dispatched 12323 | -8/Materials | Sterilization system engaged 12323 | -8/Materials | Non-combat units ordered to evacuate 12423 | -8/Materials | Combat units ordered to evacuate 12489 | -8/Materials | Entered Storage 12490 | -8/Storage | Identified exit to Recycling 12840 | -8/Storage | Repaired Imp. Treads 12901 | -8/Storage | Repaired Imp. Assault Rifle 13657 | -8/Storage | Discovered exit to Factory (range 12) 13851 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 14039 | -8/Storage | Repaired Imp. Treads 14089 | -8/Storage | First assault squad dispatched 14159 | -8/Storage | Build established: Commander-Gunner 14230 | -8/Storage | Core integrity fell below 50% 14251 | -8/Storage | Lost 9 allies 14271 | -8/Storage | Destroyed 7 combat bots 14322 | -8/Storage | Learned Recycling recycling unit intel 14353 | -8/Storage | Learned location of 1 exit from Lower Caves 14373 | -8/Storage | Learned location of 1 exit from Recycling 14381 | -8/Storage | Learned 4 Recycling zone layouts 14400 | -8/Storage | Learned location of 1 exit from Extension 14470 | -8/Storage | Learned location of Lower Caves (-6) 14502 | -8/Storage | Build established: Gunner 14851 | -8/Storage | Entered Recycling 14852 | -8/Recycling | Identified exit to Scraptown 14854 | -8/Recycling | Loaded intel: 4 recycling unit locations 15424 | -8/Recycling | Discovered new exit (range 14) 15786 | -8/Recycling | Build established: Scavenger-Gunner 15885 | -8/Recycling | Learned Storage garrison access intel 15946 | -8/Recycling | Scanned before Scraplab entrance 15960 | -8/Recycling | Learned location of Zion (-7) 15979 | -8/Recycling | Angered Scraplab inhabitants 15983 | -8/Recycling | Found Prototype Device 15983 | -8/Recycling | Identified Scrap Engine 16132 | -8/Recycling | Learned 2 Lower Caves zone layouts 16170 | -8/Recycling | Learned 2 Storage zone layouts 16236 | -8/Recycling | Learned 4 Recycling zone layouts 16342 | -8/Recycling | Learned Recycling recycling unit intel 16353 | -8/Recycling | Build established: Gunner 16811 | -8/Recycling | Build established: Construct 18482 | -8/Recycling | Entered Factory 18482 | -6/Factory | Accompanied by 3 allies 18482 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 18483 | -6/Factory | Identified exit to Lower Caves 18499 | -6/Factory | Watched by a mysterious "MATRIX" hacker 20067 | -6/Factory | Cargo convoy interrupted 20077 | -6/Factory | Build established: Mutant 20536 | -6/Factory | Build established: Construct 20852 | -6/Factory | Entered Lower Caves 20853 | -6/Lower Caves | Identified exit to Lower Caves 20948 | -6/Lower Caves | Encountered a Warlord checkpoint 21191 | -6/Lower Caves | Core integrity fell below 50% 21595 | -6/Lower Caves | Entered a destroyed Warlord outpost 21825 | -6/Lower Caves | Learned location of 1 exit from Factory 22147 | -6/Lower Caves | Entered another Lower Caves area 22360 | -6/Lower Caves | Discovered new exit (range 47) 22933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23081 | -6/Lower Caves | Discovered new exit (range 9) 23233 | -6/Lower Caves | Entered Data Miner 23233 | -6/Data Miner | Discovered new exit (range 6) 23258 | -6/Data Miner | Met Data Miner 23289 | -6/Data Miner | Learned location of Section 7 (-3) 23289 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23301 | -6/Data Miner | Received God Mode back door access code from Data Miner 23330 | -6/Data Miner | Entered Proximity Caves 23354 | -5/Proximity Caves | Spotter reported a threat 23406 | -5/Proximity Caves | Spotter reported a threat 23466 | -5/Proximity Caves | Spotter reported a threat 24126 | -5/Proximity Caves | Discovered new exit (range 3) 24130 | -5/Proximity Caves | Learned Factory emergency access door positions 24132 | -5/Proximity Caves | Learned Factory garrison access intel 24567 | -5/Proximity Caves | Entered Factory 24567 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24568 | -5/Factory | Identified exit to Upper Caves 24569 | -5/Factory | Identified exit to Factory 24571 | -5/Factory | Loaded intel: 4 garrison access locations 24867 | -5/Factory | Search patrols dispatched 25227 | -5/Factory | Fabricated Hvy. Siege Treads? 25474 | -5/Factory | Destroyed 7 combat bots 26367 | -5/Factory | First assault squad dispatched 26386 | -5/Factory | Incoming assault squad redirected 26505 | -5/Factory | Entered Upper Caves 26506 | -5/Upper Caves | Encountered a Warlord checkpoint 26548 | -5/Upper Caves | Spotted B-75 Beast 26732 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 26769 | -5/Upper Caves | Learned Factory stockpile data 26846 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26870 | -5/Upper Caves | System corruption reached 10% 26932 | -5/Upper Caves | Lost 5 parts (2p1u2w) 26941 | -5/Upper Caves | Destroyed 9 combat bots 27173 | -5/Upper Caves | Discovered new exit (range 14) 27235 | -5/Upper Caves | Entered another Upper Caves area 27236 | -5/Upper Caves | Encountered a Warlord checkpoint 27236 | -5/Upper Caves | Identified exit to Warlord 27369 | -5/Upper Caves | Attracted the attention of an 0b10 base 27376 | -5/Upper Caves | Learned Factory trap positions 27378 | -5/Upper Caves | Discovered exit to Factory (range 11) 27394 | -5/Upper Caves | Entered Factory 27394 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 27395 | -4/Factory | Loaded intel: 100 trap records 27690 | -4/Factory | Build established: Mutant 27697 | -4/Factory | Lost 4 parts (1p1n1u1w) 27849 | -4/Factory | Garrison activated, responded to threat 27939 | -4/Factory | Released all parts (5) 27959 | -4/Factory | Lost 3 parts (1p2n) 28039 | -4/Factory | Found Quantum Capacitor 28068 | -4/Factory | Core integrity fell below 50% 28093 | -4/Factory | Core integrity fell below 20% 28099 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 28006_ System corrupted: Energy discharge (-40). 28025_ System corrupted: Heat flow error (+180). 28038_ Dropped Field Laser. 28038_ Dropped System Shield. 28039_ Acquired Quantum Capacitor. 28041_ Dropped Core Analyzer. 28042_ Acquired System Shield. 28063_ System corrupted: Matter fused (-7). 28068_ Slammed into G-67 Veteran. 28073_ Construction Platform disabled. 28076_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 28086_ S-27 Virus destroyed. 28087_ Acquired Autogun+. 28097_ System corrupted: Energy discharge (-40). 28098_ Fusion Modulator explodes. 28098_ Autogun+ destroyed. 28098_ Destroyed Autogun+. 28098_ S-27 Virus destroyed. 28099_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??+###????????????????? | | ????????????????????????# ?? ?????????????????? | | ????????????????????????# ?? ?????????????????? | | ????????????????????????# ? ??#??????????????? | | ????????????????????????# #?????????###### | | ????????????????????????# """ """ #?????????# | | ????????????????????????# """ """ #?????????# | | ????????????????????????# """ """ #?????????# ^ | | ????????????????????????# #?????????# | | ????????????????????????#;;;;;;;;#??????????# ^ | | ???????????????????????## ; ##?????????# " " | | ?????????????????#######; ; #?????????# "^" | | ?????????????????# ; ; #?????????# " " | | ?????????????????# """ ;@ ; #?????????# " " | | ?????????????????# "G" ; ; #??######## " " | | ?????????????????# " " ; s%p; ##??# ## " " | | ?????????????????# #;;;;=;;;;#### ## " " | | ?????????????????# # ; == ## " " | | ?????R???????????# """?#####;;;###### ## " " | | ?????????????????+ """?# * ! # ## | | ?????????????????# ""??# # ## | | ?????????????????# ? ??# gg # ####### | | ?????????????????#??????# """" # | | ???????????????????=????# """" # | | ????????????????????????# """" + | | ????????????????????????# """ """" # """"""" | | ????????????????????????# """ """" # """"""" | | ????????????????????????# "S """" # """"""" | | ????????????????????????# ?"" # """" "" | | ????????????????????????#??"" # | | ???????????????????????????? # ! | | ????????????????????????????########## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ^^^###### | | ?????????????????????????????????????#^ ^^#????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# #????#+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 5 Salvage Targeting 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Storage | Hacked Surge Thruster | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Hvy. Siege Treads | x1 | -5/Factory Repaired ---------- Lgt. Treads | 15% | -10/Materials Lgt. Treads | 25% | -10/Materials Lgt. Treads | 17% | -9/Materials Shotgun | 14% | -9/Materials Lgt. Treads | 27% | -9/Materials Imp. Treads | 24% | -8/Storage Imp. Assault Rifle | 12% | -8/Storage Imp. Treads | 32% | -8/Storage Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed StructuralAmuletCasing Manual? 0 Play Time 02:08:21 Cumulative 423.5 hours Start 2026.06.28 @ 13:40:49 End 2026.06.28 @ 16:03:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 18 Types 3/2/5/2/0/0/4/1/0/1 Lore% 92 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f7d58a3-5536-455d-8920-dcb6f9276587