Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.12 @ 16:09:32 Player: HoldenMJ Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1848) 1848 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-147) -147 TOTAL SCORE: 5146 Bonus ------- Follower Combat Kills 122 Friendly Fire -269 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 455/455 System Corruption 2% Temperature Cool (12) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (4) -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Reflective Plating Shock Absorption System System Backup Module > --- WEAPON (2) ------- Electrolaser > --- INVENTORY (4) ---- Experimental Sensor Array Transmission Jammer Gatling Laser Minigun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Reflective Plating > --- WEAPON ----------- Electrolaser Heavy Laser > --- INVENTORY -------- Improved Heat Sink Experimental Sensor Array Electrolaser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Propulsion Shielding Device Advanced Weight Redist. System Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Electrolaser Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 7 | . 1 . . . 4 2 . . Power 3 | . . . . . 2 1 . . Propulsion 3 | . 1 . . . 1 1 . . Utility 1 | . . . . . 1 . . . Weapon . | . . . . . . . . . Parts Attached 82 | 4 15 3 . 4 23 4 2 27 Power 22 | 1 1 . . . 10 1 1 8 Engine 12 | 1 1 . . . 4 1 1 4 Core 10 | . . . . . 6 . . 4 Reactor . | . . . . . . . . . Propulsion 29 | 2 6 . . 2 9 3 . 7 Treads 5 | . . . . . 2 3 . . Leg 9 | 2 . . . . . . . 7 Wheel . | . . . . . . . . . Hover 3 | . 3 . . . . . . . Flight 12 | . 3 . . 2 7 . . . Utility 18 | . 5 1 . 2 3 . . 7 Device 8 | . 1 . . 1 1 . . 5 Storage . | . . . . . . . . . Processor 2 | . 2 . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . 2 1 . 1 2 . . 2 Artifact . | . . . . . . . . . Weapon 13 | 1 3 2 . . 1 . 1 5 Energy Gun 4 | . . . . . . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 3 2 . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 17 | . . . . . 5 . 6 6 Power 5 | . . . . . 3 . 1 1 Propulsion 5 | . . . . . 2 . 3 . Utility 3 | . . . . . . . 1 2 Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 5 | . . . . . 2 . 5 4 Average Slot Usage (%) 90 | . 89 100 100 99 93 96 70 78 Engine 11 | . 12 12 12 12 9 19 13 7 Core 7 | . . . . . 11 7 4 15 Treads 5 | . . . . . 3 31 23 . Leg 6 | . 2 . . . . . . 27 Hover 4 | . 25 . . . . . . . Flight 14 | . 2 37 37 37 26 1 . . Device 5 | . 5 . . . 5 7 5 11 Processor 2 | . 11 2 . . . . . . Protection 13 | . 7 21 25 24 18 14 13 5 Energy Gun 2 | . . . . . . . . 9 Ballistic Gun 14 | . 21 25 25 25 15 14 8 . Naked Turns 59 | . . . . . . . . 59 Heaviest Build 41 | 5 10 12 12 12 33 33 34 41 Greatest Support 127 | 20 20 12 12 13 49 127 127 78 Greatest Overweight (x) 4 | . 2 . . . 1 . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 3 3 4 2 2 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 3 4 4 4 3 4 4 4 Class Distribution -------------------- 57% | Hacker-Mutant 36% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1717 | 208 276 147 . 106 668 44 . 268 Remotely . | . . . . . . . . . Salvage Created 2245 | . 283 71 . 196 996 . . 699 Parts 122 | . 20 8 . 13 60 . . 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 49 | . 8 3 . 8 20 . . 10 Melee 2 | . . . . . . . . 2 Guns 45 | . 8 3 . 8 20 . . 6 Classes Destroyed 9 | . 3 . . 1 3 . . 2 Worker 2 | . . . . . 2 . . . Builder 1 | . . . . . 1 . . . Recycler 2 | . . . . . . . . 2 Watcher 6 | . 3 . . . 3 . . . Swarmer 16 | . 5 2 . 6 3 . . . Grunt 24 | . 3 1 . 1 11 . . 8 Duelist 2 | . . . . 1 1 . . . Sentry 7 | . . . . . 6 . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 2 . 5 8 . . 4 Combat Bots Only 5 | . 2 2 . 5 5 . . 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 2544 | . 209 52 . 44 788 28 196 1227 Core 896 | . 14 9 . 4 166 . 85 618 Absorbed by Shields 130 | . . . . . . . . 130 Core Remaining (%) 86 | 100 . . . 89 69 . . . Volleys Fired 187 | . 40 11 . 11 78 . 6 41 Largest 2 | . 2 2 . 2 2 . 2 2 Hottest 132 | . 40 43 . 43 45 . 45 132 Shots Fired 328 | . 70 21 . 22 138 . 10 67 Gun 326 | . 70 21 . 22 138 . 8 67 Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 264 | . 70 21 . 22 138 . 8 5 Thermal 62 | . . . . . . . . 62 Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 30 | . 25 8 . 7 24 . 7 30 Robot Miss Streak 5 | . 4 3 . 1 5 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 . 2 1 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 Shots Hit Robots 253 | . 53 14 . 15 107 . 8 56 Core Hits 142 | . 18 5 . 11 65 . 3 40 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4066 | . 475 138 . 201 1834 . 171 1247 Guns 3924 | . 475 138 . 201 1824 . 161 1125 Cannons . | . . . . . . . . . Explosions 4 | . . . . . . . 4 . Melee . | . . . . . . . . . Ramming 138 | . . . . . 10 . 6 122 Kinetic 2911 | . 475 138 . 201 1824 . 161 112 Thermal 1013 | . . . . . . . . 1013 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 . 1 1 6 Average Corruption 2 | . 1 1 1 1 . 1 1 4 Corruption Purged 4 | . . . . . . . . 4 Effects 47 | . 1 2 1 1 . . 1 41 Message Errors 14 | . 1 1 . 1 . . 1 10 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 10 | . . . 1 . . . . 9 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . 4 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 59 | . . . . . 4 . 3 52 Shots . | . . . . . . . . . Rammed 48 | . . . . . 4 . 1 43 Targets Rammed 48 | . . . . . 4 . 1 43 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 619 | . 77 12 . 3 451 . 70 619 Average Temperature 154 | . 22 9 . 3 153 . 29 190 Received Heat Transfer 1437 | . 93 9 . 12 540 . . 783 Effects 72 | . . . . . 27 . . 45 Shutdowns 34 | . . . . . 13 . . 21 Energy Bleed 8 | . . . . . 4 . . 4 Interference 12 | . . . . . 8 . . 4 Matter Decay 5 | . . . . . 1 . . 4 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 4 | . . . . . 1 . . 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 6 | . . . . . . . . 6 Heat Transferred 1998 | . . . . . . . . 1998 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 309 | . 141 89 . 204 309 15 15 90 Average Influence 62 | . 70 3 . 116 119 6 2 36 Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 95 | 100 100 100 . 99 82 100 100 100 Level 1 4 | . . . . . 17 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . 2 1 . 2 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . . 1 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 18 5 . 11 34 1 6 15 Peak Tracking Total 6 | . 2 2 . 3 5 . 6 4 Tactical Retreats 4 | . 2 . . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 9 | . 2 . . . 1 4 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 3 | . . 1 . . 2 . . . Max in Single Turn 2 | . . 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 23 | . 9 . 4 1 6 . . 3 Terminals 10 | . 6 . . . 3 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . 1 . . 1 Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 55 | . 23 . 4 1 17 . . 10 Successful 49 | . 21 . 4 1 15 . . 8 Failed 6 | . 2 . . . 2 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 4 . . . . . Terminals 28 | . 15 . . . 10 . . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 11 | . 1 . . . 5 . . 5 Recycling Units 8 | . 7 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 30 | . 13 . 4 1 9 . . 3 Record 19 | . 5 . 4 . 7 . . 3 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . . 2 . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . 2 . . . . . . . Maintenance Status 2 | . 2 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 9 | . 1 . . . 4 . . 4 Scan Component 6 | . 1 . . . 3 . . 2 Repair 3 | . . . . . 1 . . 2 Recycling Unit Hacks 8 | . 7 . . . 1 . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 4 | . 3 . . . 1 . . . Retrieve Matter 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . 4 . . 2 Full Trace Events 3 | . . . . . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . 2 Time 132 | . . . . . 26 . . 106 Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 27 | . 27 . . . . . . . Retrieved Matter 27 | . 27 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 6 | . . . . 5 . . 1 . Largest Group 5 | . . . . 5 2 . 1 . Highest-Rated Group 79 | . . . . 79 24 . 31 . Highest-Rated Ally 31 | . . . . 31 16 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . 5 26 . 6 . Total Damage 395 | . . . . 57 236 . 102 . Kills 7 | . . . . 1 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 6863 | 132 1302 534 273 420 1750 751 231 1470 Spaces Moved 7297 | 109 1873 842 604 829 1524 438 217 861 Core 253 | 15 1 . . . . . 125 112 Treads 743 | . . . . . 213 438 92 . Legs 934 | 94 91 . . . . . . 749 Wheels . | . . . . . . . . . Hover 1656 | . 1656 . . . . . . . Flight 3711 | . 125 842 604 829 1311 . . . Fastest Speed 31 | 50 34 34 34 34 31 155 50 50 Average Speed 67 | 110 56 34 34 34 67 157 95 124 Slowest Speed 250 | 120 150 34 34 34 180 160 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . 3 10 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 5 98 98 94 85 76 8 73 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 8890 | 120 2066 1068 670 942 2100 503 231 1190 Wait 1122 | . 98 204 67 92 433 52 . 176 Move 7266 | 108 1872 841 603 823 1504 438 216 861 Hop 11 | . . . . 2 9 . . . Pick Up 112 | 8 23 5 . 5 30 6 3 32 Fast Attach . | . . . . . . . . . Attach 70 | 4 13 1 . 2 21 4 . 25 Detach . | . . . . . . . . . Swap 12 | . 2 2 . 2 2 . 2 2 Drop 62 | . 18 4 . 5 19 3 3 10 Fire 187 | . 40 11 . 11 78 . 6 41 Melee . | . . . . . . . . . Ram 47 | . . . . . 3 . 1 43 Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 16) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Propulsion x1 157 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Discovered exit to Mines (range 15) 314 | -10/Materials | Build established: Hacker-Mutant 508 | -10/Materials | Identified exit to Materials 508 | -10/Materials | Discovered exit to Materials (range 10) 589 | -10/Materials | Discovered exit to Materials (range 14) 669 | -10/Materials | Discovered exit to Materials (range 5) 1435 | -10/Materials | Entered Mines 1465 | -10/Mines | Discovered exit to Materials (range 15) 1491 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1492 | -10/Mines | Found Prototype Device 1540 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1710 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1753 | -10/Mines | Discovered exit to Materials (range 9) 1832 | -10/Mines | Identified exit to Exiles 1906 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1969 | -10/Mines | Entered Exiles 1969 | -10/Exiles | Found Exiles lab abandoned 1978 | -10/Exiles | Identified exit to Mines 1978 | -10/Exiles | Discovered exit to Mines (range 15) 2212 | -10/Exiles | Discovered exit to Mines (range 15) 2242 | -10/Exiles | Entered Mines 2263 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2384 | -9/Mines | Identified exit to Materials 2384 | -9/Mines | Discovered exit to Materials (range 8) 2412 | -9/Mines | Learned location of 1 exit from Proximity Caves 2633 | -9/Mines | Discovered exit to Materials (range 11) 2638 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2662 | -9/Mines | Entered Materials 2662 | -8/Materials | Accompanied by 2 allies 2662 | -8/Materials | Evolved 4 slots: Power x2, Propulsion x1, Utility x1 2720 | -8/Materials | Identified exit to Garrison 2852 | -8/Materials | Repaired Lgt. Armor Plating 3090 | -8/Materials | Identified exit to Factory 3090 | -8/Materials | Discovered exit to Factory (range 15) 3507 | -8/Materials | Discovered exit to Factory (range 10) 4352 | -8/Materials | Build established: Scavenger-Mutant 4412 | -8/Materials | Entered Factory 4412 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5163 | -7/Factory | Sucked down chute 5163 | -7/Factory | Entered Waste 5164 | -7/Waste | Met a frightened Derelict 5214 | -7/Waste | Spotted C-40 Crusher 5240 | -7/Waste | Spotted C-40 Crusher 5252 | -7/Waste | Spotted C-40 Crusher 5303 | -7/Waste | Spotted C-40 Crusher 5304 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5312 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5315 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5323 | -7/Waste | Spotted C-40 Crusher 5324 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5330 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5361 | -7/Waste | Lost 5 parts (1p3n1w) 5370 | -7/Waste | Spotted C-40 Crusher 5387 | -7/Waste | Identified exit to Factory 5387 | -7/Waste | Discovered exit to Factory (range 15) 5394 | -7/Waste | Entered Factory 5593 | -7/Factory | Core integrity fell below 50% 5602 | -7/Factory | Build established: Hacker-Mutant 5605 | -7/Factory | Lost 4 parts (1p1u2w) 5931 | -7/Factory | Build established: Scavenger-Mutant 5976 | -7/Factory | Core integrity fell below 20% 6566 | -7/Factory | Repaired Broken Carbon-fiber Leg 6623 | -7/Factory | Repaired Broken Lgt. Nuclear Core 6864 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- components. Serious internal issues such as prototype malfunction and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 06733_ U6:&JA0YCBO9PN,7%A>L7IVC 06759_ Acquired Unknown Device. 06769_ Connecting with Fabricator... 06787_ System corrupted: Component data lost. 06799_ Connecting with Recycling Unit... 06824_ Dropped Hvy. Rocket Launcher. 06825_ Acquired Minigun. 06838_ Dropped Unknown Device. 06838_ Acquired Ion Cannon. 06839_ Dropped Ion Cannon. 06841_ Acquired Unknown Device. 06849_ System Backup Module purges 1% of system corruption (3%). 06857_ System Backup Module purges 1% of system corruption (2%). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ?????????????????????????????""" ????????????????? | | ??????????????????# ##### """" ????????????????? | | ??????????????????# Y @/ """" ????????????????? | | ??????????????????# ### # ????????????? | | ???????????############## #?? #??????????? | | ???????????# # #???? [ #??????????? | | ???????????# ] # #??????######??????????? | | ???????????# # #####??????????????????? | | ???????????# # ###############????? | | ???????????# # ## #????? | | ???????????# + ## ! ] #????? | | ???????????# ] # ## #????? | | ???????????# # ## ###### | | ???????????# = # ## # """T | | ???????????# # ## # """ | | ???????????# # ## # | | ???????????# /# ## # | | ???????????###+########## ## # """ | | ?????????????# ########?# ## # """ | | ?????????????# # #?# ## # """ | | ?????????????# # """ #?# ## % # | | ??????+####### # "Y" #?# ############+######" | | ???# + " " #?# % | | ???# ##### # #?# % | | ?????????????# # | !#?# | | ?????????????# ########?# % | | ?????????????# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab It's Just You Made in Tau Ceti IV The More The Merrier Challenges ------------ None Game ------ Seed ExperimentalGravityMembrane Manual? 0 Play Time 01:48:49 Cumulative 8.2 hours Start 2020.04.11 @ 23:30:56 End 2020.04.12 @ 16:09:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 15 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 694c339d-52f4-4d1a-bdbe-364c61a7bb65