Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:46:49 Player: Zerindel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (2089) 2089 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1040) 1040 TOTAL SCORE: 6994 Bonus ------- Pacifist 200 High Alert Combat Kills 40 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 42/290 System Corruption 1% Temperature Critical (1022) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Graphene Brace System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Wheel Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Weapon Cycler Hardened Light Armor Plating Graphene Brace > --- WEAPON ----------- Shock Rifle Enhanced Autogun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Treads Heat Sink Encrypted Comm Array Improved Melee Analysis Suite Weapon Cycler System Guard High-powered Shock Rifle Heavy Plasma Cannon Gauss Rifle Slug Cannon Magnetic Acceleration Cannon [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . 2 . 2 . . Weapon 2 | . . . 2 . . . . . Parts Attached 65 | 6 3 10 12 3 3 12 11 5 Power 6 | 1 . 1 1 . . . 2 1 Engine 4 | 1 . . . . . . 2 1 Core 2 | . . 1 1 . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 5 . 2 1 2 1 Treads 14 | 2 . 1 5 . 2 1 2 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 3 2 3 . 8 3 . Device 8 | . . . 1 1 . 4 2 . Storage 5 | 1 2 1 . . . 1 . . Processor 4 | . . 1 . 1 . 1 1 . Hackware . | . . . . . . . . . Protection 5 | . . 1 1 1 . 2 . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 5 4 . 1 3 4 3 Energy Gun 5 | . . 1 1 . . 1 . 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 12 | 2 1 4 3 . . 1 1 . Ballistic Cannon 5 | . . . . . 1 1 2 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 33 | . . . . . . 7 13 13 Power 3 | . . . . . . . 2 1 Propulsion 6 | . . . . . . 1 4 1 Utility 11 | . . . . . . 4 3 4 Weapon 13 | . . . . . . 2 4 7 Highest Loss Streak 11 | . . . . . . 5 11 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 89 94 100 98 92 93 75 78 Engine 4 | . 14 4 . . . . 5 5 Core 1 | . . 6 9 7 7 6 . . Treads 6 | . 28 28 27 23 23 19 1 . Device 20 | . . . 5 13 7 10 22 25 Storage 7 | . 18 21 9 7 7 13 6 5 Processor 9 | . . 9 3 7 7 5 9 13 Protection 1 | . . 2 9 7 7 9 . . Energy Cannon 4 | . . . . . . . 5 5 Ballistic Gun 9 | . 28 19 27 30 27 14 6 5 Ballistic Cannon 10 | . . . . . 2 10 12 12 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 13 33 36 48 60 65 82 68 67 Greatest Support 68 | 40 40 60 62 62 62 62 68 30 Greatest Overweight (x) 22 | . . . . . 1 1 22 22 Average Overweight (x) 7 | . . . . . . . 13 14 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 14 Most Carried 15 | 5 6 15 15 15 15 12 15 9 Average Carried 9 | 1 2 11 14 14 14 8 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 6 15 15 15 13 6 8 2 Class Distribution -------------------- 77% | Gunner 9% | Scavenger-Tank 6% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Matter Collected 2422 | 201 . 281 711 . 355 202 547 125 Remotely . | . . . . . . . . . Salvage Created 2043 | . . 281 727 . 565 173 237 60 Parts 88 | . . 8 34 . 32 8 5 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 2 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 44 | . . 6 12 . 13 7 5 1 Guns 34 | . . 6 12 . 12 2 1 1 Cannons 10 | . . . . . 1 5 4 . Classes Destroyed 12 | . . 2 4 . 3 1 2 . Worker 1 | . . . . . . 1 . . Recycler 1 | . . . 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 9 | . . . . . 4 5 . . Grunt 22 | . . 5 7 . 6 1 2 1 Sentry 6 | . . 1 4 . . . 1 . Specialist 2 | . . . . . 2 . . . Hunter 1 | . . . 1 . . . . . Heavy 2 | . . . . . 1 1 . . Behemoth 1 | . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 7 | . . 5 4 . 6 7 3 1 Combat Bots Only 6 | . . 5 3 . 6 6 3 1 Max Kills in Single Turn 2 | . . 1 1 . 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Hostile Shots Fired 437 | . . 28 41 . 103 70 85 110 Missed 117 | . . 4 10 . 30 12 29 32 Damage Taken 5912 | . . 288 430 . 1391 974 923 1906 Core 1043 | . . 11 29 . 146 51 52 754 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 100 97 94 . 79 . . . Volleys Fired 133 | . . 21 32 . 30 17 18 15 Largest 4 | . . 2 4 . 4 4 4 3 Hottest 219 | . . 40 140 . 128 156 219 198 Shots Fired 434 | . . 42 118 . 120 62 61 31 Gun 333 | . . 42 118 . 106 31 27 9 Cannon 101 | . . . . . 14 31 34 22 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 381 | . . 42 93 . 120 62 44 20 Thermal 44 | . . . 25 . . . 9 10 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . 8 1 Robot Hit Streak 14 | . . 8 11 . 12 8 14 4 Robot Miss Streak 3 | . . 3 3 . 3 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 3 . 4 . . . Max Gunslinging Chain 2 | . . . 1 . 2 . . . Shots Hit Robots 278 | . . 27 74 . 79 38 42 18 Core Hits 104 | . . 12 33 . 28 13 12 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 7 | . . . 1 . 3 . 1 2 Burn 1 | . . . 1 . . . . . Destroy 2 | . . . . . 2 . . . Blast 4 | . . . . . 1 . 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5877 | . . 342 1245 . 1587 973 1114 616 Guns 3840 | . . 342 1245 . 1316 376 306 255 Cannons 1952 | . . . . . 271 513 808 360 Explosions 84 | . . . . . . 84 . . Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 4945 | . . 342 999 . 1587 889 768 360 Thermal 846 | . . . 246 . . 84 276 240 Explosive . | . . . . . . . . . Electromagnetic 85 | . . . . . . . 70 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . . . . . 1 1 Average Corruption 1 | . 3 . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . 4 . . . . . 19 . Message Errors 7 | . 2 . . . . . 5 . Matter Fused 6 | . . . . . . . 6 . Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 2 | . 2 . . . . . . . Misfires 1 | . . . . . . . 1 . Overload Shots 8 | . . . . . . . . 8 Effects 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Overflow Damage 23 | . . . . . 18 . 5 . Projectiles 23 | . . . . . 18 . 5 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . 2 4 . 2 Impact . | . . . . . . . . . Kinetic 7 | . . . . . 2 3 . 2 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1058 | . . . 394 . 506 564 455 1058 Average Temperature 200 | . . . 147 . 179 255 149 408 Received Heat Transfer 1175 | . . 147 180 . 243 54 167 384 Effects 37 | . . . 1 . 4 16 4 12 Shutdowns 8 | . . . . . 1 2 1 4 Energy Bleed 1 | . . . . . . . 1 . Interference 4 | . . . . . . 2 1 1 Matter Decay 4 | . . . 1 . 1 2 . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 7 | . . . . . 2 3 1 1 Damage (major) 10 | . . . . . . 7 . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1516 | . . . 666 . . 100 400 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Peak Influence 472 | . 9 195 382 130 472 455 . . Initial 247 | . . . . 123 91 247 . . Average 197 | . 6 125 201 123 264 280 . . Maximum Alert Level 2 | . . . 1 . 2 2 . . Low Security (%) 49 | 100 100 100 46 100 43 . . . Level 1 46 | . . . 53 . 35 98 . . Level 2 3 | . . . . . 21 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Squads Dispatched 10 | . . 1 4 . 2 3 . . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . 1 1 . 2 3 . . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 1 11 21 . 18 11 5 5 Peak Tracking Total 6 | . 1 4 4 . 6 3 3 5 Tactical Retreats 5 | . . . . . 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Traps Triggered 6 | . 2 . 1 . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Machines Disabled 9 | . . . 1 . . 7 1 . Max in Single Turn 6 | . . . 1 . . 6 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Machines Accessed 11 | . 3 2 1 2 . 2 . 1 Terminals 8 | . 3 1 1 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 11 9 7 4 . 7 . 1 Successful 26 | . 8 5 3 3 . 6 . 1 Failed 13 | . 3 4 4 1 . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 27 | . 11 4 7 4 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 12 | . . 5 . . . 7 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 8 2 3 3 . . . 1 Record 8 | . 4 . 3 . . . . 1 Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . Maintenance Status 2 | . . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 9 | . . 3 . . . 6 . . Recycle Component 1 | . . . . . . 1 . . Process 3 | . . 1 . . . 2 . . Report Inventory 2 | . . 1 . . . 1 . . Retrieve Matter 3 | . . 1 . . . 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 2 1 1 . 2 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 41 | . . 3 . . . 38 . . Retrieved Matter 41 | . . 3 . . . 38 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Turns Passed 11517 | 55 203 427 637 83 406 691 5004 4011 Spaces Moved 2318 | 34 121 200 312 48 178 255 647 523 Core 900 | 10 . . . . . . 391 499 Treads 1418 | 24 121 200 312 48 178 255 256 24 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 166 166 50 Average Speed 471 | 127 160 160 156 155 172 242 763 756 Slowest Speed 1150 | 160 160 160 160 155 241 250 1150 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 28 26 31 2 95 12 80 74 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . . . 2 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . . . 1 37 9 6 Melee . | . . . . . . . . . Projectile 22 | . . . . . 1 6 9 6 AOE 31 | . . . . . . 31 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Total 2711 | 46 131 267 414 59 241 300 695 558 Wait 80 | . . 9 30 . 17 12 8 4 Move 2310 | 33 120 199 311 47 177 254 646 523 Hop . | . . . . . . . . . Pick Up 83 | 7 7 19 16 5 6 5 12 6 Fast Attach . | . . . . . . . . . Attach 42 | 6 2 3 2 3 . 11 10 5 Detach 1 | . . 1 . . . . . . Swap 23 | . 1 7 10 . 3 1 1 . Drop 38 | . 1 8 13 4 8 . . 4 Fire 133 | . . 21 32 . 30 17 18 15 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 340 | -9/Materials | Build established: Mutant 630 | -9/Materials | Discovered new exit (range 17) 686 | -9/Materials | Entered another Materials area 686 | -8/Materials | Evolved 2 slots: Weapon x2 970 | -8/Materials | Build established: Scavenger-Tank 1169 | -8/Materials | Garrison activated, responded to threat 1317 | -8/Materials | Discovered new exit (range 5) 1323 | -8/Materials | Entered Factory 1323 | -7/Factory | Evolved 2 slots: Utility x2 1406 | -7/Factory | Identified exit to DSF 1406 | -7/Factory | Entered DSF 1446 | -7/DSF | Additional patrols routed to DSF 1630 | -7/DSF | Build established: Gunner 1706 | -7/DSF | Sterilization system engaged 1726 | -7/DSF | Ambient heat levels rising (+10) 1741 | -7/DSF | Ambient heat levels rising (+10) 1756 | -7/DSF | Ambient heat levels rising (+10) 1771 | -7/DSF | Ambient heat levels rising (+10) 1775 | -7/DSF | Discovered new exit (range 16) 1786 | -7/DSF | Ambient heat levels rising (+10) 1801 | -7/DSF | Ambient heat levels rising (+10) 1812 | -7/DSF | Entered Factory 1812 | -6/Factory | Evolved 2 slots: Utility x2 2126 | -6/Factory | Build established: Tank 2265 | -6/Factory | Lost 5 parts (1n3u1w) 2481 | -6/Factory | Discovered new exit (range 9) 2500 | -6/Factory | Identified exit to Lower Caves 2503 | -6/Factory | Entered Lower Caves 2537 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2545 | -6/Lower Caves | Met a Warlord Commander 2546 | -6/Lower Caves | Learned location of Warlord (-5) 2547 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2585 | -6/Lower Caves | Found Encrypted Comm Array 2667 | -6/Lower Caves | Build established: Scavenger-Tank 2698 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2755 | -6/Lower Caves | Learned Factory stockpile data 2980 | -6/Lower Caves | Spotted B-75 Beast 3044 | -6/Lower Caves | Destroyed B-75 Beast 3070 | -6/Lower Caves | Lost 11 parts (2p4n3u2w) 3276 | -6/Lower Caves | Build established: Gunner 3883 | -6/Lower Caves | Encountered a Warlord checkpoint 6023 | -6/Lower Caves | Discovered new exit (range 15) 7450 | -6/Lower Caves | Identified exit to Lower Caves 7507 | -6/Lower Caves | Entered another Lower Caves area 8153 | -6/Lower Caves | Encountered a Warlord checkpoint 11292 | -6/Lower Caves | Spotted B-75 Beast 11356 | -6/Lower Caves | Lost 7 parts (1p1u5w) 11439 | -6/Lower Caves | Core integrity fell below 50% 11513 | -6/Lower Caves | Core integrity fell below 20% 11518 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11511_ Adv. Assault Cannon destroyed. 11511_ Weapon Cycler destroyed. 11512_ G-50 Soldier destroyed. 11513_ Overheating: System Guard damaged (-5). 11514_ Overload: Energy bleed (-21). 11515_ Power failure, Rnf. Deuterium Engine shutdown. 11515_ Overheating: Core damaged (-102). 11515_ Mak. Laser destroyed. 11516_ Acquired 48 matter. 11517_ Overheating: Rnf. Deuterium Engine damaged (-47). 11517_ Overheating: Imp. Medium Treads damaged (-21). 11517_ Overheating: System Guard damaged (-2). 11517_ Unknown Leg fries itself beyond repair. 11517_ Imp. Medium Treads destroyed. 11517_ Encrypted Comm Array destroyed. 11518_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????## | | ??????????????????????????? ?????????? ### | | ??????????????????????????? ?????????? | | ?????????????????????????? ?????????? | | ??????????????????? ??????? ??????????% ? | | ??????????????????? ??????? ??????????! ? | | ??????????????????? ""?????# ?????????? ? | | ????????????????? "" "" ???# ?????????? ? | | ?????????????????""" ???# #????????? ?? | | ?????????????????""" " "???# ###??????? ?? | | ??????????????????"" " ???# #???????# ?? | | ??????????????????? ""???# #???????# #?? | | ????????????????????# #???# #???????# #?? | | ????????????????????# ##??# ##??##### #?? | | ?????????????????#### ##### #### ##? | | ?????????????????# ## ## | | ?????????????????# | | ?????????????????# #### ### ## ## | | ?????????????????## #??# #?## ## ####### | | ??????????????????# #??# #??#### #?????# | | ?????????????????## ##??#!#?????# #?????# | | ?????????????????# ##???%% ?????# #?????# | | ????????????????## %##????%% ?????# #?????# | | ????????????????#; #????? % ?????# #?????# | | ???????????????## g #????? ?????# #?????# | | ??????????????## g@%##???? ?????# #?????# | | ??????????????# g #????# ?????? ??????? | | ??????????????# #????? ??????#??????? | | ??????????????## #????? ?????????????? | | ???????????????## ##????? #?????????????? | | ????????????????# ##??????#??????????????? | | ????????????????######??????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 316 Matter Capacity 650 Sight Range 18 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 825 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Made in Tau Ceti IV Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed AngularRecyclingNullifier Manual? 0 Play Time 01:06:17 Cumulative 2.4 hours Start 2024.03.31 @ 11:41:36 End 2024.03.31 @ 12:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d5d40dd-2d73-4fb4-b85e-13dec0b489e4