Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 15:51:49 Player: Temnova Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1407) 1407 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4767 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 48/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Advanced Heat Sink Large Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Recoil Stabilizer Recoil Stabilizer Force Booster Propulsion Shielding Shield Generator Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Datajack Power Maul > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Recoil Stabilizer Recoil Stabilizer Propulsion Shielding Shield Generator Tractor Beam Improved Datajack [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Targeting Computer Device Recoil Stabilizer Storage Large Storage Unit Processor Targeting Computer Protection Scrap Shield Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Slots Evolved 6 | . . . 4 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . . 1 . . Parts Attached 72 | 6 23 2 27 6 8 Power 11 | 1 2 . 6 1 1 Engine 4 | 1 2 . 1 . . Core 7 | . . . 5 1 1 Reactor . | . . . . . . Propulsion 21 | 2 6 1 7 2 3 Treads 9 | 2 2 . 3 2 . Leg 11 | . 4 . 4 . 3 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 . 8 3 2 Device 8 | . . . 5 2 1 Storage 4 | 1 2 . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 4 | . 1 . 2 1 . Artifact . | . . . . . . Weapon 22 | 2 11 1 6 . 2 Energy Gun 9 | 1 6 . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 4 1 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . 1 . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . 2 . 1 Corrupted Parts 1 | . . . 1 . . System Corruption 2 | . . . 2 . . Parts Lost 26 | . 5 . 9 . 12 Power 6 | . 1 . 3 . 2 Propulsion 8 | . 2 . 2 . 4 Utility 5 | . . . 2 . 3 Weapon 7 | . 2 . 2 . 3 Highest Loss Streak 5 | . 4 . 5 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 95 98 78 68 56 Engine 7 | . 13 14 1 . . Core 3 | . . . 8 7 5 Treads 13 | . 15 . 12 23 5 Leg 8 | . 11 25 3 . 4 Device 2 | . . . 4 7 8 Storage 12 | . 15 14 9 7 7 Processor 7 | . 5 14 9 7 9 Protection 4 | . 5 . 5 6 2 Energy Gun 7 | . 8 . 9 7 1 Ballistic Gun 12 | . 14 15 13 . . Slashing Weapon 2 | . 4 12 . . . Naked Turns . | . . . . . . Heaviest Build 84 | 13 30 29 71 74 84 Greatest Support 60 | 40 40 20 40 60 60 Greatest Overweight (x) 20 | . 1 1 4 1 20 Average Overweight (x) . | . . 1 1 . 5 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 14 | 6 11 15 16 20 20 Most Carried 16 | 4 11 13 16 15 16 Average Carried 9 | 2 7 11 12 11 12 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 16 | 4 10 13 16 12 12 Class Distribution -------------------- 68% | Mutant 19% | Gunner 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac DSF Matter Collected 1429 | 230 498 26 667 . 8 Remotely 100 | . . . 100 . . Salvage Created 1772 | 74 493 . 1053 . 152 Parts 90 | 3 39 . 48 . . Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . 10 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Combat Hostiles Destroyed 35 | . 13 . 19 . 3 Melee 6 | . 3 . 3 . . Guns 26 | . 10 . 16 . . Classes Destroyed 10 | 1 5 . 4 . . Builder 1 | . 1 . . . . Hauler 3 | . 2 . 1 . . Recycler 2 | 1 . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 9 | . 6 . 3 . . Grunt 15 | . 7 . 8 . . Brawler 1 | . . . 1 . . Sentry 4 | . . . 4 . . Specialist 5 | . . . 2 . 3 Heavy 1 | . . . 1 . . Best Kill Streak 3 | 1 3 . 3 . 1 Combat Bots Only 3 | . 3 . 3 . 2 Max Kills in Single Turn 2 | 1 2 . 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Hostile Shots Fired 460 | . 122 12 183 . 143 Missed 124 | . 32 4 53 . 35 Damage Taken 5379 | . 993 169 2139 . 2078 Core 1384 | . 197 46 434 . 707 Absorbed by Shields 244 | . . . . . 244 Redirected to Shielding 49 | . 49 . . . . Regen/Repaired (Parts) 46 | . . . 46 . . Core Remaining (%) 41 | 100 . 2 21 . . Volleys Fired 120 | 3 65 3 49 . . Largest 3 | 2 2 1 3 . . Hottest 149 | 70 90 20 149 . . Shots Fired 235 | 6 91 3 135 . . Gun 235 | 6 91 3 135 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 162 | 3 60 3 96 . . Thermal 58 | 3 16 . 39 . . Explosive . | . . . . . . Electromagnetic 15 | . 15 . . . . Robot Hit Streak 10 | 2 8 1 10 . . Robot Miss Streak 5 | 1 5 2 4 . . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 174 | 3 54 1 104 . 12 Core Hits 68 | 2 24 . 42 . . Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . . 2 . 3 Critical Strikes 7 | . . . 4 . 3 Burn 2 | . . . 2 . . Destroy 2 | . . . 2 . . Smash 3 | . . . . . 3 Melee Attacks 37 | . 10 . 13 . 14 Impact 14 | . . . . . 14 Slashing 23 | . 10 . 13 . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3060 | 42 800 10 1612 . 596 Guns 2203 | 42 727 10 1424 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 831 | . 48 . 187 . 596 Ramming 26 | . 25 . 1 . . Kinetic 1356 | 16 513 10 817 . . Thermal 774 | 26 141 . 607 . . Explosive . | . . . . . . Electromagnetic 73 | . 73 . . . . Impact 596 | . . . . . 596 Slashing 235 | . 48 . 187 . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 2 . . Average Corruption 2 | . 2 3 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 16 2 21 . . Message Errors 12 | . 8 1 3 . . Matter Fused 11 | . 6 . 5 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 4 | . . 1 3 . . Data Loss (minor) 5 | . 1 . 4 . . Misfires 2 | . . . 2 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 240 | . 26 . . . 214 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 240 | . 26 . . . 214 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 17 | . 15 . 2 . . Targets Rammed 20 | . 18 . 2 . . Kicked . | . . . . . . Crushed 3 | . 3 . . . . Highest Temperature 452 | 70 105 . 452 . . Average Temperature 110 | 40 53 . 132 . . Received Heat Transfer 1458 | . 468 . 828 . 162 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . . 7 Impact Corruptions 8 | . . . . . 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 . . 5 . . Heat Transferred 1778 | 74 372 . 1332 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Peak Influence 193 | 5 117 . 193 17 30 Initial 12 | . 3 . 3 12 11 Average 40 | 1 33 . 63 15 13 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 5 1 2 Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 25 6 28 . 8 Peak Tracking Total 5 | . 4 4 5 . 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac DSF Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Machines Accessed 16 | . 11 . 3 2 . Terminals 11 | . 8 . 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 55 | . 45 . 6 4 . Successful 29 | . 24 . 4 1 . Failed 26 | . 21 . 2 3 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 11 | . 6 . 1 4 . Terminals 41 | . 34 . 3 4 . Fabricators . | . . . . . . Repair Stations 7 | . 5 . 2 . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 21 | . 19 . 1 1 . Record 4 | . 4 . . . . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 3 | . 2 . 1 . . Dispatch Records 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 4 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 3 | . 2 . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 9 . 1 2 . Full Trace Events 8 | . 6 . 1 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac DSF Turns Passed 3960 | 136 1928 116 1305 188 287 Spaces Moved 1557 | 70 939 57 371 68 52 Core 21 | 8 . . . . 13 Treads 1026 | 62 566 . 303 68 27 Legs 497 | . 373 50 62 . 12 Wheels 13 | . . 7 6 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 130 163 243 Average Speed 198 | 147 171 181 238 239 425 Slowest Speed 1050 | 160 190 190 450 243 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 88 7 19 2 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Total 2123 | 98 1100 66 673 95 91 Wait 229 | 10 17 2 174 18 8 Move 1552 | 69 938 56 370 67 52 Hop . | . . . . . . Pick Up 60 | 10 18 2 20 2 8 Fast Attach 8 | . 6 . 2 . . Attach 47 | 6 7 . 21 5 8 Detach 8 | . 1 . 6 1 . Swap 17 | . 10 2 4 1 . Drop 25 | . 10 1 12 1 1 Fire 120 | 3 65 3 49 . . Melee 37 | . 10 . 13 . 14 Ram 12 | . 12 . . . . Kick . | . . . . . . Crush 8 | . 6 . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 10) 988 | -10/Materials | Discovered new exit (range 14) 1023 | -10/Materials | Discovered new exit (range 17) 1189 | -10/Materials | Core integrity fell below 50% 1239 | -10/Materials | Lost 4 parts (1p2n1w) 2043 | -10/Materials | Discovered new exit (range 12) 2065 | -10/Materials | Entered Subcaves 2141 | -10/Subcaves | Discovered new exit (range 15) 2161 | -10/Subcaves | Ambushed by swarm of Subdwellers 2173 | -10/Subcaves | Core integrity fell below 20% 2181 | -10/Subcaves | Entered Materials 2181 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2786 | -8/Materials | Repaired Lgt. Nuclear Core 3122 | -8/Materials | Build established: Gunner 3339 | -8/Materials | Discovered new exit (range 7) 3346 | -8/Materials | Core integrity fell below 50% 3388 | -8/Materials | Lost 5 parts (1p1n1u2w) 3486 | -8/Materials | Entered Factory 3486 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3525 | -7/Factory | Identified exit to DSF 3674 | -7/Factory | Entered DSF 3721 | -7/DSF | Additional patrols routed to DSF 3837 | -7/DSF | Lost 5 parts (1p3n1u) 3949 | -7/DSF | Core integrity fell below 50% 3957 | -7/DSF | Core integrity fell below 20% 3961 | -7/DSF | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- Destroyed Targeting Computer. X-62 Marksman system corrupted by crushing effect. X-62 Marksman knocked back. X-62 Marksman system terminally corrupted. Pulse Rifle fried. Imp. Deuterium Engine fried. Adv. Visual Processing Unit fried. Slug penetrates Wall. Penetrated by Slug. Imp. Datajack destroyed. Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Penetrated by Slug. X-62 Marksman suffers critical hit (Smash). Destroyed Imp. Deuterium Engine. X-62 Marksman system corrupted by crushing effect. Force Booster destroyed. Power Maul destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????#!! !!#///#//##"""""#??????? | | ?????? ""##"????? | | ?????? 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""???????? | | ????????????????????? % ""#??????? | | ???????????????????? ##"%%""#??????? | | ???????????????????##?#"%"""#??????? | | ??????????????????????##"###???????? | | ???????????????????????#"??????????? | | ???????????????????????#"??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 10 Particle Charging 15 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed HypervelocityMatterRailgun Manual? 0 Play Time 00:47:04 Cumulative 7.5 hours Start 2024.07.17 @ 14:40:59 End 2024.07.17 @ 15:51:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: feb1d5b3-e2da-4a70-b98b-3cd937cf06e7